I want to create a character that can conjure illusionary clones, but also can swap places with any of his illusions. The basic part is easy, but for him to appropriately pal his mind games, I wanted to give him turnabout on his teleport, and the ability to leave illusions behind when he teleports. the idea being if you can't hit both/all his illusions their is no way to realize which one is the real one even if he just hit you. The other issue, is that since Illusion is a standard action, it would be difficult to create illusion clones mid combat and have the guy stay on the offensive.
This is because there is a hero who can see through illusions, and a powerhouse who can't. So this was a neat idea for someone that can "tank" a classic super strong character, but isn't a big problem for fast/finesse heroes. The problem is I have introduced the character as a bit of a Frenemy, and we often do tie-in episodes where people use some of the side characters instead of their own. How would you stat that power up?





