Thanks for the advice! Though not really what I was looking for.. I'm more looking for how to mechanically run the game, not the plot hooks and stuff associated with it (maybe this is the wrong forum for such questions
Like should it be done similar to a combat? Ranged Combat: Throwing rolls for "hitting" the opposing team. how much athletics or acrobatics should i do? What about catching the ball..
I could do it less as a combat and more like a series of skill checks.. Athletics to run and get the ball! Okay, you have a ball! Throwing it is Ranged Combat throw! Two on the opposing team throw at you! Dodge check? Multiple degrees of success can give you a chance to catch the ball and get them out.. Which would probably be athletics or something.. Though if you fail that athletics check by a certain number of degrees, you drop it (so would be out)..
That kinda stuff