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Psistrike's creations Current: MU: Chaos Wave characters

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Postby Psistrike » Sat Nov 08, 2008 9:45 am

Thanks for the comments and compliments, everyone. Got a small case of writer's block and been catching up on my reading while hoping it will pass. Should have some more characters posted in the next few days though. :D

Also updated Burst so he can stay in his "Burst Mode" for 5 minutes still, but it takes 1 hour after use for it to recharge. Makes more sense for it to take a lot longer to recharge than the time he can stay in it.
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Blood Rex

Postby Psistrike » Sat Nov 08, 2008 5:14 pm

Blood Rex PL:10

Concept:Centauroid blood-sucking lizard
Occupation:n/a
Base of Operations:Mobile
Real Name:Former: Emil Blonsky, no longer used
Legal Status:Monsterous creature wanted dead in U.S.
Identity:Public
Marital Status:Single
Height:7'
Weight:500 lbs.
Eyes:Blood red
Hair:None
Age:Unknown
Motivation:Sadism fueled by blood thirst

Abilities: STR: 26/30 [+8/+10] DEX: 12 [+1] CON: 28/30 [+9/+10] INT: 3 [-4] WIS: 14 [+2] CHA: 6 [-2]

Toughness +13/+14* [+13/+14 flat-footed] Fortitude +14/+15 Reflex +5 Will +5
*4 Impervious

Skills: Climb 4 [+12], Intimidate 12 [+10], Notice 4 [+6], Stealth 8 [+5, includes size modifier], Survival 8 [+10]

Feats:All-Out Attack, Attack Focus [melee] 5, Attack Specialization [natural weapons] 3, Attack Specialization [grappling] 8, Diehard, Improved Grab, Improved Grapple, Improved Pin, Uncanny Dodge [olfactory]

Powers:Additional Limbs 2 [4 legs total, +4 vs. trip attacks], Drain [Constitution] 4 [blood drain; Potent 6 [DC 20 save]; Concentration Duration; Requires Grapple], Growth 4 [large, +4 STR, +2 CON, -1 ATK/DEF, -4 Stealth Mod, Space: 10 ft. Reach: 10 ft. [lower body only]; Limited to lower body only, Permanent], Immovable 2, Leaping 2 [5x distance], Protection 4 [Impervious], Regeneration 3 [Recovery Rate: Injured 1, Disabled 2; Regrowth], Speed 1 [10mph], Supermovement 2 [Wall-Crawling, Water Walking], Super-Senses 10 [Detect [blood by sense of smell] [Accurate, Acute, Radius, Ranged, Sense]; Infravision, Scent, Tracking [olfactory]]

Combat: Attack -1, +4 [melee], +10 [natural weapons] [all include size modifier] Grapple +29 Damage +8/+10 [natural weapons] Defense +6 [+3 flat-footed] [includes size modifier] Knockback -15 Init +1

Drawback:Disability [centauroid form, common, minor; -2 points]

Abilities 29 + Skills 9 [36 ranks] + Feats 22 + Powers 51 + Combat 14 + Saves 12 - Drawbacks 2=135

Notes
:arrow: The former Abomination, transformed by the Chaos Wave, now more beast than man. He is driven by a powerful blood lust, feeding on the blood of the living but also taking sadistic pleasure out of it at the same time. Note he is 15pp below his cap, these would be spent on Regeneration for both Resurrection [not if decapitated] to revive within an hour's time and on both injured and disabled to increase their speed, as well as buying Innate for the power.

Description of Powers:Blood Rex is a centauroid lizard of great strength and size. It is just barely above animal intelligence now, surviving on animal instinct but also driven by a sadistic blood lust. He is super-strength, with clawed hands and feet, all lizard-like. His scaled hide protects him completely from small arms fire and makes him very difficult to harm at all. He can brace himself with his 4 legs, making him hard to move or knock over by any means. The sharp claws on his feet allow him to dig into surfaces and climb them quickly, along with an unknown means to walk across water, quicksand and other liquids. His lizard nature allows him to heal from severe injuries quickly and even regrow limbs in about an hour.

He can detect blood accurately by sense of smell, even able to sense things with his sense of smell and track using it. His vision allows him to see into the infrared, enabling him to track living, warm-blooded creatures with ease. He has two large fangs which he can uses to rapidly draw blood from his victims, allow he must grapple them first to be able to do so. He has an instinctive knowledge of how to grapple and hold his prey with ease.

History:Abomination was on his way to a federal prison for super-criminals when the Chaos Wave hit. Transformed and driven mostly by instinct now, he kicked the doors off the back of the van when it swerved, escaping into the wild. Finding some people on vacation, he quickly made them into his prey, taking pleasure out of feeding on their blood. His mind was just above that of an animal now, not caring about his past and mainly driven to hunt down and feed on the blood of others.

Since that day, he has been repeatedly captured and contained, only to escape due to the actions of others or mistakes on the guards' part. The most recent incident involved the wholesale slaughter of a town of 10k people, driven by pure sadism and not hunger. This action was the final straw, as there is a kill on sight order out for Blood Rex now. The beast time is numbered, unless there is more to his powers than suspected currently.

Description:Blood Rex is a giant centauroid lizard beast with deep red scales. His lower body has 4 lizard legs, giving it greater strength than his upper body. He has a short tail which serves only to help him retain his balance while running full-out. His upper body is humanoid in shape but with deep red scales, his face an elongated form similar to a snake. His eyes are blood red and when he is ready to feed he can extend 2 fangs from his mouth out to 6" length. Unlike a normal reptile, he isn't vulnerable to cold or slowed by it for unknown reasons.
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Walking Nightmare

Postby Psistrike » Sat Nov 08, 2008 6:43 pm

Walking Nightmare PL:12

Concept:Literal walking nightmare
Occupation:Terrorist
Base of Operations:Mobile
Real Name:Helmut Zemo
Legal Status:Citizen of Germany; Internationally wanted terrorist
Identity:Public
Marital Status:Single
Height:5'10"
Weight:183 lbs.
Eyes:Blue
Hair:Blond
Age:40s [exact age unknown]
Motivation:Spreading Fear, Terror

Abilities: STR: 18 [+4] DEX: 16 [+3] CON: 18 [+4] INT: 20 [+5] WIS: 16 [+3] CHA: 16 [+3]

Toughness +10* [+10 flat-footed] Fortitude +8 Reflex +8 Will +10
*6 Impervious

Skills: Bluff 12 [+15], Craft [chemical] 12 [+17], Craft [mechanical] 8 [+11], Diplomacy 8 [+11], Disguise 12 [+15], Drive 4 [+7], Intimidate 4 [+7], Knowledge [technology] 12 [+17], Notice 8 [+11], Sense Motive 12 [+15], Stealth 8 [+11], Languages 4 [Base: German; English, Italian, Russian, French]

Feats:Accurate Attack, Attack Focus [melee] 4, Defensive Attack, Dodge Focus 10, Equipment 5, Fearless, Improved Block 2, Improved Disarm 2, Improved Initiative 2, Inventor, Luck, Master Plan, Power Attack, Sneak Attack 2, Startle, Uncanny Dodge [auditory]

Powers:Device 4 [Adhesive X Blaster, easy-to-lose], Drain Wisdom 12 [nightmare visions of worst fear; Slow Fade 4 [1 point per hour]; Alternate Save [Will], Linked to Emotion Control, Perception Area [Visual]; Permanent], Immortality [Resurrection in 1 day; 6pp], Emotion Control 12 [nightmare visions of worst fear; Perception Area [Visual]; Limited [fear wears off when all lost Wisdom is recovered], Permanent, Touch Range], Regeneration 38 [Recovery Bonus: +5; Recovery Rate: Bruised 3, Unconscious 3, Injured 6, Staggered 6, Disabled 7; Ability Damage: 8; Persistent; Regrowth; Source [fear] [-1]], Protection 6 [Impervious]

Devices:
Adhesive X Blaster-Snare 10

Combat: Attack +10, +14 [melee] Grapple +18 Damage +4 [unarmed], +7 [sword, 19-20 crit] [+3 with Sneak Attack] Defense +14 [+2 flat-footed] Knockback -8 Init +11

Equipment:Sword [+3 Damage, Crit: 19-20, Mighty, slashing; 5ep], Heavy Pistol [+4 Damage, Crit: 20, Ballistic, 40 ft. range increment, medium; 8ep], Modified motorcycle [Strength: 15, Speed: 5, Defense: 10, Toughness: 8, Size: Medium, Features: Navigation system, Remote Control, Smokescreen; 12ep]

Drawback:Full Power [Drain Wisdom and Emotion Control; -2 points], Power Loss [Drain Wisdom and Emotion Control, against those with Fearless feat or Immunity to Fear power]; -2 points]

Abilities 44 + Skills 26 [148 ranks] + Feats 36 + Powers 79 + Combat 28 + Saves 16 - Drawbacks 4=225

Notes
:arrow: Baron Zemo no longer has access to his former resources, headquarters or minions, first two because he was dubbed a terrorist and had all his assets frozen, 3rd one because none of them can work around him anymore. He is immortal now and virtual unkillable by most means, when feeding on fear around him he heals so rapidly from wounds it impossible to stop him, only contain him. His body is tougher than before, giving him a degree of invulnerability. The Chaos Wave not only gave him these gifts, but a true curse. As now anyone who looks upon him sees nightmarish vision of their own worst fear. Although those immune to fear or fearless by nature, along with those who can't see him, are unaffected by this power.

