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Psistrike's creations Current: MU: Chaos Wave characters

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Mystic Knight

Postby Psistrike » Thu Jun 10, 2010 9:32 pm

Mystic Knight PL:10

Quote: "Surrender, if you wish to get out of this unharmed."
Concept: Owner of magic power suit
Occupation: Adventurer
Base of Operations: Xavier's School for Gifted Youngsters, Westchester, New York
Real Name: Rahne Sinclair
Legal Status: United Kingdom citizen, legally in U.S.
Identity: Secret
Marital Status: Single
Height: 5'2"
Weight: 110 lbs.
Eyes: Green
Hair: Red
Age: 25 years old
Motivation: Responsibility of Power
Complications: Enemy [various], Responsibility [X-Men, everyone at mansion], Secret [identity]

Abilities: STR: 12 [30] [+10] DEX: 14 [+2] CON: 12 [+1] INT: 12 [+1] WIS: 16 [+3] CHA: 12 [+1]

Toughness +14* [+11 flat-footed] Fortitude +5 Reflex +7 Will +6
*6 Impervious

Skills: Climb 8 [+18], Drive 8 [+10], Intimidate 8 [+9], Knowledge [arcane lore] 8 [+9], Knowledge [theology and philosophy] 8 [+9], Notice 12 [+15], Sense Motive 8 [+11], Stealth 8 [+10], Survival 8 [+11], Swim 8 [+18]

Feats: All-Out Attack, Attractive 2, Defensive Attack, Defensive Roll 3, Elusive Target, Improved Initiative, Improved Trip, Need for Speed, Power Attack, Startle, Skill Mastery [Initmidate, Knowledge [arcane lore], Stealth, Survival], Takedown Attack, Teamwork 2

Powers: Device 22 [Magic armor suit; hard-to-lose; Resistricted 2, Summonable]
Size: Medium
Traits: +18 Strength
Features: Electromagnetic Seal, Environmental Seal 10, Improved Control Interface, Spirit Interface, Precise Handling
Movement: Flight Systems 7 [1k mph]
Sensors & Communications: Advanced Onboard Computer Systems 3 [powerful crystal ball; +2 skill, x5 quickness], Base Sensors 11 [Altitude sense, Analyze damage, Magic radar [Acute], Detect Magic [visual, Ranged, Sense]
Defenses & Countermeasures: Armor 10 [Impervious 6], Emergency System Shutdown, Improved Plating 7 [critical hits, fire damage]
Targeting System: Optical Tracking, Target Tracking Interface [Mystic beams]
Weapons:
-Mystic beam array Blast 10 [Variable Descriptor 2 [any magic]; Alternate Power: Mystic blade Strike 10 [Variable Descriptor 2 [any magic]; Penetrating]


Combat: Attack +8, +10 [mystic beams] Grapple +18 Damage +10 [unarmed, mystic beams or mystic blade] Defense +6 [+3 flat-footed] Knockback -10 Init +10

Equipment:Normal clothes

Abilities 18 + Skills 21 [84 ranks] + Feats 17 + Powers 91 + Combat 28 + Saves 12=187

Notes
:arrow: Wolfsbane became a normal human, yet gained a powerful magic armor suit she can summon onto herself at will.

Description of Powers: Mystic Knight can summon a suit of magic armor onto herself at will. This blue and white suit appears to be form-fitting with a helmet with tinted V-shape visor. It aguments her strength to superhuman level, protects her from all environments, enhances her response time, directly interfaces with her spirit and has enhanced control. She can access magical data and other info from a powerful crystal ball built in, as well as sense her exact altitute, analyze damage to itself, allow her to see magic and detect things through an advanced magic radar.

It can track things based on where her eyes are looking, has advanced target tracking interface, will shut down if brought to the point of destruction, protects her completely from fire and allows her to fly at speeds up to 4k mph. The advanced armor plating and magical force field system protect her from harm, nothing less than a high powered firearm can pierce it. By focusing energy through the palms of the armor's gauntlets, she can fire off mystical beams of energy, of any magical type, as well as form a blade of magic which can pierce even some of the most impervious of defenses.

History: Rahne didn't know what was going on, when she suddenly found herself in a void and then at the Xavier's School and wearing a blue and white suit of armor. All test showed that the armor was magical in nature and bonded to her. Training began shortly after, as she learned how to harness this powerful artifact and all it could do. At the very least, she could still be around her friends and extended family.

2 years later and she has rarely gone into the field, normally acting as a reserve member only called on as needed. She still doesn't know the full nature of the armor, nor where it came from. Even Spellweaver and others in the magical community have been stumped by the armor. Although it seems to come from a dimension or another reality where magic replaced science as the main area of research.

Description: Rahne appears as she always has, a very attractive woman with fair skin of Scottish decent. She keeps her red hair shoulder length, while her green eyes can show kindness or a fury unmatched.

She tends to wear simple outfits most of the time, sandles or tennis shoes. When out in the field or on a mission, she wears magical suit of armor.
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Hardware

Postby Psistrike » Thu Jun 10, 2010 10:34 pm

Hardware PL:7

Quote: "Let's see what I can do."
Concept: Omni-tool wielder
Occupation: Technician
Base of Operations: New York City
Real Name: Bastion
Legal Status: U.S. citizen with no criminal record
Identity: Public
Marital Status: Single
Height: 5'9"
Weight: 150 lbs.
Eyes: Brown
Hair: Black
Age: 22 years old
Motivation: Peace of Mind
Complications: Responsibility [customers], Rivalry [with other technicians, friendly]

Abilities: STR: 12 [+1] DEX: 12 [+1] CON: 14 [+2] INT: 16 [+3] WIS: 14 [+2] CHA: 12 [+1]

Toughness +4 [+4 flat-footed] Fortitude +4 Reflex +4 Will +5

Skills: Computers 8 [+11], Craft [electronic] 4/12 [+7/+15], Craft [mechanical] 4/12 [+7/+15], Diplomacy 4 [+5], Disable Device 4/12 [+7/+15], Drive 6 [+7], Intimidate 4 [+5], Knowledge [technology] 8 [+11], Notice 6 [+8], Search 8 [+11], Sense Motive 4 [+6]

Feats: Connected, Dodge Focus 3, Endurance, Equipment 3, Inventor

Powers: Device 3 [omni-tool; easy-to-lose; Restricted 2]

Devices:
Omni-tool- Enhanced Skills 6 [+8 Craft [electronic], Craft [mechanical] and Disable Device], Features 1 [Variable tool form], Strike 3 [various large tools, Mighty; Alternate Powers: Burrowing 4 [powerful shovel], Electrical Control 3 [advanced, portable recharger; Recharge; Touch Range], Magnetic Control 4 [strong electromagnet; Ranged], Blast 4 [cutting laser; Distracting, Touch Range]

Combat: Attack +8 Grapple +9 Damage +1 [unarmed], +4 [various tools] Defense +11 [+4 flat-footed] Knockback -3 Init +1

Equipment: Cell phone [1ep], Desktop computer [1ep], PDA [1ep], Overalls [+2 Toughness; 2ep], Pickup truck [9ep], Townhouse [Size: Tiny; Toughness: 5; Features: Living Space, Workshop; 1ep]

Abilities 20 + Skills 15 [60 ranks] + Feats 9 + Powers 11 + Combat 32 + Saves 8 =95

Notes
:arrow: Bastion was changed into a human by the Chaos Wave and given an omni-tool, capable of changing shape and form into any tool needed and even guiding the holder.

Description of Powers: Hardware has an advanced omni-tool, a steel grey discus which weighs 3 lbs. normally. It can morph its shape and nature into any number of tools, from advanced drills, wrenches, screwdrivers, and hammers, to sledgehammers, shovels, cutting laser, welding tool, portable recharger and strong electromagnet. When used, it guides him and informs him of the best way to perform a task, making him capable of building, repairing or designing nearly anything.

History: Bastion crumbled to dust, his machine form no more. Yet he lived on, as a human male who suddenly awoke in downtown New York. Finding the omni-tool on him, it instructed him on its many uses and he soon took to studying up on electronics and mechanics to compliment his new tool. Getting a degree in basic engineering, he works freelance for many different firms and still has time to tinker with his own creations.

