Search found 1380 matches

by ursinethemadbear
Wed Apr 23, 2014 12:49 pm
Forum: General M&M
Topic: Creating a super-genius Hero
Replies: 10
Views: 16159

Re: Creating a super-genius Hero

As a GM I would not allow the use of Intelligence instead of Awareness for Will, either Intelligence instead of Stamina for Fortitude. Also, won´t allow change any skill from Perception, because perception use the senses (sight, hear, smell, touch...)to notice something and Intelligence interprets ...
by ursinethemadbear
Wed Apr 23, 2014 10:32 am
Forum: General M&M
Topic: Creating a super-genius Hero
Replies: 10
Views: 16159

Re: Creating a super-genius Hero

I love the idea of the Sonic Screwdriver as Ranged Technology skill (maybe with a few ranks of Quickness as well). One of my favorite powers for a super genius is this: Consistent Excellence: Variable, Free Action to Change (+2), Limited to Skill Mastery Advantage (-3), 6 points per level (you only ...
by ursinethemadbear
Mon Mar 17, 2014 1:20 pm
Forum: General M&M
Topic: The Golden Age of Strength.
Replies: 36
Views: 5863

Re: The Golden Age of Strength.

How about the Super Flex: No need for clapping or hitting the ground, you simply flex your muscles so powerfully the shockwaves destroy your enemies from a great distance.
by ursinethemadbear
Mon Mar 17, 2014 1:01 pm
Forum: General M&M
Topic: Fun/Stupid Powers You've Built
Replies: 22
Views: 4316

Re: Fun/Stupid Powers You've Built

This one comes from a story I read:

Transformable Nano-Modular Armor:
A suit of nanite armor that can be reconfigured by the wearer through a mental link, but must be reassembled mentally piece by piece.

Variable 4, Check Required [Expertise-Tetris]
by ursinethemadbear
Thu Sep 05, 2013 3:27 pm
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Captain Jerisho Terrence Victory

HP: 2 LP: 3
Condition: Normal
No real ideas for actions, here is my Investigation roll:
1d20+6=9
OOC wrote:Sorry for slower posting lately, I have just started a new job and it is eating up a lot of time.
by ursinethemadbear
Sat Aug 31, 2013 2:01 pm
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Captain Jericho Terrence Victory

HP: 2 LP: 3
Condition: Normal

"Damn it, they must have noticed the camera." Captain Victory cursed. "Herculio, what are the odds you have a big @$$ fan on that suit?"

The Captain retreated back slightly from the intersection and took a deep breath, hoping to resist the gas.
by ursinethemadbear
Mon Aug 26, 2013 3:01 pm
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Captain Jericho Terrence Victory

HP: 2 LP: 3
Condition: Normal

Captain Victory will move to cover the door that seems to lead to a cafeteria, figuring that any response will come from that direction.
by ursinethemadbear
Fri Aug 23, 2013 11:06 pm
Forum: General M&M
Topic: Help with Psychic archetype [flaws]
Replies: 4
Views: 742

Re: Help with Psychic archetype [flaws]

Or you could have a Telekinetic Shield, as the Protection effect, separate from the array, but then include a Create based shield in the array as an additional defense.
by ursinethemadbear
Sat Aug 17, 2013 10:00 am
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Re: Interworld [IC]

Captain Jericho Terrence Victory
HP: 2 LP: 3
Condition: Normal

"JOEI, use your nanites to pull in and break down this gas. Jonah, can you disable the moving joint on the camera when it is looking to the side? Maybe we will get lucky and they will think the motor malfunctioned.
by ursinethemadbear
Thu Aug 15, 2013 2:42 pm
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Re: Interworld [IC]

Sorry, everybody, my computer died, and it took me a few days to get it working again.
by ursinethemadbear
Wed Aug 07, 2013 2:33 am
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Re: Interworld [IC]

Captain Jericho Terrence Victory
HP: 3 LP: 3
Condition: Normal
Fortitude Save wrote:1d20+8=9
Hero Point to Reroll
1d20+8=20
2 Hero Points left
by ursinethemadbear
Mon Aug 05, 2013 6:44 pm
Forum: M&M Game Room
Topic: Gaming w/Jemal: Mutant High (Closed)
Replies: 100
Views: 6649

Re: Gaming w/Jemal: Mutant High (Closed)

I have to agree with Shadowbourne, especially about allowing Evolucion more influence as a teacher.

Also, Hound, that was pretty much the response I wanted with Anteaus, but if I push it too far, let me know so I can tone it down.
by ursinethemadbear
Sat Aug 03, 2013 8:29 am
Forum: M&M Game Room
Topic: Gaming w/Jemal: Mutant High IC
Replies: 38
Views: 2051

Re: Gaming w/Jemal: Mutant High IC

I was waiting for our teacher to summon us to the Danger Room.
by ursinethemadbear
Sat Aug 03, 2013 8:27 am
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Re: Interworld [IC]

Captain Jericho Terrence Victory
HP: 3 LP: 3
Condition: Normal
Expertise-Science wrote:1d20+6=23
Perception wrote:1d20+6=16
Fortitude wrote:1d20+6=26
Jericho moves quickly into position just in front of Herculio.
by ursinethemadbear
Sun Jul 28, 2013 3:00 pm
Forum: M&M Game Room
Topic: Interworld [IC] {Closed}
Replies: 239
Views: 14809

Re: Interworld [IC]

Captain Jericho Terrence Victory
HP: 3 LP: 3
Condition: Normal

"J'Kara, you have command. What are our orders?"