Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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2504

Postby Kreuzritter » Sat May 07, 2011 6:05 am

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Ludwig

PL: 10 (150)

abilities (32)
STR 34 DEX 14 CON 26 INT 14 WIS 14 CHA 14

Combat (24)
+6 init, +8/4 ATK, +6 DEF (-2 size, +2 dodge, +2 flat-footed)
+12/5 DMG (unarmed/energy aura)

saves (10)
TOU +14 FORT +11 REF +5 WILL +6

Skills (14/56)
computers +6
disable device +6
intimidate +10
knowledge: technology +8
Profession: soldier +8
notice +6
search +6
sense motive +6

feats (8)
atk spec: unarmed 2, diehard, dodge 2, fearless, improved initiative, move-by action

Powers (65)
burrowing +4 (4)
Energy aura +5 (20)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
Protection +6 (6)
supermovement +2 (wall-crawling) (4)
superstrength +3 (6)

drawback
vulnerable: cold (common, moderate) (-3)

costs
abilities 32 + combat 24 + saves 10 + skills 14/56 + feats 8 + powers 65 - drawback 3 = 150 pts

:arrow: one of the Champions Online builds i did get around to, Ludwig is an escaped Qularr Swarmlord who in the wake of their failed invasion of earth would like nothing more than to get one ship flying so he can return home. to that end, he's allied himself with human pawns
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Kreuzritter
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2505

Postby Kreuzritter » Sat May 07, 2011 6:10 am

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Scarab-X

Abilities (56)
STR 12 AGI 5 FTG 6 AWR 2
STA 12 DEX 3 INT 0 PRE 2

Offense
initiative +9, unarmed +8 (DMG +12)

defenses (12)
DODGE +8 PARRY +8 FORT +12 TOU +12 WILL +8

skills (16/32)
acrobatics +4 (9)
athletics +4 (16)
deception +4 (6)
close combat: unarmed +2 (8)
Expertise: actor +4 (6)
intimidate +4 (6)
perception +6 (8)
insight +4 (6)

advantages (17)
all-out attack, agile feint, defensive attack, diehard, evasion, improved crit: unarmed, improved disarm, improved initiative, improved trip, instant up, interpose, move-by action, power attack, ultimate TOU, quick change, takedown, uncanny dodge

Powers (49)
"Scarab Strength" (Enhanced STR 7, Enhanced STA 7) (28)
"Scarab Speed" (leaping +5, movement: wall-walking +1, Speed +5) (12)
"Scarab Armor" Impervious TOU +9 (9)

Complications

Fame: Scarab-X's true identity as Alec Hauser is public, and in the wake of the Silver Storm he's become a local celebrity

Motivation-doing good: Scarab-X is a compulsive do-gooder

Relationship: Max Parker, Scarab-X's agent and best friend. Max can be a bit of a jerk, but he's the one keeping Alec's career afloat, and Alec knows it.

costs
abilities 56 + Defenses 12 + skills 16/32 + advantages 17 + powers 49 = 150

:arrow: my entrant into classdunce's 3rd ed game, before i wound up dropping out due to lack of interest/motivation

:arrow: origin is that Alec was a performer at a power rangers style stunt show spectacular when the silver storm hit, and he got his powers and heroic debut from there
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cassius335
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Re: Kreuz Control: CAVE JOHNSON HERE!

Postby cassius335 » Sat May 07, 2011 7:30 am

Scarab-X looks more like a Kamen Rider than a Ranger.

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Kreuzritter
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2506

Postby Kreuzritter » Sat May 07, 2011 1:19 pm

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The Destroyer

PL: 12 (170)

abilities (-10)
STR 40 DEX 14 CON n/a INT n/a WIS 10 CHA n/a

Combat (36)
+2 init, +9 ATK, +7 DEF (-1 size, +3 flat-footed)
+15/15 DMG (unarmed/doomflame)

saves (3)
TOU +17 FORT n/a REF +5 WILL n/a

Skills (5/20)
notice +8
search +12

feats (2)
improved initiative, move-by action

Powers (133)
Blast "doomflame" +15 (30)
Growth +7 (feat: innate, extra: continuous +1, flaw: permanent -1) (22)
immovable +3 (extra: unstoppable +1) (6)
impervious TOU +13 (13)
immunity +30 (fort) (30)
Protection +16 (16)
supersenses +4 (blindsight) (4)
superstrength +6 (12)

costs
abilities -12 + combat 40 + saves 3 + skills 5/20 + feats 2 + powers 133 = 169 pts

:arrow: Know this, for the Destroyer walks. It cannot be bargained with. It cannot be reasoned with. it feels not pity, or remorse, or fear. And it absolutely will stop, ever, until you are slain.

