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Postby Seren » Fri Feb 22, 2008 11:17 am

JoshuaDunlow wrote:Alot of great ideas there Seren, i just wouldn't know how to do the wraiths justice. When it comes to them, im lost. The LOTR rpg is not much help in this situation. I took your advice, on certain things after doing a little bit more reading. Insubstantial (accept against enchanted weapons that affects saurons servants), and Invisibility come into play. Sunlight reduces their perception based abilities. Such as notice, search, or any other detection abilities. And dropped protection all in entirely, but kept the armor for him (in case of enchanted weapons)

Good point (and you've actually got it in the Witch-king) about light...

I'd probably go with a faster weakness, but have the cloak buy it off a bit (to a much slower pace) - allowing them to survive in brighter places longer (it's not that it damages them, but it makes them SO much easier to damage)

As for being unable to be killed, I'd do one of two things.
1: If you want to work it in, remove the true extra from his resurrection ranks and say that he can't revive if killed by damage from a woman (unless you're one of the ones that think Merry killed the Witch-king, which is possible). I'd say that could probably fill in, although it might actually be too rare for Middle-earth.
2: Fiat it. Throughout the encounters the Hunters (or the Hobbits) and their group had with the Witch-king, it's hinted and explicitly stated that no man can kill him. So, in a major battle, Merry (and hopefully Eowyn, I don't like to think this was an NPC vs. NPC battle...) realized that technically, they weren't Men. And Merry had a weapon that could injure (maybe not kill, though) wraiths.
So, with the same initiative (by luck or delay), Merry surges for a sneak attack on the Witch-king and then Inspires Eowyn, who reveals her true identity (getting a bonus for cool roleplaying moment and/or surprising the GM), full round action to aim and surge for a full Power Attack (after all, she's getting a better bonus than his defense bonus, ignoring her own attack bonus). The GM thought it was so good, he let it permanently kill the Witch-king (adding the prophecy that he would fall before Sauron did).


Godfallen wrote:Sauron died BEFORE the ring....He used to serve Melkor/Morgoth, who was infinately more powerful than Sauron....Melkor was killed at the end of the first great war as well...around the time of the first years of Gondor.

Okay, admittedly, I didn't realize he died then as well. I meant when he lost the ring, of course. Most of the rest of that, I did know.

Godfallen wrote:Ungoliant, the mother of all giant spiders, was helpful too, but is greedy and decietful. You have to remember that while you can count Shelob as "helpful", She never attacked Frodo and Samwise to aid Sauron, but rather to get a meal or two.

Actually, that description sounds a lot more like Gollum, really (helpful, greedy and decietful).

And I mean, if I had a river on one side of my house with a number of sharks (don't ask me why) that ate people that tried to cross, I wouldn't really worry about why, just tell my friends how to get around it. Definitely wouldn't fill it up and make a wall where it used to be.
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Postby The Ilethryl Knight » Fri Feb 22, 2008 12:09 pm

My eidetic memory seems to be on the fritz - exactly how did Sauron die before he made the ring?
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Postby JoshuaDunlow » Fri Feb 22, 2008 12:47 pm

The Ilethryl Knight wrote:My eidetic memory seems to be on the fritz - exactly how did Sauron die before he made the ring?
Heck if i know, lol, Im not all that familiar with the LOTR background.
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Postby JoshuaDunlow » Fri Feb 22, 2008 9:14 pm

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Galadriel, Power Level: 11 (233), Race: Noldor Elf, Concept: Lady of the Golden Wood, Place of Residence: Lothlorien, Family: Finarfin (Father), Earwen (Mother), Thingol (Great Uncle), Celeborn (Husband), Finrod (Brother), Orodeth (Brother), Angrod (Brother), Aegnor (Brother), Celebrian (Daughter), Elrond (Son in law), Elladin (Grandson), Elrohir (Grandson), Arwen (Granddaughter) ; Height: 6'4", Eyes: Blue, Hair: Silver-gold; Trade Offs: -2 Att, +2 DC, -2 Def, +2 Toughness