2 years later and he is the go to guy for anything which requires tools no one else has. More than once Reed Richards has tried to analyze the device, only to be able to indicate it is of an unknown alien origin. Further scans reveal nothing, not even what it is made of. So unless Hardware, a nickname which Bastion has picked up, can figure out how to make duplicates of the omni-tool, once he passes on its secrets will be lost, maybe forever.

Description: Bastion appears to be an average man in his early 20s. He has a slight tan, but stays indoors most of the time. His hair is ink black and kept short for safety purposes, while his brown eyes show an inquisitive mind.

He is almost always seen wearing his blue overalls, with the omni-tool in a large pocket in the front. He has a blue pick-up truck he drives around in and lives in a simple townhouse, overhauled to act as his workspace as well as home.
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Magneto

Postby Psistrike » Thu Jun 10, 2010 11:16 pm

Magneto PL:16

Quote: "Mutants will rule this world!"
Concept: Master of Magnetism and mad mutant
Occupation: Conquerer
Base of Operations: Mobile
Real Name: Erik Magnus Lehnsherr
Legal Status: German citizen, internationally wanted criminal
Identity: Public
Marital Status: Widower
Height: 6'2"
Weight: 190 lbs.
Eyes: Bluish-grey
Hair: White
Age: 22 years old
Motivation:Conquest, Madness

Abilities: STR: 10 [+0] DEX: 10 [+0] CON: 10 [+0] INT: 20 [+5] WIS: 18 [+4] CHA: 22 [+6]

Toughness +4* [+4 flat-footed] Fortitude +5 Reflex +5 Will +14
*Up to +20 [Impervious 16] with Force Field at max

Skills: Bluff 8 [+14], Computers 8 [+13], Concentration 10 [+14], Craft [chemical] 12 [+17], Craft [electronic] 12 [+17], Craft [mechanical] 12 [+17], Diplomacy 12 [+18], Gather Information 12 [+18], Initmidate 12 [+18], Knowledge [civics] 8 [+13], Knowledge [earth sciences] 6 [+11], Knowledge [life sciences] 12 [+17], Knowledge [tactics] 8 [+13], Knowledge [technology] 12 [+17], Sense Motive 12 [+16]

Feats: Assessment, Attack Specialization [Magnetic Attacks] 5, Benefit 4 [Alternate Identities, Wealth 3], Connected, Contacts, Dodge Focus 6, Equipment, Fascinate [Diplomacy], Improved Initiative, Inspire 5, Inventor, Master Plan, Skill Mastery [Concentration, Diplomacy, Knowledge [life sciences], Knowledge [tactics]], Startle, Well-Informed

Powers: Device 2 [helmet; hard-to-lose], Magnetic Control 18 [Heavy Load: 3,200 tons; Dynamic; Wide Array; Dynamic Alternate Powers: Blast, Force Field [Impervious], Flight, Deflect [slow projectiles] [Move Action], [b]Nullify Electronics [Sustained Duration, Independant; Concentration Check Required], Telekinesis], Super-Senses 5 [Mental Awareness [Extended 4], Telepathy 3

Devices:
Helmet-Immunity 10 [Mental effects]

Combat: Attack +4, +14 [Magnetic Attacks] Grapple +4 Damage Up to +18 [Magnetic Control array] Defense +12 [+3 flat-footed] Knockback -2/ Init +4

Equipment: Uniform [+4 Toughness, Quick Change; 5ep]

Abilities 30 + Skills 39 [156 ranks] + Feats 32 + Powers 84 + Combat 20 + Saves 20=225

Notes
:arrow: Magneto had his youth restored, his power increased and was driven mad by the Chaos Wave. Now sometimes he acts with clarity, other times he simply acts to destroy creations of normal humans.

Description of Powers: Magneto is the master of magnetism. He can lift thousands of tons of metal, project powerful blast of magnetic energy which can shred titanium like tinfoil, errect a magnetic force field around himself which is nearly impossible to break through and fly at speeds unmatched by manipulating the magnetic field. He can deflect projectiles from himself with a wave of his hand, knock out electronics and even move and manipulate non-metallic objects and living beings.

He can sense the use of mental powers over great distances, has limited telepathy and his helmet shields him completely from all mental effects. He newfound madness makes it more difficult to affect his mind, even without his helmet on. These are just his basic powers and stunts with them. By pushing his powers, he can do things which would seem impossible with just the power of magnetism.

History: Magneto could feel the power growing inside him, as he smashed through the walls of Asteroid M, a growing madness driving him to destroy his own creation. Then he set out into the world to complete his original plan, to make mutants the rulers of the world, as was their birthright in his mind. Willing to go to even greater lengths and sometimes with no reason behind his attacks, it was obvious the cunning and thinking Magneto of the past was mostly gone. He was more a force of nature, lashing out at normal humans, than a simple mutant terrorist anymore.

2 years later and he has been driven off more than once by the combined power of many heroes. From the X-Men and G.D.F., to the Spider Squad and New Avengers, he has faced most heroes on the planet, yet still keeps coming back for more. The worst act he ever commited in his deepest madness was the destruction of Manhatten Island, the results of which lead to the deaths of over 100 people. Currently many heroes, from Reed Richards and Lore Keeper to Gizmo Girl and Wishmaker are working together on both a means to contain him and cure him of his madness.

Description: Erik appears to be an attractive man in his early 20s, of indeterminate German decent. His white hair is worn down to his shoulders, while his bluish-grey eyes show both a strong will and madness behind them.

He will wear whatever clothes are needed for his current cover identity. While acting out in the open, he wears a metal uniform of red with a helmet and flowing cape of purple.
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The Pusher

Postby Psistrike » Fri Jun 11, 2010 12:14 am

The Pusher PL:10

Quote: "Come on, just one hit. It won't hurt."
Concept: Addictive drug generating mutant
Occupation: Drug pusher, criminal
Base of Operations: Mobile
Real Name: Nathaniel Essex
Legal Status: Unknown nationality, wanted for distribution of dangerous and addictive substances
Identity: Secret [known to authorities]
Marital Status: Single
Height: 57"
Weight: 150 lbs.
Eyes: Blue
Hair: Black
Age: 30 years old
Motivation: Greed

Abilities: STR: 10 [+0] DEX: 14 [+2] CON: 18 [+4] INT: 26 [+8] WIS: 14 [+2] CHA: 20 [+5]

Toughness +12* [+12 flat-footed] Fortitude +10 Reflex +5 Will +5
*Impervious 2

Skills: Bluff 14 [+19], Craft [chemical] 15 [+23], Knowledge [life sciences] 15 [+23], Notice 12 [+14], Medicine 12 [+14], Sense Motive 12 [+14]

Feats: Assessment, Eidetic Memory, Equipment 5, Inventor, Master Plan, Skill Mastery [Bluff, Knowledge [life sciences], Medicine, Sense Motive], Sneak Attack

Powers: Boost 12 [addictive drugs; any ability score; Slow Fade 4 [1 point/hour; Addictive [+1]; Alternate Powers: Healing 12 [Persistent, Regrowth, Stabilize]; Addictive [+1], Protection 12 [pain numbing drug; Impervious 2, Slow Fade 2 [1 point/5 minutes]; Addictive, Affect Others [+0], Independant, Sustained]], Immunity 1 [Immunity to addiction], Protection 8 [Impervious 2]

Combat: Attack +8 Grapple +8 Damage +0 [unarmed], +4 [heavy pistol] Defense +8 [+4 flat-footed] Knockback -7 Init +2

Equipment:Heavy pistol [+4 Damage, ballistic, Range Inc: 40 ft., medium; 8ep], Midsize car [7ep], 10ep more of stuff as needed

Abilities 42 + Skills 20 [80 ranks] + Feats 11 + Powers 53 + Combat 32 + Saves 12=170

Notes
:arrow: Mister Sinister is now a drug generating mutant who keeps his "customers" addicted.

