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Mike5000us wrote:Wow she would be pretty much unbeatable if that luck power of her was completely under her control.
So when do you think you will have the Nearly All-Powerful Super Saiyan Goku finished?





Vorokoth wrote:"Drawbacks: Weakness (lack of nuts; Uncommon, Moderate [-1 Constitution], potentially lethal, every hour; -2pp) "
I don't think that's ever spelled out, but it's certainly an interesting interpretation of why she's always got pockets-full of nuts on her, and always seems to be eating. Superfast metabolism?
She must have trouble sleeping, having to wake each hour to eat. Or she has a HUGE breakfast.



Wulf The Manslayer wrote:Very nice Squirrel Girl. It made me want to re-read the issue of Cable/Deadpool where she whoops up on Deadpool with all her squirrely might.






Taliesin wrote:Actually, I just thought up probably a cleaner way to work Squirrel Girl. Instead of forcing APs off of her opponent's powers, she can use a Morph (Metamorph) Attack and force them into a Metamorphed form that has a Vulnerability to Squirrel Girl.


MDSnowman wrote:Taliesin wrote:Actually, I just thought up probably a cleaner way to work Squirrel Girl. Instead of forcing APs off of her opponent's powers, she can use a Morph (Metamorph) Attack and force them into a Metamorphed form that has a Vulnerability to Squirrel Girl.
Sure, steal my idea


Taliesin wrote:
I don't need luck. I eat nuts.
Squirrel Girl
Power Level: 8 (135pp)
Abilities: STR: 10 [18] (+4), DEX: 10 [18] (+4), CON: 10 [18] (+4), INT: 12 (+1), WIS: 12 (+1), CHA: 18 (+4)
Skills: Acrobatics 12 (+16), Handle Animal 12 (+16), Pilot 2 (+6), Stealth 4 (+8), Survival 10 (+11)
Feats: Acrobatic Bluff, Animal Empathy, Attack Focus [Melee] 2, Defensive Roll 2, Dodge Focus 6, Equipment, Sidekick 8 (Tippy-Toe), Sneak Attack 4, Uncanny Dodge [Olfactory]
Powers:
Additional Limb 1 (prehensile tail; 1pp)
Comprehend 2 (Animals 2 [speak and understand]; Flaw: Limited [squirrels only; -2]; 1pp)
Enhanced Strength 8 (8pp)
Enhanced Dexterity 8 (8pp)
Enhanced Constitution 8 (8pp)
Leaping 4 (x25; 4pp)
Morph 2 (into Squirrel Girl-vulnerable version of oneself; Extras: Attack [+0], Insidious [+1], No Save [+2], Range [Perception; +2]; Flaw: Uncontrolled [-1]; Power Feats: Metamorph, Subtle 2; Drawback: Power Loss [lack of nuts; Uncommon, Minor]; 12pp)
Strike 1 (Extra: Penetrating [+1]; Power Feat: Improved Critical, Mighty 4; 7pp)
Summon Minion 1 (Squirrels; Extra: Horde [+1]; Power Feat: Progression 8 [500 minions]; 10pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Equipment: Nut-sacks (1ep)
Vehicle “Squirrel-a-gig” (4ep)
Strength: 10, Speed: Flight 2, Toughness: 5, Defense: 10, Size: Medium; Powers: Flight 2
Combat: Attack +4 / +6 (Melee); Damage +5 (Strike, Penetrating, 19-20 Crit) // +5 (Sneak Attack); Defense +10 (+2 flat-footed); Initiative +4
Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +3
Drawbacks: Weakness (lack of nuts; Uncommon, Moderate [-1 Constitution], potentially lethal, every hour; -2pp)
Abilities 12 + Skills 10 (40 ranks) + Feats 26 + Powers 65 + Combat 16 + Saves 8 – Drawbacks 2 = 135I modeled Squirrel Girl’s uncanny ability to take down much more powerful opponents with a Morph Attack that Metamorphs the target into a version of himself that has the Power Loss, Vulnerable, Weak Point, and possibly Weakness drawbacks to Squirrel Girl; since this is an Uncontrolled power, it is up the GM to decide how exactly to stack the odds so that Squirrel Girl will come out victorious. This power has two ranks of Subtle, making it totally unnoticeable, and being Insidious, even its victim would not otherwise be aware that he has Metamorphed into a lamer version of himself. The No Save Extra was added since this is already over-the-top. Squirrel Girl needs nuts to do this (she doesn’t need Luck; she eats nuts).
Squirrel Girl’s sidekick is Tippy-Toe, successor to Monkey Joe, both smarter than your average squirrel.
What, behind the squirrel?
It is the squirrel!
You silly sod! You got us all worked up!
Well, that's no ordinary squirrel. That's the most foul, cruel, and bad-tempered rodent you ever set eyes on.
Tippy-Toe
Power Level: 1 (40pp)
Abilities: STR: 10 [2] (-4), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 12 (+1), CHA: 2 (-4)
Skills: Acrobatics 8 (+10), Climb 12 (+8), Stealth 8 (+10), Swim 12 (+8)
Feats: Acrobatic Bluff, Set-Up, Teamwork 2
Powers:
Leaping 4 (x25; 4pp)
Shrinking 8 (Extras: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 9pp)
Super-Movement 2 (Slow Fall, Wall-Crawling; 4pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Combat: Attack +4 // +2 (size); Damage -4 (Unarmed); Defense +2 (+1 flat-footed) // +2 (size); Initiative +3
Saves: Toughness -2, Fortitude +2, Reflex +5, Will +1
Drawbacks: Disability (Mute; Very Common, Moderate; -4pp), Disability (No Hands; Very Common, Moderate; -4pp)
Abilities -2 + Skills 10 (40 ranks) + Feats 4 + Powers 19 + Combat 12 + Saves 5 – Drawbacks 8 = 40Update 12/8/06
I came up with a cleaner build of Squirrel Girl’s power, using a Metamorph Attack rather than Power Control.


Taliesin wrote:MDSnowman wrote:Taliesin wrote:Actually, I just thought up probably a cleaner way to work Squirrel Girl. Instead of forcing APs off of her opponent's powers, she can use a Morph (Metamorph) Attack and force them into a Metamorphed form that has a Vulnerability to Squirrel Girl.
Sure, steal my idea
Oh, was that your plan? Heh, great minds think alike, then.


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