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World That Needs Heroes: Vanguard Academy: Continuum

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Windmaster

Postby JackGiantkiller » Sun Dec 30, 2007 6:15 pm

Windmaster
Aillil
Power Level: 13 (256 power points)

Abilities: STR 22(+6) DEX 16(+3) CON 22(+6) INT 18(+4) WIS 16(+3) CHA 24(+7)

Skills: Acrobatics 4 (+7), Bluff 10 (+17), Diplomacy 10 (+17), Intimidate 10 (+17), Knowledge (Arcane Lore) 10 (+14), Language (English, Irish Gaelic), Notice 10 (+13), Ride 4 (+7), Sense Motive 10 (+13)

Feats: Attack Focus (Melee), Attack Specialization (Windblade), Attractive, Beginner's Luck, Fascinate (Diplomacy), Luck 2, Ritualist, Takedown Attack

Powers: Device (easy to lose) 3,
Element Control (Air) 13 (PF:
AP-Weather Control (Cold (Extreme)) 13,
AP-Weather Control (Distraction (DC:10)) 13,
AP-Weather Control (Hamper Movement (1/4 Movement)) 13)
AP-Force Field 7 (impervious)
Immunity 2 (Aging,Disease),
Regeneration 10 (Ability Damage (5 hours),Recovery Bonus (+3),Recovery Rate (Bruised - 1 Round),Recovery Rate (Disabled - 5 hours),Recovery Rate (Injured - 20 minutes),Recovery Rate (Staggered - 20 minutes),Recovery Rate (Unconscious - 1 Round),Resurrection (1 week)),
Shapeshift 10 (F:Always pale blue.) 50 pts to arrange
AP-Transform Humanoids Into Birds 10

Combat: Attack +10 Melee +11 Windblade +12 Windblade in Melee +13
Damage Unarmed +6 (dc 21) Windblade +13 (dc 28) crit 19-20
Defense 23 (Flat-footed: 16) Initiative +3
Grapple: +16 (Attack - +10,Strength - +6,Size - +0)

Saves: Toughness +6 Wind Force Field +13 Impervious 7
Fortitude +6 Reflex +6 Willpower +6

Lifting: 520 lb.
Devices:
the Windblade (Easy to Lose): Strike 7 (PF:Affects Insubstantial 2,Dimensional,Extended Reach,Improved Crit,Mighty,Thrown,Variable Appearance)
The Windblade is a sword made of solidified wind. It can take the shape of any melee or thrown weapon he can imagine. It has the same stats in all forms.

Drawbacks:
Vulnerable (Cold iron;Uncommon,Major)

Cost Summary:
Ability 58 + Skills 18 (70 Ranks) + Feats 9 + Powers 122 + Combat 46 + Saves 6 - Drawbacks -3 = 256 / 256

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Aillil Windmaster is one of the great lords of the Sidhe. The wind answers to his commands. He hates mortals, for they took the Earth from his people, and their Iron and their technology, burn their way into his world more every year. He hates the Bastard, for insults done him long ago. He hates the Fianna, and all the sons of the Milesians, because they drove the Tuatha de Danaan from the green hills of Erin and into the darkness of the Sithen long ago. He leads the Host, much of the time, these days, when it ventures into the real world on the business of the Queen of Air and Darkness, she who rules the Unseelie Court. Aillil prefers forms that can fly, but he can take almost any form. He is always recognizable, to the alert, because any hair, fur, or feathers he has are the same blue white as his hair in humanoid form. He almost never uses his other forms for fighting.
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Stonetroll

Postby JackGiantkiller » Sun Dec 30, 2007 6:31 pm

Stonetroll

Power Level: 10 (100 power points)

*#Abilities: STR 34(+12) DEX 8(-1) CON 36(+13) INT 8(-1) WIS 8(-1) CHA 8(-1)

Skills: Climb 1 (+13), Intimidate 5 (+6), Notice 5 (+4), Sense Motive 5 (+4)

Feats: All-out Attack, Attack Focus (Melee) 2, Diehard, Takedown Attack 2

Powers: Density 4 (E:Duration (Sustained->Continuous);F:Permanent;Protection 2 (E:Impervious);Immovable 1;Super-Strength 1),
Device (easy to lose) 1
Growth 4 (E:Duration (Sustained->Continuous);F:Permanent),
Immovable 2 (Total 3)
Impervious Toughness 13
Super-Strength 6

Combat: Attack +3 melee +5
Damage Unarmed +12 (dc 27) Club +15 (dc 30)
Defense 15 (Flat-footed: 12) Initiative -1
Grapple: +28 (Attack - +5 Strength - +12,Size - +4, Super-Strength - +7
+43 to resist being moved

