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Kreuzritter wrote:
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."
Avatar of Cthulhu
PL: 12 (401)
abilities: (64)
STR 42 DEX 18 CON 34 INT 18 WIS 22 CHA 20
Combat: (40)
+8 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+16/12/10/12 DMG (unarmed/magic/drain/confuse)
saves: (9)
TOU +12 FORT +16 REF +7 WILL +10
Skills (11/44)
craft: artistic +8
intimidate +12
knowledge: arcane lore +16
sense motive +8
feats (13)
ambidexterity, artificer, assessment, fearless, fearsome prescence 3, improved intitiative, seize intiative, master plan, ritualist, trance, uncanny dodge
Powers (264)
additional limbs +4 (10 tentacles) (4)
confuse +12 (feat: incurable, extras: duration +3, flaw: permanent -1) (49)
drain WIS +10 (feat: incurable, slow fade 9, extra: range +1, duration +3, flaw: permanent -1) (50)
flight +3 (6)
growth +12 (feat: innate, extra: continuous, flaw: permanent -1) (37)
immunity +12 (age, life support, critical hits) (12)
impervious TOU +12 (12)
magic +12 (54)
- hellfire control +12 (extra: autofire)
- Disintegrate +12
- Mind control +12 (extra: conscious +1)
- snare +12 (feat: tether, extra: regenerating +1)
- telekinesis +12 (extra: perception +1, damaging +1)
- Water control +12
- Air control +12
regeneration +16 (B+3, U+1, I+3, S+3, D +6, Res +3, feats: persistent, regrowth) (18)
superstrength +6 (feats: groundstrike, shockwave, thunderclap, superbreath) (16)
swimming +6 (6)
costs
abilities 64 + combat 40 + saves 9 + skills 11/44 + feats 13 + powers 264 = 401 pts
yes, that's right, the 666th build on this thread is the big guy himself... well, a representation of the big guy himself, just to give your players something to fight instead of the PL-X nightmare that truly is cthulhu.


Kreuzritter wrote:THE STARS ARE RIGHT...


Kreuzritter wrote:Kreuzritter wrote:
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."
Avatar of Cthulhu
PL: 12 (401)
abilities: (64)
STR 42 DEX 18 CON 34 INT 18 WIS 22 CHA 20
Combat: (40)
+8 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+16/12/10/12 DMG (unarmed/magic/drain/confuse)
saves: (9)
TOU +12 FORT +16 REF +7 WILL +10
Skills (11/44)
craft: artistic +8
intimidate +12
knowledge: arcane lore +16
sense motive +8
feats (13)
ambidexterity, artificer, assessment, fearless, fearsome prescence 3, improved intitiative, seize intiative, master plan, ritualist, trance, uncanny dodge
Powers (264)
additional limbs +4 (10 tentacles) (4)
confuse +12 (feat: incurable, extras: duration +3, flaw: permanent -1) (49)
drain WIS +10 (feat: incurable, slow fade 9, extra: range +1, duration +3, flaw: permanent -1) (50)
flight +3 (6)
growth +12 (feat: innate, extra: continuous, flaw: permanent -1) (37)
immunity +12 (age, life support, critical hits) (12)
impervious TOU +12 (12)
magic +12 (54)
- hellfire control +12 (extra: autofire)
- Disintegrate +12
- Mind control +12 (extra: conscious +1)
- snare +12 (feat: tether, extra: regenerating +1)
- telekinesis +12 (extra: perception +1, damaging +1)
- Water control +12
- Air control +12
regeneration +16 (B+3, U+1, I+3, S+3, D +6, Res +3, feats: persistent, regrowth) (18)
superstrength +6 (feats: groundstrike, shockwave, thunderclap, superbreath) (16)
swimming +6 (6)
costs
abilities 64 + combat 40 + saves 9 + skills 11/44 + feats 13 + powers 264 = 401 pts
yes, that's right, the 666th build on this thread is the big guy himself... well, a representation of the big guy himself, just to give your players something to fight instead of the PL-X nightmare that truly is cthulhu.
THE STARS ARE RIGHT...








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