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Character du jour: Jarod

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Postby Libra » Tue Apr 10, 2007 12:43 pm

Huzzah! Good idea. The only problem is distinguishing between them. My money is on Sir Guy being a bit meaner and a lot tougher in a fight.

Oh and while we're at it, why not set everyones favourite Maid loose into the Greenwood.

I don't know about the men, but that would certainly make Rob merry. :mrgreen:

<Nudge Nudge :wink: :wink:>
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Postby Beleriphon » Tue Apr 10, 2007 1:34 pm

GUY OF GISBORNE

Power Level: 6 (47 power points)
Max Attack: 5 / Max Save DC: 7
Max Defense: 4 / Max Toughness: 8
ABILITIES: STR: 10 (+0) DEX: 12 (+1) CON: 18 (+4) INT: 10 (+0) WIS: 10 (+0) CHA: 10 (+0)
SKILLS: Bluff 6 (+6) Intimidate 10 (+10), Sense Motive 4 (+4)
FEATS: All-out Attack Attack Focus, [Melee] 3, Benefit [Knight], Equipment 4, Move-by Action Power Attack, Rage

POWERS
-- Equipment --
Sword – Strike 3 (PF: Mighty, Improved Critical)
Kite Shield - Shield 3 + Deflect 4
Maille and Leather – Protection 4

COMBAT: Attack +2 (Melee +5, Ranged +2), Defense +4 (+1 flat-footed), Initiative +1
SAVES: Toughness +8, Fortitude +9, Reflex +7, Will +3

SUMMARY:
Abilities 10 + Skills 5 (20 ranks) + Feats 12 + Powers 0 + Combat 6 + Saves 14 – Drawbacks 0 = 47

:arrow: Guy is a rival for Marian's affections, but over all a lame duck villain being what amounts to the Sheriff's sidekick. That said, for a more formidable Guy you can pad his stats, or beef up his skills, but over all he's not overly frightening.
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Postby Beleriphon » Tue Apr 10, 2007 11:13 pm

Image

"You know you're very impudent."

MAID MARIAN

Power Level: 4 (60 power points)
Max Attack: 6 / Max Save DC: 2
Max Defense: 6 / Max Toughness: 2
ABILITIES: STR: 10 (+0) DEX: 10 (+0) CON: 10 (+0) INT: 14 (+2) WIS: 16 (+3) CHA: 20 (+5)
SKILLS: Bluff 4 (+9), Diplomacy 4 (+9), Gather Info 4 (+9), Sense Motive 2 (+5), Sleight of Hand 4 (+4)
FEATS: Attractive, Benefit [Lady of the Court], Connected, Defensive Roll 2, Distract [Bluff], Dodge Focus 6, Equipment 2, Fascinate [Diplomacy], Inspire 3, Second Chance [Diplomacy checks], Ultimate Effort [Diplomacy checks]

POWERS
-- Equipment --
Dagger – Strike 2 (PF: Mighty, Thrown)
Hand crossbow – Blast 2 (PF: Improved Critical)

COMBAT: Attack +0, Defense +6 (+0 flat-footed), Initiative +0
SAVES: Toughness +2 (+0 flat-footed), Fortitude +3, Reflex +6, Will +9

SUMMARY
Abilities 20 + Skills 5 (20 ranks) + Feats 20 + Powers 0 + Combat 0 + Saves 15 – Drawbacks 0 = 60

:arrow: I am aware that Marian has a +0 to her attack bonus, this is quite intentional. She's a non-combatant. If I weren't feeling as magnanimous as I was Marian would have ended up a PL0 bystander in most cases. Still, I like the idea that she does have some skills, just not in combat. In this case she can inspire the Merry Men and Robin, and she's certainly slipped enough letters to secret messangers to deserve a few ranks in Sleight of Hand. She's also absurdly diplomatic, and nearly all of her abilities revolve around that skill. Its nice to have a well placed lady of the court that call in a few favours for a band of outlaws now an then.
:arrow: The first person to suggest that Marian is as capable as Robin in combat gets punched in the nose. That whole idea is a construct of modern TV to cash in on the Xena: Warrior Princess craze. Marian prior to certain TV programmes was very much a lady of her times, at least as far as her ability to swing a sword with any degree of skill is concerned.
:arrow: While I adore Olivia de Havilland as Marian this is a terrible picture. I swear I tried finding a better one, but I'll be damned if there are any to be found.
:arrow: Because I'm a total space case I forgot to add Attractive. As Wordmaker points out Marian definately uses those feminine wiles on the Sheriff.
Last edited by Beleriphon on Wed Apr 11, 2007 12:05 am, edited 1 time in total.
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Postby Wordmaker » Wed Apr 11, 2007 12:00 am

Not objecting in the least to Marian not being able to fight... but no Attractive Feat? How else can she continually fool the Sheriff into trusting her even when she leads him into a blatant trap?
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Postby Beleriphon » Wed Apr 11, 2007 12:02 am

Wordmaker wrote:Not objecting in the least to Marian not being able to fight... but no Attractive Feat? How else can she continually fool the Sheriff into trusting her even when she leads him into a blatant trap?


