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Good rule of thumb for Weakness?

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Good rule of thumb for Weakness?

Postby Mostlyjoe » Tue Jul 17, 2012 5:20 am

I'm juding some characters with the complication weakness. I want something that will challenge the player of a standard PL10 game, but not totally ruin the character if the weakness comes up.

What I'm curious about is some good benchmarks based on PL for how much damage/effect you'd typically allow for a weakness that comes up.

What do you use to judge such numbers?
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Re: Good rule of thumb for Weakness?

Postby insaniac99 » Tue Jul 24, 2012 5:40 am

I wing it. I follow the comic tradition of weakness varying and whenever it inconveniences the hero they get a hero point and they can pay one to overcome the weakness.
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