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Character du jour: Jarod

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Postby Beleriphon » Tue Apr 17, 2007 2:43 am

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"Take that plot continuity and logical progression of characters!"

ROGUE
Real Name: Marian

Power Level: 9 (135 power points)
Max Attack: 8 / Max Save DC: 10
Max Defense: 9 / Max Toughness: 9
ABILITIES: STR: 10 (+0) DEX: 14 (+2) CON: 14 (+2) INT: 12 (+1) WIS: 10 (+0) CHA: 14 (+2)
SKILLS: Bluff 7 (+9), Knowledge [Popular Culture] 2 (+3), Stealth 7 (+9)
FEATS: All-out Attack, Attack Specialization 3, Dodge Focus 5, Teamwork 2

POWERS
Transfer 10 (E: Aura, Continuous, Linked to Stun; F: Full Round action, Limited [Can only Boost drained Traits; -1], Permanent, Side effect [Stun -1], Tainted)
Stun 5 (E: Aura, Continuous, Linked to Transfer; F: Permanent)

-- Uniform --
Protection 3
Commlink
Concealment [visual] 2 (E: Continuous; F: Personal, Limited to X-Gene detection)

COMBAT: Attack +2 (+8 Transfer), Defense +5 (+0 flat-footed), Initiative +2
SAVES: Toughness +5, Fortitude +3, Reflex +3, Will +1
DRAWBACKS
Full Power: Transfer [Uncommon, Minor] -1pp

SUMMARY
Abilities 14 + Skills 4 (16 ranks) + Feats 11 + Powers 100 + Combat 4 + Saves 3 – Drawbacks -1 = 135

:arrow: So I lied about Dazzler being the last one I had to do for all of the Ultimate X-Men. Rogue is the last build I have until my next Amazon.ca shipment arrives.:)
:arrow: She works more or less just like her 616 version, although by the Hard Lesson arc she's completely absorbed Gambit's powers. Because Gambit is dead and you need somebody throwing exploding playing cards about. Of course as with all things comic book this doesn't stick. I don't have the issues where she goes back to normal, but I know it happens, so I didn't bother including Gambit's power set.
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Postby TroyXavier » Tue Apr 17, 2007 1:00 pm

Very nice Ultimates conversions. Almost enough to make me want to pick up the Ultimate X-Men series.
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Postby Libra » Tue Apr 17, 2007 1:40 pm

It might not suit all tastes, but it's a reasonalbe series, or at least it was when I stopped reading it.
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Postby Beleriphon » Tue Apr 17, 2007 4:13 pm

Libra wrote:It might not suit all tastes, but it's a reasonalbe series, or at least it was when I stopped reading it.


I'm enjoying it enough to order more TPB from Amazon.
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Postby Beleriphon » Wed Apr 18, 2007 12:38 am

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"Meet your end you fatherless son of a swine!"

THOR

Power Level: 16 (260 power points)
Max Attack: 12 / Max Save DC: 20
Max Defense: 12 / Max Toughness: 20
ABILITIES: STR: 32 (+11) DEX: 14 (+2) CON: 30 (+10) INT: 16 (+3) WIS: 16 (+3) CHA: 20 (+5)
SKILLS: Craft [Structural] 8 (+11), Drive 8 (+10), Handle Animal 6 (+11), Intimidate 20 (+25), Knowledge [Arcane Lore] 4 (+7), Knowledge [Tactics] 8 (+11), Ride 6 (+8), Sense Motive 5 (+8)
FEATS: All-out Attack, Attack Specialization 3, Endurance 5, Favored Opponent 2 [Giants], Improved Critical 2 [Mjölnir], Language [Dokkalfar, Dvergar, Svartalfar; Base: Old Norse], Move-by Action, Power Attack, Rage, Second Chance [Toughness saves vs Giants], Startle, Ultimate Effort [Toughness saves]

