I'm about to start mastering Emerald City Knights but only found 4 players so far. The adventure say it's made for 6 to 8, which is much more than I'm used to in pen and paper RPGs anyway! How should I got about with 4-5 players? I'd prefer to have players as PL10 though since most material is made for that.
This has been posted quite a few times. It probably deserves a sticky, actually. Anyway, this doesn't specifically answer your question, but it should give you some good guidelines for what is level appropriate. Most likely, it will usually just come down to removing one or two of the villains in each fight.
Ghost Matter wrote:I think I might just take a point or two off rolls if I see the players having too much trouble. How does that sound?
That's generally what I do. If I find I'm overwhelming the players, I'll usually start missing when I should have and (in other systems) lowering damage when I do hit. Finding the right balance of challenge can be quite difficult sometimes, especially if the rolls are going your way and not theirs.