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Kreuz Control - Me, 3rd edition & Hellfire Club contest

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Re: Kreuz Control - Kill Edward!

Postby Thorpacolypse » Mon Aug 10, 2009 6:47 pm

Eeeeeeeeeeeeeeeeeeeeeeeeeexcellent...

I'll have to get in on that action JUST to piss off the missus! :twisted:
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Postby Kreuzritter » Wed Aug 12, 2009 6:37 am

Image

Drake

PL: 9 (135)

abilities: (24)
STR 30 DEX 18 CON 24 INT 10 WIS 14 CHA 12

Combat: (28)
+8 init, +10/10/8/4 ATK, +8 DEF (+2 dodge, -2 size, +3 flat-footed)
+10/8/8/8/14 DMG (unarmed/thagomizer/firebreath/icebreath)

saves: (9)
TOU +10 FORT +9 REF +7 WILL +6

Skills (7/28)
concentration +5
diplomacy +4
notice +5
search +5
sense motive +5
survival +4

feats (11)
atk spec: breath 3, atk spec: unarmed 2, diehard, dodge 2, evasion, improved initiative, move-by action

Powers (58)
concealment +2 (feat: close, flaws: blending -1, passive -1) (2)
Blast "firebreath" +8 (18)
- ap: blast "Icebreath" +8 (extra: Alt save-fort +1, flaw: concentration check -1) [16]
- ap: strike "Thagomizer" +4 (feats: extend reach, improved crit 2, sweeping strike, mighty) [9]
flight +4 (feat: moving feint) (9)
growth +8 (feat: innate, extra: continuous +1, faw: permanent -1) (25)
protection +3 (3)
supersenses +3 (low-light vision) (1)

drawbacks (-2)
power loss: flight (if wings immobilized) (-2)

costs
abilities 24 + combat 28 + saves 9 + skills 8/32 + feats 11 + powers 57 - drawback 2 = 135 pts

:arrow: from the direct to dvd sequel "Dragonheart: a new beginning", Drake is the son of Draco, found by left in the care of a monastary, until events lead him to take his first steps out into the wider world, and learn what it means to be a dragon.

:arrow: I've only seen one pertinent clip from the movie, but Drake wasn't that hard to build, since he's a scaled down Draco, with the addition of the ability to breathe extreme cold. i'm not quite satisfied with the thagomizer, but it'll have to do
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Re: Kreuz Control - neo-viper, Spirit, Moorwen

Postby Eviscerus » Wed Aug 12, 2009 8:24 am

Kreuzritter wrote:Image

"All superhero stuff right? But what if I'm not the hero? What if I am the bad guy?"

Edward Cullen

PL: 9 (135)

abilities: (22)
STR 22 DEX 24 CON 20 INT 10 WIS 14 CHA 16

Combat: (24)
+14 init, +12/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+6 DMG (unarmed)

saves: (10)
TOU +8 FORT +8 REF +10 WILL +6

Skills (14/56)
bluff +6
climb +8
intimidate +8
knowledge: music +6
notice +6
search +6
sense motive +8
stealth +8

feats (18)
all-out attack, atk spec: unarmed 3, attractive, benefit (wealth), diehard, diehard, dodge 4, evasion, improved initiative, interpose, move-by action, power attack, takedown attack

Powers (49)
drain con +1 (extra: vampiric +1, flaw: requires grapple -1) (1)
enhanced STR +8 (8)
Enhanced DEX +10 (10)
enhanced CON +6 (6)
immunity (age, life support) (10)
leaping +2 (2)
protection +3 (3)
speed +4 (4)
mind reading +5 (5)

drawback
must drink blood (-2)

costs
abilities 22 + combat 24 + saves 10 + skills 14/56 + feats 18 + powers 49 - drawbacks 2 = 135 pts

:arrow: much like narsil, I statted up Twilight's male lead for one express purpose. okay, two purposes if only to get it out of the way, but first and foremost, so that he may be destroyed.