POWERS
-- Mjölnir [easy to lose] 17 (PF: Restricted [those wearing Jarn Griepr]) --
Leaping 15 (DB: Powerloss [if cannot throw hammer] -1)
Blast 3 (E: Penetrating; PF:Alternate Power, Mighty 11)
- [ap] Strike 3 (E: Penetrating; PF: Mighty)
Environmental Control [5pp/rank Mix & Match] (F: Limited to storm conditions)
- [ap] Lightning Bolt – Blast 20 (PF: Indirect)

-- Jarn Griepr [hard to lose] 2 --
Super-strength 8

-- Megingjord --
Impervious Protection 10
Super-strength 4

-- Thor's Æsir Powers --
Immunity 1 (Aging)
Impervious 4

COMBAT: Attack +6 (+12 Mjölnir), Defense +12 (+6 flat-footed), Initiative +2, Grapple +34
SAVES: Toughness +20, Fortitude +19, Reflex +12, Will +15
MOVEMENT: Running Leap 400 miles, Standing Long jump 200 miles, Vertical leap 100 miles

SUMMARY
Abilities 68 + Skills 17 (68 ranks) + Feats 19 + Powers 89 + Combat 36 + Saves 31 – Drawbacks 0 = 260

:arrow: I thought I would kick start my next round of builds with a bang. And Thor certainly gives that to me. Unlike the Greek deities the Asgardians tended to be portrayed as ultrapowerful humans. Thus Thor is monstrously strong, but he relies on his equipment to really get where he needs to be. I've also been reading the Prose Edda and the Poetic Edda and they give a pretty decent over view of specific abilities that the Æsir and the Vanir possessed. This encompasses a pretty basic Thor that hits all of the high points. Plus, Thor doesn't speak English, faux Shakespearan or otherwise.
:arrow: I'm incredibly surprised that Thor came in as cheaply as he did. At only 10 points over those suggested for PL16 character he's almost playable out of the gate if you wanted to go that route and play at that level. Pretty good when you consider that I didn't even take into account how much he would cost.
:arrow: I think I need to explain the leaping. While Mjölnir allows Thor to fly in Marvel in the myths it follows much more closely to the way that Leaping works. That is to say that Thor hurls himself into the air by hanging on to Mjölnir and needs to wait to touch down before he can change direction.
Last edited by Beleriphon on Tue Apr 24, 2007 12:09 am, edited 1 time in total.
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Postby Beleriphon » Wed Apr 18, 2007 1:57 am

Build 200!

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ODIN, THE ALL-FATHER

Power Level: 18 (347 power points)
ABILITIES: STR: 28 (+9) DEX: 14 (+2) CON: 30 (+10) INT: 16 (+3) WIS: 56 (+23/+10) CHA: 24 (+7)
SKILLS: Craft [Structural] 12 (+15), Diplomacy 8 (+15), Disguise 8 (+15), Gather Info 6 (+13), Language [Dokkalfar, Dvergar, Raven, Svartalfar; Base: Old Norse], Knowledge [Arcane Lore] 20 (+23), Knowledge [History] 12 (+15), Knowledge [Theology/Philosophy] 12 (+15), Medicine 4 (+14), Ride 16 (+18), Sense Motive 6 (+16)
FEATS: Animal Empathy, Attack Focus [Melee] 10, Benefit [The All-father], Fearless, Fearsome Presence 10, Minions 52 [50 fantatical valkyries, 1000 einharjar], Move-by Action, Ritualist, Sidekick 26 [Hugin and Munin, Sleipnir]

POWERS
-- Gungnir [easy to lose] 5 --
Blast 3 (E: Penetrating, Perception; PF: Alternate Power, Mighty 9)
- [ap] Strike 3 (E: Penetrating; PF: Mighty, Improved Critical 2)

-- Odin's Armour [hard to lose] 4 --
mpervious Protection 8
Shield 6

-- Odin's Æsir Powers --
Immunity [Aging]
Impervious 4
Super-senses 4 ([Precognition, Extended Vision 2]
Enhanced Wisdom 26
Morph 10 [Any humanoid]

COMBAT: Attack +8 (Melee +18), Defense +18 (+6 flat-footed), Initiative +2
SAVES: Toughness +18, Fortitude +16, Reflex +7, Will +23
Complications: Reputation (Practices seid)

