Search found 671 matches

by SFiercex4
Thu Nov 05, 2009 8:40 am
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Lawrence clenches his firsts, aching to send the guards flying. He listens to the footsteps of the guards and makes his way over as well. Unable to roll initiative at the moment, due to IC being down. Standard take 10 on mooks. If any of them are bunched together within 10 ft of each other...
by SFiercex4
Thu Nov 05, 2009 8:32 am
Forum: Roll Call
Topic: RavnosAntitribu Characters and Builds
Replies: 3
Views: 451

Re: RavnosAntitribu Characters and Builds

Drillbit http://i482.photobucket.com/albums/rr183/SFiercex4/Drillbit.jpg Real Name: Lawrence Kleiner Abilities Strength 10/+0 (0), Dexterity 18/+4 (8), Constitution 10/+0 (0), Intelligence 14/+2 (4), Wisdom 14/+2 (4), Charisma 14/+2 (4) [20 pp] Skills: Acrobatics +12 (8), Bluff +4 (2), Climb +4 (4)...
by SFiercex4
Sun Nov 01, 2009 7:47 am
Forum: M&M Game Room
Topic: Fables Steampunk (OOC) [Finished]
Replies: 907
Views: 37516

Re: Fables Steampunk (OOC) [Closed to new interest]

I might not have the most time available for posting, so I'll politely withdraw to let you guys get the game started. I was having trouble statting little robots that explode on death anyway, and I would love how this game develops without me potentially slowing it down. Enjoy the game folks, RedBst...
by SFiercex4
Sat Oct 31, 2009 7:27 pm
Forum: M&M Game Room
Topic: Fables Steampunk (OOC) [Finished]
Replies: 907
Views: 37516

Re: Fables Steampunk [Still Recruiting 1-3!]

Still working on the list, with a brief character intro in mind. Will be done either later tonight or tomorrow, if that's fine with RedBstrd.
by SFiercex4
Thu Oct 29, 2009 2:41 pm
Forum: M&M Game Room
Topic: Fables Steampunk (OOC) [Finished]
Replies: 907
Views: 37516

Re: Fables Steampunk [Now Recruiting]

I've been a bit busy, Redbstrd, but I will be getting a build in, provided I get approval for the idea of a tinkerer-type character. Builds tiny steam robotic creations, has a variety of genre-acceptable weapons, sort of in line with what you would see in an engineer character in a fantasy setting. ...
by SFiercex4
Fri Oct 23, 2009 6:07 pm
Forum: M&M Game Room
Topic: Fables Steampunk (OOC) [Finished]
Replies: 907
Views: 37516

Re: Interest Check: Fable Steampunk or Hong Kong Action?

I vote steampunk fables goodness. I'm quite intrigued and will start rummaging through ideas.
by SFiercex4
Thu Oct 22, 2009 9:02 am
Forum: M&M Game Room
Topic: Death Usurped (OOC)
Replies: 112
Views: 4284

Re: Death Usurped (OOC)

Arcane apparently visited earlier this morning, but I've yet to see an update. I'll hold out for the game, of course, but it's definitely been slow and we might have already lost two people.
by SFiercex4
Thu Oct 15, 2009 10:49 am
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Lawrence wasn't much of a fan of the dark; it mostly meant he couldn't show off. But with other supers on his heel, including someone that seemed slightly off kilter and with a bit of a grudge against him, he was thankful he had the "BurrowSense" tech suit he ordered than stole a few years...
by SFiercex4
Fri Oct 09, 2009 8:11 am
Forum: M&M Game Room
Topic: Death Usurped: Issue 1; the Denizens of a Thousand Worlds.
Replies: 32
Views: 1473

Re: Death Usurped: Issue 1; the Denizens of a Thousand Worlds.

Jumpmann Markus Jumpmann feared something like this would happen. He had held the Mush in his back pocket, and during the trip he gripped it in case of trouble. Now was the time to utilize it. Markus gulps the small drug with nary a chew, and its powerful effects once again begin to take hold. Jump...
by SFiercex4
Fri Oct 09, 2009 6:22 am
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit
OOC wrote:Stealth check (1d20+8=12) How awful.
Truthfully, Lawrence had not been one for stealth since he gained his powers. He knew robbing a bank with this kind of operation needed more finesse than usual, but he could never resist making a racket.
by SFiercex4
Tue Oct 06, 2009 7:43 am
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Using some Extra Effort to get the Subtle Feat on his array, though usually there's nothing subtle about Drillbit. Typically, Lawrence would not be so careful, but with disdainful eyes staring back at him as he gleefully went at the metal floor, he decides otherwise and pulls back on his a...
by SFiercex4
Mon Oct 05, 2009 6:21 pm
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Lawrence chuckles. "Ready when you are, dear." Quietly, he whispers "Drillbit Drillbit, he's the man, if he can't drill it...there's no way I can't drill something. That's silly." He begins the slow drilling of the bank floor. I'd like to do this fairly discreetly, at the GM's discretion. ...
by SFiercex4
Fri Oct 02, 2009 3:01 pm
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Lawrence stops and thinks, his arms slowing to a halt from their maddening spin. The Elvis outfit is uncomfortable and tacky at best, so he's already a little peeved, but at the same time a bit amused by it. "Sorry, ladies and gents, we seem to have hit a bump in the road." With his hands ...
by SFiercex4
Wed Sep 30, 2009 12:45 pm
Forum: M&M Game Room
Topic: Shadow Squad (IC)
Replies: 128
Views: 4177

Re: Shadow Squad (IC)

Drillbit Magna. "Let's hit it Thursday night, that way all employees will have Friday off. It'd be good to make it a 3-day weekend for them." Maggie says, smiling. Lawrence smiles and chuckles at the girl's musing. "Sure, that sounds like a great idea. And the extra money will be in JUST in time fo...
by SFiercex4
Mon Sep 28, 2009 1:42 pm
Forum: M&M Game Room
Topic: Death Usurped: Issue 1; the Denizens of a Thousand Worlds.
Replies: 32
Views: 1473

Re: Death Usurped: Issue 1; the Denizens of a Thousand Worlds.

Jumpmann Fortitude save 1d20+7=20 Initiative roll 1d20+2=21 'It's already starting.' Jumpmann thinks to himself even as he shields his ears from the horrifying sound. Jumpmann beckons towards his comrades. "This may be worth a closer look. Perhaps it'll help us understand our surroundings as well."...