Abilities [38pp]: Strength 10 (+0), Dexterity 18 (+4), Constitution 17 (+3), Intelligence 20 (+5), Wisdom 24 (+7), Charisma 22 (+6)
Saves [18pp]: Toughness +3/+6 defensive roll, Fortitude 6 (+9), Reflexes 6 (+10), Willpower 6 (+13)
Combat [28pp]: Base Attack +5 (+7 with ranged, +9 with magic, +2 bonus in woodlands), Base Defense 9 (+4 flatfooted, +2 bonus in woodlands), Initiative +8, Grapple +5, Knockback -5
Attack (dc): Unarmed +0, Magic (see below)
Skills [29pp]: Acrobatics 4 (+8), Bluff 6 (+12/+20 when attractive), Climbing 3 (+3), Concentration 12 (+19), Craft: Tailoring 11 (+16), Diplomacy 6 (+12/+20 when attractive), Handle Animal 12(+19), Intimidation 4 (+10), Knowledge: Arcane 15 (+20), Knowledge: History 13 (+18), Medicine 8 (+15), Notice 13 (+20), Search 10 (+15), Stealth 12 (+16/+20), Survival 12 (+19/+23), Swim 4 (+4)
Feats [33pp]: Accurate Attack, Artificer, Attack Focus (Ranged) 2, Attack Specialist (Magic 2), Attractive 2, Benefit (Status: Queen of Lothlorien 2, Wealth 5) 7, Connected, Defensive Roll 3, Eidetic Memory, Elusive Target, Fascinate (Diplomacy), Favored Envronment (woodlands) 2, Improved Initiative 1, Inspire 2, Leadership, Precise Shot 2, Quickdraw 1, Quick Shot, Ranged Pin, Ritualist,
Powers [63pp]:
Grace of the Valar Power Suite (25pp)
- Enhanced Charisma +2
- Enhanced Intelligence +2
- Enhanced Wisdom +2
- Enhanced Dexterity +2
- Enhanced Skill 2: Survival +4, Stealth +4
- Feature 1: +4 to resist the fatigue power of the magical descriptor
- Immunity 6 [Aging, Disease, Cold Extremes, Need for Sleep, Fear (induced by ghosts)]
- Regeneration 3 [+3 recovery tests]
- Super Senses 5 [Detect Power (ranged), Detect Evil (ranged), Extended Vision, Low light Vision]
Elven Magic 16 [Array; Power Feats: 6 Alternate Powers] (38pp)
-Base: Telepathy 13 [Extra: Comprehend 3 (Languages) ]
-AP: Lothlorien Protection 5 [Illusion (All Senses); Power Feats: Progression 12 (20 mile radius); Selective Attack; Flaws: Phantasm]
-AP: The Healing Waters 7 [Power Feats: Persistant; Extras: Energizing, Total]
-AP: The Mirror of Galadriel [Super Senses 10 (Postcognition [Acute], Precognition [Acute]; Flaws: Medium (Watery Surface) + ESP 8 [Vision; Medium (Watery Surface)] + Enhanced Intelligence 18 [Flaws: Limited to ESP, Postcognition, and Precognition Checks] + Enhanced Wisdom 18 [Flaws: Limited to ESP, Postcognition, and Precognition Checks] = 32pp
-AP: Water Control 10
-AP: Water Blast 8 [Extra: Perception, Area (Shapeable)]
-AP: Mental Blast 8
Devices [24pp]:
Nenya, The Ring of Amanant & Water [Hard to Remove Device] (24dp)
- Boost 4 [Water Descriptor; Extra: Total Fade]
- Immunity (Aging) 1 = 1pp
- Impervious Toughness 3
- Super Senses 4 [Detect Ring Bearers (Accurate, Extended x 2)] = 4pp
Elven Cloak [Hard to Remove Device] (4dp)
-Concealment 2 [Normal sight; Power Feats: Close Range, Subtle; Flaws: Blending]
Elven Boots 1 [Hard to Remove] (4dp)
- Super Movement 2 [Trackless, Surefooted]
Equipment []: Elven Bow (add improved critical),
Drawbacks []: n/a
Complications: Enemy (The Darklord, and servants of)