Saves: Toughness +15(+13) Impervious 13
Fortitude +13 Reflex -1 Willpower -1

Lifting: 5,734 tons

* - includes bonuses from Growth

# - includes bonuses from Density
Devices:
Stone club (Easy to Lose): Strike 3 (PF:Mighty,Thrown)

Drawbacks:
Vulnerable (Cold Iron;Uncommon,Moderate), Weakness (Sunlight, he stiffens up a bit.;Common,Minor)

Cost Summary:
Ability 22 + Skills 4 (16 Ranks) + Feats 6 + Powers 54 + Combat 18 + Saves 0 - Drawbacks -4 = 100 / 100

Size: Large
Description:


Created With Mutagen! version 0.8.7a - beta



He’s big. He’s dumb. He’s made of rock. He has a club. It’s made of rock. Sunlight makes him stiffen up, a bit, and like all fae, he’s vulnerable to cold iron. Other than that, he’s a simple kind of guy. He bashes what he’s told to. He’s about 8 and a half feet tall, 7000 lbs or so, and looks like a cave troll from the LOTR movies wearing a loincloth.
Last edited by JackGiantkiller on Tue Sep 14, 2010 10:03 am, edited 1 time in total.
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Postby Libra » Mon Dec 31, 2007 5:29 am

An interesting approach. And not a bad one.


Thank you! 8)

My only difficulty is that the current Green Knight, in my world, John Bernlad, descendant of the original, operates out of Portland Oregon and is a co-founder of the Vanguard.


Not really a difficulty in my World of Freedom, as the Knight is actually an immortal, although quite who is under the helm is a much-debated question. (I'm not even sure I know the answer.)

He has seldom left the Isles of Britain and only to travel to Brittany.

Perhaps the Shield of Britain takes oath to the monarch or the Isles themselves in the presence of Wynebgwrthucher, the shield of Arthur, which holds their oaths.


Hmmm. I like the idea of the Shield. Perhaps the shield depicts the isles of Britain, with the names of current oathmakers etched into the map over their current location?

I would not include Ireland.


Here I'm afraid we'll have to agree to disagree. The Shield is intended to protect all of the British Isles. It is not a team bound by modern political troubles, it is a sacred calling. Once the oath is given it can only be rescinded by death - or a public and shameful renunciation.

Besides, this isn't the Avengers or JLA. I imagine the team as more resembling the Defenders, an assembly of occasionally quarrelsome individuals who never-the-less fight the good fight when assembled by the Shield.

(Note: This doesn't invalidate the Fianna, it simply suprecedes it in times of utmost danger to the Isles.)
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Postby JackGiantkiller » Mon Dec 31, 2007 1:23 pm

Eh. Your version and my version.:)

Edit: I'd imagine several of the Fianna absolutely refusing to swear an oath to anything British, even if they are apolitical enough to be protectors of Northern Ireland as well. Shamrock, Cuchulain, and Scathach might swear, but Finn wouldn't. Hard to say what Silverhand would do. Bastard won't swear anything to anybody, because he'd be bound for eternity. Heck, several people I have associated with the Shield as it stands wouldn't take the oath, because it would bind them *forever*.
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Postby Dreaming Psion » Mon Dec 31, 2007 1:42 pm

heheh, I like the stonetroll build. Reminds me of a super version of the Discworld Stone trolls. I assume that the minor weakness to sunlight drains dex?
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Postby JackGiantkiller » Mon Dec 31, 2007 1:47 pm

Nod. I should have specified. And no, Stonetroll is not unique. Mostly you'll only encounter one at a time, though.:)
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Postby SplendidTuesday » Mon Dec 31, 2007 2:46 pm

Awesome builds, Jack. Just one thing.

I'm creating a Irish/British/Gaelic/Whatever build also, but I don't know much about the source material for one thing, and another, I can't think of appropriate powers for the build. A third problem is that my creative juices are GONE! AGAIN! Though, I suppose you can't help me with the last thing, could you help me with the other problems?

Y'see, the character I'm making is supposed to be a crow-themed herald/champion of the Morrigan, and you probably know who she is, so I need more information on her then her Wiki page can give me. I'm intending for the champion to be a hero, trying to help people, but ultimately serving only the Morrigan. In my world, the Morrigan fell from goddesshood a while ago, from lack of belief, and she needs to come back to godesshood, because she is the only one who can foretell the destinties and/or dooms of many important characters in my setting. Again, could you give me more info on the "true" mythlogical Morrigan?

Also, I know she's crow and doom themed, but what kind of Powers would that entail?