Whole crap, I can't believe that I forgot that.
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Postby Beleriphon » Wed Apr 11, 2007 2:30 am

Image

CAPTAIN JAMES HOOK

Power Level: 7 (120 power points)
Max Attack: 8 / Max Save DC: 6
Max Defense: 7 / Max Toughness: 7
ABILITIES: STR: 16 (+3) DEX: 12 (+1) CON: 16 (+3) INT: 16 (+3) WIS: 14 (+2) CHA: 18 (+4)
SKILLS: Intimidate 10 (+14), Knowledge [Art] 4 (+7), Knowledge [History] 4 (+7), Perform [Keyboards] 10 (+14), Sense Motive 8 (+10)
FEATS: Accurate Attack, All-out Attack, Attack Specialization 2 [Swords], Defensive Attack, Defensive Roll 3, Dodge Focus 3, Environmental Adaptation [Sailing ships], Equipment 2, Favored Environment 2, Improved Block 2, Master Plan, Minions 8 [Pirates], Move-by Action, Power Attack, Quick Draw, Sidekick 5 [Smee], Stunning Attack, Takedown Attack

POWERS
Hook – Strike 3 (E: Penetrating; PF: Mighty, Improved Critical 2, Improved Block, Weapon Break)
-- Equipment --
Cutlass – Strike 3 (PF: Mighty, Improved Critical)
Flinktlock Pistol – Blast 4 (DB: Reduced Range -2, Powerloss [One Use] -5)

COMBAT: Attack 4 (+6 swords), Defense +6 (+2 flat-footed), Initiative +2
SAVES: Toughness +6 (+3 flat-footed), Fortitude +10, Reflex +7, Will +6
DRAWBACKS:
Disability: One hand [Uncommon, Minor] -1
COMPLICATIONS:
Phobia (Crocodile), Enemy (Peter Pan)

SUMMARY
Abilities 34 + Skills 9 (36 ranks) + Feats 37 + Powers 11 + Combat 14 + Saves 16 – Drawbacks -1 = 120

:arrow: I admit once again that I'm being inspired by Artisan's pirates. I'm going for a more story authentic Hook, rather than trying to fit him into the fictional Caribbean that Jack Sparrow lives in.
:arrow: Hook is a decent swordsman, well more than decent really. On board a ship he's approaching master level skill with a blade, and with his feats he can certainly get there.
:arrow: I was going to make his hook a power, until I realized it actually cost more to make it a hard to lose device. I could make it easy to lose, but I figure Pete would have disarmed (pirate pun!) if it were possible. As for how I envision it being used, Hook will prepare a normal block and smash the crap out of his opponent's weapon with the hook in turn. A few ranks of Improved Crit go a long way to making a mutinous crewman's cutlass all but useless.
:arrow: Once again DeviantArt answers my call when I need a neat picture. This time its spaztic de wo drew Hook.
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Postby Wordmaker » Wed Apr 11, 2007 2:43 am

Cool Hook. He's pretty formidable, with lots of scope for some swashing and buckling!
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Postby Beleriphon » Wed Apr 11, 2007 3:02 am

Image

PETER PAN

Power Level: 6 (90 power points)
Max Attack: 9 / Max Save DC: 3
Max Defense: 9 / Max Toughness: 3
ABILITIES: STR: 12 (+1) DEX: 20 (+5) CON: 14 (+2) INT: 12 (+1) WIS: 10 (+0) CHA: 16 (+3)
SKILLS: Acrobatics 11 (+16), Bluff 5 (+8), Escape Artist 4 (+9), Stealth 6 (+11)
FEATS: Acrobatic Bluff, All-out Attack, Ambidexterity, Attack Focus [Melee] 5, Defensive Attack, Defensive Roll, Dodge Focus 5, Evasion, Fearless, Luck 1, Move-by Action, Power Attack, Sidekick [Tinkerbell], Taunt, Uncanny Dodge [Auditory]

POWERS
Flight 1
Immunity 1 (Aging)
-- Equipment --
Dagger – Strike 2 (PF: Mighty, Improved Critical, Thrown)

COMBAT: Attack +4 (Melee +9), Defense +9 (+2 flat-footed), Initiative +5
SAVES: Toughness +3 (+2 flat-footed), Fortitude +7, Reflex +11, Will +3
DRAWBACKS:
Power Loss: All powers [leave Neverland permanently] [Uncommon, Minor] -2
COMPLICATIONS:
Enemy (Hook), Rivalry (Hook),