As for Galadriel and her mirror, i made that a spell and not a magical item. Cause i figured she can turn anything into her mirror, as long as she has the right materials for it. The story version of Galadriel takes a big chop from her abilities, but i think this fits her alot better. She lacks any armor or weapons, and has concentrated more on her magical prowess of the forest around her. But picks up a nice water blast and mental blast. The elves trackless and surefooted, got moved to "boots" instead of a racial ability. Which i think might just be the case, well from my one point of view. She kicks ass with an ability to make the forest she lives in a veritable illusionary maze , and with water blast and mental blast she could definetly hold her own.
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Postby JoshuaDunlow » Fri Feb 22, 2008 9:54 pm

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Arwen Undomiel, Race: Elf, Profession: ?, Power Level: 8 (134 pp), Parents: Elrond (Father), Celebrian (mother), Siblings: Elladan, Elrohir

Abilities [28pp]: Strength 10, Dexterity 14 (+2), Constitution 15 (+2), Intelligence 16 (+3), Wisdom 19 (+4), Charisma 22 (+6)
Saves [13pp]: Toughness +4, Fortitude 3 (+5), Reflexes 4 (+6), Willpower 6 (+10)
Combat [16pp]: Base Attack +4, Base Defense +4 (+2 flatfooted), Initiative +6, Grapple +4, Knockback -2, Hero Points 2
Attack (dc): Unarmed (+0)
Skills [13pp]: Acrobatics 2 (+4), Diplomacy 1 (+7/+19 with attractive), Handle Animal 5 (+11), Knowledge: Arcane 4 (+6), Knowledge: Elven Kingdoms 6 (+9), Knowledge: History 5 (+8), Medicine 4 (+7), Notice 8 (+12), Perform: Singing 2 (+8), Perform: Oratory 4 (+10), Ride-Horse 4 (+6), Search 7 (+10), Survival 8 (+12/+16), Stealth 5 (+7/+11)
Feats [16pp]: Animal Charm, Attractive 2, Benefit (Status-Lady) 1, Benefit (Wealth) 2, Defensive Roll 2, Fascinate (diplomacy), Improved Initiative 1, Inspire 3, Luck 1, Ritualist, Well Informed
Powers [48pp]:
Sindarin Elf Physiology 5 [Container; Power Feats: Innate]
- Enhanced Dexterity +2
- Enhanced Charisma +2
- Enhanced Intelligence +2
- Enhanced Wisdom +2
- Enhanced Skill 2: Survival +4, Stealth +4
- Enhanced Feats 3: Attractive, Artificer, Greater Artificer
- Feature 1: +4 to resist the fatigue power of the Magical Descriptor
- Immunity 5 [Disease, Cold Extremes, Need for Sleep, Fear (induced by ghosts)]
- Regeneration 1 [+1 recovery tests]
- Super Senses 5 [Detect power (ranged), Detect evil (ranged), Extended Vision]
Elven Magic 8 [Array; Affects: Insubstantial, 5 Alternate Powers]
-Base: Emotion Control 8 [Extra: Area (burst); Flaw: Limited (Hope)]
-Ap: Boost 4 [Saves; Extras: Affects Others, Area (Burst); Flaws: Sense Dependant (hearing)]
-Ap: Water Control 8
-AP: Healing 5 [Extra: Energizing]
-Ap: Summon 4 [Extra: Broad (All beasts)]
-Ap: Shield 5 [PF: Selective; Extra: Affects Others, Area (Burst), Flaws: Limited (against the servants of shadow)]
Equipment [Wealth Bonus +16]: ??
Drawbacks []: ??