Description of Powers: The Pusher has the ability to generate a varities of drugs, which he injects through silver needletips which he can extend from his fingertips at will. From drugs which can boost any ability, such as strength, dexterity, even intelligence, to a powerful drug which can healing virtually anything and even cause damaged organs or lost limbs to regrow and one of the most powerful pain numbing drugs known, making the target able to ignore hits even from a tank for over 2 hours. But all of the drugs he generates are highly addictive and anyone who takes a hit will most of the time come back later to get another. First hit is free, after that the Pusher gets paid and paid big time.

He himself is immune to addiction and constantly has a lesser form of the pain numbing drug flowing through his body, making him difficult to hurt.

History: Turning into a puddle of black goo and reforming as a different man, Mister Sinister was no more thanks to the Chaos Wave. Someone driven by base greed was left in his place, someone with the power to generate highly addictive drugs at will. He soon began to peddling his unique brand of drugs on the streets of New York, almost being killed when a drug kingpin hired a superhuman to kill him. He barely escaped with his life, finding out who set up the hit and forcefully injecting him with the pain numbing drug. His rival became addicted and called off the hit, not wishing to lose the source of his new pleasure in life.

2 years later and he has slipped through the hands of authorities more than a couple times. The addicts under his influence helping to hide him or guarding his escape every time. With a small army of addicts at his beck and call, he moves throughout New York and surrounding areas peddling his dangerous creations. And the money keeps flowing in, if only he could keep from blowing through it so quickly.

Description:Nathaniel is an attractive looking man of athletic build with dark purple skin. He keeps his black hair trimmed and neat, as to not draw attention to himself. His blue eyes show a ruthless nature driven by greed.

He is almost always seen in different outfits designed not to stand out, with long jackets. Sometimes when his customers want something he can't naturally generate, he will have vials of drugs he has created himself on him.
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Leatherback

Postby Psistrike » Fri Jun 11, 2010 12:49 am

Leatherback PL:10

Quote: Unintelligeable roar
Concept: Humanoid gator with animalistic nature
Occupation: Savage monster
Base of Operations: New York sewers
Real Name: Mortimer Toynbee [no longer used, just on public record]
Legal Status: U.S. citizen, considered animal to be captured and contained
Identity: Secret [authorities known, urban legend to public]
Marital Status: Single
Height: 6'4"
Weight: 280 lbs.
Eyes: Yellow, slitted
Hair: None
Age: Unknown
Motivation: Hunger

Abilities: STR: 26 [+8] DEX: 14 [+2] CON: 26 [+8] INT: 4 [-3] WIS: 12 [+1] CHA: 6 [-2]

Toughness +12* [+12 flat-footed] Fortitude +12 Reflex +5 Will +2
*4 Impervious

Skills: Acrobatics 4 [+12], Climb 4 [+12], Intimidate 12 [+10], Notice 8 [+9], Stealth 4 [+6], Survival 8 [+9], Swim 8 [+16]

Feats:All-Out Attack, Environmental Adaptation [underwater], Fearsome Presense 5 [DC 15, 25 ft. radius], Improved Grab, Improved Grapple, Improved Pin, Power Attack

Powers: Immunity 1 [breathe normally underwater], Protection 4 [scaled hide, Impervious; Noticeable], Regeneration 3 Recovery Rate: Bruised 1, Injured 1, Disabled 1; Diehard, Regrowth], Strike 4 [claws and teeth; Mighty; Lethal], Super-Senses 3 [low-light vision, scent, tracking [scent]], Super-Strength 2 [Heavy Load: 1.5 tons], Swimming 1 [2.5 mph]

Combat: Attack +8 Grapple +18 Damage +8 [unarmed], +12 [claws and teeth] Defense +8 [+4 flat-footed] Knockback -4 Init +2

Drawback: Disability [mute; very common, moderate; -4 points]

Abilities 28 + Skills 12 [48 ranks] + Feats 11 + Powers 25 + Combat 32 + Saves 8 - Drawbacks 4=112

Notes
:arrow: Toad had a new chance at life, turned into a normal human by the Chaos Wave. Til Doctor Random got his hands on him.

Description of Powers: Leatherback is a humanoid alligator, with green scaled hide, large claws and razor-sharp teeth. He can hold his breath for extremely long periods of time, heals from wounds fast and can even regrowth limbs and can see in low-lighting as well as having a sharp sense of smell. He has superhuman strength and stamina, as well as being able to swim as fast as a normal alligator.

History: Toad became a normal, infact average looking, human thanks to the Chaos Wave. Turning his life around, he took up a normal job and even began to make some friends. Months would pass, comfortable in his new, simple life. Til one day on his way home from work, Doctor Random ambushed him and dragged him to his newest lair. Splicing DNA from a large alligator into him and bombarding him with radiation, the results were drastic. The man was no more, a simple minded beast, only slightly smarter than most animals, was left. A humanoid gator with a craving for meat. Breaking free, he escaped into the New York sewer system and Doctor Random has let his remain free since.

2 years later and more than a couple dozen missing person cases have been linked to the being known as Leatherback. He is to be captured and studied, seeing him as no more than a beast. His only hopes for a cure, to be returned to the man he once was, is for a telepath to read his mind and confirm there is still a small part of his humanity left in there. For now, it seems his fate is to remain nothing more than a beast driven by hunger.

Description: Leatherback is a humanoid gator, a man with tough, green scales, large, sharp teeth and dangerous claws. His eyes are yellow and slitted like a reptiles and he has no body hair. He never wears any clothing beyond a crude loincloth. Unable to speak anymore, even if he could it would be childish and simple.
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Spellweaver

Postby Psistrike » Fri Jun 11, 2010 1:33 am

Spellweaver PL:15

Quote: "You have a long way to go to truely understanding the nature of magic."
Concept: Living being of magical energy in a flesh and blood form
Occupation: Sorcerer Supreme of Earth Dimension, occult consultant
Base of Operations: New York brownstone
Real Name: Stephen Vincent Strange
Legal Status: U.S. citizen with no criminal record
Identity: Secret [except in magical community]
Marital Status: Single
Height: 6'2"
Weight: 180 lbs.
Eyes: Gray
Hair: Black, white at temples
Age: 42 [unaging now]
Motivation: Responsibility of Power
Complications: Enemy [various], Fame [in the magical community, Sorcerer Supreme of Earth], Responsibility [to Earth Dimension and all its inhabitants], Secret [identity]

Abilities: STR: 10 [+0] DEX: 10 [+0] CON: 10 [+0] INT: 26 [+8] WIS: 30 [+10] CHA: 20 [+5]

Toughness +0* [+0 flat-footed] Fortitude +2 Reflex +2 Will +16
*Up to +22 with magic

Skills: Bluff 8 [+13], Craft [artistic] 16 [+24], Diplomacy 12 [+17], Gather Information 12 [+17], Intimidate 8 [+13], Knowledge [natural sciences] 8 [+16], Knowledge [arcane lore] 20 [+28], Medicine 8 [+18], Notice 8 [+18], Sense Motive 16 [+26],

Feats: Attack Specialization [Magic] 6, Contacts, Connected, Equipment 2, Fascinate [Diplomacy], Minion [Butler], Skill Mastery [Diplomacy, Gather Information, Knowledge [arcane lore], Sense Motive], Ritualist, Well-Informed

Powers: Device 7 [Amulet of Agamotto; hard-to-lose], Device 2 [Cloak of Levitation; hard-to-lose], Immortality, Variable Power 16 [magic; Free Action, Continuous Duration]

Devices:
Amulet of Agamotto-Immunity 5 [illusions], Telepathy 14 [Alternate Powers: Mind Control 14, Nullify [magical powers] 14
Cloak of Levitation-Flight 4 [100 mph], Extra Limbs 2

Combat: Attack +2, +14 [magic] Grapple +2 Damage Up to +16 [Variable Power] Defense +8 [+4 flat-footed] Knockback Init +0

Equipment: New York Home [Size: Medium; Toughness: 15; Features: Concealed, Laboratory, Library, Living Space, Security System, Workshop; 9ep]

Abilities 46 + Skills 29 [116 ranks] + Feats 15 + Powers 217 + Combat 20 + Saves 10=337

Notes
:arrow: Doctor Strange, turned into a being of magical energy but in a shell of flesh and blood. Immortal now, he can tap into magic to weave any spell he can think of.

