

OMG, I didn't think I could build him cheaper than 180 or so, but I managed it with a cool elegance that really works with the concept.
Rage is a character based on a real-life character of a friend of mine, lacking the prima donna personality and a WHOLE lot scarier.
While not as strong physically as say, Epic, Rage hits MUCH harder. First thing to note are the trade offs. That's right, FULL trade Defense into Toughness. And a modest 4 point trade from attack to DC cap. This guy is so used to just taking a hit, he doesn't warrant a defense bonus, though if he needed to, he could take total defense while not raged out, but still, he's got an 11 Toughness, so he really can just shrug off a lot and heal from what he doesn't.
For concept, he's really not all that hard to figure out and basically his powers are passive in nature, leaving him to think about one thing and one thing only, beating things until they stop moving.
So I used an 'alternate form' type set-up, again... this time to represent the true terror of his rage form beyond just what the feat grants. But what? He doesn't have Rage feat? Well, he does actually. It's in his Container, to be activated when the container activates.
Now, the trigger for his Container is "Rage" and has the Flaw "While Enraged" a focused Limitation as this guys's biggest weakness is Emotion Control(Hope and Love are the main counters to Rage, while conversely, Emotion Control: Anger triggers this automatically!). Since his Rage is IN the container, how does the trigger set? Well, normally, having a short temper to trigger rage as a normal feat would be a drawback, or otherwise a complication, but since it's a complication that works in his favor, it's not much of a complication, so it's really left to GM/Player discretion. I had thought about putting a Drawback on the Container, so that even though it's only a move action to set the trigger(which he essentially does at the very moment he has a chance to do so once the trigger is set off) it took a full round action for the container to actually activate, but I couldn't find a way to set the container's action to full but the trigger's to move or even more preferrably, Reaction.
Anyways, as it stands, he sets the container trigger as a move action, so when he becomes angered, the container activates immediately and as a free action, the Rage feat triggers with it. Again, couldn't think of a way to trigger rage as a reaction, but since the book says "when an Active Container is activated, any free powers may be activated simultanuously", I took the literal translation and applied it, so when he sets the trigger for his container, that same trigger sets up everything else in the container that can be activated by a free action.
After all, the container is to represent when he's enraged, wouldn't work so nice if he didn't actually get to use his Rage feat with it.
His Adaption is pretty potent, but not as useful as someone else with it given the particular flaws. Namely, Deathblow Trigger Only. A narrow focus Limited flaw, meaning he has no control over the activation except for the one thing that kills him (in the event of multiple factors, it triggers against them all and he gains immunity to all that he can fit within his 30 Adaption points).
This activates BEFORE he actually dies since it's a reaction, but even though it would normally save him from a fatal attack, because of the flaw, it only triggers once the attack hits him but before he dies, leaving him immune to what killed him. Any attacks on him while he's down won't change his Adaption at all. it's locked until he 'dies' again.
He does have a 5 minute res without being raged out. while his body theoretically heals itself internally, but further damage(besides his newly acquired immunity) could continue to keep him subdued or destroy him entirely, in theory. As usual, hero point or fiat can force an immediate recovery check, which with the recovery bonus, he automatically succeeds, comming back to disabled where another hero point or fiat can get him conscious again, or whatever, wait the 5 minutes to res, then hp/fiat out of disabled.
Now, before raging out, Rage is a heavy hitting thug. Improved Crit on his unarmed attacks means he'll crit more often than your average thug, even your average hero! But since only a natural 20 is an automatic hit, his crits may not actually hit anything, so just something to keep in mind.
Unarmed +7(DC21) is nothing to scoff at for someone who technically doesn't have any offensive powers, though the pathetic to hit bonus will prevent him from hitting all that much, but a 15 or higher on the die is a crit if it hits, forcing a DC26 toughness save.