Description of Powers:Walking Nightmare is immortal now, unaging and coming back to life only a day after being slain. But even when "dead" he is still a threat, as all who look upon him who can feel fear see nightmarish visions of their own worse feel, sapping their sanity and strength of will and paralyzing them with fear. This is out of Zemo's control and he couldn't turn it off, even if he wanted to. He now feeds on fear, as when exposed to it he heals so fast any wounds inflicted heal with almost no effort on his part.

He still has his genius, skills and Adhesive X blaster on hand. Although his social skills besides Intimidate are virtually worthless, except to use on those unable to see him for one reason or another or those immune to fear.

History:Helmut Zemo didn't understand it when his own men suddenly looked him, screaming in fear and some even opening fire on him. But the pain lasted but a moment, as it seemed he was feeding upon the fear around him, allowing him to heal from anything. But his former minions all collapsed in terror, an unseen fear making them catatonic and Helmut knew from the circumstances it must somehow be him. He was somehow able to generate fear in those who gazed upon and feed upon it as a normal human would feed upon food and drink. Going out into the public, he soon heard about the Chaos Wave, a source of much trouble as heroes and villains alike had been changed by it. Helmut knew this must be the reason for his new power and loved it.

For where in the past he had to scheme and plot, using minions and inventions to make those in power fear him and bow to his will, he now just had to get them to look upon his form to do so. Named the Walking Nightmare by those members of the press, after they came out of their fear induced comas, he soon moved to the top 5 on the international terrorist list. In France, where his appearance caused riots and hundreds of death by trampling and leaping to their death, he was beheaded. Only to come back to life the next day, his head restored and fear following in his wake. 2 years later, he is #1 on the international terror list, a being who literally feeds on the fear he generates and not caring what happens to anyone else. Scientists and heroes all over the world are working on a way to stop him for good. But for now, the Walking Nightmare can't be contained by any prison known.

Description:Helmut Zemo is a strongly built man of German decent, appearing to be in his early 40s. He has deep blue eyes and short blond hair, along with a light tan with no scars on his skin. He tends to wear a black suit with polished black shoes most of the time, his sword in a stealth at his side and his heavy pistol holstered on the other side. He never seeks to cover his face, loving the recognition and fear looking upon him generates.
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Mr. Fantastic

Postby Psistrike » Sat Nov 08, 2008 8:30 pm

Mr. Fantastic PL:12

Concept:Superhuman intellect and adaptive mind
Occupation:Adventurer, scientist
Base of Operations:Baxter Building, New York, New York
Real Name:Reed Richards
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Married [Wife: Sue Storm-Richards]
Height:6'1"
Weight:180 lbs.
Eyes:Brown
Hair:Brown, graying at temple
Age:early 40s [unknown exact age]
Motivation:Responsibility of Power
Complications:Accident [experiment gone out of control], Enemy [various], Fame, Responsibility [family and friends, Fantastic Force]

Abilities: STR: 10 [+0] DEX: 10 [+0] CON: 10 [+0] INT: 45 [+17] WIS: 14 [+2] CHA: 14 [+2]

Toughness +0* [+0 flat-footed] Fortitude +0 Reflex +8 Will +12
*varies by power/device used

Skills: Computers 10 [+27], Craft [chemical] 12 [+29], Craft [electronic] 12 [+29], Craft [mechanical] 12 [+29], Craft [structural] 12 [+29], Diplomacy 8 [+10], Disable Device 9 [+26], Escape Artist 11 [+11], Knowledge [earth sciences] 10 [+27], Knowledge [life sciences] 10 [+27], Knowledge [physical sciences] 10 [+27], Knowledge [technology] 12 [+29]

Feats: Attack Specialization [unarmed], Connected, Eidetic Memory, Equipment 4, Inventor, Leadership, Luck, Master Plan, Skill Mastery [All 4 Knowledge skills], Speed of Thought, Teamwork, Ultimate Will

Powers:Gadgets 4 [easy-to-lose], Adaptive Mind 12 [Variable Power; mental-descriptor only, any combination of traits adding up to 60 PP; Continuous Duration]

Combat: Attack +10, +12 [unarmed] Grapple +10 Damage +0 [unarmed], varies [by mental power or gadget] Defense +6 [+3 flat-footed] Knockback Init +17

Equipment:Uniform [Comm-Link, GPS Receiver, PDA; 3ep]

The Baxter Building [Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 16ep]

Abilities 43 + Skills 32 [128 ranks] + Feats 15 + Powers 133 + Combat 32 + Saves 18=273

Notes
:arrow: Mr. Fantastic is no less fantastic due to the Chaos Wave, he is considered even greater than before. His intelligence is in the upper superhuman level, so vast and expansive he exceeds even some cosmic beings. He has taken to carrying around a lot of minor gadgets with him, inside a dimensional bag. His mind is highly adaptive and he can gain any mental skills, feats and powers at will, to the limit of his power.

:arrow: Some common gadgets he is known to carry around are:
Energy band emmiter-Snare 10 [20pp]
Electromagnetic pistol-Blast 9 [Variable Descriptor [electromagnetic descriptor], Alternate Power: Nullify [electrical-descriptor] 12 [Duration [Concentration]; Limited [electronic equipment/Devices only]] [20pp]
Stretching harness-Elongation 10 [5000' maximum; Limited [arms only]], Enhanced Strength 24 [Limited [arms only]], Super-Strength 3 [Limited [arms only]] [20pp]
Force field belt-Force Field 10 [Impervious] [20pp]
Tractor beam generator-Move Object 10 [Heavy Load: 12 tons]

:arrow: Some common mental powers and feats he is known to adapt are:
Informed combatant-Enhanced Feats 33 [Assessment, Attack Focus [melee] 8, Benefit 2 [Gather Information and Sense Motive both use Intelligence modifier], Defensive Roll 8, Dodge Focus 10, Power Attack, Uncanny Dodge 2 [visual, auditory], Well-Informed], Enhanced Skills 7 [Gather Information +12, Sense Motive +16], Strike 6 [Alternate Save [Fortitude] [+1], Autofire; Alternate Powers: Corrosion 6, Stun 6 [Autofire]] [60pp]
Mental projection-Astral Form 12 [60pp]
Mind over matter-Immovable 10, Immunity 10 [life support, pain, sustained duration], Protection 18 [Impervious 10] [48pp]
Telekinetic empowered punch-Strike 12 [12pp]
True telekinetic powerhouse-Telekinesis 29 [Heavy Load: 6.4 million tons; Subtle; Alternate Power: Blast 14 [Precise, Split Attack, Subtle; Duration [Concentration], Penerating] [60pp]
Mindscanner-Telepathy 12 [Action [move-action], No Save [+2]] [60pp]

Description of Powers:Mr. Fantastic is the ultimate mind now, with a superhuman intelligence and highly adaptive mind. He always has a couple of minor gadgets on hand, carried in a dimensional bag. His mind can adapt any mental capability, including new areas of knowledge or increased in existing areas, developing mental abilities including the ability to assess his opponent's abilities, etc. and even into any form of mental power. He is one of the most powerful and versatile beings in existance now.

One mental adaptation of particular note is his informed combatant. He gains knowledge of how to assess the abilities of his foes, instantly now things about them, detect subtrigue and feints easily, strike with accuracy and avoid blows with ease, and even strike at pressure points rapidly to inflict direct harm, stun or knock out and even poison the lifeforce of weaken non-living matter.

He now reacts at the speed of his own thoughts and can remember anything he has experienced with ease. Despite the increase of his mental capacity, he is more socialable than in the past, spending more time with his family and even making connections in various fields.