:arrow: yea, I have seen thor, and it is awesome. and as customary when i see a movie that I like, I'm statting its major players, Starting with The Destroyer, equal parts Kibrytastic god-killing abomination and Terminator. While not as invincible in the film as typicly displayed in the comics, i felt a menace of this magnitude deserved to be a pl12 menace meant to fight an entire team of heroes
Last edited by Kreuzritter on Sun May 08, 2011 5:09 pm, edited 2 times in total.
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Thorpacolypse
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Re: Kreuz Control: Cave Johnson, Ludwig, Scarab-X, The Destroyer

Postby Thorpacolypse » Sat May 07, 2011 7:40 pm

Aye, Kreuz. A fine movie it was. The Little Thorpacolypses and I were quite pleased with the way our great, great, great, great, great, great, great, great, great, great grandfather performed.

And that's a nice Destroyer.
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FuzzyBoots
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Re: Kreuz Control: Cave Johnson, Ludwig, Scarab-X, The Destroyer

Postby FuzzyBoots » Sat May 07, 2011 10:13 pm

^_^ It probably says something of the material I grew up with that I saw the title and thought, "Oh hey, someone statted Remo!"

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Kreuzritter
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2507

Postby Kreuzritter » Sun May 08, 2011 5:06 pm

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"Is it one of Stark's? I dunno, guy never tells me anything."

Phil Coulson, Agent of S.H.I.E.L.D.

PL: 6 (90)

abilities (26)
STR 14 DEX 14 CON 14 INT 16 WIS 14 CHA 14

Combat (16)
+ init, +8/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+ DMG (unarmed)

saves (10)
TOU +5/2 FORT +5 REF +5 WILL +6

Skills (26/104)
bluff +6
computers +4
concentration +4
diplomacy +6
drive +4
gather info +8
intimidate +6
investigate +8
knowledge: behavioural sciences +4
knowledge: civics +8
knowledge: current events +8
knowledge: streetwise +6
knowledge: technology +4
Notice +6
Profession: agent +6
search +6
sense motive +6
stealth +4

feats (12)
benefit 4 (SHEILD agent 3, security clearance), contacts, connected, equipment 3, evasion, improved initiative, well-informed

equipment
cell phone [1]
PDA [1]
heavy pistol +4 [8]
undercover vest +3 (feat: subtle) [4]

costs
abilities 26 + combat 16 + saves 10 + skills 26/104 + feats 12 = 90 pts

:arrow: although a bit player, Agent Coulson has been making the rounds in the Marvel movies and tie ins, reporting directly to Nick Fury himself regarding the emergence of randian armored plutocrats, irradiated behemoths, and gonzo space gods, and through it all has yet to lose his cool, even when faced with a chrome uru god-killing abomination.
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Kreuzritter
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2508

Postby Kreuzritter » Mon May 09, 2011 7:39 am

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Thor

PL: 12 (180)

abilities (60)
STR 30 DEX 16 CON 30 INT 10 WIS 16 CHA 18

Combat (24)
+7 init, +9/8/6 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+10/12/15/16 DMG (unarmed/lightning/hammer strike/hammer throw)

saves (10)
TOU +15 FORT +13 REF +6 WILL +7

Skills (14/56)
Intimidate +10
knowledgge: arcane +6
Notice +6
ride +6
search +6
sense motive +4
survival +8
stealth +6
swim +4

feats (14)
all-out attack, atk focus: melee 3, diehard, dodge 3, fearless, improved initiative, move-by action, power attack, takedown attack 2

