I'm thinking about starting a new M&M game with the idea that it is a world that is unaware of super-powered people. The players would be making the very first public superheroes and based on their actions and reactions the world could be accepting or hostile of their kind. They will determine if heroes in this new world largly wear costumes or go in civies with ski masks based on public attitudes. They could also do all their good work in secret and cover up any trace of their actions (ala X-Files).
Bottom line, I want to make a canvis that the pc's have the power to paint. I want to allow them to create a world in which they would like to play, and since I have always 'flew by the seat of my pants' during games anyway, I thought it would be fun.
But I guess my question is, in the first few games, since they will be awaiting a reaction to their presence who should I first focus on as far as reactions go? I have plans for reactions from the NSA, FBI, CIA, US Gov't at large, citizens, UN (if their actions go international), local authorities, and of corse the Bad Guys. This game is set in modern times and I'm going for a real-world feel (not very four-color, unless thats the style the player stear twards). I'm strongly influenced by Aberant as far as realism goes. Any Idea's??




