I'll have to get in on that action JUST to piss off the missus!
Moderators: The Mod Squad, M&M Line Developer, The Justice League




Kreuzritter wrote:
"All superhero stuff right? But what if I'm not the hero? What if I am the bad guy?"
Edward Cullen
PL: 9 (135)
abilities: (22)
STR 22 DEX 24 CON 20 INT 10 WIS 14 CHA 16
Combat: (24)
+14 init, +12/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+6 DMG (unarmed)
saves: (10)
TOU +8 FORT +8 REF +10 WILL +6
Skills (14/56)
bluff +6
climb +8
intimidate +8
knowledge: music +6
notice +6
search +6
sense motive +8
stealth +8
feats (18)
all-out attack, atk spec: unarmed 3, attractive, benefit (wealth), diehard, diehard, dodge 4, evasion, improved initiative, interpose, move-by action, power attack, takedown attack
Powers (49)
drain con +1 (extra: vampiric +1, flaw: requires grapple -1) (1)
enhanced STR +8 (8)
Enhanced DEX +10 (10)
enhanced CON +6 (6)
immunity (age, life support) (10)
leaping +2 (2)
protection +3 (3)
speed +4 (4)
mind reading +5 (5)
drawback
must drink blood (-2)
costs
abilities 22 + combat 24 + saves 10 + skills 14/56 + feats 18 + powers 49 - drawbacks 2 = 135 pts
much like narsil, I statted up Twilight's male lead for one express purpose. okay, two purposes if only to get it out of the way, but first and foremost, so that he may be destroyed.
originally, i tried building him like i would another PL8 vampire, but it's just not feasible with him, thanks to meyer throwing out any conceivable weakness. so, i saw no reason as to apply the typical criteria for undead. and even then, this was a chore, thus why he's pl9.
so, much like psycho mantis did with the 'red blur', I am extending an open invitation to anybody who wnts to put this suckhead down. preferably matchups where he has some small chance of survival, if only to prolong his suffering (IE: squash matches are over too quick)


The Tarantula
TL: 2 [101 MP]
Abilities {45}
TR 34 DEX 18 TOU 12 HND -4 SPD 55 ft SIZE Garg. (37)
combat
+8 init, ATk +12/10/8, Def +8 (+8/6/4, +4 vs medium characters)
Base systems {27}
armor +6 (extra: impervious +1) (12)
ground speed +3 (3)
improved armor +2 (critical hits) (8)
multipede +3 (3)
Complimentary Features {7}
extra seat +3 (3)
improved control interface +1 (1)
improved leg actuator +1 (1)
passenger/crew quarters +2 (2)
Weapons Systems {31}
blast "Main cannon" +10 (extra: penetrating +1) (31)
- blast "heavy machine gun" +8 (feat: accurate, extra: autofire +1) [25]
drawbacks {-9}
no hands (-4)
exposed cockpit (-4)
noisy (sound) (-1)
Costs
abilities 45 + base systems 26 + complimentary features 7 + Weapons 31 - drawbacks 9 = 101














Kreuzritter wrote:well, that's two entrants thus far. anybody else want a go?











Users browsing this forum: cassius335 and 5 guests