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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Mike5000us » Mon Jul 03, 2006 8:28 pm

Wow nice Homonculi! So are you going to do Dante, the mastermind of the Anime and The Father, Dante's male counterpart of the Manga.
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Postby Kreuzritter » Mon Jul 03, 2006 8:32 pm

no. primarily because I've not seen enough of them, much like Pride (and I feel anime Wrath is too derivative to be worth my time)
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Postby D.Shaffer » Mon Jul 03, 2006 9:55 pm

Kreuzritter wrote:yeah, i wanted to put that in, but I ran out of points. besides, I don't really recall lobo using it in hereafter
Well, you could probably shave a few points off the bike and make a BFG based on the blaster if you really wanted. Maybe shave a point somewhere to increase his equipment to give him as many big guns as he needs? Didnt he use his infamous hook and chain with the cartoon version too?
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Postby marcoasalazarm » Tue Jul 04, 2006 11:34 am

And if he didn't used the gun in 'Hereafter'.... well, the writers just wanted to show him (at that moment) as 'trying out' to take Supes' spot. I guess that useing a gun then wouldn't do (since the League doesn't uses them).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby MDSnowman » Tue Jul 04, 2006 12:03 pm

Kreuzritter wrote:no. primarily because I've not seen enough of them, much like Pride (and I feel anime Wrath is too derivative to be worth my time)


I got to say I prefer the Manga too.
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Postby White Howler » Thu Jul 06, 2006 11:22 am

I would like ta make my first request darlin' Belldandy from Oh My Goddess.
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Postby Kreuzritter » Thu Jul 06, 2006 11:47 am

:shock:

ohboy... WH, this may take a while, so, feel free to make any other request while I re-acquaint myself with bell's abilities
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Postby marcoasalazarm » Thu Jul 06, 2006 6:33 pm

Check Surbrook's Stuff. He's got stats for her and her sisters (although they're for Champions, and I think he went for a 'basic' build).

Just trying to help.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby Kreuzritter » Tue Jul 25, 2006 7:45 pm

okay, I'm gonna try to get some converts done in the next few days, and, I now present my full waiting list

- The Royal Flush Gang (club suit)
- The Royal Flush Gang (spade suit)
- Juggernaut
- Athena Asimiya
- Belldandy
- Gorilla Grodd
- Lt. Rip Van Winkle
- Lucia
- Mongul
- Despero
- The Atomic Brain
- inferna
- lady hex
- headcase
- marathon
- damocles
- Kalak the Mystic
- Remlok the rover
- Die Kreuzritter
- Caliburn
- Corbae
- slipstream
- red pheonix
- Officer Prometheus
- Cloud Strife
- Whirlin' Tartan Scottish Devil
- Legion
- Mystique
- Professor X
- Storm
- Sabretooth
- magneto
- The Sentinel
- The Guyver
- Bane
- Clayface
- Black Manta
- Red X
- Brock Samson
- Axel

and two others who shall remain nameless until I post them. on the "I need more info" front, I'm considering G-girl from "My super-Ex-Girlfreind"
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Postby Mike5000us » Tue Jul 25, 2006 11:41 pm

I'm glad to see you about to start doing write-ups again!
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Postby Kreuzritter » Wed Jul 26, 2006 8:22 am

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check it, I'm fightin' Superman!

Ten of Clubs

PL: 10 (143)

abilities: (30)
STR 30 DEX 14 CON 30 INT 12 WIS 12 CHA 12

Combat: (28)
+2 init, +10/6 ATK, +8 DEF (+ dodge, + flat-footed)
+10 DMG (unarmed)

saves: (7)
TOU +10 FORT +10 REF +4 WILL +6

Skills (8/32)
bluff +6
climb +6
intimidate +6
notice +6
survival +4
stealth +4

feats (14)
all-out attack, attack focus 4 (melee), chokehold, fearless, improved block improved grab, improved grapple, improved pin, power attack, stunning attack, takedown attack

