I don't want the routine encounter for this player to become "bad guy shows up, martial artist beats the snot out of him, day saved... send in the next bad guy." Any recommendations for alternative heroic activities and/or encounters for such a character? Rescuing kittens in stuck a tree would be easy for someone who can fly, but no travel powers for this martial artist either. He typically gets around by taxi or even the bus.
Also, despite his personal code of no killing, the hero has a need for finality in his conflicts and tries to inflict crippling injuries on his more dangerous foes. The more challenging the fight, the more brutal he gets with this --trying to shatter knees, hyper-extend elbows, or going for the broken back. I'd like to be able to reuse more than a couple of these villains, but I'm running out of ideas for how to do so. Some of the ways I've been falling back on include:
- villain has a previously unknown healing factor (gets old quick)
- cyborg rebuild, "We can rebuild him," government black ops group looking to turn him into an agent
- exo-skeleton, a full power armor suit compensating for the crippling injury with renewed mobility
- mutated, evil scientist offers the villain a second chance by subjecting them to experiments
- cloned, replacement body (another mad scientist schtick)
- magic healer, could be a sympathetic neutral or good guy, or maybe a villain with an agenda
- deal with the devil, wants revenge so bad that the devil grants him a second chance... with bonus power!
- someone else entirely, a new person using the crippled individual's name & costume
- lucky! (injury wasn't as bad as originally thought and villain recuperates normally)
Any other recommendations for bringing back fun bad guys who've otherwise seen the end of their active villainous lifestyle?









