Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

OpenOffice Character Builder 2.15

Have an M&M fan Web site? Find a great place to get superhero miniatures? Have miniature conversion tips or any other resources like that? Put 'em in here.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Re: mini-sheet

Postby bblackmoor » Thu Jul 03, 2008 5:50 pm

House of El wrote:Anyway, the Powers section of the mini-sheet is really cramped, about half as wide as the Feats and Skills sections, and this leads to powers being unfortunately cut off. Is there some way to expand these cells, so that they can be made wider?


No problem. I added a second mini sheet (MiniSheet2), with a wider Power column. However, that means it can only fit 16 powers, which is why I added a second mini sheet rather than replacing the existing one. Hopefully one or the other will be useful to you.

Since you actually use the MiniSheets, I am wondering: would you prefer that the text all stay as plain as an Amish coat, or would you like the headings bold and some of the numbers larger, a bit more like the StandardSheet? Redesigning (or at least touching up) the MiniSheets is on my list of things to do, but I do not actually use them, so it behooves me to ask the opinion of those who do.
Last edited by bblackmoor on Thu Jul 03, 2008 8:59 pm, edited 1 time in total.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby bblackmoor » Thu Jul 03, 2008 6:24 pm

MalikaiTheRed wrote:I did notice something else though. When I set the ranks of Super Strength on the power tab it doesn't put in the number of super strength ranks near the lifting capacity section at the bottom of the abilities tab.


It is probably because you are missing the hyphen, i.e. "Super Strength" instead of "Super-Strength". I have added a bit of code to the next version to detect it in either case.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby bblackmoor » Thu Jul 03, 2008 8:09 pm

chatladin wrote:and some suggestions if that is possible ::wink: :

- integrate the feat from Mastermind Manual
- change the power costs for ultimate powers (I use it)
- integrate predesigned equipments like the one on Agents of Freedom


I welcome and encourage suggestions.

I am not firmly opposed to including feats and powers from supplements (I do own just about all of them), but it is a low priority for me, because I have an aversion to "expansion creep".

I do have some plans for adding some kind equipment or device lookup ability, but I have not worked on it at all yet.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby bblackmoor » Sun Jul 06, 2008 11:55 pm

Update 2.05 of the OpenOffice Character Builder.

* Changed StandardSheet "Bruised" and "Injured" to "Bruises" and "Injuries;
* added MiniSheet2 with a wider Powers column;
* added alternate spellings for Super-Strength;
* added "Use Simple Combat" setting on Background tab;
* redesigned MiniSheets and WoundTrackerSheet

Still to do:

* create a sample character that uses AltFormSheet
* figure out how to handle ranked feats that can do more than one thing (e.g., Rage)
* add Equipment reference (e.g., cell phone, mini-maglite, etc.)
* update the sample characters to use version 2.05

http://www.westguard.org/index.php?titl ... er_Builder
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby LeopoldKain » Tue Jul 29, 2008 11:12 am

I just want to tell you I love you for this... I really do
User avatar
LeopoldKain
Sidekick
Sidekick
 
Posts: 364
Joined: Tue Jul 29, 2008 11:03 am

Postby MLChance » Fri Aug 08, 2008 2:25 pm

Is there anyway to export just one sheet to PDF? For example, as a GM, all I really need is one mini-sheet per villain rather than a multi-page PDF.
Sentio aliquos togatos contra me conspirare.
My MM Builds
Spes Magna Games
User avatar
MLChance
Daredevil
Daredevil
 
Posts: 712
Joined: Thu Jun 10, 2004 2:11 am
Location: On the Flip Side

Postby bblackmoor » Fri Aug 08, 2008 3:07 pm

MLChance wrote:Is there anyway to export just one sheet to PDF? For example, as a GM, all I really need is one mini-sheet per villain rather than a multi-page PDF.


In the "print" dialogue, you can usually select what pages to print, whether to just print the current tab, and whatnot, depending on what printer you have installed. You might also experiment with the export-to-PDF function.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby Koosemose » Wed Sep 24, 2008 3:18 pm

Just wondering if you had any plans to incorporate something to handle alternate forms. Unless I'm missing something alternate forms aren't handled well/at all.

