Gandalf, aka Olorin,
Race: Maiar,
Profession: Wizard,
Power Level 10 (178pp),
Marital Status: Single,
Family: None,
Trade off: +2 DC, -2 Attack, +2 Toughness, -2 Defense
Abilities [30pp]: Strength 11 (+0), Dexterity 12 (+1), Constitution 13/17 (+3), Intelligence 18/22 (+6), Wisdom 22 (+6), Charisma 14 (+2)
Saves [13pp]: Toughness +3 , Fortitude 5 (+8), Reflexes 2 (+3), Willpower 6 (+12/+16 with mind shield)
Combat [14pp]: Base Attack +4 (+5 in melee, +7 with Glamdring, +8 with magic), Base Defense 5 (+1 flatfooted)/+7 with Staff, Initiative +5, Grapple +4, Knockback -1, Hero Points 3
Attacks (DC): Unarmed +0, Wizards Staff +2 (Penetrating), Glamdring +3 (+6 vs servants of darkness, 5 pts Penetrating, 18-20 critical), Wizards Magic (see below)
Skills [18pp]: Bluff 4 (+6), Concentration 12 (+18), Craft: Fireworks 10 (+16), Diplomacy 7 (+9), Gather Information 5 (+7), Intimidate 6 (+8), Knowledge: Arcane 14 (+20), Knowledge: History 7 (+13), Languages 5 [Common, Elf, Dwarf, Black Speech, Ent, Eagle], Notice 7 (+13), Ride 6 (+7), Search 8 (+14), Sense Motive 5 (+11)
Feats [30pp]: Attack Focus (Melee) 1, Attack Specialist (Magic) 2, Benefit (Status-Wizard) 2, Dodge Focus 2, Fearless, Improved Initiative, Jack of All Trades, Luck 2, Sidekick 15 [Shadowfax], Ritualist, Skill Mastery [Concentrationg, Knowledge-Arcane, Diplomacy], Well Informed
Powers [51pp]:
Maiar Physiology Power Suite (20pp)
- Enhanced Constitution 4
- Enhanced Intelligence 4
- Enhanced Charisma 8 [Flaws: Limited (Only for Inspiring)]
- Immunity 4 [Aging, Disease, Cold, Heat]
- Mind Shield 4
Super Senses 3 [Magic Awarness (Acute, Extended)]
Magic Array 11 [Power Feats: Affects Insubstantial, 8 Alternate Powers; Drawbacks: Powerless (Must speak and gesture)]
-Base: Valiant Defense 9 [Forcefield; Power Feats: Selective, Extra: Impervious 12]
-AP: Light of the Valar 12 [Emotion Control (Extra: Area (Cone); Flaws: Limited [Fear], LImited [Only with servants of the shadow], Ranged Range) + ]
-AP: Ball of Fire 7 [Extra: Secondary Effect]
-AP: Summoning 5 [Extra: All Beasts (+2)]
-AP: Valar's Burning Light 12 [Blast (Extra: Penetrating; Flaws: Limited [only with servants of the shadow])]
-AP: Fearful Presence [Enhanced Feat: Fearsome Presence 8]
-AP: Prophecy [Super Senses 4 (Precogntion, Limited [fuzzy, sometimes misleading results])]
-AP: Comes and Goes at Will [Teleportation 5 (Power Feats: Easy; Extra: Accurate; Flaw: Tiring)]
-AP: Sunder [Disintegrate 5 (Flaws: Limited [Objects Only])]
Devices [23pp]:
Wizard's Staff 3 [Device; Easy To Remove] (9pp)
-Strike +2 [Power Feats: 1 Alternate Power, Mighty, Affects Insubstantial; Extra: Penetrating 2]
-AP: Environmental Control 3 [Sunlight]
-Defense [Shield 2 (PF: 1 AP) + Deflect 2]
-AP: Beacon of Hope [Enhanced Feat: Inspire + Fearful Presence 3]
-Scribe Sign [Environmental Control 1 (Power Feat: Can only be seen by friends; Flaw: Phantasm)]
-Endurance [Bonus Hero Points 2 (Flaws: Limited [to remove fatigue])]
Glamdring "The Foe Hammer" 2 [Device; Easy to Remove]
-Super Senses 3 [Detect Orcs (Radius, Extended); Drawback: Noticeable] (2dp)
-Strike 6 [Power Feats: Accurate, Mighty, Affects Insubstantial, Improved Critical 2; Extra: Penetrating 5; Flaws: LImited (3 ranks of strike limited to servants of the darkness)]
Narya "The Ring of Fire" 2 [Hard to Remove]
-Enhanced Feats: Inspire 2
-Immunity 1 [Aging (Limited one half effect)]
-Emotion Control 7 [Flaws: Limited (to Hope)]
Equipment [Wealth Bonus +4]: Cloak, Pipe, Pipe Tobacco
Drawbacks [1pp]: Poor (-1)
Complications: ?
ShadowFax [Sidekick 15/Minion 6]
Abilities [26pp]: Strength 17(+3), Dexterity 13(+1), Constitution 20(+5), Intelligence 10 (+0), Wisdom 16(+3), Charisma 10 (+0)
Saves [11pp]: Toughness +5, Fortitude +5, Reflexes +5, Willpower+10
Combat [24pp]: Attack +5 (includes penalty for growth), Defense +5 (includes penalty for growth), Initiative +5
Skills [2pp]: Notice 8 (+11)
Feats [3pp]: Fearless, Improved Initiative, Move by Attack
Powers [15pp]: Growth 4 [PF: Innate; Flaws: Permanent], Protection 2, Speed 2, Super Senses 2 (extended vision, Lowlight Vision)
Drawbacks [-8]: Mute, No Hands
You will notice that with gandals magic, many of his AP's don't take advantage of their total AP pool. I was more concerned, with getting the right feel of things than maximizing abilities to total effectiveness. But i tried to remember most of those abilities that i could. The stats written above indicate him as Gandalf the Gray, When he becomes gandalf the white, i suggest bumping his Magic Array up to more ranks, bringing his total cost up to 182 pps. And adjusting his Power level up to 12 so he can take advantage of his magic array.