Bananaman“Little Eric Wimp is no ordinary schoolboy. He has an amazing secret. Every time Eric eats a banana, he becomes the Dandy's greatest (and, erm, only) superhero... BANANAMAN! Except it's not really a secret, now that we've told you, is it? Oh well.
“This fruit-powered preserver of peace and justice is ever ready for the call to action - provided he has a fresh banana handy, of course. Several local fruit'n'veg shops are on 24 hour alert should a bunch of bananas ever be needed! Bananaman has the muscles of twenty men, and, unfortunately, the brain capacity of twenty mussels.”PL 7, 95 ppStr 16 [26], Dex 14, Con 16 [26], Int 6, Wis 6, Cha 12(10 pp)
SkillsBluff 4 (+5), Knowledge (Current Events) 2 (+0), Knowledge (Pop Culture) 2 (+0), Notice 4 (+2)
(3 pp)
FeatsAccurate Attack, All-Out Attack, Attack Focus (Melee) 4, Dodge Focus 6, Power Attack, Sidekick 4
(17 pp)
PowersEnhanced Constitution 10 (20 pp)
Enhanced Strength 10 (20 pp)
Flight 6 (6 pp)
Impervious Toughness 8 (8 pp)
Super-Strength 4 (8 pp)
(62 pp)
CombatAttack +2 (+6 melee), Damage +8 (Unarmed), Defence +6 (+0 flat-footed), Initiative +2
(4 pp)
Saving ThrowsToughness +8, Fortitude +8, Reflex +4, Will +2
(7 pp)
Drawbacks Normal Identity [Eric Wimp]
(-4 pp)
Complications Various inconsistently applied and banana-related.
I’ve failed in my attempt to do a grim ‘n gritty remake of Bananaman (though I did find the picture, in the form of
this), but have provided my most stupidester Flying Brick, beating even
The Captain. Complete with the strength of twenty men (twenty big men, who I take to be Str 16 for calculation of carrying capacity). I’ve left off the gadgets, as they’re rather intermittent in use (Thermal Banana, Banana Laser Gun, Electronic Thermal Underwear and so-forth).
He’s actually a half decent tank for his level, but is as dumb as a dumb thing and has non-existent skills.
Also, the name is taken from the comic rather than the cartoon.
Crow
PL 1, 20 pp
Str 6, Dex 14, Con 8, Int 8, Wis 12, Cha 10
(6 pp)
Skills
Notice 4
(1 pp)
Powers
Flight 2, Shrinking 8 (Innate, Permanent)
(13 pp)
Combat
Attack +2, Damage –3 (Unarmed), Defence +2, Initiative +2
Saving Throws
Toughness -1, Fortitude -1, Reflex +2, Will +1