I had the players roll up PL8 superheroes with 150pp to spend. They ended up with a fairly JLA-ish group. Green Lantern, Supergirl, Capt Marvel, Batman, Iceman, Firestorm
The setting will start off in a modern day Earth. Heroes didn't exist until a decade ago on New Years 2000. An event occurs which imbues people with superhuman powers/abilities. One of which is an astronaut whose shuttle explodes while she is on a secret mission to repair a satellite. She gains the abilities to manipulate and form matter from the alpha particles in the Van Allen belt. Unfortunately, her ability is also what's keeping her alive. She creates a space station hidden away from the rest of the world.
The world itself continues without noticing the additions for the next decade, though they benefit from it through medical and tech advances (internet boom, cell phones, ipads, etc). No one ever really knows what caused the event.
The astronaut, now known as Chronos, starts experimenting with her powers and creates the playerheroes. She will claim to want to learn the truth about what happened on that day over a decade ago. I'll have them go through a "testing" process. They will wake in a cryostasis unit inside a white room where they'll get to flex their RP muscles a bit before entering a new unit. I plan to run them through the Nazi test to get a gauge of their abilities to see if there are any final changes they might want to make before we really get started. This would also be a chance to get them familiar with the combat mechanics.
Once they wake up again from the test, they'll notice that a lot of time has passed. Things aren't as clean, the lights flicker. They'll discover that they are on a piece of space station that has drifted off into space. Chronos is in the main computer room in hibernation mode.
.....from here I'm a little at a loss for what should happen next. I'm considering going through an info dump where the playerheroes will learn about what really happened in the last decade. I may have Chronos speak with them and set them on a mission.
Ultimately, they will need to accomplish a set of goals which are:
- Get Chronos back to the space station.
- Get to Earth.
- Get artifacts from 3 locations on Earth.
- Discover the real cause of the event.
The artifacts the playerheroes will be collecting are the final parts to enable a machine Chronos has built to investigate the event. They will discover that the event was all a plot by the Joker (I'll likely not include the Joker world part).
I'm setting the locations of the 3 artifacts in San Francisco, CA, Atlantic City, NJ, and another I haven't decided. I'm considering the caper Dr. Null - Battle on the Bay Bridge to start the San Fran arc. Many have mentioned Atlantic City's similarity to Freedom City which prompted it's choice as a location.
As a twist, I'll probably have Chronos reveal a hidden knowledge hungry nature. Instead of investigating the event, she views the Big Bang causing the creation of the DC multiverse and dropping our heroes into a DC universe.
This is everything I've managed to put together in the short time I've had to prepare for this campaign. I had a little less than two weeks to prepare since our previous campaign ended suddenly. We'll be starting this Saturday. Any suggestions would be greatly appreciated.




