52-card Pickup? What’s that? Darn, fooled again…
Booster Gold
Michael Jon Carter
Power Level: 10 (150pp)
Abilities: STR: 16 [30] (+10), DEX: 14 (+2), CON: 16 (+3), INT: 12 (+1), WIS: 10 (+0), CHA: 16 (+3)
Skills: Acrobatics 8 (+10), Bluff 12 (+15), Computers 4 (+5), Disable Device 4 (+5), Gather Information 12 (+15), Knowledge [Business] 4 (+5), Knowledge [Popular Culture] 8 (+9), Knowledge [Technology] 4 (+5), Pilot 4 (+6), Search 4 (+5)
Feats: Beginner’s Luck, Contacts, Improved Initiative, Luck, Minions 8 (Skeets, rank 8), Taunt, Well-Informed
Powers:
Device 5 [Legion Flight Ring] (Hard to Lose; 20pp)
Device 10 [Booster Gold Suit] (Hard to Lose; 40pp)
Devices:
Legion Flight Ring (25pp total)
Communication 16 (Flaw: Limited [to wearers of Legion Flight Rings; -3]; 4pp)
Flight 6 (500 MPH; 12pp)
Immunity 9 (Life Support; 9pp)
Booster Gold Suit (60pp total)
Blast 10 (20pp)
Enhanced Strength 14 (14pp)
Enhanced Feats 2 (Attack Focus [Ranged] 2; 2pp)
Force Field 10 (10pp)
Super-Senses 6 (Normal Sight [Extended]; Normal Hearing [Extended], Infravision, Microscopic Vision 1 [dust-sized], Radio, Time Sense; 6pp)
Super-Strength 4 (Heavy Load: 12 tons; 8pp)
Combat: Attack +8 / +10 (Ranged); Damage +10 (Unarmed) / +10 (Blast); Defense +7 (+4 flat-footed); Initiative +6
Saves: Toughness +3 [+13], Fortitude +6, Reflex +6, Will +3
Drawbacks: Normal Identity (Michael Jon Carter; Common [full round], Major; -4pp)
Abilities 24 + Skills 16 (64 ranks) + Feats 14 + Powers 60 + Combat 30 + Saves 10 – Drawbacks 4 = Total 150
Complications: Obsession (fame and wealth), Reputation (gloryhound and sell-out), Secret (of 52 and the Multiverse)

Booster Gold is a pretty capable and athletic normal who uses his knowledge of the future to scam people and his appropriation of future technology to become a superhero. His outfit consists of a Legion Flight Ring and a version of Brainiac 5’s force field belt, among other items.

Skeets is once-again Booster’s trusty minion and a vast resource of current events and all-around knowledge, although his knowledge of future events appears to be flawed at this point, and Unreliable. His Library feature functions exactly as the Headquarters feature of the same name, allowing him to take 20 on Knowledge checks but requiring an hour for the research (which Skeets’s Quickness drops to less than a minute—six rounds, in fact). Though he possesses no hands, per se, Skeets has functional tools allowing for precise manipulation as needed—to repair Booster’s armor, administer first aid, or to access computers.
Skeets (Minion Rank 8)
Power Level: 8 (120pp)
Abilities: STR: 10 [1] (-5), DEX: 18 (+4), CON: -- (--), INT: 18 (+4), WIS: 10 (+0), CHA: 10 (+5)
Skills: Computers 8 (+12), Craft [Electronic] 8 (+12), Disable Device 8 (+12), Knowledge [Current Events] 8 (+12), Knowledge [Technology] 8 (+12), Medicine 4 (+4), Search 4 (+8)
Feats: Eidetic Memory
Powers:
Blast 10 (Power Feat: Accurate; 21pp)
Datalink 2 (2pp)
AP: Quickness 6 (x100; Flaw: Limited [perusing Library; -2]; 1pp)
Features 2 (Library [as for Headquarters, take 20 on Knowledge checks], Temporal Inertia; 2pp)
Flight 4 (100 MPH; 8pp)
Immunity 30 (all Fortitude effects; 30pp)
Protection 10 (10pp)
Shrinking 12 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 13pp)
Super-Senses 4 (Precognition; Flaw: Unreliable [-1]; 2pp)
Combat: Attack +0 [+4] / +2 [+6] (Blast); Damage +10 (Unarmed); Defense +0 [+4] (+0 flat-footed); Initiative +4
Saves: Toughness +10 [+7], Fortitude --, Reflex +8, Will +4
Drawbacks: Vulnerable (magnetic attacks; Uncommon, Major; -3pp)
Abilities 6 + Skills 14 (56 ranks) + Feats 1 + Powers 93 + Combat 0 + Saves 8 – Drawbacks 3 = Total 120
Update 2/13/09 
Quick brushing up to include this in the Gold/Blue bromance thread. The result is a cleaner and more iconic build.