I have been trying to brainstorm Villanous motivations lately, to try and get away from the "I WANT MONEY!" and "CONQUOR THE WORLD" tropes a bit lately. I dont actually have any kind of regular gaming goin on at the moment so right now I am trying to improve the level of game that I will eventually run in the future with theory and Concept research. What motivations can the BBEG of campaigns have besides the following:
- To be King, Ruler or Master of those Like or Unlike them.
- Own Land, Have dominion over an area
- Have others serve them and do things they don't want to do. (in the form of Minions or Slaves)
- Money, or other material goods that can gain them things instead of hard work
- Food/Fuel
- Shelter/Protection from the unknown of nature
- Love (albeit hollow, sexual or "true Love")
- Power within them over that of the standard for their species (Magical, Physical, Political, Mental)
- Superior Intellect/Knowledge
- A specific Item that is exceptional.
- Discovery (of realms uncharted or of a specific legendary place)
- Change Fate (this includes Resurrection of dead loved ones, un-destroying precious items or undoing any other past action)
- Eternal Life (No being wants to cease existing)
- Godhood
- Other Resources that are deemed valuable (Slaves, monopolies or largest shares of rare resources)
- Freedom (if trapped/enslaved)
- Drugs/ to get high (there are some who desire a fix more than anything else)
- Respect/Worship (Often, some characters who do not desire to rule still desire respect from those who used to mock them)
- Transformation (the individual is unhappy with the current form in which he resides and wishes to change it)
- Immunity to Harm (No one wants to feel pain, or be damaged in any way. This differs from Eternal Life, insofar as the person can still die, but feels no harm in the process. These two are often both desired simultaneously)
This was brainstormed with both the superhero and fantasy genres in mind, so any other motivations of any genre would be useful.






