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[Writeups.org] [3E] El Jaguar, Ma Mayhem, Old West guns

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Re: [Writeups.org] [3E] Muck, Hyperion, Power Princess, Molotov

Postby Ghostwise » Fri Jul 13, 2012 1:15 pm

I'm kinda useless today, so here's a quick one - a Professor Ivo evil android who appeared along with the recently written-up Muck the Unknownable. She's a nasty piece of work.

Though I wish I knew why I keep typing "Afflication".

----------------------------

Lira
DC Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 10, Stamina 08, Agility 04, Dexterity 02, Fighting 08, Intellect 00, Awareness 01, Presence 01

Averaged PL 10.8

Powers
Android nature • 23 points • Descriptor: Ivo's technology
- Super-tough -- Impervious Fortitude 4, Impervious Toughness 4, Great Endurance, Fearless
- Super-fast -- Improved Initiative 2, Speed 6, Leaping 4, Move-by Action
- Did she fly ? -- Speed and Leaping may actually have been Flight 5 (same point total), though it's hard to tell

Pain inducer Array • 12 points • Descriptor: Ivo's technology
    Incapacitation settings -- Close Affliction 10 (resisted by Fortitude, Dazed & vulnerable, Stunned & defenceless)
    Lethal settings -- Close Damage 10 (resisted by Fortitude)
Combat Advantages
All-out Attack, Chokehold, Close Attack 2, Defensive Roll 3, Evasion, Improved critical (Unarmed) 1, <i>Improved Initiative 2</i>, Improved trip, <i>Move-by Action</i>, Power Attack, Ranged attack 2

Other Advantages
<i>Fearless, Great Endurance</i>

Skills
Athletics 2 (+12), Close attack (Unarmed) 3 (+13), Deception 1 (+2), Perception 3 (+4)

Offense
Initiative +12
Unarmed +13, Close, Damage 10, Crit 19-20
Pain inducer +13, Close, Affliction

Defense
Dodge 12, Parry 12
Toughness 11/8*, Fortitude 11, Will 5
*Without Defensive Roll bonus

Complications
Temper Lira is programmed to be cruel, destructive an aggressive

Power levels
Trade-off areas. Attack & Effect PL 12, Dodge/Toughness PL 12, Parry/Toughness PL 12, Fort & Will PL 8
Point total 138 Abilities 68, Defences 19, Skills 5, Powers 35, Devices 0, Advantages 13. Equiv. PL 10.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Foreshadow » Fri Jul 13, 2012 8:21 pm

Reading up on Wonder Man makes me think she is sort of like a Captain Marvel type character, a being invested with the 'powers of the gods' and like Superman they both seem to grunt when lifting things you might think would be easy if they are really so capable as they are written they can be.

Its like having Magneto and Graviton on the Avengers.

I read up on the notes about the non-capped version. Personally, its like DCA is bent to a scale to suit superman. Why not simply assign him a 23 strength since, like Magneto (who can lift 25 str weight) and similar for Graviton who clearly has lifted sections of an entire city (and thus can lift perhaps up to 30 strength). The 21+ range is for those way over the top types.

The capping thing might sound like a good idea but I think it compresses things a bit.

then a character like The Thing might have a 14, 15, 16 perhaps up to a 17 strength and yet, Wonder Woman would have a 22, and clearly over most other 'Class 100' types.

Thor is strong, but not nearly like that, he seems someone more who has like a 16 or 17 str with ranks in powerlifting, whereas Hercules really does have a higher base strength as he is an actual God of Strength and it is not out of concept to be like an 18 strength.

One last comment, after seeing star sapphire and the red lanterns and other lantern types it makes more sense to roughly all have them essentially on the same rank for the average ring bearer regardless. Say that is rank 15. A character like Hal might be 1 more than the average at 16. Just seems like a better fit.
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Re: [Writeups.org] [3E] Muck, Hyperion, Power Princess, Molotov

Postby pawsplay » Fri Jul 13, 2012 8:57 pm

Ghostwise wrote:Though I wish I knew why I keep typing "Afflication".