Thanks in advance, Jack! You can ignore me if you don't have time. Again, Awesome builds!
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Postby JackGiantkiller » Mon Dec 31, 2007 5:46 pm

SplendidTuesday wrote:Awesome builds, Jack. Just one thing.

I'm creating a Irish/British/Gaelic/Whatever build also, but I don't know much about the source material for one thing, and another, I can't think of appropriate powers for the build. A third problem is that my creative juices are GONE! AGAIN! Though, I suppose you can't help me with the last thing, could you help me with the other problems?

Y'see, the character I'm making is supposed to be a crow-themed herald/champion of the Morrigan, and you probably know who she is, so I need more information on her then her Wiki page can give me. I'm intending for the champion to be a hero, trying to help people, but ultimately serving only the Morrigan. In my world, the Morrigan fell from goddesshood a while ago, from lack of belief, and she needs to come back to godesshood, because she is the only one who can foretell the destinties and/or dooms of many important characters in my setting. Again, could you give me more info on the "true" mythlogical Morrigan?

Also, I know she's crow and doom themed, but what kind of Powers would that entail?

Thanks in advance, Jack! You can ignore me if you don't have time. Again, Awesome builds!


I can get you started. And I can point you at the right material. Keep in mind that the Morrigan is not a very nice person. Like Odin, she is a deity of bloody, heartless warfare. She's the raven goddess...they eat dead people. She's also tripartite;she usually has three aspects: Babdh, Macha, and Nemain. Each has their purview. The Morrigan is more a title than a name. Some say it means the Great Goddess. She has been portrayed as consort to the Dagda, and also as the warleader of the Daoine Sidhe. She's the one who got Cuchulain killed, mainly because he wasn't interested in being her boyfriend.

Someone empowered by the Morrigan would have bucketloads of attack bonus, especially melee. They might use a sword or spear. They also might regenerate. They probably wouldn't wear armor...but they might have woad or tattoos that give them Impervious Protection. In olden days, Celts and Picts, especially her worshippers, fought in the nude, covered in hallucinogenic blue paint, with elaborately done hair, often spiked with lime. (Not the fruit.) You might consider low levels of super speed, plenty of combat feats, and maybe Rage. In addition, they might have flight, talons, and such, from the Raven aspect. What PL are you looking at?

Oh, and keep in mind that as a goddess of war and death she still has great healing powers and close association with blood.

If this is a start, then try the following links:

http://www.sacred-texts.com/neu/celt/index.htm#ireland

This has most of the original source material you need.

Here's some good summaries:
http://www.pantheon.org/articles/m/morrigan.html
http://www.shee-ire.com/Magic&Mythology ... sheet1.htm
http://druidry.org/obod/deities/morriga ... htmln.html

I could always just do a couplebuilds for you, one of a PL 15 Goddess and one of a PL 10 Herald, but I doubt that's what you want.:)
Last edited by JackGiantkiller on Tue Jan 01, 2008 11:43 am, edited 1 time in total.
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Postby JackGiantkiller » Mon Dec 31, 2007 5:50 pm

One possibility for Doom powers is to use the Force Re-Roll power of Luck Control, and have lots of Luck.

You might consider just letting the Herald have an Morph (Metamorph) with a Raven form for travel and special effects. She wouldn't fight in that form.
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Postby SplendidTuesday » Mon Dec 31, 2007 6:20 pm

JackGiantkiller wrote:*snip*


Well, this is going to be in the modern age, and by this time the Morrigan has lost most of her power, barely enough to gift her champion, (Who is PL: 9 rather then 10 to reflect this,) and so he/she's probably going to have not too many powers.

Perhaps the character she gifts her powers to is the descendant of Cuchulain, and thats the only reason the Morrigan can give her powers to the PC, otherwise, they'd just fizzle out or somesuch? Or is that too wonky?

The champion might, in one of the storylines, gather soldiers for Morrigan, so he/she will probably not be one of the ones wearing the paint.

Of course, the champion will most likely have the Luck Control and Morph/Alternate Form- Raven, and the spear sounds like a good weapon to use. Perhaps a spear that requires something to do with blood?

Oh, and could you do a sample build for the Herald/Champion? That would really help my efforts to stat him/her (probably a her) up.

Thanks again Jack, and in the future, I'll be sure to comment on your builds more.
Last edited by SplendidTuesday on Mon Dec 31, 2007 6:22 pm, edited 1 time in total.
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Postby SplendidTuesday » Mon Dec 31, 2007 6:20 pm

Crap, doublepost.
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Postby JackGiantkiller » Mon Dec 31, 2007 6:35 pm

SplendidTuesday wrote:
JackGiantkiller wrote:*snip*


Well, this is going to be in the modern age, and by this time the Morrigan has lost most of her power, barely enough to gift her champion, (Who is PL: 9 rather then 10 to reflect this,) and so he/she's probably going to have not too many powers.

