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Superguy wrote:This might be a bit over-powered, but what about a magic sword that doesn't miss. Make its attack Reaction Damage, Selective, Limited to opponents within sword-reach.
Superguy wrote:You could maybe also use some Impervious Toughness to represent a "wall of steel" the character weaves with the sword.

Alex Williamson wrote:I've always liked the idea of the sword that breaks up into smaller pieces, forming a chain...

Superguy wrote:This might be a bit over-powered, but what about a magic sword that doesn't miss. Make its attack Reaction Damage, Selective, Limited to opponents within sword-reach...

Doctor Devious wrote:Probably easier to go for Damage, Perception range, Limited to opponents within sword-reach.




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