History:Mr. Fantastic was working in his lab when the Chaos Wave hit, he found his understanding and knowledge expanded to realms he only dreamed of before. His experiment was finished in a fraction of the time it would have taken him previous and he soon addressed the public on what little could be found out about the Chaos Wave. Due to the omni-directional nature of the wave, it is unknown its source. It is comprised of various forms of energy, including some never detected before. He assured the public the Chaos Wave seemed to mainly affect the superpowered, leaving most normal people alone. A few cases of known relatives of superpowered beings, along with very few changed normal celebrities, have proven this to be the case for the most part.

Seeing the changes in all of the heroes and villains of the world, along with his own family and even his robot assistant H.E.R.B.I.E. turned into a young girl who is now his daughter, he realized the Fantastic Four wouldn't be enough anymore. Thus the Fantastic Force was formed, with transformed friends and allies of the former Fantastic Four even joining. They have truely been a force to reckon with, helping defend the Earth against the forces of evil alongside the other heroes of the world. Reed has made countless breakthroughs in the past 2 years, some of which have even been allowed use by the public, such as cheap hover vehicles which are powered by electricity and powerful solar cells. Only time with tell what other breakthroughs he makes in the coming years.

Description:Reed is an attractive man with a lean build. He has short and trim brown hair, graying at the temples. His blue eyes show an inquisitive nature and strong will. He tends to wear his old Fantastic Four uniform most of the time, although will wear brown suits and simple outfits on outtings or dates with Sue.
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Windrider

Postby Psistrike » Sat Nov 08, 2008 9:30 pm

Windrider PL:11

Concept:Powerful air controller
Occupation:Adventurer, mother
Base of Operations:Baxter Building, New York, New York
Real Name:Sue Storm-Richards
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Married [Husband: Reed Richards]
Height:5'6"
Weight:120 lbs.
Eyes:Blue
Hair:Blonde
Age:Mid-30s [unknown exact age]
Motivation:Protecting the Innocent, Guardian
Complications:Enemy [various], Fame, Responsibility [family and friends, Fantastic Force]

Abilities: STR: 12 [+1] DEX: 16 [+3] CON: 12 [+1] INT: 14 [+2] WIS: 18 [+4] CHA: 14 [+2]

Toughness +11* [+8 flat-footed] Fortitude +6 Reflex +10 Will +12
*7 Impervious, +4 without Force Field

Skills: Acrobatics 6 [+9], Bluff 8 [+10/+14], Computers 6 [+8], Concentration 8 [+11], Diplomacy 8 [+10/+14], Escape Artist 4 [+7], Knowledge [life sciences] 6 [+8], Knowledge [physical sciences] 6 [+8], Knowledge [technology] 6 [+8], Medicine 6 [+9], Notice 8 [+11], Sense Motive 8 [+11], Stealth 8 [+11]

Feats:Accurate Attack, Attack Focus [ranged] 6, Attractive, Defensive Attack, Defensive Roll 3, Dodge Focus 6, Equipment, Evasion 2, Improved Defense 2, Inspire 3, Interpose, Luck, Move-By Action, Precise Shot, Power Attack, Teamwork 3, Uncanny Dodge 2 [auditory, tactical [sense air flow]]

Powers:Air Control 11 [Heavy Load: 24 tons, Push up to 125 tons; Freshen Air, Precise, Split Attack, Wind-Blown Effects; Alternate Powers: Air Blast 12 [Indirect 2], Mist 12 [Selective]], Flight 5 [250 mph], Force Field 7 [tightly focused windscreen; Impervious], Immunity 7 [falling damage, suffocation], Super-Senses 4 [Sense Air Flow [tactile blindsight]]

Combat: Attack +4, +10 [ranged] Grapple +5 Damage +1 [unarmed], +12 [Air Blast] Defense +11 [+2 flat-footed] Knockback Init

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 26 + Skills 22 [88 ranks] + Feats 36 + Powers 63 + Combat 18 + Saves 20=185

Notes
:arrow: Sue Storm's powers were altered completely by the Chaos Wave. Now she has great power of the very air around her, including subconsciously in some ways. She generates her own breathable air [still trying to learn how to generate it for others] and the air always slows her down so she won't be harmed by any fall.

Description of Powers:Windrider has great power of air and the ability to generate it as well. She can focus it into tightly whirlwinds to lift objects up to 24 tons or even push things up to 125 tons, freshen the air around her at will, project compressed blast of air, and even generate mist over up to 10k foot radius, selectively controlling who the mist affects. She can fly at the speed of wind, focus air around herself into a windscreen to shield herself from harm, and even sense the flow of air around her and other things. She subconsciously generates her own breathable air at all times and calls upon the air to prevent her from being harmed by any fall.

History:Sue Storm was relaxing, simply watching some television, when the Chaos Wave struck. She felt her powers changing, as her own mind and strength of will increased as well. The very air in the building began to swirl around her, as she felt like she was alive like never before. The purest air she had ever breathed in was now a part of her new parts, as she felt herself lifted into the air by the wind around her. She rushed to see if son was okay, finding him asleep and unable to see anything wrong with her little boy. But she found the rest of her family and extended family changed as well.

It took her months to adapt completely to her new power over air, even finding she could feel it flow around her and other objects near her with little effort. She joined Reed as second in command of the new Fantastic Force, although taking care of her son and new adopted daughter has taken up a lot of her time as well, especially with the powers both now have. She wouldn't have it any other way though, loving the life she has and the people in it. Now if only she could get Franklin to stop turning his vegetables into dessert.

Description:Sue is a very attractive woman with lean muscle tone. Her blonde hair is worn short, down to just past her shoulders. Her blue eyes show a deep compassion and strength of will beneath them. She tends to wear various blouses, skirts and shoes, from flats to 4" heels, most of the time. When training or out as Windrider, she wears her old Fantastic Four costume, the symbol changed into 2 large Fs by each other, like Reed's.
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Firecat

Postby Psistrike » Sat Nov 08, 2008 11:47 pm

Firecat PL:11

Concept:Firey catgirl
Occupation:Adventurer
Base of Operations:Baxter Building, New York, New York
Real Name:Jessica Storm
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Single
Height:5'6"
Weight:120 lbs.
Eyes:Yellow, cat-like
Hair:Red
Age:19 years old
Motivation:Youthful Exuberance
Complications:Enemy [various], Exotic Appearance, Fame, Prejudice [anthropomorphic catgirl], Responsibility [family and friends, Fantastic Force], Very Flirty

Abilities: STR: 16 [+3] DEX: 24 [+7] CON: 18 [+4] INT: 12 [+1] WIS: 10 [+0] CHA: 18 [+4]

Toughness +7 [+4 flat-footed] Fortitude +7 Reflex +16 Will +4

Skills: Acrobatics 12 [+19], Bluff 8 [+12/+20], Climb 8 [+15], Drive 8 [+15], Knowledge [popular culture] 4 [+5], Notice 4 [+4], Pilot 8 [+15], Sense Motive 4 [+4], Stealth 8 [+15]

Feats:Accurate Attack, Acrobatic Bluff, Attack Focus [melee] 6, Attractive 2, Benefit [Use Dexterity modifier for Climb], Defensive Roll 3, Distract [Bluff], Dodge Focus 7, Elusive Target, Equipment, Evasion, Grappling Finesse, Improved Critical [Strike] 2, Improved Initiative 2, Luck, Move-By Action, Redirect, Second Chance [Acrobatics to reduce falling damage], Set-Up, Takedown Attack, Taunt, Teamwork 2, Ultimate Reflex, Uncanny Dodge 3 [visual,auditory, olfactory]

Powers:Immunity 6 [cold, falling damage [Limited: 1/2 damage only], Leaping 3 [x10; Alternate Power: Speed 3 [50 mph], Strike 7 [claws and fire; 4 ranks are fire-damage; Mighty], Super-Senses 3 [infravision, low-light vision, scent]

Combat: Attack +6, +12 [melee] Grapple +19 Damage +3 [unarmed], +10 [claws and fire] Defense +15 [+4 flat-footed] Knockback -3 Init +15

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 38 + Skills 16 [64 ranks] + Feats 43 + Powers 19 + Combat 28 + Saves 16=160

Notes
:arrow: Out of the original FF, Johnny Storm was the most changed by the Chaos Wave. Turned into a teenage anthropomorphic cat girl with vibrant red hair and red fur, she has the power to ignite her paws on fire, the only remanent of her previous powers.

