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Taliesin wrote:
What? My fifteen minutes are up, already?
Nate Grey
Power Level: 16 (180pp)
Abilities: STR: 10 (+0), DEX: 14 (+2), CON: 10 (+0), INT: 12 (+1), WIS: 18 (+4), CHA: 18 (+4)
Skills: Acrobatics 8 (+10), Climb 8, Concentration 12 (+16), Diplomacy 8 (+12), Notice 8 (+12), Search 8 (+9), Sense Motive 10 (+14), Survival 6 (+10)
Feats: Attack Specialization [Telekinesis] 3, Assessment, Defensive Roll 2, Dodge Focus 4, Improved Pin, Inspire 3, Luck 2, Power Attack, Ranged Pin, Trance, Ultimate Effort (Telekinesis)
Powers:
Boost 12 [Telekinesis] (Extra: Total Fade [+1]; Flaws: Personal [-1], Tiring [-1]; 6pp)
Mind Shield 12 (12pp)
Super-Senses 11 (Accurate [Mental Awareness], Awareness [Mental], Postcognition, Precognition; 11pp)
Telekinesis 12 (Dynamic; Extra: Wide [25pp per power / 49pp pool; +1]; Power Feat: Precise; 38pp)
Dynamic Alternate Power: Astral Form (2pp)
DAP: Blast [Force] (2pp)
DAP: ESP (Mental; 2pp)
DAP: Flight (2pp)
DAP: Force Field (Extra: Impervious [+1]; 2pp)
DAP: Illusion (all senses; Flaw: Phantasms [-1]; 2pp)
DAP: Insubstantial 4 (2pp)
DAP: Mental Blast (2pp)
DAP: Mind Control (2pp)
DAP: Telepathy (2pp)
DAP: Transform [Mental, 1pp/rank] (Extra: Continuous [+1], Range [Perception; +1]; Flaw: Action [-1]; 2pp)
Combat: Attack +6 / +12 (Telekinesis); Damage +0 (Unarmed) / +6 (Mental Blast) / +12 (Blast); Defense +10 (+3 flat-footed); Initiative +2
Saves: Toughness +2 (up to +14 / +12 Impervious with Force Field, +0 flat-footed), Fortitude +4, Reflex +6, Will +8
Drawbacks: Weakness (every 3 ranks of Boost Nate uses; -1 Drain to Constitution; Common, Moderate; -4pp)
Abilities 22 + Skills 17 (68 ranks) + Feats 20 + Powers 89 + Combat 24 + Saves 12 – Drawbacks 4 = 180Behold, the ultimate mutant! Well, until the next most powerful mutant showed up. For a time, Nate Grey, the X-Man, was hailed as the most powerful psionic mind in several worlds and yet another of many in line to put an end to Apocalypse. He’s normally a balanced PL12, but with Boost, can increase his Telekinesis and Telepathy to rank 16: more powerful than even Professor X.
Since Nate hasn’t fully reached his potential, he cannot use the full depth of his powers without backlash, so he normally uses his powers at rank 12 and Boosts them sparingly. Nate’s Drawback causes a -1 Drain to Constitution for every rank of Telekinesis (3pp/rank) that is Boosted. So Boosting Telekinesis to rank 16 will drain 4 points of Constitution from Nate!
Nate’s Telekinesis/Telepathy array contains nearly every conceivable use of those mental powers. Unlike previous telepath builds, I did not unfold Telepathy into its constituent powers because Nate’s Communication range has never, to my knowledge, been explicitly limited.





Taliesin wrote:Kind of fun to revisit these 90s greats. Seems like every X-Men story in the 90s revolved around Apocalypse.
The Summers clan seemed to get some extraordinary attention from Sinister and Apocalypse, but I wonder if they would have been that powerful if they hadn't worried so much about them and manipulated them, genetically and otherwise. Self-fulfilling prophecy, I guess.
Of course, all that hoopla over Alpha-level mutants kind of died off once Omega-level mutants started cropping up everywhere! The Summers bloodline has nothing on the Grey!






MDSnowman wrote:I got to say that's a very good Nate Grey. When I get around to doing him I can easily see myself taking a page from your book.


Taliesin wrote:MDSnowman wrote:I got to say that's a very good Nate Grey. When I get around to doing him I can easily see myself taking a page from your book.
That's quite flattering. It's always surprising to have done a writeup that you hadn't gotten to first!










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