:arrow: Some common spells include:
:arrow: Blast 16 [32pp]
:arrow: Snare 16 [32pp]
:arrow: Teleportation 16 [32pp]
:arrow: Illusion 16 [all senses; Phantasm] [48pp]
:arrow: Force Field 22 [Impervious 14] [36pp]
He can have up to 80pp worth of spells active at once. He normally has either Blast or Snare active with his Force Field up.

Description of Powers:Spellweaver is a being of living magical energy, contained within a shell of flesh and blood. Immortal in nature, he has the power to weave any spell he can think of naturally from the magic which flows both around and through him. He still has his brownstone home with all of its enchantments and defenses, as well as the Amulet of Agamotto and Cloak of levitation whose power he still uses.

History: Doctor Strange was researching more spells when the Chaos Wave hit and he literally exploded in a burst of intense light. Only to reform seconds later in the same spot, appearing to all unchanged. Yet he was changed, his body was merely a shell now, one of flesh and blood in which his true form was contained. A being of pure magical energy, in touch with the very essense of magic itself now at his core. Due to his training, it took him only a short time before he learned his new limits. And with them set out to do things he could never before.

2 years later and most hostile dimensions to Earth have been sealed off, all means of entering the Earth dimension lost to them. His father-in-law, Dormamu, is more than a little ticked at this action and must act through minions, sending them through multiple dimension just to find one with access to Earth. Busy doing all of this, the newly renamed Spellweaver has been somewhat out of touch with the events on Earth, otherwise some of the victims of the Chaos Wave and more would have been changed back or cured by now for sure. Unless he knows something everyone else doesn't...

Description: Stephen appears much as he always did, a distinguished man in fine clothing and barely touched by the passage of time. He keeps his black hair trimmed and neat, while his gray eyes gaze seems to pierce into the soul. Those who can detect magic will feel something different and strong about him, those who detect magic by sight will see him as a being of swirling energy, a rainbow which keeps changing.

He wears robes with arcane symbols upon them most of the time, as wll as the cloak of levitation and Amulet of Agamotto at most times. He can cast illusions to disguise his appearance as needed.
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Hazard

Postby Psistrike » Fri Jun 11, 2010 2:16 am

Hazard PL:12

Quote: "Being even near me is deadly."
Concept: Walking radiation field
Occupation: Criminal
Base of Operations: Mobile
Real Name: Unknown
Legal Status: U.S. citizen with criminal record
Identity: Public
Marital Status: Single
Height: 5'9"
Weight: 150 lbs.
Eyes: Glowing green
Hair: Bald
Age: 28 years old
Motivation: Peace of Mind, Revenge [against Doctor Random]

Abilities: STR: 10 [+0] DEX: 14 [+2] CON: 14 [+2] INT: 14 [+2] WIS: 10 [+0] CHA: 12 [+1]

Toughness +14* [+14 flat-footed] Fortitude +5 Reflex +4 Will +3
*10 Impervious

Skills: Intimidate 8 [+9], Notice 8 [+8], Profession [criminal] 8 [+8], Sense Motive 4 [+4], Stealth 8 [+10]

Feats: Attack Specialization [Radiation Control array] 3, Equipment, Power Attack, Precise Shot, Startle

Powers: Force Field 12 [Impervious 10], Immunity 10 [Immunity to Radiation Effects], Radiation Control 12 [Alternate Powers: Drain Constitution 6 [radiation sickness; Disease, Ranged], Environmental Control 12 [radiation field, moderate radiation]], Super-Senses 9 [Detect Radiation [Ranged, Sense], Infrared Vision, Ultravision, X-Ray Vision]

Combat: Attack +6, +12 [Radiation Control array] Grapple +6 Damage +12 [Radiation Control], +6 [radiation sickness] Defense +10 [+5 flat-footed] Knockback -12 Init +2

Equipment: Specially made lead suit [Blocks Toxic drawback when worn; 4ep], 1ep unspent

Drawback: Toxic [common, major; -4 points]

Abilities 14 + Skills 9 [36 ranks] + Feats 7 + Powers 67 + Combat 32 + Saves 8 - Drawbacks 4=133

Notes
:arrow: Bullseye, another victim of Doctor Random. Now constantly emits radiation, having to wear a specially made lead suit just to be near others.

Description of Powers: Hazard is a being infused with radiation who constant generates it. His body constantly emits low levels of radiation, making it dangerous to even be around him. He is immune to all forms of radiation, can see using other wavelengths of radiation, even detecting radiation and capable of seeing through anything except lead and can surround himself in a powerful energy field of radiation which shields him from harm.

By channeling the radiation outward, he can project powerful blast which act like intense heat, true radiation to inflict deadly radiation sickness and create a field of moderate radiation over almost a 5 mile radius. He would have more tricks in his bag, but he is searching for a cure rather than increasing his powers even more.

History: Bullseye suddenly found all his skills and power gone, reduced to a normal human. Depressed and seeking a way to continue on in life, it wasn't long before he was abducted, one of the first victims of Doctor Random. Who attempted to infused a living being with radiation and make him as hardy as a cockroach. The experiments expected results were way off, as he instead made a living being immune to radiation and who constantly generates it. Melting his bonds, the changed man ran to his freedom, vowing to come back and finish off the mad doctor someday.

2 years later and he has tried to avoid hurting bystanders and innocents when working with others. Thus he had a lead suit specially made just for him. He seeks peace of mind, a cure so he can be a normal human and interact with others outside of a lead suit once more. But these things require funds and thus he finds himself working with others, robbing just for a cut of the job. But one thing he will never stand for, is the harming off innocents. He has reflected on his past and realizes all the death he has caused was senseless. If he is doomed to remain a being of walking death when outside his lead suit, so be it. But for now he still hopes to find a cure.

Description: Hazard appears to be an average man with a good build and muscle tone, with skin that glows light green constantly. He is bald and his glowing green eyes are hard to gaze upon for long.

He normally wears a specially made lead suit when out in public or working with others. Outside of the lead suit, he wears a simple pair of shorts and nothing else.
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Death Viper

Postby Psistrike » Fri Jun 11, 2010 11:53 am

Death Viper PL:9

Quote: "Don't worry, the pain won't last long. My venom will insure that."
Concept: Former human, in giant viper form
Occupation: Assassin for hire
Base of Operations: Mobile
Real Name: Calypso Ezilli
Legal Status: Haitian citizen with international criminal record
Identity: Secret [known to authorities]
Marital Status: Single
Height: 6' [length]
Weight: 130 lbs.
Eyes: Yellow, slitted
Hair: None
Age: 34 years old [human years]
Motivation: Greed [to fund research in ways to restore her to human form]

Abilities: STR: 10 [+0] DEX: 16 [+3] CON: 12 [+1] INT: 12 [+1] WIS: 18 [+4] CHA: 14 [+2]

Toughness +3 [+3 flat-footed] Fortitude +4 Reflex +7 Will +7

Skills: Bluff 8 [+10], Climb 12 [+12], Gather Information 8 [+10], Intimidate 8 [+10], Knowledge [arcane lore] 8 [+9], Knowledge [current events] 8 [+9], Notice 12 [+16], Profession [assassin] 8 [+12], Sense Motive 8 [+12], Stealth 12 [+15], Survival 8 [+12], Swim 12 [+12]

Feats: Contacts, Elusive Target, Improved Initiative, Precise Shot 2, Startle, Uncanny Dodge [visual]

Powers: Drain Constitution 10 [deadly venom; Poison, Ranged], Protection 2, Super-Movment 1 [slithering], Super-Senses 2 [infravision, scent]

Combat: Attack +8 Grapple +8 Damage +0 [unarmed], +10 [deadly venom] Defense +15 [+7 flat-footed] Knockback -1 Init +7

Drawback: Disability [no hands, very common, moderate; -4 points], Reduced Range [Drain Constitution, 2 range increments; -2 points]

Abilities 22 + Skills 28 [112 ranks] + Feats 7 + Powers 36 + Combat 46 + Saves 10 - Drawbacks 6=143

Notes
:arrow: Calypso was turned into a large viper, with her human mind and ability to speak intact.

