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Taliesin's builds: 3E moved to sister thread

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Postby Jedi Morningfire » Wed Dec 06, 2006 4:33 am

The Great Jefepato wrote:Apocrypha is probably the greatest thing I've ever seen on these boards.

Seconded! If nothing else, the clever uses of acronyms makes her backstory fun to read :D
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Postby Vorokoth » Wed Dec 06, 2006 8:51 am

:arrow: I have to agree that Apocrypha is probably the most clever and stunning piece of work I've seen in this or any RPG context*.(Director's Cut made me laugh aloud. ) :D




I await with avid patience your write-up of Squirrel Girl. :wink:



*it's the sort of thing only M&M could empower you to do.
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Postby Taliesin » Wed Dec 06, 2006 10:33 am

Cool. I'm happy with the good reception that Apocrypha received, both in this thread and in the contest thread. It was a really fun character to build and something I wouldn't otherwise have built without anji-kenshin's contest.

And it seems like there's a clamor for Squirrel Girl on my thread and others. I think I'll try to crank out a build today, since others haven't yet done so, AFAIK.
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Postby Vorokoth » Wed Dec 06, 2006 7:43 pm

Hehehe! Just call me "Clamor"! :twisted:

But after seeing Apocrypha, I truly think you're the guy who can create a PL8-9 character who can put down MODOK, Mandarin, Doctor Doom, Giganto, and Thanos*! When the GM wants her to, of course! :wink:





*GLX-mas Special Feb 06; a far better book than the TPB GLA - Missassembled. You need the latter for her first appearance, but the rest of GLAM ranges from smug to disgusting; GLX is still dark, but funny.
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Postby Kreuzritter » Wed Dec 06, 2006 9:04 pm

well, a copy of thanos (see the latest she-hulk for evidence on it being a copy)
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Postby Taliesin » Wed Dec 06, 2006 9:08 pm

Image
I don't need luck. I eat nuts.

Squirrel Girl

Power Level: 8 (135pp)

Abilities: STR: 10 [18] (+4), DEX: 10 [18] (+4), CON: 10 [18] (+4), INT: 12 (+1), WIS: 12 (+1), CHA: 18 (+4)

Skills: Acrobatics 12 (+16), Handle Animal 12 (+16), Pilot 2 (+6), Stealth 4 (+8), Survival 10 (+11)

Feats: Acrobatic Bluff, Animal Empathy, Attack Focus [Melee] 2, Defensive Roll 2, Dodge Focus 6, Equipment, Sidekick 8 (Tippy-Toe), Sneak Attack 4, Uncanny Dodge [Olfactory]

Powers:
Additional Limb 1 (prehensile tail; 1pp)
Comprehend 2 (Animals 2 [speak and understand]; Flaw: Limited [squirrels only; -2]; 1pp)
Enhanced Strength 8 (8pp)
Enhanced Dexterity 8 (8pp)
Enhanced Constitution 8 (8pp)
Leaping 4 (x25; 4pp)
Morph 2 (into Squirrel Girl-vulnerable version of oneself; Extras: Attack [+0], Insidious [+1], No Save [+2], Range [Perception; +2]; Flaw: Uncontrolled [-1]; Power Feats: Metamorph, Subtle 2; Drawback: Power Loss [lack of nuts; Uncommon, Minor]; 12pp)
Strike 1 (Extra: Penetrating [+1]; Power Feat: Improved Critical, Mighty 4; 7pp)
Summon Minion 1 (Squirrels; Extra: Horde [+1]; Power Feat: Progression 8 [500 minions]; 10pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)

Equipment: Nut-sacks (1ep)

Vehicle “Squirrel-a-gig” (4ep)
Strength: 10, Speed: Flight 2, Toughness: 5, Defense: 10, Size: Medium; Powers: Flight 2

Combat: Attack +4 / +6 (Melee); Damage +5 (Strike, Penetrating, 19-20 Crit) // +5 (Sneak Attack); Defense +10 (+2 flat-footed); Initiative +4

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +3

Drawbacks: Weakness (lack of nuts; Uncommon, Moderate [-1 Constitution], potentially lethal, every hour; -2pp)

Abilities 12 + Skills 10 (40 ranks) + Feats 26 + Powers 65 + Combat 16 + Saves 8 – Drawbacks 2 = 135

:arrow: I modeled Squirrel Girl’s uncanny ability to take down much more powerful opponents with a Morph Attack that Metamorphs the target into a version of himself that has the Power Loss, Vulnerable, Weak Point, and possibly Weakness drawbacks to Squirrel Girl; since this is an Uncontrolled power, it is up the GM to decide how exactly to stack the odds so that Squirrel Girl will come out victorious. This power has two ranks of Subtle, making it totally unnoticeable, and being Insidious, even its victim would not otherwise be aware that he has Metamorphed into a lamer version of himself. The No Save Extra was added since this is already over-the-top. Squirrel Girl needs nuts to do this (she doesn’t need Luck; she eats nuts).

:arrow: Squirrel Girl’s sidekick is Tippy-Toe, successor to Monkey Joe, both smarter than your average squirrel.

