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xBlackWolfx wrote:I do have one question about the hero system, in the game it appears that you dont actually use the number given to your attributes, the numbers you use in calculating your chances of success are actually your attribute divided by 5. why is that? arent the attributes themselves used for something directly without modification?

Mr Mole wrote:There was a version of Champions published as a joint venture between Hero Games and R Talsorian years ago called "Champions: The New Millennium" that did away with a lot of those older parts of the system and tried to make it streamlined. The new system was called "FUZION." You can probably find the basic rules on the internet, if you look.
Mr Mole wrote:There's also now the "Champions Live" version of the game.
Mr Mole wrote:And for those who read this and don't think Champions is pertinent to M&M, Mr Kenson first wrote up the characters of Freedom City using the Hero System (4th edition, I think). He used to have the information and write-ups on his website, but I think it disappeared within the last year or so... Pretty sure I have a copy on my computer, if I take the time to track it down...


saint_matthew wrote:Mr Mole wrote:There was a version of Champions published as a joint venture between Hero Games and R Talsorian years ago called "Champions: The New Millennium" that did away with a lot of those older parts of the system and tried to make it streamlined. The new system was called "FUZION." You can probably find the basic rules on the internet, if you look.
Oh god, i'd forgotten about the New Millenium stuff.

Mr Mole wrote:saint_matthew wrote:Mr Mole wrote:There was a version of Champions published as a joint venture between Hero Games and R Talsorian years ago called "Champions: The New Millennium" that did away with a lot of those older parts of the system and tried to make it streamlined. The new system was called "FUZION." You can probably find the basic rules on the internet, if you look.
Oh god, i'd forgotten about the New Millenium stuff.
To my thinking, the rules weren't bad, but the 90's Iron Age theme was annoying as... Well, it was really annoying...





saint_matthew wrote:oh god, i just watched the commerical for champions live on the kick starter... Um, dude, that looks... so dumb. I tink maybe the producers have missed the point of LARP. LARP is about reducing the amount of interference between player & system... Needing a stop watch & complex rules to play the game, flies in the face of that concept.
xBlackWolfx wrote:i just read a review of fuzion on rpgnet, looks wierd and clumsy.

Doresh wrote:Did you honestly expect one of the most complex and crunchiest rule systems to turn into a narrative, rules-lite LARP system?!


saint_matthew wrote:Doresh wrote:Did you honestly expect one of the most complex and crunchiest rule systems to turn into a narrative, rules-lite LARP system?!
Kind of, yeah. I was kind of expecting them to try to make the best game they could.

xBlackWolfx wrote:saint_matthew wrote:Doresh wrote:Did you honestly expect one of the most complex and crunchiest rule systems to turn into a narrative, rules-lite LARP system?!
Kind of, yeah. I was kind of expecting them to try to make the best game they could.
how the hell is a superhero larp supposed to work anyway? playing characters who wear medieval armor and carry swords is one thing, but playing characters that can fly, read minds, run at the speed of light, teleport, pass through solid matter, etc etc? how could that possibly work?


saint_matthew wrote:Doresh wrote:Did you honestly expect one of the most complex and crunchiest rule systems to turn into a narrative, rules-lite LARP system?!
Kind of, yeah. I was kind of expecting them to try to make the best game they could.

Doresh wrote:They are used to making books big enough to stop high-caliber rounds. I fear this IS the best game they could.




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