Description of Powers: Death Viper is a 6' long red and yellow scaled viper. She can slithering along the ground, see in infrared and pick things up with a sharp sense of smell. Her name comes both from her profession and the deadly venom she has, which she can inject with her fangs or spit out to ranges of 200'. Despite the advantages of this form, she wishes to return to human form and will do anything to find a way.

History: Calypso felt her bones snap and form shrink, til she was ground level and knew she was no longer human. A large viper, she began to freak out and wished to find a way back to human form, no matter what. So she began hiring herself out as an assassin, one who could strike with deadly venom and make it look like an animal attack, unless the venom is analyzed. Setting up a private Swish bank account, she always has the funds forwarded to her upon completion of a job.

2 years later and over 3 dozen kills, with 2 dozen others stopped by superheroes, she still hasn't been able to find someone who can return her to human form. At least someone she would be willing to work with, as the superheroes would lock her up and Hydra tried to blackmail her, work for him for 2 years and he would cure her. Yet the cure never came, he liked having his favorite assassin around. Thus she left and went back to freelance work.

Description: Calypso appears to be a large viper, 6' long with red and yellow scales. Her eyes are yellow and slitted, while she no longer has any hair. She never wears clothing or uses equipment.
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Troll

Postby Psistrike » Fri Jun 11, 2010 12:42 pm

Troll PL:9

Quote: "Time to crush something."
Concept: Thuggish troll for hire
Occupation: Criminal
Base of Operations: New York City
Real Name: Norman Osborn
Legal Status: U.S. citizen wanted for various crimes
Identity: Public
Marital Status: Single
Height: 8'
Weight: 800 lbs.
Eyes: Yellow, no irises
Hair: Black and greasy
Age: 40 years old
Motivation: Greed

Abilities: STR: 34/26 [+12] DEX: 10 [+0] CON: 24/20 [+7] INT: 10 [+0] WIS: 10 [+0] CHA: 10 [+0]

Toughness +12* [+12 flat-footed] Fortitude +12 Reflex +2 Will +3
*5 Impervious

Skills: Climb 8 [+20], Gather Information 4 [+4], Intimidate 12 [+14], Knowledge [streetwise] 4 [+4], Notice 4 [+4]

Feats: All-Out Attack, Chokehold, Diehard, Fearsome Presence 6 [DC 16, 30 ft. radius], Improved Critical [unarmed] 2, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Interpose, Power Attack, Startle, Takedown Attack 2

Powers: Growth 4 [Innate; Permanent; Large, -1 Atk/Def Mod, +4 Grapple Mod, -4 Stealth Mod, +2 Intimidate Mod, Space: 10 ft., Reach: 10 ft., Carrying Capacity: +5 Str], Protection 5 [leathery hide; Impervious], Regeneration 18 [Recovery Bonus: +2; Recovery Rate: Bruised: 3, Injured: 5, Staggered: 4, Disabled: 4; Persistent, Regrowth; Limited [Not versus fire and acid damage], Super-Senses 3 [Darkvision, Scent], Super-Strength 6 [Heavy Load: 200 tons; Groundstrike]

Combat: Attack +6 [includes size modifier] Grapple +29 Damage +12 [unarmed] Defense +6 [+3 flat-footed] [includes size modifier] Knockback -12 Init +0

Equipment: Outfit

Drawback: Noticeable [Protection, green leathery hide; -1 point]

Abilities 26 + Skills 8 [32 ranks] + Feats 20 + Powers 50 + Combat 28 + Saves 10 - Drawbacks 1= 141

Notes
:arrow: Norman Osborn was turned into a giant troll with average intelligence.

Description of Powers: Troll is a literal troll, a giant 8' behemoth of power. He has superhuman strength, capable of ripping apart titanium and lifting over 200 tons. He has developed a trick where he can strike the ground and sent out a powerful shockwave to knock others over. He possesses superhuman toughness, nothing less than high powered firearms can penetrate his leathery hide. He heals from wounds at an inhuman rate, recoverying from the worst of them in minutes at most and is capable of regrowth limbs. Although damage sustained from fire or acid must heal at the normal rate. He can see in any lighting and has a strong sense of smell.

History: Norman felt his mind dwindle, while his physical size and might grew at the same rate. When it was all finish, he was a giant green troll with inhuman strength and toughness. But with his diminished mind, he found things which were easy before beyond him. Thus he simply set out on his own at first, only to be captured and sent to the Vault. Only to be broken out by Hydra, who wished for him to join his organization. This worked for a while, til Troll actually wised up and figured out he wasn't getting his fair cut from jobs. He stormed out after ripping Hydra's head off.

2 years later and he is one of the best muscle available to hire for a job, a thug with no subtly who can act as a tank. He has even had a few jobs as a bodyguard for crimelords, learning to leap into the way of attacks at a moment's notice. Beyond that, he just cares for living the good life, even if only for a short time. He has no sense for money now, blowing through the biggest of hauls in a matter of days, 2 weeks tops.

Description: Norman is now a giant troll with green, leathery skin and massive muscles. His teeth are sharp like a canines, while his nails are jagged and sharp. His eyes are pure yellow with no visable irises, while his hair is black and greasy, kept shoulder-length and messy.

He tends to wear simple shirts, blue jeans and no shoes, all sized for him. Most have tears in them, both from damage in combat and from his own movements.
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Red Dragon

Postby Psistrike » Fri Jun 11, 2010 1:48 pm

Red Dragon PL: 12

Quote: "Don't you know, it is foolish to get between a dragon and his treasure."
Concept: Giant red dragon able to turn into human form
Occupation: Criminal
Base of Operations: New York City
Real Name: Unknown
Legal Status: U.S. citizen with criminal record
Identity: Public [only in dragon form, human form is Secret]
Marital Status: Single
Height: 20' long, 10' high [6'2" in human form]
Weight: 8k lbs. [4 tons] [180 lbs. in human form]
Eyes: Yellow, slitted [blue in human form]
Hair: None [Black in human form]
Age: 32 years old
Motivation: Greed [Driven by dragon greed and desire for treasure]

Abilities: STR: 34/18 [+12/+4] DEX: 10 [+0] CON: 26/18 [+8/+4] INT: 16 [+3] WIS: 18 [+4] CHA: 18 [+4]

Toughness +16* [+16 flat-footed] Fortitude +10/+6 Reflex +10 Will +8
*8 Impervious, +12 while in human form

Skills: Bluff 12 [+16], Concentration 8 [+12], Diplomacy 8 [+12], Disguise 0 [+24 when in morphed], Gather Information 8 [+12], Intimidate 12 [+18/+14 while in human form], Knowledge [arcane lore] 4 [+7], Knowledge [current events] 4 [+7], Notice 12 [+16], Search 12 [+15], Sense Motive 12 [+16], Survival 8 [+12]

Feats:Assessment, Benefit 10 [horde, Wealth 10], Connected, Contacts, Diehard, Distract [Intimidate], Eidetic Memory, Fascinate [Bluff], Fast Overrun, Fearless, Fearsome Presense 10 [roar, DC 20, 50 ft. radius], Improved Critical [claws] 2, Improved Initiative, Improved Overrun, Improved Pin, Power Attack, Skill Mastery [Bluff, Intimidate, Search, Sense Motive], Startle, Taunt, Trance, Well-Informed

Powers: Additional Limbs 1 [tail], Blast 12[/b] [dragon's fire breath; Area [cone]; Touch Range], Elongation 1 [Innate, neck and tail], Flight 3 [50 mph], Growth 8 [Innate; Continuous [human form is Medium sized]; Huge, -2 Atk/Def Mod; +8 Grapple Mod, -8 Stealth Mod, +4 Intimidate Mod, Space: 15 ft., Reach: 10 ft., Carrying Capacity: +10 Str], Immunity 11 [aging, Fire and Heat Effects], Magic 6 [Blast 6, Alternate Powers: Fog of Forgetfullness 6, Fire Control 6, Obscure [visual] 6], Morph 4 [human form], Protection 8 [Impervious], Strike 4 [deadly claws and bite; Mighty], Super-Senses 21 [Blindsight [magical], Darkvision, Detect Horde [Accurate, Acute, Extended 5, Radius, Ranged], Infravision, Scent, Tracking [Scent], Ultra-Hearing]

Combat: Attack +8 [includes size modifier], +10 [while in human form] Grapple +28, +14 [human form] Damage +16 [claws and teeth], +12 [unarmed, tail swat, fire breath], +4 [unarmed in human form] Defense +8 [+4 flat-footed] [includes size modifier, +10/+5 while in human form] Knockback -20/-10 in human form Init +4

Equipment: Clothes [for human form]

Drawback: Noticeable [dragon's scales, Protection; -1 point], Power Loss [Flight, if wings are immobilized; -2 points]

Abilities 38 + Skills 25 [100 ranks] + Feats 40 + Powers 141 + Combat 40 + Saves 16 - Drawbacks 3=297

Notes
:arrow: Hammerhead was turned into a powerful red dragon with the ability to take on human form at will. He could be a crimelord but his dragon's greed and desire for treasure are too strong.