What can i say, she's supposed to be the most beautiful woman in middle earth. If anything she continues to keep her inspirational abilities, as this was her driving force in the story. And her tenacity to hope against such overwelming despair. She is an elven lady, in all its finest. I figure she's mostly a party booster, which ever group she is in she can complement them with inspiration, higher saves, and protection against dark forces. Or even summon beasts to do her will.
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Postby Libra » Sat Feb 23, 2008 9:21 am

Must. . .resist. . .Argagorn. . .joke. . . :oops:
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Postby The Ilethryl Knight » Sat Feb 23, 2008 10:34 am

Excellent job on Galadriel and Arwen. As always, I like how you put together their racial power suites. I especially like the name you gave for Galadriel's - 'Grace of the Valar'. Very nice.
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Postby JoshuaDunlow » Sat Feb 23, 2008 11:03 am

Thank ya :D
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Postby JoshuaDunlow » Sat Feb 23, 2008 4:33 pm

Paragon, Aka Mark Bowen, Power Level: 10 (150 pp), Profession: Sound Technician, Marital Status: Single, Place of Residence: ? , Family: John Bowen (father, deceased), Mary Bowen (Mother), Olivia Louis (Girlfriend); Age: 22, Height: 6'2", Weight: 210 lbs, Eyes: Blue, Hair: Dark Brown, Alliegances: Family, Moral (good), Motivations: Responsibility, Goals: ??

Abilities [30pp]: Strength 15/34 (+12), Dexterity 15 (+2), Constitution 15/30 (+10), Intelligence 15 (+3), Wisdom 15 (+2), Charisma 15 (+2)
Saves [10pp]: Toughness +10 (impervious), Fortitude 3 (+5/+10), Reflexes 2 (+2), Willpower 5 (+7)
Combat [20pp]: Base Attack +5 (+7 with heat beam /+8 with Melee), Base Defense +5 (+2 flatfooted), Initiative +2, Grapple +27, Knockback -19, Hero Points 2
Attack (dc): Unarmed +12 penetrating, Heat Beam +6 (Precise)
Effective Strength [65]: 204,800 lbs Heavy (409,600 max/1,024,000 drag)
Skills [10pp]: Bluff 4 (+6), Craft: Electronics 3 (+5), Diplomacy 4 (+6), Drive 3 (+5), Gather Information 5 (+7), Knowledge: Popular Culture 2 (+4), Knowledge: Technology 5 (+7), Notice 4 (+6), Perform: Sing 2 (+4), Profession: Sound Technician 8 (+10)
Feats [7pp]: Attack Focus (Melee) 3, Attractive, Benefit (Wealth) 1, Luck 1, Power Attack
Powers [83pp]:
- Enhanced Strength 19 *
- Enhanced Constitution 15 * [Extra: Impervious Toughness 10]
- Flight 7 [PF: Dynamic, DAP: Immovability 14 (+56 to resist push,rush,trip, throw; -14 to Knockback)]
- Super Strength 7 * [Ap: Penetrating Strength Bonus 12, AP: Regeneration 12 (PF: Die Hard, Persistant; Bruised 3, Injured 3, Staggered 3, Disabled 2, Unconscious 1), AP: Blast 6 (Heat Beam; PF: Precise, Accurate) ]
- Super Senses 6 [Extended Vision, Extended Hearing, X-Ray Vision (lead)]
Equipment [Wealth Bonus +13]: ?
Drawbacks [10pp]: Vulnerable [Mental Attacks (minor [+1 dc]), Common] 2pp, Vulnerable [Magical Attacks (minor [+1 dc]), Common] 2pp, Weakness [-1 to solar dependant powers in darkness every 1 minutes (moderate), Very Common]
Complications: Responsibility (Girlfriend & Family & Job), Secret (Identity)

Powers with a * are solar dependant powers.