Sing it to the tune of this song:
http://www.youtube.com/watch?v=KIgVSbk9ETY

Ghostwise wrote:Anything in particular that seems wrong ?


She's already higher on her defenses than canonical "iconic" Wonder Woman, although WW is probably lowballed. Adding 2 more puts her way over.... but rolling it into her existing defenses doesn't sync up with the WORG benchmarks, which was the point of the exercise to begin with. DCH version uses the block maneuver to bring her shield into play... looking at her appearances in the Utopia run, though, she actually does seem to charge in shield first, most of the time. The reason I settled on the writeup I did is because Impervious, Sustained ranks is, firstly, present in the official WW writeup, and second, does seem to reflect the "shields up" reality of comics (no one ever hits Cap full frontal with a stray shot). To get around the shield, you would actually just power attack, which works well with how shields seem to work in the comics. The obviously large defense advantage she gets from the shield in her appearances does seem consistent with the +2 defenses granted by a normal shield. Unless she throws it, it's blocking everything in arm's reach of her. So that's why I did what I did, but I'm keenly aware that

1) her overall defenses are very formidable, even as a Wonder Woman standin, and
2) mechanically, her shield works entirely differently than in DCH

A timid part of my brain says I should consider dropping her shieldless defenses by 1 each to bring her closer to the informal caps in place with WW, but a more logical part says that unless I consider myself an expert on the writeup, I should be wary of second-guessing the DEX: 13 she was benchmarked at.
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Re: [Writeups.org] [3E] Muck, Hyperion, Power Princess, Molotov

Postby Ghostwise » Sat Jul 14, 2012 5:00 am

pawsplay wrote:A timid part of my brain says I should consider dropping her shieldless defenses by 1 each to bring her closer to the informal caps in place with WW, but a more logical part says that unless I consider myself an expert on the writeup, I should be wary of second-guessing the DEX: 13 she was benchmarked at.


13 is the DEX of Wonder Woman in the back of the DCH 3e book -- which is suitable for a Superman has a DEX of 15 benchmark, but not for our usual Superman has a DEX of 10 scale.

(more about that at http://www.writeups.org/faq6.php, but a/ page under construction and b/ only of interest to DCH players, others can skip).

So you might have found a small bug, checking with Herr Doktor Peter now. 8)
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby prodigyduck » Sat Jul 14, 2012 9:38 am

Foreshadow wrote:Reading up on Wonder Man makes me think she is sort of like a Captain Marvel type character, a being invested with the 'powers of the gods' and like Superman they both seem to grunt when lifting things you might think would be easy if they are really so capable as they are written they can be.

Its like having Magneto and Graviton on the Avengers.

I read up on the notes about the non-capped version. Personally, its like DCA is bent to a scale to suit superman. Why not simply assign him a 23 strength since, like Magneto (who can lift 25 str weight) and similar for Graviton who clearly has lifted sections of an entire city (and thus can lift perhaps up to 30 strength). The 21+ range is for those way over the top types.

The capping thing might sound like a good idea but I think it compresses things a bit.

then a character like The Thing might have a 14, 15, 16 perhaps up to a 17 strength and yet, Wonder Woman would have a 22, and clearly over most other 'Class 100' types.

Thor is strong, but not nearly like that, he seems someone more who has like a 16 or 17 str with ranks in powerlifting, whereas Hercules really does have a higher base strength as he is an actual God of Strength and it is not out of concept to be like an 18 strength.

One last comment, after seeing star sapphire and the red lanterns and other lantern types it makes more sense to roughly all have them essentially on the same rank for the average ring bearer regardless. Say that is rank 15. A character like Hal might be 1 more than the average at 16. Just seems like a better fit.


Marvel and DC have always been on completely different scales of power.

For example, official sources site Superman as being able to lift 100,000 tons. Thor can only lift 100 tons (200 tons while wearing his belt of strength).