Description of Powers:Firecat is an anthropomorphic catgirl. She has superhuman agility, balance and speed and can land on her feet easily. She can see into the infrared, has low-light vision and can smell the difference between individuals. Her sharp claws, combined with the power to ignite her paws on fire at will, makes for a deadly combination. She has trained and honed her new abilities, becoming a truely skilled fighter and expert at stealth and acrobatics in a short time.

History:Johnny Storm was out on a date with a new girl, when he was enveloped in fire without warning. When it died down, a red-furred catgirl stood where Johnny used to be. The girl with him freaked out and ran for it, while the new girl tried to figure out what was going on. Rushing home as quickly as possible, she found the rest of her family and friends changed as well by what was being dubbed the Chaos Wave. Despite this, the new Jessica Storm adapted quickly to her new form and gender, some would say unnaturally quick. As she soon learned the limits of her new powers so far, as well as became what Sue calls "a shameless flirt", hitting on guys left and right.

As a member of the Fantastic Force, she has learned how to fight using her new abilities and has gotten her flirting under control some. She has proved herself time and again against foes more powerful than her, although it could be because she has a habit of flirting even with enemies, as long as she considers them a cute enough guy. Some foes have outright surrendered after she has flirted them up, too flustered to continue fighting effectively. Sue just wonders when her younger sister will settle down her wild ways and finally find a guy she could settle down with someday.

Description:Jessica is a very attractive, exotic catgirl. Her firey red hair is worn down to the middle of her back, while her body is cover with short red fur. Her eyes are yellow and cat-like, while she has retractable claws in her hands and feet. She tends to wear skimpy tops, mini-skirts and never wears any footwear, her padded feet protecting her naturally. As Firecat, she has a blue 1-piece switsuit style uniform, with the Fantastic Force symbol [2 Fs inside a circle] on the chest area.
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Loadstone

Postby Psistrike » Sun Nov 09, 2008 12:45 am

Loadstone PL:12

Concept: Personal gravity field manipulator
Occupation:Adventurer, pilot
Base of Operations:Baxter Building, New York, New York
Real Name:Ben Grimm
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Married [Wife: Alicia Masters-Grimm]
Height:5'10"
Weight:200 lbs.
Eyes:Blue
Hair:Brown
Age:32 years old
Motivation:Responsiblity of Power
Complications:Enemy [various], Fame, Responsibility [family and friends, Fantastic Force]

Abilities: STR: 20 [+5] DEX: 14 [+2] CON: 18 [+4] INT: 14 [+2] WIS: 14 [+2] CHA: 14 [+2]

Toughness +16* [+16 flat-footed] Fortitude +8 Reflex +4 Will +7
*10 Impervious

Skills: Craft [mechanical] 4 [+6], Intimidate 12 [+14], Notice 8 [+10], Pilot 12 [+14], Sense Motive 12 [+14], Stealth 4 [+6]

Feats:All-Out Attack, Attack Focus [melee] 7, Benefit [wealth], Chokehold, Defensive Attack, Distract [Intimidate], Fascinate [Intimidate], Equipment, Improved Initiative, Interpose, Luck, Power Attack, Startle, Takedown Attack

Powers: Container 14 [personal gravitational field, Permanent]

Personal gravitational field traits
Immovable 10 [Unstoppable]
Immunity 2 [gravity-descriptor]
Protection 12 [Impervious 10]
Strike 9 [gravity punch; Knockback 9, Split Attack; Alternate Powers: Gravity Control 12 [Perception Range; Limited to Increase, Limited to single target], Gravity grip-Super-Strength 19 [Limited: Crushing grip only], Gravity lift-Super-Strength 19 [Heavy Load: 100k tons; Limited-Carrying capacity only]]
Super-Movement 2 [Wall-Crawling]

Combat: Attack +3, +10 [melee] Grapple +15 Damage +5 [unarmed], +14 [gravity punch, +23 effective for Knockback purposes] Defense +8 [+4 flat-footed] Knockback -23 Init +6

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 34 + Skills 13 [52 ranks] + Feats 20 + Powers 70 + Combat 22 + Saves 11=170

Notes
:arrow: Ben Grimm has regained his human form and has gained new powers which make him more powerful than before. He has a powerful personal gravitional field that is almost constantly active, shielding him from harm and making him virtually immovable. He also married Alicia Masters just a few short months after the Chaos Wave.

Description of Powers:Loadstone has a powerful personal gravitational field. This makes him virtually immovable and unstoppable once he is moving, as well as shield him harm to a great degree. He is immune to all other forms of gravity except the Earth natural field. By consciously manipulating his gravitational field, he can walk on walls and stand on ceilings. By focusing the gravitational field outward, he can use it to make a powerful gravity punch, slamming with more force than expected, focus powerful increased gravity on one target, generate a micro-singularity in his hands to crush things easily with his grip and even focus it to allow him to lift up to 100k tons. He has barely scraped the limits of this power so far, only time with tell what he can expand it into.

History:Ben Grimm was out on a date with Alicia when the Chaos Wave hit. He couldn't believe it, he was human again. But seeing Alicia on fire freaked him out at first, til he realized whatever had changed him had given Alicia powers like Johnny. And she could see, as she looked upon him with the same shock he had about her. They rushed back to the Baxter Building, finding everyone else changed as well. He heard about the Chaos Wave and thought it was the best thing to happen to him and Alicia ever. Finally he proposed and they were married just a few short months later. Both joined the Fantastic Force shortly after it was founded, finding that fighting crime brought them closer together than ever before.

After 2 years Alicia has become a great replacement for the Human Torch, taking the codename of Blaze, while Ben goes by the codename Loadstone. Although pretty soon Alicia will have to take a break from superheroing, as unknown to Ben yet they are expecting their first child in 8 months. Alicia only hopes their child will be normal and not dragged into a life of superheroics against his or her will.

Description:Ben is a ruggedy attractive man with chiselled features. He has short brown hair and his blue eyes can show compassion or fury when needed. His skin is a strong tan with olive undertones. He tends to wear simple denim jeans and shirts, along with either tennis shoes or ankle-length boots. As Loadstone he wears a blue uniform similar to Reed's, sized for his frame and build.
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Blaze

Postby Psistrike » Sun Nov 09, 2008 1:49 am

Blaze PL:12

Concept:Fire powerhouse
Occupation:Adventuer, Sculptor
Base of Operations:Baxter Building, New York, New York
Real Name:Alicia Masters-Grimm
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Married [Husband: Ben Grimm]
Height:5'4"
Weight:110 lbs.
Eyes:Brown
Hair:Reddish brown
Age:28 years old
Motivation:Responsibility of Power
Complications:Enemy [various], Fame [Fantastic Force member], Responsibility [family and friends, Fantastic Force]

Abilities: STR: 12 [+1] DEX: 16 [+3] CON: 14 [+2] INT: 18 [+4] WIS: 22 [+6] CHA: 20 [+5]

Toughness +14* [+14 flat-footed] Fortitude +5 Reflex +6 Will +14
*10 Impervious, +2 without Flame Shealth active

Skills: Acrobatics 6 [+9], Concentration 12 [+18], Craft [sculpting] 12 [+16], Diplomacy 12 [+17], Drive 4 [+7], Knowledge [behavioral sciences] 6 [+10], Medicine 6 [+12], Notice 8 [+14], Sense Motive 14 [+20]

Feats:Accurate Attack, Attack Focus [ranged] 2, Attack Specialization [Blast] 2, Dodge Focus 4, Equipment, Fascinate [Diplomacy], Favored Environment [aerial] 2, Improved Aim, Improved Initiative, Luck 3, Move-By Action, Power Attack, Precise Shot 2, Teamwork, Ultimate Will, Uncanny Dodge [auditory]

Powers:Alternate Form 17 [Flame Shealth], Fire Control 16 [Alternate Powers: Fire Flash 16, Flame Blast 16, Melt 16, Nova Blast 12], Immunity 11 [environmental heat, fire-descriptor], Super-Senses 1 [Infravision]

Flame Shealth traits
Energy Aura 12 [Linked to Force Field; Selective]
Force Field 12 [Impervious 10; Linked to Energy Aura]
Flight 7 [1000 mph]

Combat: Attack +2, +4 [ranged], +8 [Blast] Grapple +3 Damage +1 [unarmed], +16 [Flame Blast], +12 [Nova Blast, Area [Burst]] Defense +8 [+2 flat-footed] [+2 while in the air] Knockback -12/-1 without Flame Shealth Init +7

Equipment:Unstable Molecules Uniform [Commlink, GPS Receiver, PDA; 3ep]

Drawback:Power Loss [Alternate Form and Fire Control, when soaking wet; -2 points]

Abilities 42 + Skills 20 [80 ranks] + Feats 25 + Powers 133 + Combat 12 + Saves 14 - Drawbacks 2=244

Notes
:arrow: Alicia gained back her sight due to the Chaos Wave, as well as gaining even stronger flame powers than the Human Torch. She is completely immune to anything based on fire.

