Likewise for Spiderman to leave thugs cocooned to a street pole without the webbing dissolving just as soon as he leaves the scene; or for the Gray Gargoyle to be able to sell "amazingly lifelike statues" to art collectors.Walking Dad wrote:I would liked to also have "affliction" in there to make them a trinity. All of them should also have an "Instant" option, like Damage, Healing an Weaken. There should be a possibility for Prof X like characters to alter memories for more than a minute (the time you take to recover from Afflictions out of combat).
Two ways to resolve the issue come to mind.
The first is to reintroduce Lasting; either as an extra or as the default mechanism. The third tier condition of Lasting Affliction would remain until a resistance check was made; allowing additional checks each time rank starting at one minute, with a cumulative -1 penalty for each check. Ref: second edition's Sustained(Lasting) duration.
The second is to use a narrative resolution rather than a dice mechanic. Rule that while heroes do recover heroically after the scene (unless a Setback ensues), and villains will escape at the first opportunity (it's not a Complication if it's expected in genre), Minions don't recover so easily. They remain affected until they get help, recover after a suitable period, or just plain remain affected. Whatever works to advance the story.