Completely. Different. Scales. :shock:
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Re: [Writeups.org] [3E] Muck, Hyperion, Power Princess, Molotov

Postby pawsplay » Sat Jul 14, 2012 11:12 am

Ghostwise wrote:
pawsplay wrote:A timid part of my brain says I should consider dropping her shieldless defenses by 1 each to bring her closer to the informal caps in place with WW, but a more logical part says that unless I consider myself an expert on the writeup, I should be wary of second-guessing the DEX: 13 she was benchmarked at.


13 is the DEX of Wonder Woman in the back of the DCH 3e book -- which is suitable for a Superman has a DEX of 15 benchmark, but not for our usual Superman has a DEX of 10 scale.

(more about that at http://www.writeups.org/faq6.php, but a/ page under construction and b/ only of interest to DCH players, others can skip).

So you might have found a small bug, checking with Herr Doktor Peter now. 8)


Hrm, I think that would also affect the Hyperion writeup. The Whizzer notes that he is faster, unless Hyperion "cheats by flying." But Power Princess is probably not equivalent to the version of WW who spars with the gods of battle. Still, it's not clear to me that Power Princess should have a lower DEX than Hyperion; he has Superspeed and she does not.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Foreshadow » Sat Jul 14, 2012 12:17 pm

Actually, no that is not right, Thor is listed as 'thousands' of tons, it is left undefined, but if you look at the Animated series Avengers, and such are green lit by Marvel you'll see a character like Giant Man lift up a cargo vessel something you need a strength 18 or 19 to do (lifting capacity anyways).

Marvel has Class 100 and within that are characters who can lift far more than the base level. Characters like Thor, or Hulk but then there are many other examples too. New classes to take this into account were added: class 250, class 500, class 1000. So that characters like Ymir or Gladiator can be placed at a level above a 'mere' Class 100. Hercules for example, is clearly in one of those additional classes. In classic marvel rpg they added shift levels to sort of reflect this. But the old official scale doesn't match up with what is evident in the actual comic stories. Still you can use it and it does have benefits.

Graviton and Magneto both display the ability to lift somewhere at least around str 25 capacity, on part with superman.

Hulk is a good example of a lower base strength, and ranks in powerlifting that increase as he gets angry. He might get normal full strength too, but the ratio is probably like 1:2.

The Blue Marvel is something like Str 22 lifting (probably a 23) as he is basically Captain Marvel in the Marvel Universe.

Essentially DC characters, especially through their more public animated/movies, cross-over comics, have aligned more with a marvel approach and marvel has increased to fit a more DC approach.

Personally, I took the Class system and matched it up, it matches up fairly nicely with how the DCA characters turn out. Class 30 = 10 strength, Class 40 = 11 strength and at that point the traditional linear system of Marvel starts to widely diverse, but before that it can be matched up fairly well.

Class 1 I set to 5 strength (as these strength levels are a range but 1 ton clearly falls into that range first). Class 2 = 6, Class 5 = 7, Class 10 = 8, Class 20 = 9.

If you follow that you get Class 80 = 15 (which conveniently is 800 tons) about 10 times the normally listed amount.

But if you look at these high strength instances in the comics they don't pick up large amounts and then walk around with them for long periods. They do things like push, pull, lift and you could have a scale where you have a simple rule for lifting/pushing or moving very slowly, sort of like Maximum weight in 2e where you get to lift like x10 the stated amount.

The only way to otherwise change it would be to alter and give a different mass chart than the one in the book. But then there is many cases where you read a character like Iron Man who lists as 100 tons and you can give him a 12 strength and then it says clearly that he can lift about 400 tons or so with his boot jets, well that basically is 14 strength so that clearly is +2 powerlifting but then he must be in flight using the jets and its not for his normal strength of punching. Iron man clearly does more damage with his repulsars and powerlifting I think has uses in the game, not the way its normally seen on many heavy lifting characters, but rather a character like him where he really would have a 12 strength but more lifting capacity due to a specific reason (like Doc Ock uses his tentacles). Iron Man then lists he can do even more by using some boosted power source of jumping-up his own systems but that clearly means he is simply doing something like extra effort or extraordinary effort (or something like that). You could add something like an Enhanced with a flaw so that he does it and, like you see all the time, his suit shuts down so its much like a balls to the wall effort and then shut down or a depowering of some type leaving him vulnerable. I read in the new GM's guide it has some option like this.

