Moderators: The Mod Squad, The Justice League, M&M Line Developer

Stormknight wrote:
Powers built on several powers actually feel like one power in M&M, which they never did in Hero.






JonathanC wrote:I've been with M&M since first ed., and I've tried several times to get into the HERO system...in fact, I'm about to be a player in another game, assuming I can muster the strength to finish char gen. I don't mind the complexity of character gen in HERO though, as much as I dislike the combat resolution. Put simply, I've found that Champions combat tends to spend more time figuring out the results of an action than actually...y'know, taking action. M&M combats aren't typically that much faster (at least not in 1.0), because the damage save system and infinite use of one's powers (no END) means that you can duke it out for a very, very long time with two tough combatants (which is as it should be; Hulk vs. Juggernaut is going to take a while to resolve itself)

Black Mamba wrote:I take it you never believed in the advantage Reduced END then.

Michael Tree wrote:Black Mamba wrote:I take it you never believed in the advantage Reduced END then.
Not when it costs a lot of points and reduces the overall effectiveness of the power because of active point limits. One shouldn't have to accept a significantly weaker character just to reduce bookkeeping and speed up gameplay.


Karl Greeny wrote:I worry a bit that M&M is going this way as 2nd ed has a number of additional pages. We will see...

Karl Greeny wrote:It went ok, but MAN was there still a lot of book-keeping and in the end I just got bored with that. I still do like parts of HERO but overall it just does not fit my tastes any more. Back when it first came out it was all of 89 pages long. It has grown ALLOT over the years... I worry a bit that M&M is going this way as 2nd ed has a number of additional pages. We will see...

Rene wrote:What makes a RPG slow or fast is the basic rules engine. HERO's is slow, M&M's is fast.


Karl Greeny wrote:Well so long as MORE pages does NOT mean MORE rules then we are ok... so yes the BASIC HERO rules can be distilled down to two or three pages but when they try and cover 'lots of situations' it starts to get over-blow. That is a bit what I worry about with M&M... and why I don't use much if anything from the Annual or GGtG.

Users browsing this forum: JDRook and 1 guest