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ZamuelNow wrote:Considering the book has rules about using Persuasion to sway people's attitude towards you, why not treat the territory as an NPC? Using Persuasion and maybe some bending for allowing Intimidation and/or Deception, you try to improve and maintain its attitude and its aid you. The aid would be a neighborhood sized Headquarters plus Minions suitable to the setting. By using interaction Skills, it technically allows multiple options to gain or lose favor since a rule of terror could potentially lose control if someone survives long enough to perform enough random acts of kindness.
ClassDunce wrote:It started with Saints Row the Third and just steamrolled right over me from there. Forcing me to re-watch Sons of Anarchy and The Warriors. I sought out books that had to deal with gangs and the dispute of Territory, The Wettest County in the World by Matt Bondurant is fantastic, settings didn't even matter. Gangs struggling to not only survive but to thrive.
How would you represent a group of PC's controlling territory in Mutants and Masterminds? Taking Territory? Expanding influence? Would you have to have a mechanical system to represent it? They would certainly have a circumstantial bonus within gang controlled territory. Possibly a respect system tied to past actions. Would it work as just descriptor and complications? Just background and plot hooks? How would you handle this?
I've been reading through other systems for idea. The Song of Ice and Fire Roleplaying game has a very decent system for creating and running Houses that could work but a little complicated to just fold right in. There are several respect systems out there that I could drop into the game and they would work but would it be too crunchy?
I'm considering this for a Cyber-Punk style game that I'm working on set in the Freedom-Verse. Possibly PL 8 with a lot of world inspiration coming from Blade Runner, Deus Ex and the Takeshi Kovacs novels by Richard K. Morgan.
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