Personally, I'm waiting for my DCA hard copies to arrive to really take a look at how they did it, but I have the pdf's. Still i'm torn as to how to use the information. Do I want a wonder woman who simply has a 22 strength or do I keep the one as written? I liked the Wonder Woman I found on this thread actually.

So I might just take them as a starting point but so far my little chart using the classes match up fairly well especially at the 1-10 scale, from DC and Marvel. I don't need to do much do make it jive. It just falls into place fairly easily.

The way he DCA scale approaches things is much like the way you see in the 3e core book 'very high superhuman' is essentially Unearthly and starts at 15 but extends up to 19, and yes 'high superhuman' thus is like Monstrous, that level below but clearly higher than Amazing (10 to 12) where many superhumans seem to operate for many of their abilities. I think Steve had that in mind when he made that chart. If you look at it has more linear approach up to 7, and then this little bell curve at 8 to 9, 10 to 12, 13 to 14, and then like Class 100 which seems to have this larger range, 15 to 19 creeps in there with this nebulous vagueness of what is the difference. I personally set in a new level "extremely high superhuman' at 17 (half way), though I thought about sticking it at 18, but 17 works too. I also wanted to add something like 'near-cosmic' and put it where 20 was, so that 20 was near-cosmic and cosmic was clearly 21+ or some level in the 20's, but going by the chart as its listed, that is what I gather from it.

Thor then would have at least a 15 strength, and if all things being equivalent (but not equal) then when you see a character like Big Barda, who seems to function at a level that is roughly below the big heavy hitters, that strikes me as very Thing like. Well she has 15 str and 4 ranks in power lifting at comes in at 12k lifting. Well, somewhere in the literature I saw a number like 12k thrown out there for a balls to the wall Thing. Thor is described, without his belt of strength, to being 'roughly equal to Thing' and guess what that is 14 or 15 strength. I say 14 because technically 14 would be the higher end of 'high' superhuman', and you could just as easily put a 14 strength and 4 ranks of powerlifting so that with effort you can still hit a number like 12k briefly). There are different ways to approach it.

When I see the build like Wonder Woman I think it is clearly like someone took one part captain america and one part hercules and added a female twist and poof you get wonder woman. So if you want you can clearly start with her numbers. Want to know Hercules strength bonus: 16, Want to know Cap's fighting: 14. Stuff like that. Hercules, like Wonder Woman, could easily have ranks in powerlifting. True he can be set higher in base strength but 16 works too and it is 'very high superhuman'. Say that magical mace is +3 weapon then like Wonder Woman with her weapons he would be capable of doing out like 19 damage. PL limits would creep in though and really building these characters is probably better at PL 16 or 17 (especially Wonder Woman). I didn't make up that though, Steve did. He picked to do most characters from PL 8 to 16 with 16 reserved for Darkseid and most heavy hitters like Wonder Woman or Superman at 15. Superman could just as easily been written at PL 15 with 20 strength, 10 attack, or PL 16 with 19 str and 13 attack and for a character like Wonder Woman where she has both very high strength AND a high attack bonus it makes sense. She'd have 16 attack and damage much like Ares if she were PL 16.

There were probably lots of unstated reasons why he did that, but never shared those as unlike Writeup.org he doesn't list his designer notes. When I make a character and set something to something I normally research it and set it so there is a reason why its that. I see the same basic approach taken with writeup.org.

In the end the decision had to be made though. and a 0 to 20 scale was chosen (yes you see a score below that now and then but largely it is 0 to 20, and yet there could have easily been a scale of -5 to 25 and it could have yielded largely the same result and then allow some characters to go from PL 8 to 18. Imagine if you made superman at PL 17. Would he change much?