:arrow: originally, i tried building him like i would another PL8 vampire, but it's just not feasible with him, thanks to meyer throwing out any conceivable weakness. so, i saw no reason as to apply the typical criteria for undead. and even then, this was a chore, thus why he's pl9.

:arrow: so, much like psycho mantis did with the 'red blur', I am extending an open invitation to anybody who wnts to put this suckhead down. preferably matchups where he has some small chance of survival, if only to prolong his suffering (IE: squash matches are over too quick)


I think my wampyr Victor would be a fair match for him, at least, for three rounds. Especially since his will save is crap, there's little chance that Edward's puny mind could forestall his judgement at the hands of a real Child of Perdition.
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Postby Kreuzritter » Wed Aug 12, 2009 11:56 am

Image

Gentlemen, since the beginning of written history a nation's power has been measured by the size of its standing army. Tonight that chapter will be closed. The traditional army, to say nothing of the United States, will become extinct, laid low by a cripple, as the general so amusingly implied, and mechanology.

"But my friends, that tank is just a little hors d'oeuvre compared to what the country's greatest scientists are cooking up for me next. So, if I have piqued your interest, bring one thousand kilograms of your country's gold to Spider Canyon in ten days time."


Dr. Arliss Loveless

PL: 7/8 (100/120)

abilities: (26)
STR 10 DEX 10 CON 18 INT 18 WIS 14 CHA 16

Combat: (16)
+4 init, +10/8/4 ATK, +8 DEF (+4 combat driver, +2 flat-footed)
+0/4 DMG (unarmed/gatling gun)

saves: (5)
TOU +6 FORT +4 REF +1 WILL +6

Skills (27/108)
bluff +8
craft: chemical +6
craft: mechanical +8
craft: structural +8
disable device +8
gahter info +6
intimidate +8
drive +8
knowledge: current events +6
knowledge: physical sciences +8
knowledge: technology +8
knowledge: streetwise +6
notice +6
perform: oratory +8
sense motive +6

feats (50)
atk spec: firearms, benefit 2 (status, wealth), eidetic memory, equipment 23, combat driver 8, diehard, genius, inventor, master plan, minions 7, speed of thought, tough 2, well-informed

drawbacks (-4)
disabled (-4)

minions
5 70 pt minions

Equipment [115]
Steam-chair [14]
STR 10, SPD 2, TOU 5, SIZE med, def 10 {2}
power: gatling gun +4 (extra: autofire +1) {12}

Image

The Tarantula

TL: 2 [101 MP]

Abilities {45}
TR 34 DEX 18 TOU 12 HND -4 SPD 55 ft SIZE Garg. (37)

combat
+8 init, ATk +12/10/8, Def +8 (+8/6/4, +4 vs medium characters)

Base systems {27}
armor +6 (extra: impervious +1) (12)
ground speed +3 (3)
improved armor +2 (critical hits) (8)
multipede +3 (3)

Complimentary Features {7}
extra seat +3 (3)
improved control interface +1 (1)
improved leg actuator +1 (1)
passenger/crew quarters +2 (2)

Weapons Systems {31}
blast "Main cannon" +10 (extra: penetrating +1) (31)
- blast "heavy machine gun" +8 (feat: accurate, extra: autofire +1) [25]

drawbacks {-9}
no hands (-4)
exposed cockpit (-4)
noisy (sound) (-1)

Costs
abilities 45 + base systems 26 + complimentary features 7 + Weapons 31 - drawbacks 9 = 101


costs
abilities 26 + combat 16 + saves 10 + skills 28/112 + feats 50- drawback 4 = 150 pts

:arrow: so i've been sitting on Mecha & manga for a couple of weeks now, and i figured it was high time to give the mecha construction rules a test drive. sure, I could have picked an iconic anime mecha, but since i'm on a live action kick i decided to stat up the infamous Giant Mechanial Spider of Wild Wild West*

:arrow: the tarantula in itself wasn't too hard to build, as the real issue was when I built Dr. Loveless to go with it, and my attempts to fit him into a Pl7 framework while keeping the spider at pl8.