Image
What, behind the squirrel?
It is the squirrel!
You silly sod! You got us all worked up!
Well, that's no ordinary squirrel. That's the most foul, cruel, and bad-tempered rodent you ever set eyes on.


Tippy-Toe
Power Level: 1 (40pp)
Abilities: STR: 10 [2] (-4), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 12 (+1), CHA: 2 (-4)
Skills: Acrobatics 8 (+10), Climb 12 (+8), Stealth 8 (+10), Swim 12 (+8)
Feats: Acrobatic Bluff, Set-Up, Teamwork 2
Powers:
Leaping 4 (x25; 4pp)
Shrinking 8 (Extras: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 9pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Combat: Attack +4 // +2 (size); Damage -4 (Unarmed); Defense +2 (+1 flat-footed) // +2 (size); Initiative +3
Saves: Toughness -2, Fortitude +2, Reflex +5, Will +1
Drawbacks: Disability (Mute; Very Common, Moderate; -4pp), Disability (No Hands; Very Common, Moderate; -4pp)
Abilities -2 + Skills 10 (40 ranks) + Feats 4 + Powers 19 + Combat 12 + Saves 5 – Drawbacks 8 = 40


:!: Update 12/8/06 :!: I came up with a cleaner build of Squirrel Girl’s power, using a Metamorph Attack rather than Power Control.
Last edited by Taliesin on Sat Dec 09, 2006 12:20 pm, edited 3 times in total.
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Postby Taliesin » Wed Dec 06, 2006 9:09 pm

Kreuzritter wrote:well, a copy of thanos (see the latest she-hulk for evidence on it being a copy)


Gosh, darn it, the Watcher Uatu got it wrong, then!
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Postby MDSnowman » Wed Dec 06, 2006 9:23 pm

Mighty fine translatrion of such an interesting character.
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Postby White Howler » Wed Dec 06, 2006 9:26 pm

Howdy Taliesin! I was thinkin' I'd love ta see a Judo Girl build. So would ya mind buildin' her for me when ya get tha time sugar?

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Postby Vorokoth » Wed Dec 06, 2006 10:12 pm

Taliesin wrote:
Kreuzritter wrote:well, a copy of thanos (see the latest she-hulk for evidence on it being a copy)


Gosh, darn it, the Watcher Uatu got it wrong, then!


Maybe it was a copy of The Watcher, then?
:wink:

Oh, thank you! That is so cool. Luck Control -> Power Stunt -> Power Control! :shock: :lol:
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Postby Taliesin » Wed Dec 06, 2006 10:47 pm

Thanks. I know that there have been a lot of requests for her, and there are lots of different ways that I'd considered and that MDS and BARON have no doubt considered for doing her, but I'm pretty happy with this PL buster. :D

I think I need a bit more source material on Judo Girl to build her. I actually don't know that character very well. :?
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Postby Kreuzritter » Wed Dec 06, 2006 10:51 pm

Vorokoth wrote:
Taliesin wrote:
Kreuzritter wrote:well, a copy of thanos (see the latest she-hulk for evidence on it being a copy)


Gosh, darn it, the Watcher Uatu got it wrong, then!


Maybe it was a copy of The Watcher, then?
:wink:

Oh, thank you! That is so cool. Luck Control -> Power Stunt -> Power Control! :shock: :lol:


according to what i've heard, this copy was specifily designed to fool cosmic beings like the watcher
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Postby Taliesin » Wed Dec 06, 2006 10:56 pm

Kreuzritter wrote:
Vorokoth wrote:
Taliesin wrote:
Kreuzritter wrote:well, a copy of thanos (see the latest she-hulk for evidence on it being a copy)


Gosh, darn it, the Watcher Uatu got it wrong, then!


Maybe it was a copy of The Watcher, then?
:wink:

Oh, thank you! That is so cool. Luck Control -> Power Stunt -> Power Control! :shock: :lol:


according to what i've heard, this copy was specifily designed to fool cosmic beings like the watcher


Man, that's ridiculously silly. But no moreso than everything else to do with Squirrel Girl. :D
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Postby Rune » Wed Dec 06, 2006 11:44 pm

Taliesin wrote:Image
:arrow: I modeled Squirrel Girl’s uncanny ability to take down much more powerful opponents with a Luck Control Linked to Power Control. She can use Luck Control without using Power Control, though its use is Uncontrolled. However, when she uses it in conjunction with Power Control, Squirrel Girl can spend a Hero Point on an opponent’s behalf, providing a Power Stunt on one of his powers. The Power Stunt is an Alternate Power that has a host of Power Drawbacks, usually Power Loss [against Squirrel Girl], Vulnerable [against Squirrel Girl], and Weak Point. This allows Squirrel Girl to either bypass the power completely, inflict double the Save DC with her attacks, or overcome a protective power with a critical hit. Power Control then allows Squirrel Girl to force the opponent to switch powers in his array to this new, very unimproved, alternate power. This effect is Insidious, meaning that the opponent is completely unaware of it. This power’s use is really in the control of the GM, as the power is Uncontrolled. The No Save Extra can be added if this doesn’t already sound over-the-top.