First, you could then just give him a 23 strength, and he'd have like a 12 attack, or if you want an 11 like I think he has listed as he doesn't need to be built to PL max, but see how PL 17 allows for that greater range and it still would fit with the fact he has a 23 strength for lifting. Things change a bit but not that much.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Ghostwise » Sat Jul 14, 2012 12:48 pm

Foreshadow wrote:The capping thing might sound like a good idea but I think it compresses things a bit.


I think that Steve & company went that way to make the universe a bit more "accessible" in the sense that even basic PL 10 characters are not going to be *utterly* outgunned by JLA types and members of teams who oppose the JLA. That way, the PCs can interact with a greater variety of NPCs, friends or foe, without being outshone and feeling like fifth wheels.

It's not a bad idea in the DC Universe, where many of the powerhouses have often inexplicably failed to use their full might on many occasions over the decades.


Foreshadow wrote:Thor is strong, but not nearly like that, he seems someone more who has like a 16 or 17 str with ranks in powerlifting, whereas Hercules really does have a higher base strength as he is an actual God of Strength and it is not out of concept to be like an 18 strength.


Our usual policy is "it depends when and written by whom". :) Thor and Hercules have generally been depicted as being roughly equal (except when they were going through power subplots like Hercules being mortal, etc.) though it seems that Hercules often have an ability to "push" his strength a little more, whereas Thor must use his magical belt of strength.

Hence the Wonder Woman entry being the Gail Simone take on Wonder Woman ; Diana as she appeared in the JLA even while Simone was writing used a different character sheet.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Ghostwise » Sat Jul 14, 2012 12:54 pm

prodigyduck wrote:Marvel and DC have always been on completely different scales of power.

For example, official sources site Superman as being able to lift 100,000 tons. Thor can only lift 100 tons (200 tons while wearing his belt of strength).:


That was an editorial edict made in 1985, which was never actually followed.

Months after it was made Sasquatch grabbed a DC10 that was taking off and threw it back - an empty DC 10 is about 120 metric tonnes, plus engine push, plus throwing it back... The 90 tonnes Sasquatch was officially supposed to lift were completely out proportion. There were hundreds more examples of characters seriously exceeding their editorial limits, usually by characters in the Class 50+ range. Frex Rogue, supposedly able to lift 50 tons during the 1980s and 1990s, could lift a modern tank such as a M1 Abrams MBT (between 60 and 65 metric tonnes).

Since the editorial edict was never really followed Marvel ended up with notions such as "Class 50", "Class 100" etc. that no longer refer to real-world units of weight.

Likewise, all the crossovers between DC and Marvel characters have depicted comparable strength scales.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby pawsplay » Sat Jul 14, 2012 4:54 pm

Ghostwise wrote:
Foreshadow wrote:The capping thing might sound like a good idea but I think it compresses things a bit.


I think that Steve & company went that way to make the universe a bit more "accessible" in the sense that even basic PL 10 characters are not going to be *utterly* outgunned by JLA types and members of teams who oppose the JLA. That way, the PCs can interact with a greater variety of NPCs, friends or foe, without being outshone and feeling like fifth wheels.

It's not a bad idea in the DC Universe, where many of the powerhouses have often inexplicably failed to use their full might on many occasions over the decades.


Another angle is that many of the high-level characters have other advantages, like heavily modified Effects (Darkseid) and characters who can drop things like Power Attack and Ultimate Effort onto already very high scores. In fact, since comic book characters rarely get turned into paste, it's a fair bet a lot of the heavy hitters, in DCA terms, are cranking 2-3 points of Power Attack most of the time. They tend to whiff, but when they hit, you see the full effect.