Well Mark here is my own version of super man, well only cause i don't like superman the way he is in DC (Hell i think i covered all the bases really; and he could be used for Clark with a few point swapings with his skills probably), in a PL 10 (150pp) frame work. He is Tall, Dark, handsome, he is an all-around kind of guy. As a sound technician working for a local recording studio, he gets a chance to meet and mingle with some of the music scene. Many of his powers are solar dependant, except his flight and his super senses. Otherwise in dark situations all his powers go down one rank for every 10 rounds (1 minute) of exposure. His flight works in such a fashion, instead of using it to fly he can use it to brace himself against the force of attacks aimed at him.
Last edited by JoshuaDunlow on Sun Feb 24, 2008 12:11 am, edited 5 times in total.
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Postby prodigyduck » Sat Feb 23, 2008 10:13 pm

That is a decent build for Paragon.

There is only one problem. With his Attack bonus being +10 with melee, and his Strength-based damage being +12, he is PL 11, not 10.
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Postby JoshuaDunlow » Sun Feb 24, 2008 12:07 am

prodigyduck wrote:That is a decent build for Paragon.

There is only one problem. With his Attack bonus being +10 with melee, and his Strength-based damage being +12, he is PL 11, not 10.


Thanks for that catch, so i updated the fix. And used the 2 points from attack, to up his super strength limits (and the ap's within)
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Postby Godfallen » Sun Feb 24, 2008 5:56 am

The Ilethryl Knight wrote:My eidetic memory seems to be on the fritz - exactly how did Sauron die before he made the ring?


For that...I would have to read Tolkiens Version of the bible, The Similarian....I've done it before....trust me....it's a task....but it's been more then a few years.

what I can say is this: Melkor was the Origional Evil.....the "fallen angel" of Tolkiens World. It's safer to speak of Sauron in Middle Earth then it is ever to speak of Melkor. When Melkor Finally was defeated, I know Sauron tried to paly nice with everyone, but was discovered ans decietful and killed, but just like Gandalf, he was able to come back.
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Postby dwellerofthedeep » Sun Feb 24, 2008 6:10 am

Nifty PL 10 Superman, JD. Something that's always bothered me about Paragons is how their blast power (If they have one), is often less powerful than it must look. Nothing wrong with it really, but I think it's kind of funny that a huge flash of solar energy only lightly cooks characters with a +10 toughness. Good job on all these LOTR builds too; it looks like your will to build returned! :D
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Postby JoshuaDunlow » Sun Feb 24, 2008 9:55 am

dwellerofthedeep wrote:Nifty PL 10 Superman, JD. Something that's always bothered me about Paragons is how their blast power (If they have one), is often less powerful than it must look. Nothing wrong with it really, but I think it's kind of funny that a huge flash of solar energy only lightly cooks characters with a +10 toughness. Good job on all these LOTR builds too; it looks like your will to build returned! :D


I know, my original draft had the Heat blast outside of the AP structure. But in the end, to shave points i put it in with super strength (and live with a low heat beam Power rank). There is one alternative to all of this. Give my Paragon, a cosmic ring which grants all of his powers. :lol: That would really allow me to buff his defenses up and get that black all the way up.
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Postby JoshuaDunlow » Sun Feb 24, 2008 10:03 am

dwellerofthedeep wrote:Nifty PL 10 Superman, JD. Something that's always bothered me about Paragons is how their blast power (If they have one), is often less powerful than it must look. Nothing wrong with it really, but I think it's kind of funny that a huge flash of solar energy only lightly cooks characters with a +10 toughness. Good job on all these LOTR builds too; it looks like your will to build returned! :D


Thanks dweller, just taking a slight break from the LOTR stuff to breath some life into the super hero side of things. But my next build will be Denethor, the steward of Gondor.
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