This is F'n Brilliant. I'd also never allow a PC to have this power combo, so it is truly a perfect representation of Squirrel Girl. She's a Munchkin's dream come true.
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Postby Mike5000us » Thu Dec 07, 2006 4:21 am

Taliesin wrote:Image
I don't need luck. I eat nuts.

Squirrel Girl

Power Level: 8 (150pp)

Abilities: STR: 10 [18] (+4), DEX: 10 [18] (+4), CON: 10 [18] (+4), INT: 12 (+1), WIS: 12 (+1), CHA: 18 (+4)

Skills: Acrobatics 12 (+16), Handle Animal 12 (+16), Pilot 2 (+6), Stealth 4 (+8), Survival 10 (+11)

Feats: Acrobatic Bluff, Animal Empathy, Attack Focus [Melee] 2, Defensive Roll 2, Dodge Focus 6, Equipment, Sidekick 8 (Tippy-Toe), Sneak Attack 4, Uncanny Dodge [Olfactory]

Powers:
Additional Limb 1 (prehensile tail; 1pp)
Comprehend 2 (Animals 2 [speak and understand]; Flaw: Limited [squirrels only; -2]; 1pp)
Enhanced Strength 8 (8pp)
Enhanced Dexterity 8 (8pp)
Enhanced Constitution 8 (8pp)
Leaping 4 (x25; 4pp)
Luck Control 1 (spend on another’s behalf; Extras: Insidious [+1], Linked [+1]; Flaw: Uncontrolled [-1]; Power Feat: Luck 8; 12pp)
Linked Power: Power Control 8 (Extra: Insidious [+1]; Flaw: Limited [to changing array’s configuration; -1]; 16pp)
Strike 1 (Extra: Penetrating [+1]; Power Feat: Improved Critical, Mighty 4; 7pp)
Summon Minion 1 (Squirrels; Extra: Horde [+1]; Power Feat: Progression 8 [500 minions]; 10pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)

Equipment: Nut-sacks (1ep)

Vehicle “Squirrel-a-gig” (4ep)
Strength: 10, Speed: Flight 2, Toughness: 5, Defense: 10, Size: Medium; Powers: Flight 2

Combat: Attack +4 / +6 (Melee); Damage +5 (Strike, Penetrating, 19-20 Crit) // +5 (Sneak Attack); Defense +10 (+2 flat-footed); Initiative +4

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +2

Drawbacks: Weakness (lack of nuts; Uncommon, Moderate [-1 Constitution], potentially lethal, every hour; -2pp)

Abilities 12 + Skills 10 (40 ranks) + Feats 26 + Powers 81 + Combat 16 + Saves 7 – Drawbacks 2 = 150

:arrow: I modeled Squirrel Girl’s uncanny ability to take down much more powerful opponents with a Luck Control Linked to Power Control. She can use Luck Control without using Power Control, though its use is Uncontrolled. However, when she uses it in conjunction with Power Control, Squirrel Girl can spend a Hero Point on an opponent’s behalf, providing a Power Stunt on one of his powers. The Power Stunt is an Alternate Power that has a host of Power Drawbacks, usually Power Loss [against Squirrel Girl], Vulnerable [against Squirrel Girl], and Weak Point. This allows Squirrel Girl to either bypass the power completely, inflict double the Save DC with her attacks, or overcome a protective power with a critical hit. Power Control then allows Squirrel Girl to force the opponent to switch powers in his array to this new, very unimproved, alternate power. This effect is Insidious, meaning that the opponent is completely unaware of it. This power’s use is really in the control of the GM, as the power is Uncontrolled. The No Save Extra can be added if this doesn’t already sound over-the-top.

:arrow: Squirrel Girl’s sidekick is Tippy-Toe, successor to Monkey Joe, both smarter than your average squirrel.

Image
What, behind the squirrel?
It is the squirrel!
You silly sod! You got us all worked up!
Well, that's no ordinary squirrel. That's the most foul, cruel, and bad-tempered rodent you ever set eyes on.


Tippy-Toe
Power Level: 1 (40pp)
Abilities: STR: 10 [2] (-4), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 12 (+1), CHA: 2 (-4)
Skills: Acrobatics 8 (+10), Climb 12 (+8), Stealth 8 (+10), Swim 12 (+8)
Feats: Acrobatic Bluff, Set-Up, Teamwork 2
Powers:
Leaping 4 (x25; 4pp)
Shrinking 8 (Extras: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 9pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Combat: Attack +4 // +2 (size); Damage -4 (Unarmed); Defense +2 (+1 flat-footed) // +2 (size); Initiative +3
Saves: Toughness -2, Fortitude +2, Reflex +5, Will +1
Drawbacks: Disability (Mute; Very Common, Moderate; -4pp), Disability (No Hands; Very Common, Moderate; -4pp)
Abilities -2 + Skills 10 (40 ranks) + Feats 4 + Powers 19 + Combat 12 + Saves 5 – Drawbacks 8 = 40


Wow she would be pretty much unbeatable if that luck power of her was completely under her control.

So when do you think you will have the Nearly All-Powerful Super Saiyan Goku finished?
"Ah man, I guess I'm just going to have to kill you now!"
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