Perhaps the character she gifts her powers to is the descendant of Cuchulain, and thats the only reason the Morrigan can give her powers to the PC, otherwise, they'd just fizzle out or somesuch? Or is that too wonky?

The champion might, in one of the storylines, gather soldiers for Morrigan, so he/she will probably not be one of the ones wearing the paint.

Of course, the champion will most likely have the Luck Control and Morph/Alternate Form- Raven, and the spear sounds like a good weapon to use. Perhaps a spear that requires something to do with blood?

Oh, and could you do a sample build for the Herald/Champion? That would really help my efforts to stat him/her (probably a her) up.

Thanks again Jack, and in the future, I'll be sure to comment on your builds more.


It's not wonky at all, as a descendant of Cuchulain would be part Sidhe and part Fomor, as well as part Firbolg. The only real problem I see is that Cuchulain killed his only known son in single combat. It was a geas thing. Doesn't mean he didn't have another by-blow or two, however. Such things weren't considered nearly as shameful by the Celts of the time as they have been for the last few centuries. But yeah, the Champion would almost certainly have Tuatha blood, at least. Gimme a day or so, and I'll give you a Herald.:)
Last edited by JackGiantkiller on Tue Jan 01, 2008 12:21 pm, edited 1 time in total.
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Blood Raven

Postby JackGiantkiller » Tue Jan 01, 2008 12:20 pm

Blood Raven
Grania Deirdre O’ Malley

Power Level: 10 (150 power points)

Abilities: STR 24(+7) DEX 16(+3) CON 24(+7) INT 12(+1) WIS 14(+2) CHA 16(+3)

Skills: Acrobatics 9 (+12), Bluff 5 (+8), Climb 3 (+10), Computers 3 (+4), Diplomacy 5 (+8), Drive 1 (+4), Intimidate 7 (+10), Knowledge (Arcane Lore) 5 (+6), Notice 5 (+7), Sense Motive 5 (+7), Survival 5 (+7), Swim 3 (+10)

Feats: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Specialization (The Raven Spear), Defensive Attack, Defensive Roll 3, Fearless, Fearsome Presence 5, Luck 5, Power Attack, Ranged Pin, Startle, Takedown Attack 2

Powers:
Device (easy to lose) 3 (PF:Indestructible,Restricted: Blood of the Tuatha)
Luck Control 1 (Force Re-roll)
Morph (single Raven appearance) 2 (PF:Metamorph)
Super-Speed 1 (PF:Rapid Attack,Wall Run)

Combat: Attack +8 Spear +10
Damage Unarmed +7 (dc22) The Raven Spear +10 (dc 25) Pen 10
Defense 20 (Flat-footed: 15) Initiative +7
Grapple: +15 (Attack - +8,Strength - +7,Size - +0)

Saves: Toughness +7 Defensive Roll +10
Fortitude +7 Reflex +6 Defensive Roll +9 Willpower +6

Lifting: 700 lb.
Devices:
The Raven Spear (Easy to Lose): Strike 3 (E:Penetrating 10;PF:Mighty,Thrown)

Cost Summary:
Ability 46 + Skills 14 (56 Ranks) + Feats 24 + Powers 23 + Combat 36 + Saves 7 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta


Raven Form

Power Level: 10 (150 power points)

*Abilities: STR 20(+5) DEX 16(+3) CON 24(+7) INT 12(+1) WIS 14(+2) CHA 16(+3)

Skills: Acrobatics 9 (+12), Bluff 5 (+8), Computers 3 (+4), Diplomacy 5 (+8), Drive 1 (+4), Intimidate 7 (+8), Knowledge (Arcane Lore) 5 (+6), Notice 7 (+9), Sense Motive 5 (+7), Survival 5 (+7)

Feats: Accurate Attack, All-out Attack, Attack Specialization (Talons), Defensive Attack, Defensive Roll 3, Dodge Focus, Fearless, Fearsome Presence 5, Improved Initiative, Luck 5, Power Attack, Startle, Takedown Attack 2

Powers:
Flight 3 (50 mph/200 mph)
Luck Control 1 (Force Re-roll)
Morph (single Human appearance) 2 (PF:Metamorph)
Shrinking 4 (E:Duration (Sustained->Continuous);F:Permanent)
Strike 3 (PF:Mighty)
Super-Movement 2 (Dimensional Movement (Group - Fae Realms))
Super-Senses 2 (Extended (Normal sight),Low-Light Vision)

Combat: Attack +9 Talons +11
Damage Talons +8 (dc 23)
Defense 20 (Flat-footed: 14) Initiative +7
Grapple: +9 (Attack - +8,Strength - +5,Size - -4)

Saves: Toughness +7 Defensive Roll +10
Fortitude +7 Reflex +10 Defensive Roll +13 Willpower +6

Lifting: 400 lb.