A further consideration is something that was baked into the DC Heroes system. Even the most vastly powerful characters can be withstood by slightly less powerful guys, and all the way down to the street level characters, like a great chain of power level. Once you get to the top of the chart, a certain level of abstraction sets in... when Superman gets pissed off and lays into the Anti-Monitor and cranks up the Extra Effort and Hero Points, how much distance does he have to cross, numerically? Further, in modern comics, things like nuclear bombs or having an entire battleship dropped on you are no longer considered "ouchie," those are molecule-shattering forces that scare all but the most godlike beings. Late Silver Age stuff sometimes liked a sense of scale, but that has generally not been true except for the occasional outbreaks of Serious Storulines.

Thing the third, extreme lifting doesn't necessarily translate into the hitting power you might think. Superman, with a miscalculation, has the theoretical power to turn you into a mist. He doesn't usually do that, though; if he really wants to, he spends a Hero Point and you suffer the worst Critical Hit Power Attack imaginable. Actually, though, if you think about, it does make a certain kind of sense. Superman has the raw power to move very large things, but it's probably tricky bringing all that might to bear with a punch. Boxers train constantly to be able to translate a fraction of their potential strength into a punch, and boxers tend to hit much harder than weightlifters (some of whom aren't even very "strong" outside of very specialized maneuvers). Have you seen that Sarah Robles in the news? She's incredible. But I'm not guessing her punch is a match for her lifting. She would be a good candidate for a "normal" person having a rank of Power Lifting.
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Ghostwise » Sun Jul 15, 2012 8:44 am

The queue of DC Adventures stats waiting for publication is getting large, so the following DCA stats for the oh-so convenient villains of the original Cadre and their successors are now on the site :
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Ghostwise » Sun Jul 15, 2012 2:25 pm

Picked a random entry, rewrote it for style and concision and did DCA stats - since the third Black Widow entry rework is progressing at a glacial pace due to a weird writer's block.

And he's from my favourite comic ever, too. I may have been over-detailed about which of his abilities are skills and which are powers, but heh in the end that's just stuff that gets repeated in italics (or parentheses).

----------------------------

I, Spyder (as a revenant)
DC Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 02, Stamina 03, Agility 02, Dexterity 03 (06), Fighting 03, Intellect 02, Awareness 02 (03), Presence 02

Averaged PL 9.8

Powers
Remade by the Seven Unknown Men... • 43 points
- Enhanced Impervious Fortitude 4, Enhanced Impervious Will 4, Protection 2 (Subtle)
- Immortality 3, Regeneration 4
- Immunity 4 (Ageing, Disease, Poison, environmental Heat -- all Limited to half-effect)
- Enhanced Skills (6 Ranks of Expertise (Assassin), 10 Ranks of Expertise (Spiders), 4 Ranks of Intimidation), Enhanced Advantages (Fearless, Improved Initiative)

...and given perfect aim • 21 points
- Enhanced Dexterity 3, Enhanced Awareness 1, Ranged Attack 5
- Senses 2 (Extended Tracking visual)
- Tracking, Accurate Attack, Improved Aim, Improved Critical (Archery) 1, Precise attack 2 (ranged cover, ranged concealment)

Trick fletcher • 1 point • Descriptor : Skill
Enhanced Skill (4 Ranks of Technology, Limited 1 to trick arrows)


Devices
High-powered longbow • 2 points (Easily Removable)
Strength-based Ranged Piercing Damage 2

Custom arrows • 22 points (Removable)
- Tracker chip -- Feature 1 (Homing signal, can be programmed to start broadcasting upon meeting a simple condition)
- Poison arrows -- Ranged Piercing Damage 4 Linked w/Close Poison Damage 7 (Secondary effect 5)
- Diamond-tipped arrow -- Ranged Piercing Damage 4 (Penetrating 4), Limited 1 (hand-made, one at a time)

Constantly wears sunglasses • 1 point (Easily Removable)
Enhanced Fortitude 3 (Limited 3 to Bright Lights)


Combat Advantages
<i>Accurate Attack</i>, Close Attack 2, Defensive Roll 2, <i>Improved Aim</i>, Improved Critical 1 <i>(2)</i>, <i>Improved Initiative</i>, Power Attack, Ranged Attack 2 <i>(7)</i>

