Moderators: The Mod Squad, The Justice League, M&M Line Developer












Kreuzritter wrote:Sloth (manga version)
Regeneration +33 (rec bonus +11, rec rate: I+6, D+8, R+8, feats: regrowth) (34)



Kreuzritter wrote:construct, remember? he's got to get around the -5 penalty for not having CON.
as it stands, Sloth gets +6 to his disability and resurrection checks.

Kreuzritter wrote:
"Can I eat him, Lust?"
Gluttony
PL: 10 (165)
abilities: (-10)
STR 34 DEX 14 CON n/a INT 6 WIS 10 CHA 6
Combat: (28)
+2 init, +8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+12/5 DMG (unarmed/mouth)
saves: (7)
TOU +10 FORT n/a REF +5 WILL +4
Skills (7/28)
intimidate +12
notice +4
search +8
sense motive +4
feats (14)
all-out attack, chokehold, dodge 4, fearsome prescence 3, improved grab, improved grapple, improved overrun, interpose, power attack
Powers (104)
container "Ultimate Mouth" +6 (30)
- Dimensional Pocket +5 (feats: progression 3, extras: area-line +1, duration +3) [30]
- AP: Matter Eater +20 {25}
- ap: enhanced STR +20 {20}
immunity +30 (30)
regeneration +30 (rec bonus +12, rec rate: i+4, d+6, r+8 feats: persistent, regrowth) (32)
Protection +10 (10)
supersenses +2 (scent, track) (2)
costs
abilities -10 + combat 32 + saves 7 + skills 7/28 + feats 14 + powers 104 = 150 pts
Design notes: wow, I like how gluttony came out here. granted, he probably still needs some work, but he looks like he'd be a gas to play. nobody's quite sure how the homunculi destruction works, (it may either be their namesake's corresponding punishment in hell or they're simply forced to fail checks by killing them several times)
tactics:as soon as he's told the enemy is on the menu, gluttony will use seize initiative to go first, and attack the closest and 'tastiest' looking target All-Out, then going for a grapple so he can chow down with Ultimate Mouth. he will however abort his action if lust is in any way threatened, using interpose to sheild her with his bulk. and if somebody actually destroys Lust, the next time they see Gluttony inform them they have a new Enemy complication, because he will stop at nothing to avenge her
and Gluttony receives a much needed update, adding a new trick or two while bringing him under cost. as a tactical update, ultimate Mouth is gluttony's most powerful attack (mostly due to anybody failing the saves takes a one way trip to a pocket dimension), but Gluttony won't use it unless expressly ordered to or he gets really ticked off (such as finding out he's in the same building as whoever hurt Lust)


Kreuzritter wrote:
"It's a pleasure to meet you, or should I make that goodbye, Lieutenant Colonel?"
Lust
Also known as: The Ultimate Lance
One of seven Homonculi, each named for one of the Cardinal Sins, Lust was created to be the group's face and diplomat, and thus tends to act as their feild commander. calm, sultry and collected, Lust's signature power is her ultimate lance, the ability to turn her fingers into lehal razor sharp claws, whips or garrotes.
PL: 10 (150)
abilities: (10)
STR 10 DEX 20 CON n/a INT 10 WIS 14 CHA 16
Combat: (20)
+9 init, +12/4 ATK, +12 DEF (+4 dodge, +3 flat-footed)
+0/8 DMG (unarmed/Ultimate Lance)
saves: (5)
TOU +8/6 FORT n/a REF +6 WILL +6
Skills (15/60)
acrobatics +8
bluff +8
diplomacy +8
gather info +8
knowledge: current events +8
notice +6
search +6
sense motive +8
feats (22)
acrobatic bluff, atk spec: lance 3, attractive, all-out attack, contacts, defensive roll 2, dodge 6, evasion, improved initiative, move-by action, power attack, takedown attack, taunt, well-informed
Powers (78)
immunity +30 (fort) (30)
leaping +2 (2)
regeneration +27 (rec bonus +10, rec rate: i+4, d+6, r+7 feats: regrowth) (28)
protection +6 (6)
Strike "Ultimate Lance" +8 (feats: accurate, extend reach 2, improved crit) (11)
costs
abilities 10 + combat 20 + saves 5 + skills 15/60 + feats 22 + powers 78 = 150 pts
technical notes: Lust is what happens if you create an undead femme fatale with the body of Miss Deep and the armament of Hellsing's walter. in all honesty, I was aiming for 150 pp as I try too, but given her status as one of the older sins, the extra points suit her.
Tactics: If lust had her way, the PC's would never find out about her, preferring to act through pawns and dupes in her plots, then abandoning them to take the fall for her. however, that is simply good business. when push comes to shove, Lust has no qualms about getting her nails bloody, using her speed, agility and regeneration to see her through the fight, and likes to stack the deck as much as possible (usually pairing up with another Sin and attacking after their foe has already been through a fight)
and now Lust has joined the pl10/150 pp party. if using her, remember that she gets Gluttony riding along to play the 'bad cop'


Kreuzritter wrote:one update as requested, servitor



Kreuzritter wrote:one last thing, Servitor, and anybody else using my builds for a playtest: this is mostly just a small nitpick, but if possible, i'd like my builds to survive their losing encounters. whether by deus ex machina, running away or just being mostly dead, so long as they come out of the fight with the possibility of fighting another day, i'm all for it (the idea here is that i might start a pseudo-continuity of my own and gives me the excuse to go back and tamper with/upgrade past builds)



Users browsing this forum: Jabroniville, MSN [Bot] and 14 guests