Description of Powers: Red Dragon is a literal red dragon. He is 20' long and 10' tall, weighing 4 tons naturally. He has superhuman strength and toughness, his scaled hide making him immune to anything less than tankfire. With his deadly claws and bite, he can tear through titanium with ease. With a sweep of his tail he can send others flying. With a beat of his mighty wings he can fly up to 200 mph. While his dragon's fire can burn enemies til there is nothing left but bone and melt steel into slag.

He doesn't age and is immune to all forms of fire and heat, while his senses are extreme, from a magical form of radar, eyes that can see in any lighting and see heat, and a strong sense of smell which he can track with, to ears that can hear anything and a natural sense of his treasure horde which can sense it down to a single piece from hundreds of miles away. He can transform into a human form, sacrificing strength and toughness for the ability to blend in and go into places his large dragon form can't fit inside. He has studied some magic and knows a few tricks, from magical blast and a spell to erase memories, to a spell to control fire and conjure up dense fog.

History: Hammerhead transformed into a giant red dragon from within his jail cell, breaking free with his newfound strength and power. Flying to freedom, he soon took to stealing treasure, more than once taking off with gold bars from Fort Knox to add to his horde. Precious gems, gold and jewelry, he stole them all, driven by a natural greed and desire to amass a treasure horde. He acts as a freelance criminal, only doing jobs where he gets a big cut of the non-paper goods. Hired almost immediately by Hydra for Myth Syndicate, he found out his cut of the treasure was being skimmed off into Hydra's private accounts. Thus he bit his head off and stormed out, the first time Hydra lost his head.

2 years later and he has a massive horde, one putting his effective wealth higher than most corporations and many countries. No one knows where his cave is and no one ever will, for it is over a mile deep beneath the earth. His power is too great to contain in even the Vault, as he escape each time. Learning magic to suppliment his dragon might, he blend in with human society by taking on a human form, under various assumed names.

Description:Red Dragon is a huge dragon, 20' long and 10' tall, his serpent-like neck stretching even further and his whip-like tail stretching behind him. His large, reptilian wings are blood red in color, while his scales are a deep ruby red in color. His eyes are yellow and serpent like, while he lacks hair of any sort. He doesn't wear clothing in his dragon form.

In human form he appears to be an attractive man with black hair down to his shoulders, while his blue eyes gleam like a diamond. He tends to wear business suits while in human form or simple outfits.
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Vanessa Falder and daughter, Wendy

Postby Psistrike » Fri Jun 11, 2010 2:27 pm

Vanessa Falder PL: 4

Quote: "An honest life with the one you love, who could ask for more."
Concept: Lesbian wife to Alexandra O'Hirn and housewife, trained nurse
Occupation: Housewife
Base of Operations: Brownstone in upper New York
Real Name: Vanessa Falder
Legal Status: U.S. citizen with no criminal record
Identity: Public
Marital Status: Married [Wife: Alexandra O'Hirn]
Height: 5'6"
Weight: 125 lbs.
Eyes: Blue
Hair: Brunette
Age: 22 years old
Motivation: Peace of Mind, Guardian [Daughter Wendy and wife, Alexandra]
Complications: Dependant [daughter Wendy], Honor [help those in need], Prejudice [married lesbian], Responsibility [Family, friends]

Abilities: STR: 10 [+0] DEX: 12 [+1] CON: 14 [+2] INT: 12 [+1] WIS: 16 [+3] CHA: 14 [+2]

Toughness +4 [+2 flat-footed] Fortitude +4 Reflex +4 Will +6

Skills: Computers 4 [+5], Craft [structural] 4 [+5], Diplomacy 8 [+10], Knowledge [current events] 4 [+5], Knowledge [life sciences] 6 [+7], Medicine 6 [+9], Notice 4 [+7], Profession [nurse] 8 [+11], Sense Motive 4 [+7]

Feats: Benefit 2 [Protected status, Wealth], Connected, Defensive Roll 2, Equipment 5, Fast Work 2 [Medicine], Improvised Tools, Skill Mastery [Diplomacy, Medicine, Notice, Profession [nurse]

Combat: Attack +0 [+0] Grapple +0 Damage +0 [unarmed] Defense +4 [+2 flat-footed] Knockback -2 Init +1

Equipment: Cell phone [1ep], PDA [1ep], GPS Receiver [1ep], Masterwork first aid kit [+2 to Medicine checks; 1ep], Van [Alarm, Navigation, Advanced safety features [+4 Toughness to passangers against crashes; 11ep], Brownstone home [Size: Medium; Toughness: 5; Features: Computer, Fire Prevention System, Garage, Gym, Infirmary, Library, Living Space, Security System, Workshop; 10ep]

Abilities 18 + Skills 12 [48 ranks] + Feats 14 + Powers 0 + Combat 8 + Saves 8=60

Notes
:arrow: The Kingpin's ex-wife, Vanessa, was turned into a young woman with advanced medical skills of a professional nurse by the Chaos Wave. It also made her a lesbian and her former husband into a baby girl who is her genetic daughter. No stats for the changed Kingpin, as stats for a normal 2 year old girl would be a bit silly.

Description of Powers: Vanessa has no powers, beyond a strong will, great courage and medical skills which could allow her to become a licensed doctor if she chose to.

History: Vanessa suddenly found herself a young woman again and holding a cute little baby girl in her arms. She somehow knew this was her ex-husband, Wilson Fisk, and vowed to raise her right this time around. But the changes weren't limited to age and having a new baby girl. For she found herself with extensive medical knowledge, the likes of which would land her a role as a doctor but she chose to remain a nurse. She found herself checking out women now and knew there was an attraction, especially when an associate of her ex-husband, the transformed Rhino now a woman and anthropomorphic lioness, flirted with her. It wasn't long before they started dating, Alexandra falling in love with little Wendy as well. 6 months later and they were wed in a simple ceremony.

2 years later and Vanessa loves her life, having taken up a hobby of building furnature when she isn't busy taking care of Wendy or sending time with Alexandra. After an attack by a former enemy of the Kingpin happened, an order went out into the underworld. The Falder family was off-limits, anyone breaking this rule would pay dearly. Safe for now, they live a simple life together, with Vanessa living off the funds she saved up and Alexandra working part-time as a bodyguard. Wendy is a quick little girl, 2 years, 2 months old now and quick on her feet. She has her mom's eyes and dark blonde hair, with cute cubby cheeks and an adorable nature which makes others fall in love with the little cutie.

Description: Vanessa is an attractive woman in her early 20s, with fair skin and slender build. She wears her brunette hair down to the middle of her back, while her blue eyes show a deep compassion.

She normally wears blouses, slacks or skirts and flats, with little jewelry and no make-up.