Description of Powers:Blaze has great power over fire and flames, able to control, generate and absorb flames of a blazing inferno with ease. She has learned how to generate a fire flash intense enough to blind someone for a while, project jets of flame intense enough to destroy even super-alloys, melt any subtance up to above titanium directly, and even generate a nova blast which can destroy titanium and spreads out up to 60' radius around herself. She can see into the infrared and is completely immune to all forms of fire and environmental heat.

She can generate a flame shealth over her body, which can burn anyone who touchs her with intense flames and either destroy physical attacks or counter energy attacks with its own energy. While the shealth is active she can fly up to 4k mph, although prefers to keep it down to 1k mph most of the time. She is powerless when soaking wet, unable to control or generate flames in anyway.

History:Alicia was out on a date with Ben when the Chaos Wave hit. She felt the flames all around her but wasn't burned, being even more shocked she could see them now. But she looked upon Ben and saw he was normal looking now, the situation leaving them both shocked. Rushing back to the Baxter Building, they found all their family and friends there had been changed by the Chaos Wave. Ben finally proposed and Alicia said yes, sensing her was still the sensative soul she feel in love with. Within a few months they were married and have been living a happy life together. Shortly after the Fantastic Force was formed, they both discussed the matter and agreed to join the team together.

Alicia has gotten a lot of tips and help in her training from Jessica, learning new tricks and finding her powers growing rapidly. She is easily the powerhouse of the team besides Reed when he choses to be, blasting flames so intense they can melt even super-alloys and easily blast through titanium. She loves to fly and see the world in ways she never dreamed of before the Chaos Wave happened. But recently she has found out she is pregnant 1 month already, she is trying to figure out the right time to spring the news on Ben.

Description:Alicia is a beautiful girl with an equally beautiful soul. She is average in height and build for a woman her age. Her eyes are a gentle brown and her hair is a short reddish brown, worn down just past her shoulders. She tends to wear simple blouses, skirts and flats or 1" heels most of the time. As Blaze, she wears a red full body uniform with the Fantastic Force symbol in blue on the chest area.
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Postby Psistrike » Sun Nov 09, 2008 1:56 am

And thus the original 4 Fantastic Four members have been updated to their Chaos Wave stats and Fantastic Force membership. Along with Alicia, who is still the gentle, caring soul she was before despite having fire-powers like the Human Torch used to.

Each of the Original 4 were given new powers based upon the original theme. Reed=Water, flexiable and adaptable in nature; Sue=Wind, flowing, invisible, yet strong as well; Johnny/Jessica= Fire, firey personality and powers, an asset, yet when not properly controlled can be destructive; and Ben=Earth, rock, strong, tough and hard to move.
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Professor X

Postby Psistrike » Sun Nov 09, 2008 9:42 pm

Professor X PL:15

Concept:Ultimate power nullifier
Occupation:Geneticist, mutant rights activist, teacher
Base of Operations:Xavier's School for Gifted Youngsters, Westchester, New York
Real Name:Charles Francis Xavier
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Married [Wife: Moira MacTaggert-Xavier]
Height:6'0"
Weight:190 lbs.
Eyes:Blue
Hair:Bald
Age:32 years old
Motivation:Idealist
Complications:Enemy [various], Honor [never use lethal force unless given no other option], Prejudice [mutant], Responsibility [family and friends, X-Men]

Abilities: STR: 12 [+1] DEX: 12 [+1] CON: 12 [+1] INT: 22 [+6] WIS: 22 [+6] CHA: 20 [+5]

Toughness +5 [+5 flat-footed] Fortitude +5 Reflex +5 Will +14

Skills: Computers 10 [+16], Concentration 15 [+21], Craft [electronics] 10 [+16], Diplomacy 12 [+17], Gather Information 12 [+17], Knowledge [civics] 10 [+16], Knowledge [behavioral sciences] 10 [+16], Knowledge [business] 10 [+16], Knowledge [current events] 8 [+14], Knowledge [earth sciences] 6 [+12], Knowledge [life sciences] 8 [+14], Knowledge [psionic lore] 12 [+18], Knowledge [technology] 10 [+16], Knowledge [theology and philosophy] 10 [+16], Notice 8 [+14], Profession [teacher] 6 [+12], Search 8 [+14], Sense Motive 12 [+18], Languages 3 [Base: English; Latin, Arabic, Spanish]

Feats:Accurate Attack, Assessment, Benefit 4 [Wealth 4], Challenge 2 [Fast Work [Craft [electronics], Combat Diplomacy], Connected, Contacts, Defensive Attack, Eidetic Memory, Equipment 27, Headquarters 8, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Inventor, Inspire 3, Leadership, Master Plan, Psi-Artificer, Skill Mastery [Diplomacy, Knowledge [behavioral sciences, life sciences], Sense Motive], Specialization 2 [Craft [electronic]: psionic devices, Knowledge [life sciences]: genetics], Speed of Thought,, Ultimate Effort 2 [Concentration checks, Nullify checks], Well-Informed

Powers: Nullify [counter all effects at once] 15 [Power Feats: Accurate 3, Selective; Extras: Duration [Sustained] [+2], Effortless [+1], No Saving Throw [+2]; Alternate Power: Nullifying Field [counter all effects at once] 15 [Power Feats: Selective; Extras: Duration [Concentration] [+1], Effortless [+1], No Saving Throw [+2], Selective Attack [+1]], Power Resistance [mutant-descriptor] 15 [Effortless [+1], No Saving Throw [+2]]

Combat: Attack +9, +11 [blaster pistol], +15 [Nullify] Grapple +10 Damage +1 [unarmed], +5 [blaster pistol Defense +8 [+4 flat-footed] Knockback -2 Init +6

Equipment:Cell phone [1ep], Light-weight exo-suit [Commlink, GPS Receiver, PDA, Toughness +4 [Subtle]; 8ep], Blaster pistol with sight [+5 Damage, Accurate, Crit: 20, Energy, 50-ft. range increment, small; 11ep]

Xavier’s School - [Size: Colossal [229/256]; Toughness: 15; Features: Combat Simulator [8], Combat Simulator [Advanced; 8], Communications [Basic; 0], Communications [Global Net; 0], Communications [Space; 0], Computer 3 [Advanced, +4 with Computers checks; 2], Concealed 3 [Basic, +15 to DC to skill checks to locate/identify headquarters; 0], Concealed 3 [Electronic, +20 DC to identify/locate headquarters by means other than rudimentary enhanced vision; 0], Defense System 3 [30ep worth; 2], Electronic Counter-Measures 2 [-4 penalty to spy; 0], Environmental Control [Any; 0], Escape Tunnel 3 [DC 30 to find hidden exits], Fire Prevention System 3 [Nullify [fire-descriptor] 9; 0], Game Room [20], Garage [16], Gym [10], Hanger [16], Holding Cells [Nullify 11; 2], Infirmary 2 [No penalties for alien or unusual physiology; 5], Kitchen [30], Laboratory 2 [Basic, +2 to most Knowledge checks; 2], Library [10], Living Space [Basic; 60], Pool [2], Power System [16], Security System 4 [DC35 to overcome; 2], Workshop [electronic; 4], Workshop [mechanical; 4]; Powers: Datalink 15 [Continous duration], Concealment 10 [Close Range, Selective; Limited: Machines only], Super-Senses 14 [Detect [mutants] [Accurate, Acute, Extended 7 [10 million/range increment; 1,894 mile/range increment], Radius, Ranged]], Super-Senses 14 [Detect [superpowers] [Accurate, Acute, Extended 7, Radius, Ranged], Blindsight [radar]], Cost: 80ep/8pp]

X-Jet -[Strength: 65; Speed: 8; Defense 2; Toughness 15 [Impervious]; Size: Colossal; Features: Alarm 3 [DC 30], Chaff 5 [+12 Defense against radar guided missiles], Concealment 4 [auditory, all visual senses, radar; Close Range], Ejection System 10, Environmental Systems, Hidden Compartment, Improved Handling 3 [offsets up to -12 penalties while maneuvering], Navigation System 2 [+10], Radar Detector, Remote Control, Space Travel 4, Weapon Systems-Blast 12 [force cannons; Accurate; Penetrating; Alternate Powers: Blast 12 [armor-piercing missiles; Explosive, Penetrating; Unreliable [5 uses], Fatigue 12 [Extended Reach 6 [30'], Sedation; Area [Burst], Unreliable [5 uses]]; 115 ep]

Abilities 40 + Skills 45 [180 ranks] + Feats 65 + Powers 200 + Combat 34 + Saves 16=400

Notes
:arrow: Professor Xavier lost his psychic powers but didn't lose his knowledge of them nor how to build psionic devices. He gained an extreme resistance to all mutant powers and the ability to nullify other powers just by act of will and some concentration. He has also greatly expanded and upgraded both the X-Jet and the Xavier's School grounds, adding on two large dorms and space for up to 120 people to live in the mansion comfortably.