Powers (48)
Device: Mjolnir +13 (feats: restricted-Thor, summonable, indestructible) (43)
- Environmental control +13 (mix 'n Match) [55]
- Blast "lightning" +12 (extra: range +1, penetrating +1) {48}
- Blast "hammer throw" +16 (feats: accurate) {33}
- Strike "hammer strike" +15 {15}
- flight +5 [10]
Protection +5 (5)
Superstrength +5 (10)

costs
abilities 60 + combat 24 + saves 10 + skills 14/56 + feats 14 + powers 48 = 180 pts

:arrow: I was prepaped to make him a pl10, but well, the movie makes it abundantly clear that Thor himself is nothing less than a pl12, able to fight armies of giants, slay great beasts with a single blow, shatter landscapes and even do battle with god-killing abominations

:arrow: I know in the past i've prefaced my updated builds with my old ones, well, i think i'll stop doing that
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Invictus
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Re: Kreuz Control: The Mighty Thor

Postby Invictus » Mon May 09, 2011 8:27 am

I still can't accept Coulson. It's a fake name, just like Black Widow used to infiltrate Stark Industries in Iron Man 2. He's Jasper Sitwell, dammit!

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Kreuzritter
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2509

Postby Kreuzritter » Thu May 12, 2011 6:10 pm

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Atlas & P-Body

These next tests require co-operation. Consequently, they have never been solved by a human. That's where you come in...

PL: 9 (132)

abilities (0)
STR 10 DEX 16 CON n/a INT 10 WIS 14 CHA 10

Combat (16)
+7 init, +8/2 ATK, +11 DEF (+6 dodge, +2 flat-footed)
+0 DMG, +10 save vs teleport

saves (6)
TOU +6 FORT n/a REF +6 WILL +5

Skills (6/24)
acrobatics +10
notice +6
search +8

feats (15)
atk spec: ASHPD 3, dodge 6, evasion, improved initiative, move-by action, teamwork 3

Powers (89)
Device: Aperture Science Handheld Portal Device (39)
- teleport +10 (feat: change direction, easy, turnabout, extra: attack +1, ranged +1, portals +2) [63]
- Telekinesis +2 (flaw: range -1) [2]
immunity +40 (fortitude effects, mental effects) (40)
Protection +6 (6)
features +2 (commlink 2 [each other, GLaDOS]) (2)
supermovement (slow fall) (2)

costs
abilities 0 + combat 16 + saves 6 + skills 6/24 + feats 15 + powers 89 = 132 pts

:arrow: Presenting the Newest investment Opportunity from Aperture Science, as explained by Aperture CEO, Cave Johnson

:arrow: retweaked some of the traits of the ASHPD, based on the events of Portal 2, and the nature of the 'boots' used by ASHPD users. i'm grouping them both together because, well, mechanicly, they're the same
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Kreuzritter
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2510

Postby Kreuzritter » Tue May 17, 2011 9:27 am

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Animal King

PL: 10 (150)

abilities (6)
STR 34 DEX 14 CON n/a INT 10 WIS 14 CHA 10

Combat (18)
+6 init, +10/0 ATK, +5 DEF (-2 size, +2 flat-footed)
+12/10 DMG (unarmed/gatling guns)

saves (6)
TOU +14 FORT n/a REF +5 WILL +5

Skills (5/20)
intimidate +8
notice +6
search +6

feats (2)
improved initiative, move-by action

Powers (119)
Blast "Gatling Guns" +10 (feats: accurate 5, extras: Autofire +2 [+5 bonus]) (35)
Growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +40 (fort, mental effects) (40)
Impervious TOU +6 (6)
Protection +11 (11)

drawback
no hands (-4)

costs
abilities 6 + combat 18 + saves 6 + skills 5/20 + feats 2 + powers 117 - drawback 4 = 150 pts

:arrow: New from Aperture Science, its the Animal King, the scaled up post-apocalyptic ready model of Aperture's Signature product, ready to take the needed control of whatever survives the end of the world as we know it
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Kreuzritter
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2511