VALKYRIE
Power Level: 10/ minion level 10 (150 power points)
ABILITIES: STR: 18 (+4) DEX: 14 (+2) CON: 18 (+4) INT: 10 (+0) WIS: 14 (+2) CHA: 16 (+3)
SKILLS: Bluff 8 (+11), Gather Info 12 (+15), Notice 10 (+12), Ride 10 (+12)
FEATS: Attack Focus [Melee] 3, Ambidexterity, Attractive 1, Favored Environment [Mounted combat], Skill Mastery [Bluff, Gather Info, Notice, Ride], Takedown Attack 2, Well-Informed
POWERS
-- Raiment of the Valkyrie [hard to lose] 5 (PF: Restricted [Valkyries]) --
POWER[8] Impervious Protection 8
POWER[7] Shield 8
-- Weapons of the Valkyrie [easy to lose] 4 --
Sword – Strike 3 (E: Penetrating; PF: Mighty, Improved Critical)
Spear – Strike 4 (E: Penetrating; PF: Mighty, Extended Reach, Thrown)
-- Valkyrie Powers --
Super-senses 5 [Detect worthy dead 2 + Extended 3]
Insubstantial 4 (L: Only when mounted)
Flight 5 (F: Only when mounted)
COMBAT: Attack +6 (Melee +9), Defense +7 (+0 flat-footed), Initiative +2
SAVES: Toughness +12, Fortitude +12, Reflex +9, Will +15
SUMMARY:
Abilities 30 + Skills 10 (40 ranks) + Feats 11 + Powers 59 + Combat 12 + Saves 28 – Drawbacks 0 = 150


SLEIPNIR
Power Level: 6(86 power points)
ABILITIES: STR: 24 (+7/+3), DEX: 10 (+0), CON: 18 (+4/+2), INT: 2 (-4)
WIS: 12 (+1), CHA: 6 (-2)
SKILLS: Notice 8 (+9)
FEATS: Attack Focus [Melee] 5, Diehard, Endurance 8, Improved Overrun, Move-by Action
POWERS:
Super-senses [extended vision, low-light vision)
Super-movement (Air Walking 2, Dimensional [Hel's Realm], Sure-footed, Trackless, Water Walking)
Protection 4
Additional Limbs 2 [4 extra legs] (F: Does not grant a grapple bonus; PF: Innate)
Immovable 5
Growth 4 (E: Continuous; F: Permanent; PF: Innate)
Speed 4
COMBAT: Attack -1 (Melee +4), Defense +3 (+1 flat-footed), Initiative +0
SAVES: Toughness +8 (+8 flat-footed), Fortitude +9, Reflex +5, Will +9
SUMMARY
Abilities 0 + Skills 2 (8 ranks) + Feats 16 + Powers 42 + Combat 8 + Saves 18 – Drawbacks 0 = 86


HUGIN AND MUNIN
Power Level: 2 (70 power points)
ABILITIES: STR: 2 (-4/+0) DEX: 20 (+5) CON: 10 (+0) INT: 2 (-4) WIS: 14 (+2) CHA: 12 (+1)
SKILLS: Acrobatics 7 (+12), Notice 7 (+9), Sense Motive 6 (+8)
FEATS: Acrobatic Bluff, Move-by Action, Set-Up, Teamwork 3
POWERS:
Shrinking 8 (E: Continuous; F: Permanent; PF: Innate)
Flight 7
Super-senses (Extended hear 2, Extended vision 3, True Seeing)
Strike 2
COMBAT: Attack +2, Defense +4 (+3 flat-footed), Initiative +5
SAVES: Toughness +0, Fortitude +3, Reflex +7, Will +6
DRAWBACKS: Disability (no hands) [no hands] -2
[b]SUMMARY
:
Abilities 8 + Skills 5 (20 ranks) + Feats 6 + Powers 40 + Combat 4 + Saves 9 – Drawbacks 0 = 70


