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Postby marcoasalazarm » Mon Dec 31, 2007 4:17 pm

Mr. Dunlow, I have to say-wow. I have liked the original characters you have made and the conversions, but Yamato...

Man, if you could stat some more of the GS cast, there's a few people in Costa Rica who play MnM who would be forever greatful to you (me included).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby SCKnight » Mon Dec 31, 2007 6:02 pm

He's also doing Lacus Clyne next, and Joshua, great work on Kira! You did forget Birdy, Kira's robotic pet bird, however.
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Postby JoshuaDunlow » Mon Dec 31, 2007 6:44 pm

marcoasalazarm wrote:Mr. Dunlow, I have to say-wow. I have liked the original characters you have made and the conversions, but Yamato...

Man, if you could stat some more of the GS cast, there's a few people in Costa Rica who play MnM who would be forever greatful to you (me included).


Thankyou Marco, i don't know if i'll do anymore GS conversions. But i can give it a try. As for the robotic bird, i wasn't even reading alot about the story. (this can be simulated by a Minion and i think there's stats for a bird in the main book, with 0 Con, and Immunity 30 [Fortitude Effects], and then purchase 1 to 3 pts in protection. )Just bits of information here and there, on the links you gave me. I'm not sure about a mobile units being a device though. But they would convert to Equipment straight across without much change in PP' cost interestingly enough. In all my references, with official books. Vehicles are always considered Equipment. And thats the route i went with this character.

I went back and noticed an error in the cost of Gundam Unit, its actually worth (96ep) 20 pp's. I also broke the limits on the Gundam's toughness, but considering its an item and can be permanently destroyed i think thats a fair trade.
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Postby catsi563 » Mon Dec 31, 2007 8:47 pm

=^_^=m Great stuff Joshua as allways.
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Postby marcoasalazarm » Tue Jan 01, 2008 2:16 pm

Man, even if you don't stat 'em with the Mobile Suits, if you do stat some more of the cast, it would be cool.

(And yeah, people might think 'if you don't stat up the mobile suits, why even try?', but I know from first-hand experience that a Gundam in a Freedom City game is a pretty big target-one you don't wanna be in.

Besides, the GS cast has stuff that would be useful in an 'agents', street-level game).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby SCKnight » Tue Jan 01, 2008 2:50 pm

Especially when you got heavy hitters like Centurion and Omega running around.
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Postby marcoasalazarm » Tue Jan 01, 2008 3:01 pm

For me, it was every heavy-hitter in the Freedom League. And let me tell you that it was a pretty one-sided fight.

With me in the losing side.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby JoshuaDunlow » Tue Jan 01, 2008 3:12 pm

Well i've never seen any of the gundam series, so i don't know how accurately i can just stat up the characters. Or if the damages for the Mobile Unit's Arsenal are accurate or not.
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Postby marcoasalazarm » Tue Jan 01, 2008 3:19 pm

Not a problem, man. It's a fact that inaccuracies happen (Just ask me. It was hell to try to stat the BGC 2040 version of Mackie).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby JoshuaDunlow » Wed Jan 02, 2008 8:50 am

Image
“A one man demolition team"

Juggernaut (PL 12 / 194 pp)
Real Name: Cain Marko, Identity: Known to authorities and certain government officials, Occupation: Adventurer, former teacher, mercenary, soldier, Citizenship: USA, Place of Birth: Berkley, California, Known Relatives: Kurt Marko (father, deceased), Marjory Marko (mother deceased), Sharon Xavier Marko (stepmother, deceased), Charles Francis Xavier (Professor X, stepbrother), Cassandra Nova (stepsister, deceased), Lilandra (ex sister in law), David Haller (legion, step nephew, deceased), Group Affiliations: Partner of Black Tom Cassidy, Height: 6'10", Weight: 900 lbs, Eyes: Blue, Hair: Red;