I'm currently attempting to hack it into the sheet for a particular character right now. In regards to the alternate forms, the character has two alternate forms one as an alternate power of the other.

The way I've altered the sheet is you buy the alternate form power as a regular power (so in my case I have it twice, once as an alt power of the second. and then under each of them, I've added to the Power Type column the option of "Alt Form Power" Which, in regards to the cost, is handled the same as a device is (displays an asterisk and effectively costs nothing).

I would like to eventually get it to work similar to how devices are handled, where you just mark the powers as belonging to an alternate form and so on, but, I don't think that system would handle having alternate forms as alternate powers. So that may not work, I may attempt something that involves marking the Alternate Form Power a certain way, and each power a particular form would be marked as belonging to that form, so as to autopopulate the AltForm Sheets, and also prevent say, if each alt form had, for example, an enhanced attribute both of them wouln't be added to the standard sheet's stat's unless (another option ugh) it was marked as a "primary form"...

perhaps I should just ignore alternate form altogether and just give him metamorph

So, what would your opinion be on these potential changes (if it works well I'd like to send it to you as a possible update to the sheet) or do you already have something in the works to handle alternate forms?
Koosemose
Bystander
Bystander
 
Posts: 29
Joined: Wed Sep 24, 2008 2:56 pm

Postby bblackmoor » Wed Sep 24, 2008 3:33 pm

I do not have much experience with Alternate Forms, so any suggestions you have would certainly be appreciated.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

Postby Koosemose » Fri Oct 03, 2008 11:56 pm

I've been thinking about this quite a bit, I've come up with two methods that I think would work, the first would be simpler (for me) to do, the second would be much more elegant, and simpler to use I believe. For either option it would of course be neccessarry to ignore all alt forms' powers for the standard calculations and standard sheet. Though I would consider it a nice bonus to be able to have a drop down box that would allow me to have the Standard Sheet have one of the Alt Form's traits applied to it, for a character that has one of their alt form's as a "Standard Form"

Option 1:
As a power you would input the Alternate form power, and would mark a drop down box as Alt Form Container 1-4, then under that you would have the various powers of the Alt Form marked with another dropdown selection of Alt Form 1-4 Power, which would have a 0 overall cost, the Alt form sheet would auto populate with the character's standard trait's plus the alt form's traits

Option 2:
You would just enter the powers of each alternate form, and mark as Alt Form 1-4, and would function similar to devices, HOWEVER, it would need the modifications to allow extras, flaws, power feats, and drawbacks to be applied to it. and the same as the first it would auto populate the appropriate alt form sheet.
Koosemose
Bystander
Bystander
 
Posts: 29
Joined: Wed Sep 24, 2008 2:56 pm

Postby Koosemose » Sat Oct 04, 2008 12:03 am

An additional idea occurred to me as I was working out the idea's for alt forms, that I would be appropriate as another post to avoid intermixing the ideas.

Device's need to have the ability to have extras, flaws, power feats, and drawbacks placed on the device itself (though this might require some refactoring, since IIRC Devices of a like difficulty to lose are pooled for total cost and this would change the cost per rank). though it is rarely appropriate to add extra's and flaw's to a device there are times when it may be appropriate, and there's at least one power feat in the core book. If this were done it could all be rolled into one system where you would just mark a power as being in a container (from UP), and on the section that is currently devices you would just choose rather it's an alternate form or a device for inclusion in the apppropriate sheet.
Koosemose
Bystander
Bystander
 
Posts: 29
Joined: Wed Sep 24, 2008 2:56 pm

Postby Koosemose » Wed Oct 08, 2008 10:34 pm

Been tossing around further ideas and working on tacking Alternate forms onto the sheets, at present I have pretty much completed the ability to designate powers as belonging to an alternate form (up to four as that's the number of spots provided by the initial sheet) and a fairly simple system so that they're not not included in the primary sheet, they're shown on the powers list but things like enhanced strength aren't included.