Description of Powers:Professor X has superhuman resistance to all mutant powers, all except the most powerful don't even have a chance of affecting him. He also can nullify any form or source of power by an act of will and concentrating, with all but the most powerful being shut down til he stops concentrating on them. He can also focus this outward around himself as a powerful field which does the same thing, but requires more concentration on his part. He is the ultimate equalizer in a superhuman fight, able to shut down all but the most powerful and force them to rely on their natural abilities.

Two items which are powers unto themself are the Xavier's School and the X-Jet. The Xavier's School has living space for up to 120 people, appears to be nothing more than a prep school with fully outfited grounds from the outside, and has one of the most powerful computer systems in the world. It has advanced communications systems, the Danger Room has been upgraded to allow more beings in it at one time and a large gymnasium with an Olympic sized pool. Any room can be adapted to a different environment, to allow for the different kinds of students which go there. The scientist labs and workshops allow for the creation of some very advanced devices. The security system and defenses have been upgraded, along with more advanced A.I. to prevent them from firing upon students and others at the mansion unwarrented.

The infirmary is top-knotch and the dining area can accomidate up to 120 beings as well. A new advanced scrambling system cloaks the mansion from detection by machines, except those program into its system to allow. Ultra-range datalink system allows the computers to access any computers within the same solar system, the power system is an advanced combination electrical/fushion core, many escape tunnels are hidden on the grounds in case of emergency and the library has books on almost everything. Additional features of the computer system is powerful concealment from electronic detection, strong electronic counter-measures, control over the holding cells and the ability to detect mutants and anyone/thing with superpowers up to several 100k miles with the right operator. It also has a radar system protected from jamming by its own systems.

The X-Jet or Blackbird if you prefer is one of the most advanced flying machines in the world. Capable of speeds over Mach 3 and even 5x the speed of light while in space. The shell is of an advanced super-alloy, designed by an unknown party, and reinforced by a force field. It is capable of carrying up to 100 tons, although reduced to 2/3rd speed at this level of weight, 32 tons without being slowed down at all. Outfitted with an advanced alarm system, ejection seats for up to 10 passangers and the pilot, chaff to defend against radar guided missiles, navigation systems, radar detector, remote control and improved handling system. It is shielded from detection by normal auditory senses, radar and can activate a cloaking system when needed. It has hidden compartments to store up to 3.2 tons of cargo as needed. Weapon systems include a pair of powerful force cannons, 5 armor-piercing missiles, and a tank of sleeping gas with enough for 5 uses before needing refueling.

History:Professor Xavier was scanning the world to find out what the source of fear and panic he sensed was, when suddenly he felt cut off, as his telepathy was gone without warning. Turning into the news and seeing the panic caused by the Chaos Wave, he knew with so many age regressed and having superhuman powers, the school would be needed now more than ever. Figuring out his own powers when having to stop a small group of confused and dangerous mutants, he soon went on the news with an announcement to the world. The Xavier's School for Gifted Youngsters was being open to all superpowered beings in need of help learning how to control their powers. Even adults could come, although there were day or night classes for those who wished to stay at home.

Most shocking of all was an old enemy of all mutant kind, Henry Peter Gyrich. He was transformed into a 12 year girl and a mutant with power to control water and survive in it at great depth, no family or friends to speak of. Charles Xavier saw her plight and adopted her within several months, only help from old friends allowing it to happen. She is a pretty young girl and loves being a girl and a mutant now as well. Another development was the fact that Moira MacTaggert was now a mutant and moved into the estate grounds to get training on how to control them. Being together again and Charles being younger, they rekindled their past romance and within 1 year were married. Moira loves her adopted daughter as her own, even helping her out with school work.

2 years have passed and the number of students and adults staying there has expanded greatly. He has completely outfited the estate with new buildings, including seperate boys and girls dorms, a gym seperate from the Danger Room and even a rec room with enough space for all of the students to fit in at once. Thanks to investments and the powers of some students, he has been able to keep expanding and upgrading the estate grounds and buildings since then. He normally stays at the mansion, taking care of the day to day business and bills, although he sometimes goes out on missions when he feels it is needed. Especially since he likes to keep a close eye on Hanna, as she is starting to take more notice of the boys there and he doesn't fully trust some of them with his little angel. Also Moira has some news for Charles, as they are expecting their first child in 7 months.

Description:Charles is a handsome man in his early 30s. He is in fair shape with an average build, having a light tan with a few minor scars on his arms. He is naturally bald still and his blue eyes show great depth. He tends to wear simple jeans, button-up shirts and comfortable shoes. He has blue and black uniform with a light exo-suit which acts as a strong armor and has a commlink, GPS receiver and PDA built in. He has a holster which he keeps a blaster pistol in for emergencies.
Last edited by Psistrike on Sun Nov 09, 2008 11:03 pm, edited 1 time in total.
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Aquamarine

Postby Psistrike » Sun Nov 09, 2008 10:58 pm

Aquamarine PL:8

Concept:Aquatic teenage mutant
Occupation:Student
Base of Operations:Xavier's School for Gifted Youngsters, Westchester County, New York
Real Name:Hanna Xavier
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Single
Height:5'1"
Weight:100 lbs.
Eyes:Blue-gray
Hair:Blue
Age:14 years old
Motivation:Youthful Exuberance
Complications:Overprotective Parents, Prejudice [mutant], Responsiblity [family and friends, school], Secret [identity], Teen Angst

Abilities: STR: 10 [+0] DEX: 16 [+3] CON: 14 [+2] INT: 14 [+2] WIS: 12 [+1] CHA: 14 [+2]

Toughness +6 [+6 flat-footed] Fortitude +5 Reflex +6 Will +5

Skills: Acrobatics 6 [+9], Bluff 3 [+5], Concentration 6 [+7], Craft [artistic] 4 [+6], Escape Artist 6 [+9], Knowledge [popular culture] 4 [+6], Language [Base: English; Spanish], Notice 9 [+10], Search 4 [+6], Sense Motive 5 [+6], Stealth 4 [+9], Swim 12 [+12]

Feats:Ambidexterity, Attack Focus [ranged] 2, Attack Specialization [Water Control array], Dodge Focus 4, Environmental Adaptation [underwater], Equipment, Favored Environment [in water or underwater] 2, Grappling Finesse, Improved Initiative, Improved Throw, Move-By Action, Speak with Cetaceans, Uncanny Dodge 2 [auditory blindsight, visual]

Powers:Immunity 3 [environmental cold, high pressure, breath normally underwater], Protection 4, Strike 1 [Mighty], Super-Senses 5 [auditory blindsight, low-light vision], Swimming 3 [10 mph], Water Control 8 [Alternate Powers: Blast 8, Create Object 8 [turns water into ice shapes], Snare 8, Stun 5 [Ranged]]

Combat: Attack +4, +6 [ranged], +8 [Water Control array] Grapple +7 Damage +0 [unarmed], +1 [headbutt], +8 [water blast] Defense +8 [+2 flat-footed] [+2 in or under water] Knockback -4 Init +7

Equipment:Desktop computer [1ep], Uniform [Commlink, GPS Receiver, PDA; 3ep], Protective goggles [Immunity 1 [eye irritants]; 1ep]

Abilities 18 + Skills 15 [56 ranks] + Feats 19 + Powers 37 + Combat 16 + Saves 9=114

Notes
:arrow: Henry Peter Gyrich was one of those most changed by the Chaos Wave, turned into the complete oppossite of his former self. Now a teenage girl and a mutant, she loves being both and loves her adoptive parents, Charles and Moria MacTaggert-Xavier. She has powers and abilities like a dolphin, along with power to control water and even its physical state.

Description of Powers:Aquamarine has the power to control water, upward of around 3 tons normally, more if she strains herself or concentrates intensely. She has learned how to project the water out as a powerful blast, either to cause harm or stun someone, and to change water into ice for a short period of time, both to make simple objects and to trap targets in solid ice. She is still learning and her powers are growing, her limits are unknown yet.