Abilities [23pp]: Strength 18/40 (+15), Dexterity 12 (+1), Constitution 16/30 (+10), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 13 (+1)

Saves [7pp]: Toughness +15 (impervious 7)/+20 (impervious 12) with forcefield , Fortitude 5 (+15), Reflexes 2 (+3), Willpower 0 (+1/+9 with Mind Shield)

Combat [16pp]: Attack Bonus +4 (+9 with Melee), Defense Bonus +4 (+2 flatfooted), Initiative +1, Grapple +32, Knock Back -21/-26 with forcefield

Attack (dc): Unarmed +9 (dc 30, 18-20 critical, penetrating 12) , Power Attack +4 (dc 35), All out Attack with Power Attack +9 (dc 35, defense bonus is -1)
Total Effective Strength: 75 (614,400 lbs- Heavy load)

Skills [9pp]: Climb 4 (+19), Drive 2 (+3), Intimidate 16 (+17), Knowledge: History 4 (+5), Knowledge: Streetwise 3 (+4), Knowledge: Tactics 2 (+3), Notice 6 (+7), Swim 1 (+16)

Feats [22pp]: All out Attack, Attack Focus (Melee) 5, Chokehold, Fearsome Presence 7, Improved Critical 2 (unarmed), Improved Grapple, Improved Overrun, Move by Action, Power Attack, Startle, Take-down Attack, Ultimate Save (Toughness), Weapon Break

Powers [105pp]:
Gem of Cyttorak Power Suite 21 [Passive Container]
- Density 5 [+14 Strength, +2 Impervious Protection, Immovable 1; Extra: Continuous; Flaws: Permanent]
- Enhanced Traits [22]: Enhanced Constitution +14, Enhanced Strength +8
- Impervious Toughness 5
- Penetrating Strength Bonus 12
- Protection 3
- Immunity 14 [Life support, Snares (½ save)]
- Force Field 5 [Power Feats: Affects Insubstantial; Extra: Impervious]
--- Alt: Magic Shield 10
- Immovable 9 [Extra: Unstoppable, Flaws: Only while Moving]
- Super Strength 7 [Power Feats: Leaping 14]

Devices [12pp]:
Helmet 3 [Hard to Remove Device] (12pp)
- Immunity 10 [Mental Effects; Limited (Mental effects which do not do damage)]
- Mind Shield 8 [Extra: Continuous; Flaws: Permanent]

Builder's Notes:
Here is my classic Juggernaut revised, a few things changed in this build from my original PL 12, which was playable i might admit. But i noticed some details i missed, and i wanted to include the "Marvel" taste to him. The Magic Shield which is an Alternate power of Forcefield, gives juggy that resistance to magic he needs which he would otherwise not have in the Marvel Universe. His helmet now goes by my own thoughts about his protection against Mental effects as far as "Damaging" effects are concerned.
Last edited by JoshuaDunlow on Wed Mar 17, 2010 11:46 am, edited 11 times in total.
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Postby SCKnight » Wed Jan 02, 2008 8:57 am

You did a great job on Juggy, Joshua!
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Postby JoshuaDunlow » Wed Jan 02, 2008 8:59 am

Thanks SCKnight, a rare case of inspiration :)
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Postby Libra » Wed Jan 02, 2008 11:25 am

Not so rare. Your thread has passed 90 pages and I doubt that it did so due to lack of inspiration. :wink:
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Postby Jabroniville » Wed Jan 02, 2008 7:05 pm

Yeah, I've found the only real effective way to get inspiration is to read a really kick-ass comic/story, and set out to stat up everyone in it. If I didn't have "concept" sets of builds like that, I'd never get any done; I'd be too all over the place!
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Postby Taliesin » Wed Jan 02, 2008 7:38 pm

Always interesting to see a Juggernaut build, especially after that thread in the General Forum concerning him.

Quick note: Juggernaut's Density should cost 15pp, not 10pp, since you need to apply Continuous in addition to Permanent.
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