Moderators: The Mod Squad, The Justice League, M&M Line Developer


Lass wrote:a. There was also mention that there will be a viable option to the Superlink license. The name of this new licensing escapes me atm.
Chris Pramas wrote:M&M Superlink to Become Super-Powered by M&M
As longtime fans surely know, Green Ronin has been running one of the most successful OGL licensing programs, M&M Superlink, since the early days of Mutants & Masterminds. With the announcement of M&M third edition, Superlink publishers have naturally wanted to know if we'd be continuing the program. The short answer is yes, as we value the support of the M&M Superlink community. We are, however, going to make some changes. Don't worry—they should make things easier for everybody. I'm going to outline our plans here and then we'll be providing the new trademark license and logo as we get closer to launch. So here's what's happening:
•The new program is called Super-Powered by M&M. We are changing the name to make it crystal clear which products are compatible with Mutants & Masterminds third edition. If you see an M&M Superlink logo, you know that product is for an older edition.
•We are taking this opportunity to bring M&M's licensing program in line with that of True20 Adventure Roleplaying. This means there will be a Super-Powered by M&M Trademark License and publishers will need to sign that and mail it in. It also means that we'll be doing away with the approval part of the process. Publishers won't have to wait for a GR staffer to look over and approve products anymore. We trust that the community can look after itself.
•The Super-Powered by M&M Trademark License will be very similar to the True20 Adventure Roleplaying Trademark License, so you can take a look at that at http://true20.com/licensing-true20.php to get a sense of it. One clause we are adding regards companies that violated the M&M Superlink license. Basically, if we banned you from Superlink, you can't use the Super-Powered by M&M Trademark License.
•We will be ending the M&M Superlink program this summer. We will not be approving any products submitted after July 31, 2010. You can continue to sell your existing Superlink products.
•You'll be able to publish Super-Powered by M&M products starting January 1, 2011. We want to make sure everyone has a chance to digest the new rules before creating products for them.
•We suggest publishers who want to get a head start on products get the DC ADVENTURES Hero's Handbook this summer. Since it and M&M3 share the same rules, you'll be able to see the system in action before M&M3 proper comes out.
Those are the basics. Stay tuned for more news about Super-Powered by M&M in the coming months.
Chris Pramas



Paragon wrote:Steve has also indicated "something" will be done to grapple, though he was not more specific than that.


Shadowchaser wrote: 4) We also know from the same sources that we will no longer have both Ability Scores and Ability Bonuses. We are eschewing the redundancy for "Ability Ranks", which will do the job of an Ability bonus, but not require us to have a redundant stat to get that number. They will range from -5 to +20.


TheFinalSon wrote:Shadowchaser wrote: 4) We also know from the same sources that we will no longer have both Ability Scores and Ability Bonuses. We are eschewing the redundancy for "Ability Ranks", which will do the job of an Ability bonus, but not require us to have a redundant stat to get that number. They will range from -5 to +20.
So, it will now no longer be possible to play as super-powerful characters with ability bonuses above that? They've now permanently enshrined in the rules that the boring, lower-level, non-cosmic style of play is the only type possible? Very disappointing.


HunterD wrote:But anyway, we don't really know if the +20 is a 'hard limit' or not...

Steve Kenson wrote:It's not, you're just not going to find many characters with an ability higher than rank 20 who are not also PLX plot device characters. But there's nothing in M&M 3e that puts a "hard limit" on either ability rank or power level; they can go as high as you want to take them.


1) We know they couldn't use the Hero Lab software yet for character creation, because the way characters are built is sufficiently different from second edition. In other words, the math wouldn't work out the same.


Steve Kenson wrote:HunterD wrote:But anyway, we don't really know if the +20 is a 'hard limit' or not...
It's not, you're just not going to find many characters with an ability higher than rank 20 who are not also PLX plot device characters. But there's nothing in M&M 3e that puts a "hard limit" on either ability rank or power level; they can go as high as you want to take them.


Cinder wrote:1) We know they couldn't use the Hero Lab software yet for character creation, because the way characters are built is sufficiently different from second edition. In other words, the math wouldn't work out the same.
I hope that they make a 3.0 version of hero lab. I love that program.