:arrow: incidently, having built the thing, i'm wondering how it would fare against the civil war heros from Worlds of Freedom

* the full story of which can be explained by looking up "Kevin Smith Talks about superman" on youtube. no direct link due to NSFW language.
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Re: Kreuz Control - Kill Edward!

Postby Nareik123 » Fri Aug 14, 2009 5:38 pm

Kruez, you want to see Edward beaten, crushed and humiliated by a character who is only one PL above him? The link is here! viewtopic.php?p=598326#p598326.

The skinning, it involves a suit, a huge hammer, a vampire, and a lot of knockback...
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Re: Kreuz Control - Kill Edward!

Postby Kreuzritter » Fri Aug 14, 2009 5:51 pm

well, that's two entrants thus far. anybody else want a go?
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Re: Kreuz Control - Kill Edward!

Postby MisterO » Fri Aug 14, 2009 7:18 pm

Welp I'm going to bring out Legion for her world debut (which reminds me: I still got to write a background for her) having her put a beating on Edward.

EDIT: You know what I just noticed? You have 'diehard' twice in Edward's feat list.
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Re: Kreuz Control - Kill Edward!

Postby Jalinth » Fri Aug 14, 2009 7:42 pm

While I don't have any hate of Edward, having never seen the movie or read any of the books, I do have a build or two that I'd love to test out. This sounds like a worthy cause, and so I may take up the Gauntlet.

I'm glad it's going to be open for a couple weeks, because there is no way I'm getting started on it this weekend.

Now to do some research to find out just how and why Edward has aroused such ire.
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And saved the sum of things for pay.
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Postby Kreuzritter » Fri Aug 14, 2009 8:14 pm

Image

Da Goombas

PL: 6 (90)

abilities: (20)
STR 26 DEX 14 CON 20 INT 10 WIS 12 CHA 10

Combat: (20)
+6 init, +5/4 ATK, +4 DEF (-1 size, +2 flat-footed)
+8/7 DMG (unarmed/fireball gun)

saves: (8)
TOU +8 FORT +8 REF +4 WILL +4

Skills (7/28)
climb +4
drive +4
intimidate +8
notice +4
search +4
swim +4

feats (5)
all-out attack, atk focus: range, diehard, improved initiative, power attack

Powers (30)
Device: Fireball gun +3 (9)
- Blast +7 [14]
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
protection +3 (extra: impervious +1) (6)
supersenses +2 (scent, low-light vision) (2)

costs
abilities 20 + combat 20 + saves 8 + skills 7/28 + feats 5 + powers 30 = 90 pts

:arrow: from the disastrous Super Mario brothers movie, the Goombas are the private army of Boss Koopa, who enforce his tyrannical rule of Dinohattan (an alternate NYC where men evolved from dinosaurs).
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Postby Kreuzritter » Sat Aug 15, 2009 6:51 am

Image

"Wow, you mean there were dinosaurs here in Brooklyn?"
"Relax, Luigi. There used to be Dodgers here too."


The Mario Brothers

PL: 7 (105)

abilities: (26)
STR 14 DEX 16 CON 16 INT 12/10 WIS 14 CHA 16/14

Combat: (22)
+7 init, +8/5 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+2/6 DMG (unarmed/fireball gun)

saves: (9)
TOU +5/3 FORT +5 REF +6 WILL +6

Skills (14/56)
arobatics +5
bluff +6
craft: structural +5
diplomacy +4
disable device +5
drive +4
profession: Plumber +5
notice +6
search +6
sense motive +6
swim +4

feats (18)
all-out attack, atk focus: range 3, beginner's luck, def roll 2, diehard, dodge 3, elusive target, evasion, improved initiative, joat, move-by action, power attack, teamwork

Powers (16)
Device: Fireball gun +4 (12)
- blast +6 (feat: improved crit, extra: penetrating +1) [19]
device: Thwomp Stompers +1 (4)
- Leaping +4 (feat: moving feint) [5]

costs
abilities 26 + combat 22 + saves 9 + skills 14/56 + feats 18 + powers 16 = 105 pts

:arrow: titular heros of the Super Mario Bros movie, Mario & luigi are just a pair of brothers from brooklyn who get hurled into an alternate dimension where humanoid diosaurs rule the earth. now not only do they have to find their way home, but they've got to rescue Luigi's gal Daisy (secretly the long lost princess of Dinohattan) from the clutches of the evil Boss Koopa.

