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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Thorpacolypse » Tue May 29, 2007 8:07 pm

Oopsie. My bad reading, Kreuz. Strike that previous post! :oops:

THAT JLA. Great builds as usual.
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Postby Libra » Wed May 30, 2007 3:14 am

It happens to us all. :D
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Postby Wordmaker » Wed May 30, 2007 4:41 am

Just been reading up on the Tangent universe after seeing these builds. Pretty interesting stuff. I like.
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Postby Kreuzritter » Thu May 31, 2007 6:06 am

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"On the graves of my family, I swear not to kill you."

Manhunter

PL: 10 (150)

abilities: (24)
STR 14 DEX 20 CON 16 INT 10 WIS 14 CHA 10

Combat: (32)
+9 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/6 +2 DMG (unarmed/autopistols + sneak attack)

saves: (9)
TOU +8/6/3 FORT +5 REF +8 WILL +6

Skills (21/84)
acrobatics +10
climb +6
computers +2
drive +2
gather info +8
intimidate +8
knowledge: streetwise +8
notice +8
pilot +2
sleight of hand +6
search +6
sense motive +8
stealth +6
survival +4

feats (43)
assessment, acrobatic bluff, all-out attack, attack focus: range 4, defensive attack, dodge 4, defensive roll 2, diehard, equipment 4, evasion, improved aim, improved initiative, jack of all trades, power attack, precise shot, quick draw 2, sneak attack, startle, uncanny dodge, sidekick: Pooch 12, well-informed

Powers (21)
device: dual autopistols +4 (feat: second chance vs disarm) (13)
- Blast +6 (feats: improved crit, split attack, extra: autofire +1) [20]
device: manhunter suit +2 (8)
- immunity +4 (poison, disease, suffocation, extreme cold, extreme heat, background radiation) [6]
- protection +3 [3]
- supersenses +1 (low-light vision) [1]

equipment
private jet (features: navigation system, computer, living space) [20]

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
Enemy (Aquaman, Nightwing, Ultra-Humanite, JLA)
obsession (revenge)
reputation (psychotic murderess, plague bearer)
responsibility (avenge the innocent)
secret (member of the Secret Six, survivor of Red Tornado)

costs
abilities 24 + combat 32 + saves 9 + skills 21/84 + feats 43 + powers 21 = 150 pts

:arrow: one of the darker aspects to the Tangent universe is that in the wake of the cuban missile disaster, the american and russian militaries turned to non-nuclear WMD's, culminating in the creation of a biochemical plague dubbed Red Tornado, which devastated Chzechoslovakia in the space of a week. No one can say for certain, but it's strongly rumored that the Manhunter is one of the few surviving plague bearers, and that her costume is as much for our protection as it is hers.

:arrow: Mechanicly, Manhunter's meant to be a gun-fu beatstick, scything through the minions in a hail of gunfire.
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Postby Kreuzritter » Thu May 31, 2007 6:18 am

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"call off your animal! you promised, you SWORE!"
"Only that I would not kill you."


Pooch

PL: 4 (60)

abilities: (0)
STR 20 DEX 16 CON n/a INT 6 WIS 12 CHA 6

Combat: (12)
+6 init, +3 ATK, +3 DEF (+1 flat-footed)
+5 DMG (unarmed)

saves: (3)
TOU +5 FORT +n/a REF +6 WILL +1

Skills (4/16)
notice +4
search +4
stealth +4
swim +4

feats (6)
elusive target, evasion, improved initiative, improved throw, improved trip

Powers (43)
flight +2 (4)
immunity +30 (fort) (30)
protection +5 (5)
speed +1 (1)
supersenses +3 (scent, track, ultra-hearing) (3)

drawbacks (-8)
disability: mute (-4)
disability: no hands (-4)

costs
abilities 0 + combat 12 + saves 3 + skills 4/16 + feats 6 + powers 43 - drawbacks 8 = 60 pts

:arrow: the unofficial "7th" member of the Secret Six, Pooch is Manhunter's extra pair of eyes, bodyguard, advance scout and perhaps the only affectation she allows herself of her old life. In fact, Manhunter has a tendency to treat Pooch beter than she does people

:arrow: mechanicly, Pooch is a bigger, meaner robot version of the 'wonder dog' sidekick from Golden Age, and can easily be used as the template for any sort of robotic watchdog in your campaign
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Postby Servitor_2152 » Thu May 31, 2007 7:14 am

Ooh, spiffy.