Wendy is a cute 2 year old little girl, with blue eyes and dark blonde hair. She can be seen in cute sundresses and jumpers most of the time.
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Lioness

Postby Psistrike » Fri Jun 11, 2010 3:01 pm

Lioness PL:8

Quote: "My family means everything to me. Harm them and you're dead."
Concept: Anthropomorphic lioness
Occupation: Part-time bodyguard
Base of Operations: Brownstone in upper New York
Real Name: Alexandra O'Hirn
Legal Status: U.S. citizen with no criminal record
Identity: Public
Marital Status: Married [Wife: Vanessa Falder]
Height: 5'11"
Weight: 140 lbs.
Eyes: Green
Hair: Blonde
Age: 23 years old
Motivation: Guardian [Wife Vanessa and daughter, Wendy]
Complications: Dependant [daughter, Wendy], Prejudice [married lesbian], Responsibility [Family, friends, those who hire her as bodyguard], Temper [when Vanessa or Wendy are threatened or harmed]

Abilities: STR: 20 [+5] DEX: 22 [+6] CON: 18 [+4] INT: 12 [+1] WIS: 14 [+2] CHA: 16 [+3]

Toughness +6 [+4 flat-footed] Fortitude +6 Reflex +9 Will +5

Skills: Acrobatics 8 [+14], Climb 8 [+13], Diplomacy 4 [+7], Handle Animal 4 [+7], Intimidate 4 [+7], Knowledge [current events] 4 [+5], Notice 4 [+6], Profession [bodyguard] 8 [+10], Sense Motive 6 [+8], Stealth 6 [+12]

Feats: Acrobatic Bluff, Ambidexterity, Animal Empathy, Attack Focus [melee] 6, Benefit [Protected status], Defensive Roll 2, Distracting Looks 3 [DC 16], Dodge Focus 4, Elusive Target, Equipment, Evasion, Improved Initiative 2, Improved Throw, Interpose, Prone Fighting, Takedown Attack, Uncanny Dodge [visual]

Powers: Additional Limbs 1 [Prehensile tail], Strike 1 [claws, Mighty, Subtle], Super-Senss 2 [low-light vision, scent]

Combat: Attack +4, +10 [melee] Grapple +15 Damage +5 [unarmed], +6 [claws] Defense +10 [+3 flat-footed] Knockback -3 Init +14

Equipment: Outfits

Abilities 42 + Skills 14 [56 ranks] + Feats 30 + Powers 6 + Combat 20 + Saves 8=120

Notes
:arrow: Rhino was turned into an anthropomorphic lioness by the Chaos Wave, yet remained attracted to women.

Description of Powers: Lioness is an anthropomorphic lioness. She has tan fur while allows her to blend in more easily, incredible strength and reflexes and incredible stamina. She has a prehensile tail, retractable claws on her hands and can see in low lighting and pick up scents easily. With her training she can be a deadly opponent, especially if you threaten or harm her family.

History: Rhino was in the Vault serving another term when the Chaos Wave hit. He was suddenly on the streets of New York and definatelly no longer a male. Her curves were drawing attention and she didn't like the males' stares, although after walking for over an hour she meet someone familiar. It looked like the Kingpin's ex-wife, only younger and hotter, a true beauty which made her heart skip. She began to flirt with her, despite her having a baby in her arms, and they hit it off immediately. Alexandra fell in love with little Wendy, seeing her as her own daughter and wishing to spend her life with Vanessa. 6 months of dating later and they were married, the city of New York legalizing such marriages, especially with all those changed by the Chaos Wave.

2 years later and Alexandra is definately the man in the relationship, taking care of Vanessa and Wendy, getting part-time jobs as a bodyguard and watching over their little family. It brought a tear to her eye when recently Wendy said her first word, calling both her and Vanessa mommy. She has the life she only dreamed of before and wouldn't change anything. And anyone who would threaten their peaceful family had better have life insurance, because they will be dead before the authorities can catch them.

Description: Lioness is an anthropomorphic lioness, with tan fur and slender, yet strong and curvy build. She keeps her blonde hair shoulder length, while her green eyes can show a playful nature or fury when angered.

She tends to wear simple shirts, slacks and no shoes, although she has fancier outfits for dates out on the town with Vanessa.
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Wight

Postby Psistrike » Fri Jun 11, 2010 4:56 pm

Wight PL:12

Quote: "My undead army shall conquer the world!"
Concept: Living undead lord
Occupation: Conquerer
Base of Operations: Mobile
Real Name: Wight [no longer uses normal name]
Legal Status: U.S. citizen with criminal record
Identity: Public
Marital Status: Single
Height: 6'
Weight: 220 lbs.
Eyes: Red
Hair: Brown
Age: Unknown
Motivation:Conquest

Abilities: STR: 12 [+1] DEX: 12 [+1] CON: 10 [+0] INT: 14 [+2] WIS: 14 [+2] CHA: 22 [+6]

Toughness +16* [+16 flat-footed] Fortitude +0 Reflex +3 Will +8
*6 Impervious

Skills: Concentration 12 [+14], Intimidate 8 [+14], Knowledge [arcane lore] 8 [+10], Notice 4 [+6], Search 4 [+6]

Feats: Undead Empathy, Attack Specialization [magic] 3, Blind-Fight, Diehard, Fearless, Fearsome Presence 4 [DC 4, 20 ft. radius], Power Attack, Specialization [Knowledge [arcane lore]: necromancy], Startle

Powers: Drain 14 [lifeforce drain, Constitution; Slow Fade 5 [1 point/5 hours], Immunity 45 [interaction skills, mental effects, Fortitude Effects], Magic 14 [necromancy; Base: Animate Objects 2 [enhanced zombies; Progression 16 [250k]; Continous Duration; Horde; Limited [corpses]; Alternate Powers: Blast 14 [necrotic energy; Fortitude Save; Distracting]; Drain Constitution 14 [soul rip; Ranged], Emotion Control 12 [spell of despair; Area [burst]; Despair only], Healing 14 [undead repair spell; Affect Objects [+0], Area [burst]; Undead only], Nauseate 12 [stinking cloud spell; Area [cloud], Ranged; Distracting, Sense Dependent [smell], Obscure 14 [visual, creeping fog; Independant, Total Fade; Touch Range]], Protection 16 [hardiness of the living dead, Impervious 6; Ablative on 8 ranks], Regeneration 17 [Recovery Bonus: +7; Recovery Rate: Bruised: 3, Injured: 1, Staggered: 1, Disabled: 2; Resurrection 3 [not if remains are sanctified, burned and then the ashes buried on holy ground]; Persistent, Regrowth], Summon Undead 10 [Progression 6 [100 total], Mental Link, Sacrifice; Continuous, Horde, Type [Undead +2]; Limited [must have corpse to transform], Super-Senses 3 [darkvision, scent]

Combat: Attack +4, +10 [magic] Grapple +5 Damage +14 [various spells] Defense +8 [+4 flat-footed] Knockback -11/-7 when Ablative armor is all gone Init +1

Drawback:Noticeable [Protection, green, undead flesh; -1 point], Weakness [if doesn't drain all lifeforce out of one victim a day, -1 cumulative drain on all stats, including Constitution; uncommon, major; -1 point] Weak Point [Head; -1 point]

Abilities 24 + Skills 8 [36 ranks] + Feats 14 + Powers 200 + Combat 24 + Saves 8 - Drawbacks 3=275

Notes
:arrow: Vermin took the brunt of the Chaos Wave's cruelty, as he got turned into a living undead who is insane and must feed on the living to survive.

