Dead or alive, you're coming with me
Robocop
PL: 10 (150)
abilities: (16)
STR 30 DEX 12 CON n/a INT 12 WIS 14 CHA 8
Combat: (28)
+5 init, +10/8 ATK, +6 DEF (+3 flat-footed)
+10/6 DMG (unarmed/auto-9)
saves: (4)
TOU +10 FORT n/a REF +1 WILL +6
Skills (11/44)
drive +6
investigate +6
knowledge: streetwise +6
notice +8
profession: police officer +6
search +6
sense motive +6
feats (23)
accurate attack, ambidexterity, assessment, attack focus: ranged 2, eidetic memory, equipment 2, fearless, improved aim, improved grapple, improved initiative, improved pin, luck, move by action, precise shot 2, power attack, quick draw 2, ultimate aim, uncanny dodge, well-informed
Powers (70)
device: Auto 9 machine pistol +5 (feat: usable +24 str) (16)
- blast +6 (feat: improved critical, extras: penetrating +1, autofire +1) [25]
immunity +30 (fort saves) (30)
protection +10 (feat: impervious +4) (14)
super-senses +10 (darkvision, direction sense, distance sense, infravision, radio, time sense, track, ultrahearing, ultravision) (10)
equipment
police cruiser [7]
complications
reputation (seemingly inhuman machine)
honor/responsibility:
1. Serve the public trust
2. Protect the innocent
3. Uphold the law
4.
Classified
drawbacks:
vulnerable: magnetics (uncommon, moderate) (-2)
costs
abilities 16 + combat 28 + saves 4 + skills 11/44 + feats 23 + powers 70 - drawbacks 2 = 150 pts

Robocop is more or less designed as a walking tank in urban combat, able to shrug off and return fire with deadly accuracy.

I was tempted to use my 'construct cheat', but as each movie emphasised that robocop needs complicated repair tools just to buff out the dings, he's a straight construct