* - includes bonuses from Shrinking

Drawbacks:
Disability (no hands;Common,Moderate), Power Loss (wings;Uncommon,Minor)

Cost Summary:
Ability 46 + Skills 13 (52 Ranks) + Feats 24 + Powers 26 + Combat 34 + Saves 11 - Drawbacks -4 = 150 / 150

Size: Small (Yes, this is a very big raven.)



Here's one version of your champion/herald of the Morrigan, Splendid. I chose to make her PL 10.
Last edited by JackGiantkiller on Tue Sep 14, 2010 10:07 am, edited 1 time in total.
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Postby Libra » Wed Jan 02, 2008 11:14 am

Edit: I'd imagine several of the Fianna absolutely refusing to swear an oath to anything British, even if they are apolitical enough to be protectors of Northern Ireland as well. Shamrock, Cuchulain, and Scathach might swear, but Finn wouldn't. Hard to say what Silverhand would do. Bastard won't swear anything to anybody, because he'd be bound for eternity. Heck, several people I have associated with the Shield as it stands wouldn't take the oath, because it would bind them *forever*.


Ah well, your version and my version, as they say. 8)

By the by keep up the excellent work. :D
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Kelpie

Postby JackGiantkiller » Wed Jan 02, 2008 2:01 pm

Kelpie
aka Each uisge
Power Level: 10 (150 power points)

*Abilities: STR 30(+10) DEX 14(+2) CON 30(+10) INT 10(+0) WIS 14(+2) CHA 16(+3)

Skills: Bluff 10 (+13), Intimidate 10 (+15), Language (English, Irish Gaelic, Scots Gaelic, base:), Notice 6 (+8), Sense Motive 6 (+8), Swim 5 (+15)

Feats: Attractive, Attack Focus (Melee), Dodge Focus 2, Environmental Adaptation (Underwater), Fascinate (Bluff), Improved Critical (Strike), Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Taunt

Powers: Growth 4 (E:Duration (Sustained->Continuous);F:Permanent),
Immunity 12 (Aging,Cold,Damage Type (water),Disease,High Pressure,Suffocation (drowning),UC. Descriptor (water effects)),
Impervious Toughness 6
Morph (Horse/Water Horse) 2 (PF:Metamorph x2),
Strike 2 (PF:Mighty)
Super-Strength 4
Super Senses (Low Light Vision) 1

Combat: Attack +7 melee +8
Damage Hoof-Hard Hands +12 (dc 27)
Defense 20 (Flat-footed: 14) Initiative +6
Grapple: +22 (Attack - +8,Strength - +10,Size - +4)

Saves: Toughness +10 Impervious 6
Fortitude +10 Reflex +6 Willpower +6
Drawbacks: Vulnerable to Cold Iron (Uncommon, Moderate) -2

Lifting: 24 tons

· - includes bonuses from Growth

Cost Summary:
Ability 42 + Skills 10 (40 Ranks) + Feats 12 + Powers 47 + Combat 32 + Saves 8 + Drawbacks -2= 150 / 150

Size: Large
Description:


Created With Mutagen! version 0.8.7a - beta



He’s a very large, very handsome lad. His pale skin is only slightly green tinted, and his lustrous black hair almost conceals the strands of kelp twisted in it. These days, he mostly wears skin tight leather pants, and goes barefoot and bare-chested…the better to attract his prey. Sometimes he’s a man, sometimes he’s a beautiful horse…whatever shape will work to lure someone close enough that he can easily drown them. That’s what makes him happy. You do want him to be happy, don’t you?

In horse form, add Drawbacks: mute and no hands, and spend those 8 points on Speed 4 (AP: Leaping 4), Super-Senses (extended vision), and Snare 4 (only on people on his back, entangle only).

In Water Horse Form, add the same drawbacks, and buy Swimming 5 (AP: Leaping 5), and Snare 4 (as above).

All other stats apply in all forms. He can be recognized by the kelp in his hair, but can vary his appearance widely within the Human/Horse spectrum, while his Water Horse shape is always the same. Thus, he can use the +10 Disguise bonus to appear as a different human or horse.
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