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XON2000 wrote:It's probably staring me in the face, but I can't find an explicit ruling (in 3e) for how much damage is done by thrown objects. I'm guessing it would be a Strength-based attack, but it seems like the size of the object should factor in. Am I missing it, or is it missing?


Thrown weapons are Strength-based, adding the wielder’s Strength rank to their Damage rank.



Murkglow wrote:From the Ranged Weapons section:
As for worrying about mass/size and giving "bonuses" relating to that, remember that adding too much "freebie" bonuses (like Reach, Area, or alot of extra damage ect...) in the name of "realism" isn't a good thing either. It leads to characters always picking up objects instead of simply punching and can make characters who actually bought those extras you're giving away feel ripped off.

Ordinary melee weapons are limited by their Toughness in terms of the amount of Strength they can add. If a wielder exerts Strength greater than the weapon’s Toughness (4 for wooden weapons, 7 or 8 for metal weapons), the weapon breaks when it is used.


XON2000 wrote:It's probably staring me in the face, but I can't find an explicit ruling (in 3e) for how much damage is done by thrown objects. I'm guessing it would be a Strength-based attack, but it seems like the size of the object should factor in. Am I missing it, or is it missing?



XON2000 wrote:Yeah, but villains probably don't have any compunctions about property damage...

FuzzyBoots wrote:...
As regards players constantly using improvised weapons, I echo that using the strength bonus versus toughness does generally do a decent job of telling you whether a given weapon will even add anything. Otherwise, you get to in-character reasons (if nothing else, the city's going to get a bit irate if the heroes are constantly uprooting stop signs to use as clubs not to mention the lawyer who tries to sue after someone uses his Ferrari as a club) and general common sense.


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