However, with his Improved Grab and Improved Grapple, his favorite tactic his hitting an opponent, grabbing them, then throwing them into another enemy, or into something really hard. 12 ranks in Intimidate and Fearsome Might gives him the Demoralize option as well to soften up his enemies. Endurance gives him a hefty bonus for long duration swimming or holding his breath, etc, and Power Attack for when he finds himself lucky enough to get a helpless target to let rip with a DC26 standard punch with possibility to crit for DC31.
Scared yet? He's not even powered up. Enter the Ragefest.
So, when his rage triggers....he's in a whole new league all together. He gets nearly double his strength, his punches become penetrating AND get an extra 5 Improved critical, giving him a 50% chance of his attack being a critical(more likely an attack that HITS will be a crit, except maybe against other powerhouses with low Defense Bonus, crit range 10-20, +7 to hit, DC31, 36 with Power Attack at full or crit, and 41 maximum with crit and full power attack. Scared? I am), Immunity to Mental Effects and Fatigue effects keep this behemoth going and prevent mind controllers from trying to turn him against himself or his allies.
His protection nearly doubles as well with an Impervious boost! Making him more than a little durable. And Immunity to Critical hits...ouch. AND his regeneration maxes out! Seriously, FULL regen. This puts him on par with the Hulk in terms of invulnerability, factoring his Resurrection, he actually surpasses the Hulk.
Well, okay, i lied, his Regen is not fully maxed. He doesn't have the last rank of Resurrection, and there's a reason for that. He can still be knocked down, disabled, and killed, but same as before, he Adaption renders him immune to what killed him. The difference? He gets up a WHOLE lot quicker. Of course, this is a big if, considering it's really hard to damage him in the first place, much less make that damage stick.
And to round him off, he's got Hulk-style leaping, R.L.J stands for Running Long Jump if anyone didn't catch on. 16000ft is a lot of ground to eat..and usual, Standing Long Jump is Half that, and Vertical jumps are half the standing long jump, so 8000 and 4000 respectively. And his Super Strength, giving him a little extra umph for throwing cars are people,or buses....or perhaps a tank? Anyways....he's got Groundstrike to trip up enemys when they get a little too crowding, Counter Punch to show just how tough he is by punching energy blasts out of the air, and Bracing to simulate 20 ranks of Immovable(Though he doesn't get his Super Strength since it's essentially an Alternate Power).
So....a heavy hitter thug around PL 7 in effectiveness(I think, bad at eyeballing it), who turns into a PL11 Hulk-class bruiser. He's pretty straight for tactics....hit things, hit things with other, BIGGER things, and really just be a damage sponge.
That said, his big weaknesses, as mentioned, include Emotion Control (Love or Hope), which can only affct him while not enraged, or by somehow nullifying his immunity to mental effects, or it not being a mental effect(He's not immune to say, an emotion altering drug for example). The other being his resurrection has two limits. The first linking with the second. First, it only works while his adaption does. The second is linked in the fact Alteration has 7 'adaptions' before it runs out of juice until Rage gets a good rest. So beating him to death 8 times is the end for him!
That said... good luck. Seriously, DMs who want to use him, prepare for player hatred because this guy is as persistent as the Juggernaut and as difficult to deal with as the Hulk.
Final note, notice he only has Regrowth when enraged? Lopping off a limp while he's not raged out is more than likely enough to make him made, but remember it only regrows when he recovered from disabled, still...very scary to know he can grow back his arm, and you need to take out both to be safe from his grapple.
EDIT: Only, I had to make a little change. I didn't realize two things. 1 that Rage was capped even beyond just the PL caps, and that I had miscalculated anyways. i had 10 Rage feats, which should have only had him at +12 str, +6Fort/Will and -2 Def. Instead he was at +20 str, +10Fort/Will and -10Def.
Clearly a pretty large difference. So I fixed the Rage calculations, so he has 4 Rage feats improving the stats, and 5 improving the duration. This freed up one point, which I altered his Penetrating Strength into a Penetrating 6 Strike 4 with mighty so he can still go full haul on his unarmed attack. (DC30 Penetrating 6)
Not as nice as Penetrating 10, but oh well.