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Taliesin wrote:
Why the surfboard? It was all I could afford on my salary!
Silver Surfer
Power Level: 15 (255pp)
Abilities: STR: 10 [40] (+15), DEX: 10 [20] (+5), CON: 10 [40] (+15), INT: 16 (+3), WIS: 14 [20] (+5), CHA: 14 (+2)
Skills: Concentration 8 (+13), Diplomacy 8 (+10), Knowledge [Physical Sciences] 12 (+15), Notice 4 (+9), Pilot 4 (+9), Sense Motive 4 (+9)
Feats: Assessment, Environmental Adaptation [zero gravity], Evasion, Fast Overrun, Luck, Move-By Action
Powers:
Communication 2 (mental; Extra: Two-Way [+1]; 4pp)
Cosmic Energy Control 15 (30pp)
AP: Boost 10 (any trait, one at a time; Extra: Total Fade [+1]; 1pp)
AP: Boost 10 (all ability scores; Extra: Total Fade [+1]; Flaw: Limited [to physical scores; -1]; 1pp)
AP: {ESP 18 (mental) and Super-Senses 12 (Detect Energy 7 [mental, Ranged, Accurate, Acute, Analytical, Tracking], Detect Life 5 [mental, Ranged, Accurate, Acute]); 1pp}
AP: Healing 10 (Extra: Total [+1]; 1pp)
AP: Transform 5 (any element to any element; Extra: Duration [+1]; 1pp)
Device 6 “Surfboard” [Easy to Lose] (Power Feats: Indestructible, Remote Control, Restricted 2; 22pp)
Enhanced Strength 30 (30pp)
Enhanced Dexterity 10 (10pp)
Enhanced Constitution 30 (30pp)
Enhanced Wisdom 6 (6pp)
AP: Comprehend 3 (Languages 3 [speak all, understand]; 1pp)
AP: Super-Senses 6 (Cosmic Awareness, Benefit [Directed Inspiration], Postcognition; 1pp)
Flight 6 (500 MPH; 12pp)
AP: Super-Strength 6 (Heavy Load: 200 tons; 1pp)
Immunity 12 (Aging, Life Support, Need for Sleep, Starvation and Thirst; 12pp)
Impervious Toughness 15 (15pp)
Space Travel 1 (1c; 1pp)
Devices:
Surfboard (30pp total)
Flight 14 (near light-speed; Flaw: Platform [-1]; 14pp)
Space Travel 10 (1,000c; 10pp)
Super-Movement 3 (Permeate 3; 6pp)
Combat: Attack +10; Damage +15 (Unarmed) / +15 (Cosmic Energy Control) // +5 (Boost); Defense +10 (+5 flat-footed); Initiative +5
Saves: Toughness +15 (Impervious) // +5 (Boost), Fortitude +15, Reflex +10, Will +10
Drawbacks: Vulnerable (Interaction skills; Very Common, Major; -5pp)
Abilities 14 + Skills 10 (40 ranks) + Feats 6 + Powers 180 + Combat 40 + Saves 10 – Drawbacks 5 = 255Norrin’s Cosmic Energy Control can do practically anything he wishes to, especially with power stunts. He can Transform any pure element into any other pure element, which can be a highly flexible power. The Surfer’s most important power from Galactus’ standpoint is the ability to Detect Life and Detect Energy, which he can do at galactic distances in conjunction with his ESP. He can stunt nearly any power off of this array, or simply use Boost to bestow a new ability upon himself or another or to improve an existing trait, for instance Strength to rival an enraged Hulk or Toughness to rival Juggernaut’s. In the Marvel Universe, the Power Cosmic is an almost universal descriptor and should be able to simulate nearly any power via power stunts.
The Surfer has one glaring weakness; he’s incredibly naïve despite his high Wisdom score and people can and have tricked him with regularity. I’ve modeled this with a Vulnerable Drawback to interaction effects, which includes feints, trickery, etc. that are often opposed with Sense Motive. Norrin still has a respectable bonus in Sense Motive, used mostly for Assessment, but Norrin will be caught flat-footed quite often and is a prime candidate for Sneak Attack.
Update 7/23/07
Guess I need to update the Surfer, as well. Just a couple minor things, including replacing Super-Senses with ESP and a straight-up Detect and letting his Boost do a lot of the dirty work for his Power Cosmic.



Taliesin wrote:Yeah, thinking it over, probably need to give him moderate ranks in Bluff. My Batman isn't a Charisma-machine at all, and I think of him as strong-arming his way towards his ends, even as Bruce Wayne.


BARON wrote:Taliesin wrote:Yeah, thinking it over, probably need to give him moderate ranks in Bluff. My Batman isn't a Charisma-machine at all, and I think of him as strong-arming his way towards his ends, even as Bruce Wayne.
neither is mine. my advice? either give him lots of *training* (technique) or give him a benefit that bases bluff on intelligence.




Wordmaker wrote:I kind of disagree on Batman not being charismatic. At least in his own titles and in the DCAU, he's often portrayed as having a very forceful and powerful personality, which is what I interpret Charisma to be. Not how likeable you are, but how strong your presence is among others.





Wordmaker wrote:I would still argue that too much attention is paid to Charisma's role as the "how much people like and trust you" Ability. The first term used to describe it is "force of personality." I would consider a character with a low Charisma to not necessarily be unlikeable or untrustworthy, but shy and withdrawn, a quiet and unassuming character.




James the True wrote:Wow, these are awesome. Now I can jump right into the game without having to convert everthing from my old Marvel Superheroes RPG (except for the PCs of course). We haven't played superheroes in about a decade and are dying to get back into those colourful costumes.
Being new to the game I have a quick question. I've noticed that some of these characters have stats higher than the PL given for them (Superman has a Str mod of +18 and a PL of 15). How is this played? If he were to punch another character would that character's Toughness save have a base DC of 18 or 15? Or is this just because he's an NPC and can ignore the PL?
We're trying to convert our old characters and I would appreciate any advice you can offer.
Thanks,
James the True



James the True wrote:Thank you. When you do this trade off during character creation does it cost any power points or do you just note it on the character sheet? I'm sure some of my players would be interested in this.![]()
James the True


Wordmaker wrote:True, if you're working to a points limit, focusing on one strong point for Batman (like INT), is a good way to go.


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