Search found 3035 matches

by Emerald Flame
Fri May 02, 2014 2:13 pm
Forum: Roll Call
Topic: Emerald Flame's 3e Builds (COBOLT 3.0)
Replies: 235
Views: 139773

Re: Emerald Flame's 3e Builds (Deathwish 2.0, Jovia)

http://i216.photobucket.com/albums/cc236/Keikan300/4ef6ff1c-107a-40e3-8405-7abcf6b48995_zps4fd366e8.jpg http://i216.photobucket.com/albums/cc236/Keikan300/f99b4881-db77-4810-b22f-2b07fee33628_zps07003d41.jpg by_harveytolibao C.O.B.O.L.T. U.C.M. v-3.0 (God-Machine Configuration) - PL 10 Strength 11 ...
by Emerald Flame
Thu May 01, 2014 6:23 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656104

Re: Prodigy Duck 3e Builds (Red Guardian)

prodigyduck wrote:
What is Russian for "clone character?"
Клон Характер
by Emerald Flame
Thu Mar 13, 2014 2:48 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656104

Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Spectrum wrote:
And... I feel sorry for Pinhead if he shows up in the Marvel Universe.
I can see it now... X-Men -vs- Cenebites.

Let's see just how much pain Wolverine can handle!
by Emerald Flame
Tue Mar 11, 2014 10:03 am
Forum: Roll Call
Topic: Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
Replies: 6550
Views: 2599743

Re: Kreuz Control - Fun Bunch-Sticky pete, twinkletoes

The Fun Bunch are a cool team.... I like your write-ups and I might have to borrow them for my game. Thanks.
by Emerald Flame
Mon Feb 10, 2014 7:32 pm
Forum: Mutants & Masterminds Settings
Topic: The Institute
Replies: 3
Views: 3117

Re: The Institute

Thanks.. I was planning on not really touching on the entire mutant hating. It is one of the reasons I drifted away from Marvel. I was considering the "black ops" theme also. .. Maybe a mix... The A-team of the super world??
by Emerald Flame
Mon Feb 10, 2014 7:10 pm
Forum: Mutants & Masterminds Settings
Topic: The Institute
Replies: 3
Views: 3117

The Institute

Greetings... I have been trying to put together a campaign setting for out gaming group. It is admittedly more difficult than I had originally thought. I bought the Emerald City setting book(s) and read that through. I liked the setting and the idea that there were limited numbers of "supers" in the...
by Emerald Flame
Tue Feb 04, 2014 8:54 pm
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Re: Help with a Mutant "Ghost Rider"

peteyrock wrote:I love posts like this. I hope you guys have lots of fun!
Due to job issues and the such, we had to postpone the start of our games until March. :(

I will let everybody know how things go.
by Emerald Flame
Sat Feb 01, 2014 5:54 pm
Forum: Roll Call
Topic: Gamebook's builds: New for the New 52 part 4 Suicide Squad
Replies: 799
Views: 204631

Re: Gamebook's builds: Strykeforce

I am really liking your IMAGE builds. Keep up the great work!!
by Emerald Flame
Mon Jan 27, 2014 6:01 am
Forum: Roll Call
Topic: Gamebook's builds: New for the New 52 part 4 Suicide Squad
Replies: 799
Views: 204631

Re: Gamebook's builds: Strykeforce and foes

I really like your IMAGE Comics builds. In my younger days, I was a huge fan of the Cyberforce and Strykeforce. Heck I think I collected half of what IMAGE put out.

Keep up the good work
by Emerald Flame
Sun Jan 26, 2014 9:58 am
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Re: Help with a Mutant "Ghost Rider"

I talked the character build over with my so and he wanted to add a Japanese feel to the character. Go figure. I searched DeviantArt.com and actually found a Samurai Ghost Rider picture. WHO DA TTHUNK?? Anyway. .. We ended up settling with THIS. .. A guy with Japanese heritage. . Who had the mutant ...
by Emerald Flame
Sun Jan 26, 2014 5:37 am
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Re: Help with a Mutant "Ghost Rider"

Make him a psychic remnant of a telekinetic. His power burned away his body, but his mind clings to it, animating his skeleton; his power appears to be fire, but is actually psi. That lets him telekinetically boost his strength and animate his bike, and make chains do funky things that chains don't...
by Emerald Flame
Sat Jan 25, 2014 8:41 pm
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Re: Help with a Mutant "Ghost Rider"

Insurgent Phoenix wrote:Is the game 2e or 3e?
3e
by Emerald Flame
Sat Jan 25, 2014 8:41 pm
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Re: Help with a Mutant "Ghost Rider"

Ah.... that would work, I believe. The group currently has a broad selection of characters and I was trying to figure out how he would fit in. 1) Psychic that wields psi-whips (ala Backlash) 2) Classic fire-manipulator 3) Teleporting thief/cat burgular 4) Electricity manipulator 5) Speedster (I thin...
by Emerald Flame
Sat Jan 25, 2014 7:51 pm
Forum: Roll Call
Topic: Help with a Mutant "Ghost Rider"
Replies: 10
Views: 1861

Help with a Mutant "Ghost Rider"

OK... I hope that this is the best place to pose this question. Our gaming group is starting a new campaign... We have been stumbling along for a while and now we are going to push forward. The basic set-up of the campaign is a throw-back to the Team 7 comic from Image, back in the day. Our group is...
by Emerald Flame
Sun Jan 19, 2014 3:44 am
Forum: GMs' Eyes Only
Topic: Iron Age anyone??
Replies: 4
Views: 2588

Iron Age anyone??

Do any of the Gm's on the board run a game set in the Iron Age? I was looking at the new Emerald City campign material and also at different world settings and I started to wonder about running Iron Age. This was based mostly on the Cyberforce comicbook that I collected "back in the day". It is clas...