She has the natural abilities of a dolphin, from agility and ability to survive underwater and in great cold and pressure, to the ability to see in low lighting and has a natural form of sonar. She has developed the ability to swim as fast as a dolphin, learned to speak with them and other cetaceans and even to make a powerful headbutt, taught by the dolphins in the ocean near the mansion, which she strangely was able to learn. Her skin and flesh are tougher than a normal humans, allowing her to survive blows more easily.

History:Henry Peter Gyrich was at home when the Chaos Wave hit, learning him a little girl and scared, confused about what was going on. The police got calls about a distrubance and picked her up, placing her into the hands of child wellfare for now. She began to calm down quickly, not scared about being a girl and seeing it as a second chance. She also found that the water around her responded to her thoughts and will, as she wanted a drink of water and suddenly the water floated through the air from a nearby cooler, straight into her mouth. Soon someone she recognized a little showed up in her life, Charles Xavier. But he was younger than before and something made her think of him as her father. Thoughts became truth soon enough, as within a few months he had adopted her and she couldn't believe the great place she got to live in.

1 year later there was more good news, as she had a mother finally, as Moira MacTaggert married her dad. She loves her like a real mother and spending time with her, she is even nice enough to help her with her homework when she needs it. 2 years later and she has developed new tricks for her power over water and even found she had abilities like dolphins, even learning some things from the dolphins in the ocean near the mansion. She loves her powers and loves being a girl, she only wishes her parents would stop being so overprotective of her already. Especially when it comes to boys, as she has a major crush on Tomas aka Marbles and is hoping he notices her already.

Description:Hanna is a cute 14 year old girl with a slim, but curvy figure. Her skin is fair, as she stays in the water alot of the time while outside. Her hair is a natural blue and her innocent eyes are a light blue which skin like the ocean water. She tends to wear simple blouses, slacks and flats or tennis shoes most of the time. While training or out swimming, she wears a 1-piece blue uniform with the X-Men symbol on the right shoulder, in the form of a combination commlink, gps receiver and pda which she can detach as needed. She has a pair of swimming goggles with a tight seal, designed to protect her eyes from irritants, such as clorine.
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Weathervane

Postby Psistrike » Mon Nov 10, 2008 12:05 am

Weathervane PL:11

Concept:Weather controlling mutant
Occupation:Student, wife, mother
Base of Operations:Xavier's School for Gifted Youngsters, Westchester, New York
Real Name:Moira MacTaggert-Xavier
Legal Status:U.K. citizenship, given U.S. citizenship upon marriage to Charles Xavier
Identity:Public
Marital Status:Married [Husband: Charles Xavier]
Height:5'7"
Weight:135 lbs.
Eyes:Blue
Hair:Brown
Age:32 years old
Motivation:Idealist, Responsibility of Power
Complications:Honor [never refuse medical aid, even to enemy], Prejudice [mutant], Responsibility [family and friends, X-Men]

Abilities: STR: 10 [+0] DEX: 14 [+2] CON: 16 [+3] INT: 20 [+5] WIS: 16 [+3] CHA: 16 [+3]

Toughness +8 [+5 flat-footed] Fortitude +5 Reflex +6 Will +8

Skills: Acrobatics 6 [+8], Bluff 4 [+7], Computers 6 [+11], Concentration 8 [+11], Diplomacy 6 [+9], Knowledge [behavioral sciences] 6 [+11], Knowledge [life sciences] 12 [+17], Language [Base: English; Spanish], Medicine 12 [+15], Notice 8 [+11], Profession [geneticist] 12 [+15], Search 7 [+12], Sense Motive 8 [+11], Stealth 4 [+6]

Feats:Accurate Attack, Attack Focus [ranged] 2, Attack Specialization [Weather Control array] 2, Defensive Roll 3, Dodge Focus 6, Environmental Adaptation [extreme weather conditions], Equipment, Favored Environment [airborne] 6, Improved Initiative, Power Attack, Specialization [Knowledge [life sciences]: mutant genetics], Uncanny Dodge [visual]

Powers:Flight 3 [50 mph], Immunity 15[/b] Weather-descriptor effects, lightning], Super-Senses 4 [Precognition [Limited: Weather only], Weather Control 11 [Mix-and-Match Environments option: 4pp/rank, weather-descriptor] Power Feats: Dynamic, Indirect, Precise, Selective; Wide [+1] [47pp per power; 69pp pool]; Dynamic Alternate Powers: Air Control, Blast [Power Feats: Indirect, Variable Descriptor [weather-descriptor], Obscure [visual, fog]]

Combat: Attack +4, +6 [ranged], +10 [Weather Control array] Grapple +4 Damage +0 [unarmed], up to +12 [Blast of array] Defense +8 [+1 flat-footed] [+14 while airborne] Knockback -3 Init +6

Equipment:Uniform [Toughness +2, Commlink, GPS Receiver, PDA; 5ep]

Drawback:Noticeable [Weather Control, eyes turn pure white and small arcs of lightning dance across her form; -1 point]

Abilities 32 + Skills 25 [100 ranks] + Feats 26 + Powers 90 + Combat 12 + Saves 11 - Drawbacks 1=195

Notes
:arrow: Moira MacTaggert was drawn back into the world of the X-Men completely by the Chaos Wave. As now she is a mutant herself, with weathr control powers similar to those Storm had before the Chaos Wave hit.

Description of Powers:Weathervane has powerful and dynamic control over weather. She can bring forth any environmental change related to the weather with great ability, control the air precisely, generate fog and attack using the very weather in many ways. She can fly on the wind, sense weather far in advance accurately, and is totally immune to all forms of weather as well as lightning. She can have several effects going at once at full power, especially changing the very nature of the area completely.

History:Moira MacTaggert was in New York on a visit when the Chaos Wave hit. She could sense the clouds overhead and how it would rain in 2 days, she felt the very air respond to her thoughts. And when one of those freaked out by all that was going on tried to assult her, she disabled him with a blast of lightning. It was obvious she was more than she used to be, a mutant like those she had studied all these years. And thus she hurried to Xavier's School, revealing her changed nature and also seeing how many others had been changed there as well. Set up with a private room on the estate, while she learned how to control her newfound powers, she began to spend more and more time with Charles Xavier. Soon their romance was rekindled and she could see what a good father Charles was to Hanna.

After a year of dating, they finally were married and have been happy ever since. She sees Hanna as her own daughter and will do anything to protect her and help her out, even with school work. Although sometimes it is hard to keep such a young girl, full of energy and with her powers, under control. At least she knows that Charles will always be there for her, along with her new extended family in the X-Men.

Description:Moira is an attractive woman of Scottish decent. She has fair skin with no visible scars. Her brown hair is worn straight and down just past her shoulders, while her blue eyes show an inquisitive nature. She tends to wear sensible shirts, slacks and shoes most of the time. When training to control her powers, she wears a black outfit with blue trim and a built-in X-Men communicator on the right shoulder.
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Spirit Maker

Postby Psistrike » Fri Nov 14, 2008 6:14 pm

Spirit Maker PL:11

Concept:Astral form ripper
Occupation:Ruler of Inhumans
Base of Operations:Attilan
Real Name:Blackagar Boltagon
Legal Status:Citizen of Attilan, unknown to most of human public
Identity:Secret
Marital Status:Married [Wife: Medusalith Amaquelin Boltagon]
Height:6'2"
Weight:210 lbs.
Eyes:Blue
Hair:Black
Age:34 years old
Motivation:Defender [of Inhumans]
Complications:Responsibility [Ruler of Inhumans], Secret [identity]

Abilities: STR: 28 [+9] DEX: 26 [+8] CON: 28 [+9] INT: 16 [+3] WIS: 16 [+3] CHA: 16 [+3]

Toughness +12 [+12 flat-footed] Fortitude +12 Reflex +11 Will +12

Skills: Acrobatics 6 [+14], Concentration 16 [+19], Diplomacy 9 [+12], Knowledge [civics] 9 [+12], Knowledge [history] 4 [+7], Languages 2 [Base: Attilan; English, Sign Language], Notice 9 [+12], Pilot 4 [+12], Sense Motive 9 [+12]

Feats:Attack Specialization [unarmed] 4, Assessment, Benefit 7 [Status: Ruler of Inhumans, Wealth 6], Equipment, Fearless, Inspire, Leadership, Trance, Ultimate Will

Powers:Astral Form 11 [Attack [+0], Duration [Continuous], Range [Perception] [+2]], Immunity 2 [possession-descriptor], Super-Senses 5 [Aura Reading]

Combat: Attack +5, +13 [unarmed] Grapple +14 Damage +9 [unarmed] Defense +10 [+5 flat-footed] Knockback Init

Equipment:Clothes [+3 Toughness, Subtle; 4ep]

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Abilities 70 + Skills 17 [68 ranks] + Feats 18 + Powers 95 + Combat 30 + Saves 15 - Drawbacks 5=240

Notes
:arrow: Black Bolt lost his old Inhuman powers, with the exception of his superhuman physical abilities, and gained the power to pull others' astral forms out of them. He can keep those affected indefinately in astral form, until they somehow force themselves back into their body or he allows them to return to their physical form. He is immune to possession due to this and also can see those in astral form.