SUMMARY
Abilities 24 + Skills 7 (26 ranks) + Feats 27 + Powers 3 + Combat 16 + Saves 14 – Drawbacks -1 = 90

:arrow: To start off the picture is also linked back to the original artist. Click it to see more really cool art work.
:arrow: Peter is hardly a deadly opponent, but he's absurdly skilled in melee combat, even if a crippled chipmunk could make their toughness saving through against Pete's attacks. Still, with some ability to deal extra damage Peter can be dangerous. Its just most of the time he's a frivolous child.
:arrow: While I'm aware the Peter is stubborn as an ox, he's also shown to be monstrously weak willed and easily distracted. Thus he has a very low Will save and no ranks in Sense Motive. If there were ever a more oblivious character I have yet to meet them.
Last edited by Beleriphon on Wed Apr 11, 2007 10:28 am, edited 2 times in total.
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Postby Wordmaker » Wed Apr 11, 2007 3:14 am

Peter rocks! He's perfect for disarming, tricks, trips, and feints! He'd give some of my Bat-Family builds a run for their money, I'd wager.
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Postby Libra » Wed Apr 11, 2007 3:43 am

Until Batman got sick of his clowning around and gave him a good old paternal glare. The poor lad would probably end up as the next Robin. :mrgreen:

I thought you were posting a build of Tarzan when I saw the picture accompanying your build, Beleriphon.

Fancy a try at statting the Lord of All Male Hiristutes? 8)
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Postby Wordmaker » Wed Apr 11, 2007 3:47 am

The poor lad would probably end up as the next Robin


Is it wrong that I'd actually pay money to see that in a comic?
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Postby Libra » Wed Apr 11, 2007 4:11 am

Quite probably. :mrgreen:
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Postby Starman IX » Wed Apr 11, 2007 7:06 am

Peter Pan vs Jack Sparrow? Dunno what the story would be, but I'd love to see the interaction :D
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Postby Beleriphon » Wed Apr 11, 2007 10:43 am

Wordmaker wrote:
The poor lad would probably end up as the next Robin


Is it wrong that I'd actually pay money to see that in a comic?
3

Which one, the real Tarzan of the Apes or the Johnny Weissmuller movie version? Because if its the 23 book series by Burroughs Tarzan is among other things immortal, raised by hyper-intelligent (although uncivilized) apes that could give Grodd a run for his money, and probably knows more about quantum physics despite the lack of a formal education then I do.
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Postby Beleriphon » Wed Apr 11, 2007 12:36 pm

Image

"Ahahahahahaaahhh!"

TARZAN (John Clayton, Lord Greystoke)

Power Level: 8 (120 power points)
Max Attack: 10 / Max Save DC: 6
Max Defense: 11 / Max Toughness: 5
ABILITIES: STR: 16 (+3) DEX: 18 (+4) CON: 20 (+5) INT: 14 (+2) WIS: 14 (+2) CHA: 18 (+4)
SKILLS: Acrobatics 13 (+17), Climb 9 (+12), Handle Animal 12 (+16), Notice 6 (+8 ), Sense Motive 7 (+9), Stealth 6 (+10), Survival 6 (+8)
FEATS: Acrobatic Bluff, All-out Attack, Animal Empathy, Attack Focus [Melee] 5, Defensive Attack, Dodge Focus 7, Environmental Adaptation [Jungles], Equipment 3, Favored Environment 2 [Jungles], Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin, Improvised Tools, Move-by Action, Prone Fighting, Power Attack, Uncanny Dodge [Auditory], Track

POWERS
-- Equipment --
Spear – Strike 3 (PF: Extended Reach, Improved Critical, Mighty, Thrown)
Knife – Strike 2 (PF: Mighty, Improved Critical 2)

Super-Movement 2 (Swinging, Sure-Footed)

COMBAT: Attack +4 (Melee +9), Defense +10 (+2 flat-footed), Initiative +4, Grapple +7
SAVES: Toughness +5, Fortitude +9, Reflex +11, Will +6


SUMMARY
Abilities 40 + Skills 15 (60 ranks) + Feats 32 + Powers 4 + Combat 14 + Saves 15 – Drawbacks 0 = 120 / 120
:arrow: I went with balance Tarzan build, he a good strong scrapper that is going to rely heavily on his ability to feint his opponents. I also might have borrowed slightly from the Disney movie to get his fighting style down, which is going to rely largely on feints and grapples. Against your average person he'll succeed a good portion of the time, and wrestling gorillas teaches you right quick how not to get pinned.
:arrow: I wanted to use a picture of Johnny Weismuller but all of them were either three times the size of the one that I have, or little tiny thumbnails. So if you want a picture of Johnny Weismuller I suggest heading to the local poster shop, they have lots. ;)
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