Doctor Devious wrote:True enough - but few have a suitable descriptor as to how its done. (Plus corrosion in 2e had a split save: toughness save for objects, fort for living beings - so corrosion/disintegrate vs. constructs wasn't a problem in RAW).
I think you misread that, Doc. The only functional difference between Corrosion and Disintegration was supposed to be range. Anything else was just clumsiness of terminology at best.
Cell-busting vibration? Sure, that can be fort. But how does it damage an object? Simply paying for Affects Objects is not enough. Explain how a fort save is valid for an object and I'll let it fly. In this case, component shattering vibration sounds reasonable if the construct's build has a sense of containing "vital micro-components". So androids/robots would be fair targets. If not - a solid energy construct say - then not really. And you'll still have to define why not use the corrosion split save approach.
The simplest is atomic distruption or the like. The bottom line is that even in 3e, Weaken is the way you reduce defenses, and that's a Fort save as a default. Same for pretty much any sort of Affliction at all, including ones that only work on common constructs.
Really, the suggestion Steve made back when that when a Fort effect is directed at a Construct where it follows, you substitute a Reflex save is about the only one that doesn't create some serious problems. You can sometimes argue Affects Objects is overpriced then, but given how much lower a Construct's Reflex save usually is compared to its Toughness, and given some of those work on things that don't have a Reflex save either (such as walls or installations), I just can't work up too much sympathy.
Or my preferred route: ignore the construct rules and build a character with appropriate descriptors, but otherwise as normal (be it PC, villain or minion); so likely with immunity to biological/life energy effects (much more limited than fort immunity but more appropriate) and with a non-zero fort score.
The problem is there are classes of things that are active but no less machine like than a forklift, and some are opposition; even if its not a major character having a way to evaporate those at will is problematic.