by JoshuaDunlow » Sun Jun 24, 2012 1:38 pm
Allandria - PL 18
Pantheon: Karmyth
Providence: Goddess of Spring, Light, Healing, and Mercy.
Abilities
Strength 11, Stamina 14, Agility 10, Dexterity 10, Fighting 12, Intellect 12, Awareness 18, Presence 14
Advantages
Attractive 2, Benefit 2: Greater God, Benefit 4: Stature, Close Attack 2, Great Endurance, Languages 1, Speed of Thought
Skills
Acrobatics 5 (+15), Athletics 5 (+16), Deception 6 (+20), Expertise: Philosophy 12 (+24), Intimidation 10 (+24), Perception 10 (+28), Persuasion 12 (+26), Treatment 12 (+24)
Powers
Cosmic Powers
. . Allandria's Sword: Damage 16 (DC 31; Penetrating)
. . Banish the Dead: Nullify 18 (Counters: Can nullify animate (dead) or summon (undead), DC 28; Simultaneous)
. . Blinding Light: Burst Area Dazzle 14 (Affects Sense: Vision, Resisted by: Fortitude, DC 24; Burst Area 2: 60 feet radius sphere)
. . Cleansing Rain: Environment 18 (Other: Rain 1, Radius: 500 miles)
. . Command the Water: Element Control 18 (Element: Water, 6 ktons, DC 33; Damaging)
. . Create Matter: Create 13 (Volume: 8000 cft., DC 23; Increased Duration: continuous, Increased Range: perception, Movable, Subtle: look natural; Proportional)
. . Healing Tears: Healing 14 (Energizing, Persistent, Resurrection, Stabilize)
. . Inspire Peace: Perception Area Affliction 14 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 24; Perception Area, Increased Duration 2: sustained; Limited: To inspire peace (counter fear))
. . Majestic Aura: Perception Area Affliction 18 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 28; Perception Area, Increased Duration 2: sustained; Limited: to Majesty/Awe)
. . Springs Brilliant Growth: Environment 18 (Impede Movement (1 rank), Light (Bright), Radius: 500 miles)
Karmyth Goddess
. . Goddess of Rebirth: Immortality 10 (Return after 1 hour; Quirk 2: Does not apply to attacks with the Cosmic descriptor. )
. . Goddess of Spring: Regeneration 20 (2 per round)
. . Heightened Senses: Senses 4 (Awareness: Cosmic (mental sense), Awareness: Evil (Mental sense), Radius (Type): Mental Senses)
. . Immune to Harm: Impervious Toughness 14 (Affects Insubstantial 2: full rank)
. . Movement: Movement 3 (Permeate 3: full speed)
. . Protective Shield: Force Field 4 (+4 Toughness; Impervious; Noticeable: Covered in a shimmering aura)
. . Self Sustenance: Immunity 11 (Aging, Life Support)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Offense
Initiative +12
Allandria's Sword: Damage 16, +14 (DC 31)
Banish the Dead: Nullify 18, +10 (DC Will 28)
Blinding Light: Burst Area Dazzle 14 (DC Fort 24)
Command the Water: Element Control 18 (DC 33)
Grab, +14 (DC Spec 21)
Inspire Peace: Perception Area Affliction 14 (DC Will 24)
Majestic Aura: Perception Area Affliction 18 (DC Will 28)
Throw, +10 (DC 26)
Unarmed, +14 (DC 26)
Complications
Hatred: Undead: Allandria has a hated for the undead, abhoring them she often clashes with Deragor , Lord of the Harvest, and his wife, Horlia.
Quirk: God Complex.: As the mother of all, she finds herself above and beyond anyone and anything. And rightly thinks of herself above motal concerns. As caring as she is portrayed, even her patience has limits.
Languages
Celestial, Endrian
Defense
Dodge 16, Parry 14, Fortitude 16, Toughness 18, Will 20
Power Points
Abilities 202 + Powers 154 + Advantages 13 + Skills 24 (72 ranks) + Defenses 12 = 405
Builders Notes
Allandria is the all mother, as part of the Karmyth Pantheon . She is the Goddess of Spring, Light, Healing, and Mercy. She signifies rebirth, and is personified as the Mother of all. And as much as she might clash with Deragor, and Horlia, she revives the autumn lord in spring to complete his death cycle. Her element is water, since it washes away death and brings life. And in part she personifies "light" .
Even though she is the Queen of the Gods, and symbolized as the goddess of healing and mercy. She can be Imperious, and bides no quarell with her.