Taliesin wrote:
Good thing I finally got it on with Catti-brie or they’d be calling me the 80 year old virgin...Drizzt Do’UrdenPower Level: 12 (212pp)
Abilities: STR: 12 (+1), DEX: 26 (+8), CON: 14 (+2), INT: 16 (+3), WIS: 16 (+3), CHA: 14 (+2)
Skills: Acrobatics 12 (+20), Climb 4 (+5), Escape Artist 4 (+12), Handle Animal 12 (+14), Intimidate 12 (+14), Knowledge [Arcane Lore] 4 (+7), Languages 4 (Common, Dwarven, Goblin, Undercommon; base: Drow), Notice 12 (+15), Ride 4 (+12), Search 12 (+15), Sense Motive 12 (+15), Stealth 12 (+20), Survival 12 (+15)
Feats: Acrobatic Bluff, Ambidexterity, Animal Empathy, Assessment, Attack Specialization [Scimitar] 2, Blind-Fight, Defensive Roll 2, Dodge Focus 4, Equipment 2, Evasion, Light Sleeper, Move-By Action, Quick Draw, Rage 2 (10 rounds), Skill Mastery (Acrobatics, Escape Artist, Notice, Stealth), Sneak Attack, Takedown Attack 2, Track, Uncanny Dodge (Auditory)
Powers:Darkness Control 3 (Extras: Independent [+0], Total Fade [+1]; 9pp)
AP:
Nullify Concealment 3 (Extras: Area [Burst; +1], Duration [Sustained; +2], Independent [+0]; Flaw: Limited [Visual Concealment only; -1]; 1pp)
Faerie FireDevice 7 [multiple; Easy to Lose] (21pp)
Device 7 [multiple; Hard to Lose] (28pp)
Super-Senses 1 (Infravision; 1pp)
Devices (Easy to Lose):Icingdeath (22pp total)
Immunity 6 (Environmental heat, Fire damage; 6pp)
Light Control 3 (Extra: Continuous [+1]; Flaws: Limited [only at below freezing temperatures; -1], Permanent [-1]; 3pp)
Strike 3 [Cold] (Extra: Penetrating [+1]; Power Feats: Improved Critical 2, Mighty; 9pp)
AP:
Nullify 8 (all fire effects; Flaw: Range [-1]; 1pp)
Super-Senses 3 (Detect Demons 3 [mental, Ranged, Radius]; 3pp)
Twinkle (13pp total)
Shield 2 (2pp)
Strike 3 [Magical] (Extra: Penetrating [+1]; Power Feats: Improved Critical 2, Mighty; 9pp)
AP:
Deflect 9 (slow projectiles; 1pp)
Super-Senses 1 (Danger Sense [mental]; 1pp)
Devices (Hard to Lose):Bracers of the Blinding Strike (5pp total)
Super-Speed 1 (10 MPH; 5pp)
Base Power:
Rapid Attack (0pp)
Figurine of Wondrous Power: Onyx Panther (21pp total)
Summon Minion 6 (Extra: Continuous [+1], Fanatical [+1]; Drawback: Power Loss [after a half day’s use every other day; Very Common, Minor; -3pp]; 21pp)
Spider silk shirt (9pp total)
Protection 4 (Extra: Impervious [+1]; Power Feat: Subtle; 9pp)
Equipment: Cloak (as camo clothing [foliage]; 1ep), Bow (9ep)
Combat: Attack +12 / +16 (scimitar); Damage +4 (Bow) / +4 (Icingdeath or Twinkle, Crit 18-20) // +2 (Rage) / +2 (Sneak Attack); Defense +14 (+5 flat-footed) // +2 (Twinkle); Initiative +8 // +4 (Super-Speed)
Saves: Toughness +8 (+6 flat-footed / +4 Impervious), Fortitude +6, Reflex +12, Will +7
Abilities 38 + Skills 29 (116 ranks) + Feats 27 + Powers 60 + Combat 44 + Saves 12 – Drawbacks 0 = Total 212Complications: Honor, Prejudice (as dark elf)

Possibly the most recognizable and popular Forgotten Realms character (the exception shall remain unnamed), Drizzt Do’Urden is a drow of unmatched fighting skills. Like many D&D characters, he relies heavily on his magical items, notably his twin scimitars. His two-weapon style does not carry over well to M&M, but each scimitar’s Strike has an AP, allowing him to use one scimitar’s Strike and the other’s AP each round as he chooses.

Drizzt’s figurine summons Guenhwyvar:
Guenhwyvar (Minion Rank 6)
PL 7 (90pp)
Abilities: Str 16 [24], Dex 24, Con 14 [18], Int 6, Wis 12, Cha 8
Skills: Acrobatics 12 (+19), Climb 8 (+11), Notice 12 (+13), Stealth 12 (+19)
Feats: Challenges 4 (Accelerated Acrobatics, Perfect Balance, Accelerated Stealth, Slip Between Cover), Dodge Focus, Improved Grapple
Powers:
Growth 4 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 13pp)
Protection 2 (2pp)
Speed 1 (10 MPH; 1pp)
Super-Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]; 3pp)
Combat: Attack +8 // -1 (size), Damage +7 (Unarmed), Defense +9 (+4 flat-footed) // -1 (size), Initiative +7
Saves: Toughness +6, Fortitude +7, Reflex +9, Will +3
Drawbacks: Disability (Mute; Very common, Moderate; -4pp), Disability (No hands; Very Common, Moderate; -4pp)
Abilities 20 + Skills 11 (44 ranks) + Feats 6 + Powers 19 + Combat 32 + Saves 10 - Drawbacks 8 = 90
Design NotesConverting D&D to M&M2E BenchmarksI didn’t bother worrying about what Drizzt’s exact statistics were in D&D, except for his ability scores. Even there, I converted his Dexterity score of 20, which was always meant to be beyond human, to a score of 26 in M&M. As for his skills, there is some degree of equivalence with D&D, but in D&D3E, Drizzt’s skill ranks were converted a bit low. I stick to the same benchmarks I always have, with skill bonuses of +17 to +19 as mastery and +20 or higher as best in the world. With attack bonuses, Drizzt’s +16 also represents his status as one of the best swordsmen in the Realms.
Update 8/8/07 
Went back and cleaned up Drizzt's build a little, including removing most of the opportunity feats from Masterminds Manual. I've got some ideas of certain combat feats that I've tested that could fit Drizzt and other dual-wielders or just players in general who want more options for their fighters, so what we have here doesn't include any dual-wielding by Drizzt.