Hoping you don't mind me having mailed you a copy of the work in progress, just figured it would be easier to show what I'm working on than trying to explain. the sheet I sent you was before I got it so that it wouldn't include the alternate form's powers in the standard sheet.

At it's current stage it should be usable in the sense that it is not possible to build a character that has alternate forms without totally bungling the standard sheet if the alternate forms include "detected" powers, well I need to apply the altered formula to columns other than Leaping but once that's done it should be usable, but I'm waiting on further feedback before I progress any farther, if you would like to see the latest work just let me know and I'll email it to you.
Koosemose
Bystander
Bystander
 
Posts: 29
Joined: Wed Sep 24, 2008 2:56 pm

Postby Koosemose » Thu Oct 09, 2008 11:58 am

Been tossing around further ideas and working on tacking Alternate forms onto the sheets, at present I have pretty much completed the ability to designate powers as belonging to an alternate form (up to four as that's the number of spots provided by the initial sheet) and a fairly simple system so that they're not not included in the primary sheet, they're shown on the powers list but things like enhanced strength aren't included.

Hoping you don't mind me having mailed you a copy of the work in progress, just figured it would be easier to show what I'm working on than trying to explain. the sheet I sent you was before I got it so that it wouldn't include the alternate form's powers in the standard sheet.

At it's current stage it should be usable in the sense that it is not possible to build a character that has alternate forms without totally bungling the standard sheet if the alternate forms include "detected" powers, well I need to apply the altered formula to columns other than Leaping but once that's done it should be usable, but I'm waiting on further feedback before I progress any farther, if you would like to see the latest work just let me know and I'll email it to you.
Koosemose
Bystander
Bystander
 
Posts: 29
Joined: Wed Sep 24, 2008 2:56 pm

OpenOffice sheet wish list

Postby bblackmoor » Wed Nov 26, 2008 7:27 am

I have created a new database on the MnM Hall Of Heroes YahooGroups page:

http://games.groups.yahoo.com/group/mnm ... s/database

I will be working on the character sheet in the new week or so. If
there are bugs you know about, or features you would really like to
see, please go to the YahooGroups web site and enter it.

Thanks.
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

OpenOffice Character Builder 2.08

Postby bblackmoor » Tue Apr 28, 2009 12:43 pm

Update 2.08 of the OpenOffice Character Builder.

* added FantasySheet
* added Gamble and Navigate skills from Warriors & Warlocks
* added Challenge, Crushing Pin, Cunning Fighter, Damaging Escape, Dedicated Dodge, Dedication, Defensive Strike, Defensive Throw, Dirty Fighting, Favored Conditions, Finishing Blow, First Strike, Follow-Up Strike, Grappling Block, Improved Concealment, Improved Ranged Disarm, Improved Trick, Improvised Weapons, Iron Stomach, Light Sleeper, Lionheart, Monkey Climber, Niche Protection, Oathbound, Power Attack (variant), Precise Strike, Rage (variant), Rallying Cry, Reversal, Sea Legs, Sweeping Strike, Swift, Tough, Trap Sense, Unbalancing Strike, and Veteran Fighter feats from Warriors & Warlocks
* fixed Jack-Of-All-Trades bug on Feats sheet

Still to do:

* create a sample character that uses AltFormSheet
* figure out how to handle ranked feats that can do more than one thing
* add Equipment reference (e.g., cell phone, mini-maglite, etc.)
* update the sample characters to use version 2.08

http://www.westguard.org/index.php?titl ... er_Builder
Fight rule bloat: stick to the core rules... as much as possible.
Me :: M&M Power Level Caps :: RPG Library
User avatar
bblackmoor
Heavyweight
Heavyweight
 
Posts: 549
Joined: Sun Jun 25, 2006 10:32 pm
Location: the bottom of the bottle

PreviousNext

Return to Fan Resources

Who is online

Users browsing this forum: No registered users and 1 guest