by peregrine » Wed Aug 22, 2012 3:42 pm
Throwing the ball would just be ranged combat, I'd say.
Defensively, I'd use either block mechanics, or simple defenses. Maybe one ball can be dodged at your full defense, but for each extra ball, it's a -2 penalty (So you don't need to roll for every ball, and thus, drag down the speed of things). You can try to catch the ball at a -5 penalty for (whatever) since it gives you the chance of getting the thrower out, but is harder than dodging. Pay special attention to range increments. Maybe even scale them down some, so that it's safer near the back, but also harder to hit, wheras if you come charging up to the line, you're at greater risk.