Mister Furious aka Roy
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AbilitiesStrength 01, Stamina 02, Agility 01, Dexterity 01, Fighting 00, Intellect 01, Awareness 00, Presence 01
Averaged PL 6.4
Powers-
Ticking Time Bomb of Fury -- 23 points • Activation (move) • Descriptors: Emotion Control, Informed by Backstory
- Rage -- Enhanced Strength 1, Check Required 5
- Enhanced Strength 1, Enhanced Agility 1, Enhanced Fighting 4, Enhanced Awareness 1 • Limited (when he successfully makes a rage check)
- Enhanced Dodge 8, Enhanced Parry 5, Enhanced Fortitude 2, Enhanced Will 4 • Limited (when he successfully makes a rage check)
- Enhanced Advantage (Close Attack 4, Defensive Roll, Fearless, Taunt) • Limited (when he successfully makes a rage check)
- Enhanced Skill (Athletics 2, Close Combat: Unarmed 1, Deception 1, Investigate 1, Persuasion 1, Stealth 1, Technology 1 - security, Vehicles 4 - land vehicles) • Limited (when he successfully makes a rage check)
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Combat AdvantagesDefensive Roll 1
Other AdvantagesEquipment 2, Tracking, Well-Informed
SkillsAthletics 3 (+4), Close Combat: Unarmed 1 (+1), Expertise: Criminology 5 (+6), Expertise: Streetwise 5 (+6), Insight 2 (+2), Investigate 3 (+4), Perception 4 (+4), Stealth 3 (+4), Technology 3 (+4, Limited 2 to security), Vehicles 3 (+4, Limited 2 to land vehicles)
Equipment- Harley-compatible motorcycle -- Size M, STR 1, Speed 6, Defense 10, Toughness 8 • 10 points
OffenseInitiative +1
Unarmed +1, Close, Damage 1
DefenseDodge 1, Parry 1
Toughness 3/2*, Fortitude 5, Will 1
*Without Defensive Roll bonus.
ComplicationsThrills Mister Furious is a wannabe in the worst way, someone who wants to be a mysterious, intimidating and cool hero-adventurer. He tends to get in way over his head.
Alternate Identity Roy is also Mister Furious, aka Phoenix Darkdirk, and so forth. He maintains a nominal secret identity, although he reveals his first name at one point, and makes little effort to hide his relationship with the junkyard where he works.
Relationships Aside from his fellow superheroes and best friends the Blue Raja and the Shoveler, Mister Furious strikes up an interest in a waitress named Monica, who later becomes a target for his foes.
Power levelsTrade-off areas. Attack & Effect PL 7, Dodge/Toughness PL 7, Parry/Toughness 7, Fort & Will PL 6
Point total 62 Abilities 14, Defences 5, Skills 15, Powers 23, Advantages 5. Equiv. PL 5.
Don't make me angry.... The stats above are for Mister Furious when he's not angry enough - this is by
far his most common state. His angry, fully-powered stats are listed below. Although he doesn't physically changes, his physical power, demeanour and presence change so much it’s basically an Alternate Form.
Changing into his enraged, more powerful state requires being in a state of rage. However, Mister Furious is not actually a very angry person - he has to beat a Will DC of 15 by at least one in order to activate his powers. At the GM's call, dramatic circumstances, such as Monica being kidnapped, can make this roll easier.
AbilitiesStrength 03, Stamina 02, Agility 02, Dexterity 01, Fighting 04, Intellect 01, Awareness 01, Presence 01
Combat AdvantagesClose Attack 4, Defensive Roll 2, Fearless, Taunt
SkillsAthletics 5 (+8), Close Combat: Unarmed 2 (+10), Deception 1 (+2), Expertise: Criminology 5 (+6), Expertise: Streetwise 5 (+6), Insight 2 (+2), Investigate 4 (+5), Perception 4 (+5), Persuasion 1 (+2), Stealth 4 (+6), Technology 4 (+5, Limited 2 to security), Vehicles 7 (+8, Limited 2 to land vehicles)
OffenseInitiative +2
Unarmed +10, Close, Damage 3
DefenseDodge 10, Parry 10
Toughness 4/2*, Fortitude 7, Will 5
*Without Defensive Roll bonus.