I’m just as good as Superboy…uh, except that people say I have a one-track mind. And I can’t get a solo cover to save my life.
Ultra Boy
Power Level: 10 (135pp)
Abilities: STR: 18 [34] (+4 // +12), DEX: 14 (+2), CON: 18 (+4), INT: 12 (+1), WIS: 10 (+0), CHA: 12 (+1)
Skills: Bluff 8 (+9), Disable Device 4 (+5), Knowledge [Streetwise] 8 (+9), Notice 4, Pilot 4 (+6), Search 8 (+9), Stealth 4 (+6)
Feats: All-Out Attack, Attractive, Fearless, Improved Grab, Interpose, Move-By Action, Power Attack, Taunt
Powers:
Alternate Form 5 “Ultra-Strength” (25pp)
AP:
Alternate Form 5 “Flash Vision” (1pp)
AP:
Alternate Form 5 “Invulnerability” (1pp)
AP:
Alternate Form 5 “Penetra-Vision” (1pp)
AP:
Alternate Form 5 “Ultra-Breath” (1pp)
AP:
Alternate Form 5 “Ultra-Flight” (1pp)
AP:
Alternate Form 5 “Ultra-Speed” (1pp)
Device 6 “Legion Flight Ring” [Hard to Lose] (Power Feat: Restricted [Legion members]; 25pp)
Ultra-Strength
Enhanced Strength 16 (16pp)
Super-Strength 4 (Heavy Load: ~25 tons; Power Feat: Thunderclap; 9pp)
Flash Vision
Blast 12 [Heat] (Extra: Penetrating [+1]; Flaw: Distracting [-1]; 24pp)
Invulnerability
Immunity (Disease, Poison, Starvation and Thirst, Suffocation [no need to breathe]; 5pp)
Protection 10 (Extra: Impervious [+1]; 20pp)
Penetra-Vision
Super-Senses 14 (Normal Sight: Extended 4; Infravision, Microscopic Vision 4, Ultravision, X-Ray Vision [except inertron]; 14pp)
Ultra-Breath
Trip 12 (Extras: Area [Cone; +1], Knockback [+1]; Flaw: Range [Touch; -1]; 24pp)
AP:
Nullify 12 (any fire effect; Extra: Area [Cone; +1]; Flaw: Range [Touch; -1]; 1pp)
Ultra-Flight
Flight 12 (50,000 MPH; 24pp)
Ultra-Speed
Super-Speed 5 (Dodge Focus 10; 25pp)
Devices:
Legion Flight Ring (30pp total)
Concealment 1 (Public Service monitoring; Flaw: Limited to Machines [-1]; Power Feat: Close Range; 2pp)
Features 1 (Special Effect [costume morph]; 1pp)
Flight 6 (500 MPH; 12pp)
Immunity 9 (Life Support; 9pp)
Super-Senses 2 (Communication Link [auditory and visual]; Power Feat: Progression 4 [subjects, all Flight Rings; 25]; 6pp)
Combat: Attack +8; Damage +4 (Unarmed) / +12 (Blast) // +8 (Enhanced Strength); Defense +6 (+3 flat-footed) // +10 (Dodge Focus, Super-Speed); Initiative +2 // +20 (Super-Speed)
Saves: Toughness +4 // +10 (Impervious, Protection), Fortitude +8, Reflex +6, Will +2
Drawbacks: Action (Time to switch between Alternate Powers; Move action; -1pp)
Abilities 24 + Skills 10 (40 ranks) + Feats 8 + Powers 56 + Combat 28 + Saves 10 – Drawbacks 1 = 135

Ultra Boy’s powers perfectly describe a non-dynamic array. Since each of his powers is actually a collection of effects, I resorted to Alternate Form in order to place each set into a Container. He still hasn’t fully mastered shifting between his various powers, so it takes a Move rather than a Free action to do so. As a result of all this, Ultra Boy is going to be undercapped either offensive or defensively and is also underpriced compared to most paragons.

I made sure that Protection and Dodge Focus each give a +10 bonus to Toughness and Defense, respectively, but that Ultra Boy has to choose between them, so he’ll never go over PL caps since he cannot use both at once. However, he’ll usually forgo defense in favor of Ultra Strength (his default setting).

Note that modifiers and bonuses separated by a double slash “//” add to existing bonuses, while those separated by a single slash “/” replace existing bonuses.