Melinda Mason, MidnightPower Level 10/ 150 points
Abilities 66 + Advantages 18 + Skills 28 + Powers 14 + Defenses 23 = 150 points
Concept: Time-Displaced Crimefighter
Description: Melinda is a beautiful woman with intense features and a fit, curvy physique.
Age: 32 Sex: Female Height: 5'7" Weight: 133 lbs Hair: Black Eyes: Black
Costume: Midnight wears a dark grey skintight bodysuit that extends up her neck and covers her hands, as well as boots.
Abilities: 66 points
Strength: 2, Stamina: 4, Agility: 5, Dexterity: 5
Fighting: 8, Intellect: 6, Awareness: 2, Presence: 1
Advantages: 19 points
All-Out Attack, Assessment, Daze [Intimidation], Defensive Roll 3, Hide In Plain Sight, Improved Initiative, Inventor, Jack-Of-All-Trades, Power Attack, Skill Mastery [Acrobatics, Athletics, Intimidation, Stealth, Technology] 5, Startle, Throwing Mastery, Well-Informed
Skills: 28 points
Acrobatics 6/+11, Athletics 8/+11, Close Combat [Unarmed] 8/+16, Intimidation 14/+15, Ranged Combat [Thrown Weapons] 8/+13, Stealth 6/+11, Technology 6/+12
Powers: 14 points
• Combat Enhancement BioMod: •
14 points total- Enhanced Abilities: 2, Strength +2 [4 total, 800 lbs] • 4 points
- Leaping: 2, 30' distance • 2 points
- Movement: 3, Safe Fall, Wall-Crawling 2 • 6 points
- Protection: 2 • 2 points
Defenses: 23 points
Dodge: 6/+11, Parry: 3/+11, Fortitude: 4/+8, Toughness: --/+9, Will: 10/+12
Offense:
Initiative: +9
Unarmed: 4 [DC 19], +16 attack
Thrown Weapons: 5 [DC 20], +13 attack
Complications:
Motivation- Justice
Out Of Her Own Time
Disability- PTSD-Induced Flashbacks
Reputation- Excessive Force
Melinda Mason was born in 2062, the daughter of a career soldier and a nurse. She was always intelligent and athletic, and became a computer programmer for a major corporation while only nineteen.
When Melinda was twenty-one, her parents were murdered, and this tragedy drove her into becoming Midnight. Seeking out training in martial arts, acrobatics, stealth and tactics, Melinda also scraped up enough money for a black market bio-mod enhancement, increasing her strength and durability, as well as allowing her to cling to any surface using small implants in her hands and feet.
Midnight quickly gained a reputation for being brutal to criminals, often leaving them hospitalized or crippled. Despite this, she was well-liked by a public that was tired of being oppressed by a criminal class of thugs and mobsters, and Midnight became well-respected in the hero community as well. Then everything went bad.
It started small, with a previously unknown candidate being elected as mayor. This seemed to start a trend, as more and more influential offices were held by what seemed to be decent honest individuals, whose only oddity was that they came from outside the typical political breeding grounds. Many pundits saw this as a good thing, a sign that partisan politics were ending, and real change was coming.
In 2085, a law was passed, allowing insurance companies to avoid paying for repair costs and medical bills caused by the actions of superheroes. Then laws were passed strengthening the restrictions on how legal evidence could be gathered, causing most criminals captured by masked crimefighters to be acquited on technicalities, turning the police and much of the public against the cape community. All across the country, new laws were put into place to make superheroes as ineffective as posible, and to alienate them from the public.
Desparate to turn this tide, the capes began investigating the politicians that were passing these laws, eventually discovering that they were actually longterm deep-cover agents for the mafia and other criminal organizations, seeking to destroy the superheroes. Of course by then, the public did not believe their claims.
Finally in 2088, an order was passed down for all superheroes, crimefighters and vigilantes to be taken into custody, to answer for their "crimes". Many heroes naively surrendered, thinking they could prove their points in court. They wer never heard from again. The rest went underground, trying to find evidence of the conspiracy, and being constantly hunted. Midnight herself spent nearly five years dodging capture teams and hit squads. Then on December 3rd. 2093, while hiding with a powerful mystic called Geomantic, she was found.
Government tactical squads and military power armor units surrounded their safehouse, cutting off any chance of escape. As a last desparate attempt to save someone, Geomantic volunteered to open a pathway across the strands of time, sending Midnight to the past, before everything went to hell. Though his ties to Earth's magical field would not allow him to follow, at least she would be safe from the people they had spent their lives trying to protect.
Melinda arrived in the modern day, in the center of a city park. In the weeks to come, she established a new identity and tried to live a normal life. She discovered however, that the drive that turned her into Midnight still existed. She could not help going out at night, stopping robberies and muggings. Soon Midnight was patrolling the streets again, bringing justice to those that truly deserve it.