:arrow: The two most common undead under his control are:
Enhanced Zombies PL: 4 [30pp]
STR: 18 [+4] DEX: 8 [-1] CON: - INT: - WIS: 10 [+0] CHA: -
Toughness +8 Fortitude - Reflex +0 Will -

Skills: Climb 8 [+12]

Powers:Drain Constitution 3 [diseased fingernails and bite; Potent [DC 14]; Disease] Immunity 30 [Fortitude Effects], Protection 8

Drawbacks: Disability [mute, very common, moderate; -4 points], Weak Point [Head, -1 point]

Combat: Attack +4 Grapple +8 Damage +4 [unarmed] Defense +0 Knockback -4 Init -1

Abilities -24 +Skills 2 [8 ranks] +Powers 48 +Combat 8 +Saves 1 -Drawbacks 5=30

These powerful zombies are a lot stronger and tougher than the normal sort. Plus their attacks carry a deadly disease which can kill over time. They have the normal weak point of targetting their head like all zombies


Minor Wight PL: 10 [150pp]
STR: 12 [+1] DEX: 12 [+1] CON: - INT: 10 [+0] WIS: 12 [+1] CHA: 6 [-2]
Toughness +12* Fortitude - Reflex +5 Will +4
*4 Impervious

Skills: Climb 14 [+15], Intimidate 14 [+12], Notice 8 [+9], Stealth 12 [+13]

Feats: All-Out Attack, Attack Focus 4 [melee], Blind-Fight, Fearless, Improved Grab, Sneak Attack 2, Startle, Teamwork

Powers: Burrowing 2, Drain 10 [lifeforce drain, Constitution; Slow Fade 3], Immunity 45 [Fortitude Effects, mental effects, interaction skills], Emotion Control 10 [inhuman wail; Area [burst]; Fear Only, Sense Dependent [hearing], Protection 12 [Impervious 4], Super-Movement 2 [Trackless, Wall-Crawling], Super-Senses 3 [darkvision, scent], Super-Strength 6 [Limited [only for grappling and breaking objects]

Combat: Attack +6, +10 [melee] Grapple +17 Damage +10 [lifeforce drain], +4 [unarmed sneak attack] Defense +8 [+4 flatfooted] Knockback -8 Init +1

Abilities -8 +Skills 12 [48 ranks] +Feats 12+Powers 99 +Combat 28 +Saves 7=150

These are the heavy hitters of Wight's undead army, fast, tough and deadly. Able to see in any lighting and track their prey by scent, their very touch can drain the lifeforce from living beings. They know how to work together to dogpile an opponent, being autonomous enough to act on orders without trouble. They have superhuman strength when grappling and tearing objects apart. They can emit an inhuman wail that instills fear in those who can hear it. A spell placed on each one allows them to move without leaving any tracks and to climb up walls like a spider.


Description of Powers: Wight is a member of the living undead. He is immune to all things which can affect the living, his mind can't be affected and he doesn't respond to any attempts to interact with him. He must feed on the lifeforce of the living to survive, completely draining at least 1 victim a day or he begans to die. He can recover quickly from wounds and come back to life after 5 hours unless specific measures are used to slay him permanently. He can see in any lighting and track prey by sense of smell aone, while he has the hardiness of the living dead, capable of taking a lot of damage before going down.

He wields powerful necromacy, capable of raising an army of zombies, striking at the lifeforce of others, rip the soul out to kill instantly, cast a spell of despair, repair damage to undead, create a cloud of stinking gas which makes those who breath it in sick and even a massive creeping fog to hide his undead armies. With a powerful spell, he can bring to life stronger undead, up to 100 at a time, who are mentally linked to him. These can range from ghouls and wights, to ghost and shades.

History: Vermin died when the Chaos Wave hit, yet didn't truel die. He was transformed into a living dead being, not alive, not quite undead either. He craved the lifeforce of the living, his first act slaying a police officer who confronted him. Then raising him from the dead as a powerful wight under his control. The power at his control and the changes to his form drove him mad, renaming himself Wight and planning to take over the world with an army of the undead.

2 years later and many have died at his hands, it taking several teams of heroes to stop his vast armies of the undead from swarming cities. Insane as ever, his elite troops are taken from police officers and higher whom he turns into wights under his command. His immunities make him unable to be affected by Storyteller, it is all the powerful hero can do to rewrite history so the death tolls aren't as high.

Description:Wight appears to be human, but his flesh is gaunt and shiveled up. His eyes glow a demonic red and his brown hair is messy and near clean. He has marks from past encounters all over his form.

He always wears a black robe to partially hide his appearance, with the hood up.
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Individuals left unchanged by Chaos Wave

Postby Psistrike » Fri Jun 11, 2010 8:44 pm

Here are a couple of superhumans known to have been left unchanged by the Chaos Wave and their current situations.

Avalanche: With all the changes thanks to the Chaos Wave, he felt it was best to get out of the crime business. He instead works as a wrecker, using his power to take down old buildings.

Baron Mordo: With Doctor Strange more powerful than ever, he has been mostly in hiding, working out long-term plans with little chance of being discovered. Yet he seems to always get thwarted despite all this.

Black Queen: She has remained the Black Queen of the Hellfire Club, having to adjust plans due to all those changed by the Chaos Wave. She works more behind the scene now, afraid of having to face the likes of the G.D.F., New Avengers or worse, the X-Men Alpha Team.

Black King: He is much in the same boat as the Black Queen, still high up in the Hellfire Club and having to deal with a world changed.

Black Tom: His mutations have reverted some, retaining his original powers without the partial transformation into a plant being. He works for whoever pays more still and loves to taunt his transformed cousin about being a woman now.

Blade: He is still hunting vampires out there, even teaming up on occasion with Hunter to deal with a large nest.

Boomerang: Has retired from crime and simply works as a weapons designer for an unnamed firm.

Daredevil: With Kingpin out of the way, he has had to deal with the new Myth Syndicate and their operatives. It has in some ways gotten easier, while in other ways harder. The devil you know is better than the devil you don't.

Dazzler: She has gotten her singing career back on track and is even more popular than ever, despite her known status as a mutant. She has even surpased Hanna Montana in fame.

Deadpool: Why he wasn't changed by the Chaos Wave, there are many theories. But the most popular one is that he was already chaotic enough as it is, to change him further would break reality itself. Even Reed Richards believes this one is most likely correct.

Deathbird: She is helping to rule the Shi'ar empire with her sister, the threat of Starcrusher more than once nearly causing panicked riots.

Domino: She is still working with Cable, as time travelers were all left unaffected by the Chaos Wave. It might have been her...ahem...very close proximity to Cable when the Chaos Wave hit which kept her from being changed.

Elektra: Works more hand in hand with Daredevil now to deal with the Myth Syndicate.

Gateway: Still keeps a close watch over Monet and the X-Men, while out in the Outback.

Iron Fist: In a deep meditative state when the Chaos Wave hit, he remained unchanged and has remained in Japan since then.

Ka-Zar: Still in the Savage Lands, he has to deal with some of the dinosaurs being changed and made more powerful.

Lilandra Neramani: Ruling over the Shi'ar empire with the aid of her sister, she has more than once had to call for help to deal with Starcrusher and use the Imperial Guard to contain panicked rioters.

Mesmero: A small fry in the scheme of things, he continued con work for a while. Til becoming one of the victims who died on Manhatten Island when Magneto destroyed it.

Mystique: With so many psychics and others able to detect her true appearance now, she has simple taking on the identity of Raven Darkholmes full-time and works as a government agent for the U.S.

Omega Red: Frozen on ice when the Chaos Wave hit, it made the ice unmeltable and thus he will be trapped til someone breaks him out.

Prowler: Works as a part-time superhero, with connections to the Spider Squad. Normally works as security consultant for businesses.

Punisher: Still fighting his 1 man war against organized crime. Having a harder time with more low-level superhuman thugs out there.

Rocket Racer: Retired as a superhuman and works as a physicist. More than once asked for help involving unusual physics caused by superhumans.

Sabretooth: The world of supervillains and killers is already overflowing now. Thus Sabretooth has gone into hiding, to hone his skills for a later time.

Sauron: Trapped in the Savage Lands, he is stuck in his human form with no mutants around and lives in peace. Having adapted to life without modern society.

Silver Samurai: Seeing the way the world was going, he set himself up as a warlord of the island of Shikoku and has gained diplomatic immunity, using his mutant powers to slain any who try to dethrone him.

Silver Sable: Has an ongoing war with Aryan Dream, trying to capture and carry out sentance for her crimes, both in the past and currently.

Sunfire: Has remained in Japan, working on forming a nationalist team of superheroes to take down Silver Samurai and reclaim Shikoku.

Titania: Sometimes goes out with husband to fight crime, mostly staying at home now. Especially since she is 4 months pregnant with the first child.

Warpath: Returned to his tribe's reservation and has acted as its defender ever since. Still keeps in contact with X-Men.
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Re: Psistrike's creations Current: MU: Chaos Wave characters

Postby Psistrike » Fri Jun 11, 2010 8:47 pm

And with that post, I'm done with the Marvel Universe: Chaos Wave stuff. May come up with and post some completely original stuff for the setting later though. :)
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