dalai_rasta wrote:Taliesin wrote:
Why would I be telling jokes?
Green Lantern (John Stewart)
Power Level: 12 (180pp)
Abilities: STR: 14 (+2), DEX: 14 (+2), CON: 16 (+3), INT: 16 (+3), WIS: 12 (+1), CHA: 12 (+1)
Skills: Acrobatics 8 (+10), Concentration 16 (+17), Craft [Structural] 8 (+11), Knowledge [Tactics] 12 (+15), Sense Motive 8 (+9), Survival 8 (+9)
Feats: Environmental Adaptation [Zero Gravity], Fearless, Improved Aim, Leadership
Device 19 “Green Lantern Power Ring” [Hard to Lose] (Power Feat: Restricted [to those of exceptional wills]; Drawbacks: Power Loss [ineffective against yellow or else Distracting; Common, Minor; -2pp], Power Loss [when not recharged by Power Battery; Common, Minor; -2pp]; 73pp)
Linked Power: Enhanced Feats 9 (Minions 9; 9pp)
Green Lantern Power Ring (95pp total)
Blast 13 (Dynamic; Power Feat: Variable Descriptor [any electromagnetic]; 28pp)
DAP: Create Object 13 [Hard Light] (Extras: Movable [+1], Targeted [+0]; Flaw: Feedback [-1]; Power Feat: Precise; 2pp)
DAP: Dazzle 9 (Visual; Extra: Area [Burst; +1]; 2pp)
DAP: Telekinesis 13 (Extra: Damaging [+1]; Flaw: Feedback [-1]; Power Feat: Precise; 2pp)
Communication 20 (mental; Flaw: Limited [to Green Lantern Corps only; -1]; 10pp)
Enhanced Feats 3 (Diehard, Quick Change 2; 3pp)
Flight 8 (2,500 MPH; 16pp)
Force Field 12 (12pp)
AP: Force Field 6 (Extra: Affects Others [+1]; 1pp)
Immunity 9 (Life Support; Extras: Affects Others [+1], Linked [to Force Field; +0], Sustained [+0]; 18pp)
Space Travel 1 (1pp)
Combat: Attack +11; Damage +2 (Unarmed) / +13 (Blast); Defense +9 (+5 flat-footed); Initiative +3
Saves: Toughness +3 // +12 (Force Field), Fortitude +6, Reflex +6, Will +14
Drawbacks: Normal Identity (without Power Ring; Common [full action], Major; -4pp)
Abilities 24 + Skills 14 (56 ranks) + Feats 4 + Powers 82 + Combat 40 + Saves 20 – Drawbacks 4 = Total 180
Complications: Responsibility (as Green Lantern of Sector 2814)
John Stewart started off as the backup to Hal’s backup—typical second billing for a minority at the time, but in recent years has begun to get his just dues, especially following his status as a Justice League founder in the animated series. John is one of the most skillful of the Corpsmen, often choosing finesse over brute force.
The signature power of the Green Lantern Power Ring allows John to create hard light constructs, fire various force and energy blasts, and manipulate objects from a distance. The ring also provides a host of powers outside of that array and is also a semi-sentient computer that can provide various functions such as datalinking, scanning the environment, and serving as a universal translator. Less common powers can be power stunted off of the primary array.
I gave Create Object the Targeted modifier, which changes its area effects from general to targeted area. This basically allows the power’s rank (and the constructs’ Toughness bonuses) to exceed John’s power level via tradeoffs.
In addition, the typical power ring also has a Power Drawback preventing it from affecting yellow things, but this can be overcome by accepting the Distracting modifier instead; by focusing on confronting the Parallax fear, Green Lanterns can overcome the yellow weakness.
The Green Lantern Power Ring is a Minion and treated as a construct. This also means that in the event that the Green Lantern is separated from his power ring, the ring itself may assume control:Green Lantern Power Ring (Minion Rank 9)
Abilities: STR: -- (--), DEX: 20 (+5), CON: -- (--), INT: 20 (+5), WIS: 10 (+0), CHA: 10 (+0)
Skills: Computers 12 (+17), Notice 12 (+12), Search 12 (+17), Sense Motive 12 (+12)
Feats: Assessment, Eidetic Memory
Comprehend 2 (Languages 2 [speak and understand any]; 4pp)
Datalink 20 (Flaw: Limited [to Green Lantern Corps database only; -1]; 10pp)
Flight 8 (2,500 MPH; 16pp)
Immunity 30 (Fortitude effects; 30pp)
Morph 1 (any object; 3pp)
Protection 16 (16pp)
Shrinking 20 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 21pp)
Space Travel 1 (1pp)
Super-Senses 11 (Danger Sense, Detect Life 3 [mental; Ranged, Radius], Electromagnetic Awareness 3 [mental; Acute, Analytical], Spatial Awareness; 11pp)
Combat: Attack +12 (size); Damage +0; Defense +12 (size); Initiative +5
Saves: Toughness +16 // -5 (size), Fortitude --, Reflex +10, Will +0
Drawbacks: Disability (no hands; Common, Major; -4pp)
Abilities 0 + Skills 12 (48 ranks) + Feats 2 + Powers 112 + Combat 0 + Saves 5 - Drawbacks 4 = Total 135
Given his GL: Mosaic days, John should have high interaction skills, unless that series is no longer canon.
Oh, it's canon. Unfortunately, his status as Master Builder was entirely dependent on the original Central Power Battery. When Hal fell under Parallax's control, he ate all that energy.....thus stripping John of his godhood.
--that must be frustrating: Becoming a god, and then getting stripped of that godhood NB