Einharjar Template:
Strength +3
Regeneration 2 [Resurrection 1/day] (F: Source the halls of Valhalla)

Total cost: 4pp


SUMMARY:
Abilities 82 + Skills 27 (108 ranks) + Feats 99 + Powers 88 + Combat 40 + Saves 11 – Drawbacks 0 = 347

:arrow: Odin is a monster for his power level. He has 50 PL 10 minions that in the form Valkyrie. As 150pp PL 10 characters they'd actually make pretty entertaining PCs in their own right. Odin's 1000 einharjar (a conservative number to say the least) should use the SWAT Officer template from page 229 M&M core rules with the listed template added.
:arrow: For those not in the know Odin's complication comes from seid, Viking ritual magic. Not a big deal until you realize that only women used seid, so by using seid as a man is tantamount to admitting that you're a womanly wuss boy. Odin is anything but a womanly wuss boy, but he's been goaded into attacking by opponents playing on the complication.
Last edited by Beleriphon on Wed Apr 18, 2007 2:17 pm, edited 1 time in total.
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Postby Mike5000us » Wed Apr 18, 2007 5:47 am

I just like to say WOW!!! Not only did you do Rambo, but all the Ultimate X-Men, a potentially all powerful Jean and to top it off the mighty Thor himself! I'm absolutely impressed, extraordinary job!
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Postby Wordmaker » Wed Apr 18, 2007 5:48 am

I can't believe you got to Rambo before me. Damn you!!
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Postby Beleriphon » Wed Apr 18, 2007 7:38 am

Mike5000us wrote:I just like to say WOW!!! Not only did you do Rambo, but all the Ultimate X-Men, a potentially all powerful Jean and to top it off the mighty Thor himself! I'm absolutely impressed, extraordinary job!


I thought you might like those Mike. I'm sure you'll be suitably impressed with my build for Odin. I'm still working out the kinks, but he's going to be impressive. If only because Gungnir is a perception range attack.
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Postby Beleriphon » Wed Apr 18, 2007 2:17 pm

I finished updating Odin. Next we'll be looking at Loki, Baldr, and Tyr.
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Postby Wordmaker » Wed Apr 18, 2007 2:44 pm

Odin rules! 1,000 warriors and 50 Valkyrie?? Not to mention his own abilities! Nice work.
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Postby Mike5000us » Wed Apr 18, 2007 4:02 pm

WOW Nice Odin! You gave him a army but where is his magic of the runes?
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Postby JoshuaDunlow » Wed Apr 18, 2007 6:02 pm

Bravo on the Odin and Thor builds, they definetly have a more mythical feel to them that is for. Though their weapons however, seem a little down played. At least damage wise.

Im also curious what sources you used to create them.
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Postby Beleriphon » Wed Apr 18, 2007 8:49 pm

Mike5000us wrote:WOW Nice Odin! You gave him a army but where is his magic of the runes?


You mean the Ritualist feat?
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Postby Beleriphon » Wed Apr 18, 2007 8:57 pm

JoshuaDunlow wrote:Bravo on the Odin and Thor builds, they definetly have a more mythical feel to them that is for. Though their weapons however, seem a little down played. At least damage wise.

Im also curious what sources you used to create them.


The reasons the weapon's seem down played is because I based them more or less on the way a similar weapon would work and then just beefed them up with different powers. Gungnir for example never misses so its a perception range attack. That and when you really consider it Thor throwing Mjölnir can gut an Abrams in one hit, it gets worse in melee when he rages. If he can hit my Zeus build he has a better then 50% chance of laying him out in one hit.

As for the sources I used Wikipedia to get started and found links to English translations of the Prose Edda and the Poetic Edda, which are the most complete copies of Norse myth as a whole. The Prose is easier to read, but the Poetic is just fascinating. They cover everything from the source of godly powers, famous battles, where their weapons come from all the way to Ragnarök.

And both Odin's and Thor's pictures are hyperlinked back to the original artists much larger version of the same image. I'd seriously recommend checking out Odin's for a level of detail that the small image I've used can't display.
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