:arrow: mechanicly, they're quite alike, except that mario's a bit smarter while luigi's better looking
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Re: Kreuz Control - Kill Edward!

Postby Karma » Wed Aug 19, 2009 11:28 am

Kreuzritter wrote:well, that's two entrants thus far. anybody else want a go?

Edward vs Agatha.

I'm not completely sure I did the grappling part right, though.. :|

Oh, and in addition to the two Diehards thing, Edward has vampiric on his Drain Con, but I think vampiric only works with damaging effects.
I used the point from Diehard to add a linked Strike 1 which had the vampiric extra. Or you could use Transfer instead of the vampiric Drain.
Last edited by Karma on Wed Aug 19, 2009 8:54 pm, edited 1 time in total.
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Postby Kreuzritter » Wed Aug 19, 2009 6:47 pm

Image

"Look at you with your little baby guns, Crying like little babies! I AM BULLETPROOF!"

Heavy Metal

PL: 10 (150)

abilities: (42)
STR 26 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (20)
+6 init, +10/6 ATK, +6 DEF (+2 dodge, +4 flat-footed)
+8/10 DMG (unarmed/sasha-tasha-Dakka)

saves: (10)
TOU +14 FORT +10 REF +5 WILL +6

Skills (9/36)
bluff +4
climb +6
intimidate +10
language: english (native; russian)
notice +6
search +5
sense motive +4

feats (21)
all-out attack, assessment, atk focus: range 4, diehard, dodge 2, fearsome prescence 5, fearless, improved initiative, move-by action, power attack, stunning attack, takedown attack, ultimate TOU

Powers (52)
device: Big RED Suit +13 (52)
Blast "Sasha-tasha-Dakka!" +10 (feat: improved crit 2, extra: autofire +1) [33]
- ap: Blast "Red Rocket glare" +10 (extra: area-burst +1) {30}
flight +2 [4]
immovable +1 (extra: unstoppable +1) [2]
immunity +9 (life support) [9]
protection +7 (extra: impervious +1) [14]
supersenses +1 (radio) [1]
superstrength +1 [2]

drawback (-4)
normal identity (full round) (-4)

costs
abilities 42 + combat 20 + saves 10 + skills 9/36 + feats 21 + powers 52 - drawback 4 = 150 pts

:arrow: a bit of a break as summer movie mania winds down, as I present the result of giving Heavy from Team Fortress 2 a suit of power armor with enough dakka to possibly satisfy even a pack of 40k Orkz.

:arrow: originally, I was gonna build him as the bionic heavy, but Heavy Metal works better, so thereya go
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Re: Kreuz Control - Kill Edward!

Postby Libra » Fri Aug 21, 2009 12:08 pm

Keep up the excellent work Kreuzritter! :D
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Re: Kreuz Control - Kill Edward!

Postby Kreuzritter » Fri Aug 21, 2009 7:21 pm

a reminder, you have 9 days left to kill ed deader than joe smith (i apologize to all mormon readers, but srsly, that book series is making you look like $cienology)
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Re: Kreuz Control - Kill Edward!

Postby Libra » Sun Aug 23, 2009 5:00 am

I suppose that part of the problem is choosing just how best to subject Cullen to the most humiliating demise possible without breaching the Think Tank's general PG-13 rating.

Perhaps one should pit him against Dracula, literary forefather of all Vampires, and then have the old leech tell him exactly what he thinks of the Younger Generation. . .
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