Powers (56)
device: flying card +2 (8)
- flight +5 [10]
enhanced str +10 (10)
enhanced con +10 (10)
immunity +11 (life support, pain) (11)
impervious TOU +10 (10)
immovable +3 (3)
leaping +4 (4)

costs
abilities 30 + combat 28 + saves 7 + skills 8/32 + feats 14 + powers 46 = 143 pts

:arrow: Ten is the RFG's heavy hitter. he's big, he's strong, and he likes fighting. A lot. when calmer heads are getting out of Dodge, Ten, supremely confident in his abilities, will still be slugging it out, laughing with reckless abandon, even when faced with the prospect of his destruction. typicly, he'll only use his hovercard to get into battle and abandon it once he's found an opponent and will proceed to slug it out on foot.
Last edited by Kreuzritter on Mon May 21, 2007 3:14 pm, edited 2 times in total.
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Postby Kreuzritter » Wed Jul 26, 2006 8:29 am

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* quote pending *

Jack of Clubs

PL: 10 (129)

abilities: (24)
STR 14 DEX 20 CON 16 INT 10 WIS 12 CHA 12

Combat: (32)
+11 init, +10 ATK, +10 DEF (+ flat-footed)
+2 +2 DMG (unarmed + sneak attack)

saves: (13)
TOU +10 FORT +5 REF +10 WILL +6

Skills (13/56)
acrobatics +6
bluff +6
disable device +6
disguise +6
escape artist +6
stealth+8
notice +6
pilot +6
sense motive +6

feats (19)
all-out attack, ambidexterity, attack focus: melee 2, chokehold, dodge focus 2, improved grab, grappling finesse, improved grapple, improved initiative 2, improved pin, improved trip, improved throw, move-by action, redirect, taunt, sneak attack

Powers (30)
device: hovercard +2 (6)
- flight +5 [10]
elongation +7 (7)
protection +7 (7)
leaping 4 (4)
super-movement +3 (slither, slow fall, swinging) (6)

costs
abilities 24 + combat 32 + saves 13 + skills 13/56 + feats 19 + powers 30 = 131 pts

:arrow: Jack's tendency is to throw about what he thinks is witty banter, while trying to strangle his opponents with his stetched out body and limbs, with a preference on making surprse attacks from behind
Last edited by Kreuzritter on Mon May 21, 2007 3:14 pm, edited 2 times in total.
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Postby Kreuzritter » Wed Jul 26, 2006 7:12 pm

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I am the most power....okay, Second-most powerful member of the team...

Queen of Clubs

PL: 10 (116)

abilities: (18)
STR 10 DEX 14 CON 14 INT 10 WIS 14 CHA 16

Combat: (24)
+6 init, +8/4 ATK, +10/8 DEF (+2 dodge, +4 flat-footed)
+10 DMG (metal control)

saves: (12)
TOU +6/2 FORT +4 REF +6 WILL +9

Skills (12/48)
bluff +8
diplomacy +8
pilot +6
search +6
notice +6
sense motive +8
sleight of hand +6

feats (14)
attack spec: metal control 2, attractive, fascinate: bluff, distract, improved initiative, dodge 2, taunt, seize initiative, defensive roll 4,

Powers (36)
device: hovercard +2 (6)
- flight +5 [10]
Metal control +12 (extra: range +1) (30)

tradeoff
-2 ATK/+2 DMG

costs
abilities 18 + combat 24 + saves 12 + skills 12/48 + feats 14 + powers 36 = 116 pts

:arrow: a prima-donna show off, Queen prefers to sit back and fling as much metal as she can grab at her enemy. her control is great enough that she can create a durable (and form-fitting) metallic body armor and longsword just from casino tokens, should it come to close quarters. but first and foremost queen is a stuck up little witch who thinks she's god's gift to the world, and only begrudgingly accepts Ace as the most powerful of the gang
Last edited by Kreuzritter on Mon May 21, 2007 3:13 pm, edited 2 times in total.
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Postby Kreuzritter » Wed Jul 26, 2006 8:48 pm