Minister, take note: Kreuz just statted up an Adeptus Arbites cyber-mastiff! :D
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Postby Libra » Thu May 31, 2007 8:09 am

Fascinating. The differences between Tangent and Canon DC are interesting too! :D
Last edited by Libra on Fri Jun 01, 2007 9:33 am, edited 1 time in total.
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Postby Bravo » Thu May 31, 2007 3:22 pm

More of the Hidden Half Dozen! Yeah!!!

Oh and Libra the whole concept tag line for Tangent - The only thing you know is the NAME - One of my favorite imprints to date!

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Postby Kreuzritter » Thu May 31, 2007 4:24 pm

Image

Turbo Teen

PL: 6 (90)

abilities: (20)
STR 26 DEX 26 CON 26 INT 10 WIS 14 CHA 12

Combat: (20)
+8 init, +4 ATK, +4 DEF (-1 size, +2 flat-footed)
+8 DMG (unarmed)

saves: (5)
TOU +8 FORT +8 REF +9 WILL +6

Skills (8/32)
bluff +6
concentration +4
drive +8
notice +4
search +4
sense motive +6

feats (9)
all-out attack, beginner's luck, benefit (drive used for acrobatics skill), fast overrun, improved overrun, luck 2, power attack, taunt

Powers (44)
enhanced STR +4 (4)
enhanced DEX +10 (10)
enhanced CON +8 (8)
feature +1 (headlights) (1)
growth +4 (extra: continuous +1, flaw: permanent -1) (13)
speed +5 (5)
supersenses +1 (radio) (1)
superstrength +1 (2)

drawbacks (-16)
disability (no hands) (-4)
involuntary transformation (cold, very common, moderate) (-4)
normal identity (full round, requires heat to change) (-4)
one way transformation (very common, minor) (-3)
weak point (tires) (-1)

tradeoffs
+2 DMG/-2 ATK
+3 TOU/-2 DEF

complications
enemy (Dark Rider)
responsibility (girlfreind, doc jensen [mentor])
secrt (identity)

costs
abilities 20 + combat 20 + saves 5 + skills 8/32 + feats 9 + powers 44 - drawbacks 16 = 90 pts

:arrow: A very lame series from 1983, Turbo Teen is your average all-american teenager who gained the ability to transform into a living sports car after.. y;know what, in the interest of my sanity, here's The Origin
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Postby Dreaming Psion » Thu May 31, 2007 5:29 pm

Cool, I don't know much about the Tangent verse, but that robotic dog build is pretty cool.

Turbo Teen is a bit weird and funky, but it's a nifty if quirky build. I'm a little bit confused on how all those involuntary and one way transformations work together, can you explain those a little bit? Is the one way transformation from car to person or vice versa?

Also, I assume the weakpoint applies to the Enhanced Con power, is that correct?
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Postby Kreuzritter » Thu May 31, 2007 6:03 pm

one way transformation is meant to represent that once turbo teen has transformed (teen to car or car to teen), he's stuck that way until either cooled down (freind driving him through a car wash) or heated up (left under a bright lamp). I'm pretty sure there's a time factor as well before either method can be put into effect as well, so one way should apply as written in the rules. remember TT's from a 1983 cartoon series, where powers and drawbacks came and went like spinal tap drummers
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Postby Psistrike » Thu May 31, 2007 6:07 pm

Can't believe someone actually stated up Turbo Teen. And if I remember correctly even if exposed to heat or cold after just transforming from one state to another he had to wait for about a minute before he could transform again.
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Postby Bravo » Thu May 31, 2007 8:30 pm

:shock:


. . . . . sometimes the 80's just make me sad :cry: good build as always there K-Man

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Postby Libra » Fri Jun 01, 2007 9:34 am

Aaah the 80's. I'm glad I missed most of it.
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Postby Thorpacolypse » Fri Jun 01, 2007 10:44 am

Ah, Libra, the folly of youth...

The 80's were the greatest. Remember, the Olsen twins got their start in the 80's.

Wait a minute, that's not a plus. Never mind. Be glad you missed it!
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