Other Advantages
Benefit 1 (Ludlow clan member), Benefit 2 (Independently Wealthy), Contacts, Equipment 4, <i>Fearless</i>

Skills
Athletics 3 (+5), Close combat (Unarmed) 2 (+7), Deception 3 (+5), Expertise (Assassin) 6 (+8) <i>(+14)</i>, Expertise (Spiders) 1 (+3) <i>(+13)</i>, Insight 5 (+8), <i>Intimidation 4 (+6)</i>, Investigation 6 (+8) (Limited 1 to Search, Gather Information, Surveillance), Perception 5 (+8), Persuasion 2 (+4), Ranged combat (Archery) 5 (+18), Stealth 2 (+4), Technology 6 (+8), Vehicles 2 (+8)

Equipment
Varies as needed, has included in the past a spider-theme helicopter, a jet pack, plus sundries like a cell phone.

Offense
Initiative +6
Unarmed +7, Close, Damage 2
Archery +18, Ranged, Damage 4

Defense
Dodge 9, Parry 7
Toughness 7/5*, Fortitude 10, Will 7
*Without Defensive Roll bonus

Complications
Prejudice Spyder has a peculiar appearance and demeanour

Image

Power levels
Trade-off areas. Attack & Effect PL 13, Dodge/Toughness PL 8, Parry/Toughness PL 7, Fort & Will PL 9
Point total 180 Abilities 38, Defences 14, Skills 23, Powers 65, Devices 25, Advantages 15. Equiv. PL 12.
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Re: [Writeups.org] [3E] Black Archer, Whizzer, Lira, I Spyder

Postby Ghostwise » Mon Jul 16, 2012 4:42 am

It's an excruciatingly minor entry about some Silver Age sillyness, but since I have a few minutes available...

----------------------------

Sergeant Gorilla
DC Universe (conceivably)


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 04, Stamina 03, Agility 04, Dexterity 00, Fighting 03, Intellect -1, Awareness 01, Presence 00

Averaged PL 6.2

Powers
He's a gorilla • 8 points • Descriptor: Physiology
- Senses 5 (Acute Extended Tracking smell ; Ranged Detect (Ambushes)), Feature 1 (Prehensile feet), Feature 1 (Much heavier that a human)
- Ape muscle -- Protection 1 (Limited 2 to Blunt Impact)


Combat Advantages
Close attack 5, Defensive Roll 2, Evasion, Improved grab, Uncanny Dodge

Other Advantages
None demonstrated

Skills
Acrobatics 5 (+9), Athletics 5 (+9), Expertise (Marine) 1 (+0), Perception 3 (+4), Stealth 1 (+5), Technology 6 (+5) (Limited 3 to picking locks)

Offense
Initiative +4
Unarmed +8, Close, Damage 4
Firearms +1, Ranged, varies by type

Defense
Dodge 10, Parry 8
Toughness 5/3*, Fortitude 8, Will 2
*Without Defensive Roll bonus

Complications
Prejudice Charlie is a gorilla

Image

Power levels
Trade-off areas. Attack & Effect PL 6, Dodge/Toughness PL 8, Parry/Toughness PL 7, Fort & Will PL 5
Point total 72 Abilities 28, Defences 18, Skills 8, Powers 8, Devices 0, Advantages 10. Equiv. PL 5.
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Re: [Writeups.org] [3E] Whizzer, Lira, I Spyder, Sgt. Gorilla

Postby pawsplay » Mon Jul 16, 2012 8:14 am

That's crazy, I was hitting Random this morning, and that popped up on the third page. An amusing synchronicity. :)
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Re: [Writeups.org] [3E] Molotov, Black Archer, Whizzer, Lira

Postby Ghostwise » Mon Jul 16, 2012 6:04 pm

pawsplay wrote:Actually, though, if you think about, it does make a certain kind of sense. Superman has the raw power to move very large things, but it's probably tricky bringing all that might to bear with a punch.


The physics of lifting very large things without having them break apart under their own mass is usually considered rougher on suspension of disbelief than throwing a punch. :wink:
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