Description of Powers:Spirit Maker can rip the astral form from other living beings, leaving them trapped indefinately in such a state til he choses to reverse or somehow they overpower him. It is due to this power he is completely immune to all forms of possession. He also can see the auras around living beings. He still is Inhuman and still the ruler of them as well.

History:Blackagar was with the other Inhuman royals in a council at the time the Chaos Wave hit. Suddenly finding he could speak without causing destruction, he watched as his breathrin transformed around him, even Maximus as he was reduce to a teenage girl before his eyes. Attilan was freed once more and most of the Inhumans seemed untouched by the strange occurance. After finding out the truth of the event for himself, Blackagar declared the Inhumans still must stay hidden from the rest of the world. As the threat of those changed and the already panicked public wouldn't help if they revealed themselves now.

And thus it has remained for the past 2 years, as Blackagar got used to his new powers, using them to punish those Inhumans who broke the law, while glad his wife has stayed by his side through it all. Although he can't help but feel sad as he watches Crystal, as she still is upset about her two former loves both being turned into females. At least she isn't venturing out on her own as much anymore, Lockjaw accompaning her in human form most of the time.

Description:Blackagar is an attractive man with a powerful build and great force of personality. He is tall, with a strong build and muscle tone, hidden partially by his black outfit. His black hair is rarely seen while in public, as he wears a mask over the top half of his face and head. His blue eyes show an intensity which can make even kings and other rulers listen. He tends to wear a black bodysuit most of the time.
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Psi-Mistress

Postby Psistrike » Fri Nov 14, 2008 6:17 pm

Psi-Mistress PL:10

Concept:Psychic energy manipulator
Occupation:Queen of Inhumans
Base of Operations:Attilan
Real Name:Medusalith Anaquelin Boltagon
Legal Status:Citizen of Attilan, unknown as Inhuman to most of human public
Identity:Secret
Marital Status:Married [Blackagar Boltagon]
Height:5'11"
Weight:130 lbs.
Eyes:Green
Hair:Red
Age:32 years old
Motivation:Defender [of Inhumans]
Complications:Responsibility [To Inhumans and family], Secret [identity]

Abilities: STR: 18 [+4] DEX: 16 [+3] CON: 18 [+4] INT: 12 [+1] WIS: 16 [+3] CHA: 18 [+4]

Toughness +12 [+11 flat-footed] Fortitude +6 Reflex +6 Will +8

Skills: Concentration 8 [+11], Diplomacy 12 [+16], Knowledge [civics] 4 [+5], Notice 6 [+9], Sense Motive 14 [+17]

Feats:Attack Specialization [psychic energy hands] 3, Attractive, Ambidexterity, Benefit [Status: Inhuman Royalty], Defensive Roll, Dodge Focus 4, Leadership

Powers:Force Field 7 [Impervious], Move Object 10 [Heavy Load: 12 tons; Precise; Damaging [+1]]

Combat: Attack +4, +10 [psychic energy hands] Grapple +8, +20 [with psychic energy hands] Damage +4 [unarmed], +10 [psychic energy hands] Defense +8 [+2 flat-footed] Knockback -9 Init +3

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Abilities 38 + Skills 11 [44 ranks] + Feats 12 + Powers 45 + Combat 16 + Saves 10 - Drawbacks 5=127

Notes
:arrow: Medusa no longer has her famous hair, instead able to generate red psychic energy hands. She can focus this energy around herself as a strong force field and use the energy hands to move and affect things with superhuman strength, even able to "punch" with them at a distance or crush targets she has grabbed with them.

Description of Powers:Psi-Mistress can create psychic energy hands of various sizes, always a deep red in color. She can use them to precisely affect things as if with her normal hands and lift over 10 tons when needed. She can project them to make a superpowered "punch" or crush targets she has grab them with. She has learned how to focus the energy outward into a personal force field, but is still learning the extent of her new capabilities.

History:Hearing her husband speak for the first time was just one of the shocks for Medusalith, as she saw her family change before her eyes. Her hair no longer responding to her command, she found large hands of red energy form in the air before her, helping to pick up those who had fallen due to the affect of the Chaos Wave. She has learned to adapt to her new powers over the past 2 years, as well as to her changed family members. She is closer than ever to her husband, but wonders when it will finally be safe to try and once again reveal themselves to the outside world.

Description:Medusalith is a gorgeous woman, with super-model looks and fair skin. She wears her vibrant red hair down to past her butt, wavy and full. Her green eyes shine with strength and determination. She tends to wear dark purple tops with sleeves down to the top of her hands, with show off her belly, and bikini bottom of the same material, with a light purple silk-like material from where the top cuts off down to just past her knees.
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Clinger

Postby Psistrike » Fri Nov 14, 2008 6:20 pm

Clinger PL:8

Concept:Friction increaser
Occupation:Adventurer, Mother
Base of Operations:Attilan
Real Name:Crystallia Amaquelin
Legal Status:Citizen of Attilan,
Identity:Public
Marital Status:Single, marriage annulled due to transformation of husband into teenage girl
Height:5'6"
Weight:110 lbs.
Eyes:Green
Hair:Red
Age:27 years old
Motivation:Responsibility of Power
Complications:Responsility [Inhumans, family, daughter], Secret [closet lesbian]

Abilities: STR: 16 [+3] DEX: 14 [+2] CON: 16 [+3] INT: 12 [+1] WIS: 12 [+1] CHA: 16 [+3]

Toughness +6 [+6 flat-footed] Fortitude +6 Reflex +5 Will +6

Skills: Diplomacy 9 [+12], Handle Animal 8 [+11], Knowledge [civics] 8 [+9], Knowledge [physical sciences] 4 [+5], Knowledge [technology] 4 [+5], Medicine 3 [+4], Pilot 8 [+10]

Feats:Benefit [Status: Inhuman Royal Family], Chokehold, Defensive Attack, Equipment, Improved Grab, Improved Grapple, Improved Pin, Move-By Action, Specialization [Knowledge [physical sciences]: physics]

Powers:Friction Control 8 [Increase; Alternate Power: Blast 8 [Duration [Concentration], Range [Perception]; Limited [Moving targets only], Immunity 1 [friction heat], Super-Movement 2 [Wall-Crawling 2]

Combat: Attack +8 Grapple +11 Damage +3 [unarmed], +8 [Blast] Defense +10 [+5 flat-footed] Knockback -3 Init +2

Equipment:Uniform [Toughness +3; Subtle; 4ep]

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Abilities 26 + Skills 11 [44 ranks] + Feats 8 + Powers 22 + Combat 36 + Saves 11 - Drawbacks 5=110

Notes
:arrow: Crystal lost her elemental powers and gain power to control friction. She has thus far barely scrapped the surface of this power, only able to increase friction and control her own friction, allowing her to cling to surfaces and other beings with ease.

Description of Powers:Clinger has the power to increase friction, both over an area to hamper the movements of others and on one target which is moving to inflict intense friction burn. She is immune to friction heat herself and can control friction between herself and any surface, allowing her to cling to them and even living beings with ease. She has trained since gaining these new powers, becoming a much more skilled combatant and grappler.

History:Crystal was in a meeting with the other members of the royal family, when she felt her powers slipping away. She watched on in fear as her own family changed before her eyes. She herself found new powers gifted to her, although nowhere equal to her previous gifts. But the Inhumans endured and Crystal has become a lot stronger due to it. She is a skilled combatant and even sometimes patrols with the guards. She loves to go into the outside world once again, although the fact both Pietro and Johnny Storm were both turned into girls left her upset. She goes on trips with Lockjaw in human form a lot, even finding she couldn't help but notice the women around her now more than before.

Description:Crystal is a very attractive young woman, with fair skin and nothing to mar it. She keeps her light red hair worn down to the middle of her back, her green eyes sparkling with an inner light. She tends to wear a yellow bodysuit with black trim now.
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