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* quote pending *

King of Clubs

PL: 10 (139)

abilities: (30)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 16

Combat: (36)
+4 init, +10 ATK, +8 DEF (+4 flat-footed)
+2/4/10 DMG (unarmed/staff/firebolt)

saves: (11)
TOU +3 FORT +6 REF +8 WILL +7

Skills (8/32)
acrobatics +8
bluff +6
disable device +4
investigate +4
notice +6
search +6
sense motive +6

feats (15)
assessment, acrobatic bluff, ambidexterity, dodge focus 2, defensive roll 2, equipment 2, all-out attack, evasion, improved initiative, leadership, takedown attack, improved aim, power attack

Powers (39)
device: flying card +2 (8)
-flight +5 [10]
"firebolt" Blast +10 (extra: autofire +1) (30)
leaping +1 (1)

costs
abilities 30 + combat 36 + saves 11 + skills 8/32 + feats 15 + powers 45 = 139 pts

:arrow: King is the group's supposed leader, but let's face it, Lex Luthor he ain't. his main goals are to have fun and live in style, his motivations boredom, greed, or the desire to please queen. somewhat charismatic (and the possibly the oldest of the group), the others follow his whim out of freindship and lack of anything better to do, making them more or less a super-powered street/biker gang. as is the trend with some villain groups, despite being leader, King is apparently the weakest of the five, his sole power being to project bursts of flame. as such, I took the cue from the injoke, and made him the hand to hand guy.
Last edited by Kreuzritter on Mon May 21, 2007 3:13 pm, edited 2 times in total.
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Postby Kreuzritter » Thu Jul 27, 2006 11:27 am

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"Did you like playing with my new Royal flush gang?"
"Can't say that I did."
"Yeah, they aren't any fun at all. I gave them their powers and they still hardly ever play with me."


Ace of Clubs

PL: 10 (136)

abilities: (22)
STR 10 DEX 14 CON 12 INT 10 WIS 20 CHA 16

Combat: (28)
+2 init, +8/6 ATK, +8 DEF (+4 flat-footed)
+0/10/12 DMG (unarmed/telekinesis/drain)

saves: (5)
TOU +1 FORT +3 REF +5 WILL +10

Skills (13/52)
Concentration +12
Diplomacy +8
intimidate +12
notice +10
sense motive +10

feats (9)
attack spec: telekinesis, improved initiative, dodge 2, elusive target, fearless, move by action, ultimate save (will), uncanny dodge

Powers (59)
device: flying card +2 (8)
-flight +5[10]
Drain WIS +12 (feat: incurable, subtle extra: range +2, flaw: sense dependent -1, permanent -1) (14)
mind sheild +5 (5)
telepathy +10 (extra: mental link +1) (32)
ap: illusion +8 (all senses, feat: progression 4, flaw: phantasms -1) [28]
ap: telekinesis +10 [20]

costs
abilities 22 + combat 28 + saves 2 + skills 13/52 + feats 9 + powers 59 = pts

:arrow: bored and uninterested in the RFG's rampages, Ace prefers to be left alone, and thus is almost never engaged in battle, using her numerous psychic powers to drive away anyone who comes close. For their part, the RFG leaves her alone, but wether out of twisted freindship or unspoken fear, take Ace with them. At present, the only non-RFG member Ace seems to trust is Batman, as almost everyone else who's tried talking to her has wound up a gibbering idiot by her hands.

:arrow: by the end of her life, Ace's powers mutate and evolve rapidly, enabling her to rewrite reality over an area the size of central park. normally, this would be an X-trait, but if you really want stats this equates to very high ranks of transform (both physical and mental, anything to anything)
Last edited by Kreuzritter on Mon May 21, 2007 3:12 pm, edited 2 times in total.
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