Postby Kreuzritter » Fri May 20, 2011 4:36 am

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Hector Ramirez

PL: 4 (60)

abilities (18)
STR 12 DEX 12 CON 14 INT 12 WIS 14 CHA 16

Combat (12)
+1 init, +0 ATK, +6 DEF (+ dodge, +3 flat-footed)
+0 DMG (unarmed)

saves (9)
TOU +2 FORT +5 REF +4 WILL +5

Skills (15/60)
bluff +6
diplomacy +6
gather info +8
knowledge: current events +8
knowledge: streetwise +4
notice +4
perform: oratory +6
Profession: reporter +8
search +6
sense motive +4

feats (6)
attractive, benefit 2 (status: press, fame), connected, contacts, well-informed

costs
abilities 18 + combat 12 + saves 9 + skills 15/60 + feats 6 = 60 pts

:arrow: A blast from the 80's past, Hector Ramirez was a recurring figure throughout the Hasbroverse cartoon shows (G.I. Joe, Transformers, Jem and Inhumanoids), covering events such as the Decepticon Invasion of Earth, the Earth Corps' daring rescue of President-Elect Edward "Auger" Augeter, the "Fake Jem" scandal, and of course his award winning interview with the international terrorist known as Cobra Commander.

:arrow: I'll be blunt, Hector's a douche, almost an embodiment of Trash TV. no topic is verboten, no flaw too minor to be blown out of proportion. Prior to his election, President Auger was known to dramaticly put his foot through any television that bore hector's smug visage. PC's, this man will be in your face, dragging your name through the mud and on the front lines of the media if you give the public any reason to turn on you. But, unlike a certain newspaper publisher, Hector is no muckraker. he will happily retract any insult, bogus report or otherwise help you clear your names, if you give him some facts backed by solid proof. Hector Ramirez isn't evil, just annoyingly good at doing his job.
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Thorpacolypse
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Re: Kreuz Control: Atlas & P-Body, Animal King, Hector Ramirez

Postby Thorpacolypse » Fri May 20, 2011 9:13 pm

That's a nice Geraldo Rivera, er, I mean Hector Ramirez, there Kreuz. :wink:
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Kreuzritter
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Re: Kreuz Control: Atlas & P-Body, Animal King, Hector Ramirez

Postby Kreuzritter » Wed Jun 22, 2011 7:57 am

my apologies fr the delays folks, damned champs online can be like crack.

so, i'm gonna try to finish what i started, or at least, with S'more Champions: New Millenium builds. after that, well, i dunno, hopefully something comes to mind
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Kreuzritter
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2512

Postby Kreuzritter » Wed Jun 22, 2011 8:07 am

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Lady Blue

PL: 11 (165)

abilities (28)
STR 10 DEX 18 CON 14 INT 16 WIS 14 CHA 16

Combat (32)
+8 init, +8 ATK, + DEF (+4 dodge, +4 flat-footed)
+0/10 DMG (unarmed)

saves (10)
TOU +8/2 FORT +5 REF +7 WILL +6

Skills (23/80)
bluff +8
computers +8
craft: electronics +6
diplomacy +6
disable device +6
gather info +6
investigate +6
knowledge: physical sciences +8
knowledge: streetwise +6
knowledge: technology +6
notice +6
search +6
sense motive +8
stealth +6

feats (16)
attractive, distract (bluff), diehard, dodge 4, eidetic memory, elusive target, evasion 2, improved initiative, improved taunt, inventor, move-by action, taunt

Powers (56)
Flight +5 (feat: moving feint) (11)
Force Field +6 (extra: impervious +1) (12)
Telekinesis +10 (extra: damaging +1) (31)
- ap: blast +10 (extra: area-burst +1) [30]
- ap: gravity control +11 [22]
supersenses +1 (radio hearing) (1)

costs
abilities 28 + combat 32 + saves 10 + skills 23/80 + feats 16 + powers 56 = 165 pts

:arrow: a full-on mutant instead of a power-suit user in C:NM, Lady Blue is the resident femme fatale with a heart of gold, working with the champions almost as much as fighting them, to the point where she and Behemoth are having a hot and steamy affair on the side as they try to convince each other to switch sides.
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