Inspired by dweller i wanted to try my own hand at the Sacra form concept with one of my favorite characters. Props go to Dwellerofthedeep, for such an awesome idea.
Morlaine BlackStaff,
Concept: Human Wizard,
Power Level: 4 (60pp),
Age: 23,
Height: 5'10",
Weight: 190,
Eyes: Hazel,
Hair: Dark Brown,
Allegiance: Moral (Good), Wizard College,
Motivation: Good,
Goals: To open a Magic Shop;
Family: Verena (40, Mother), Diehl (41, Father), Jesenia (24, Sister), Morwen (18, Sister), Elias (17, Brother), Hugh (20, Brother), Mathen ( Paternal Uncle, 43), Allaine (Aunt 38), Lydia (Cousin, 16), Phoeve (Cousin, 18), Torin (Maternal Grandather, 59);
Marital Status: Single
Abilities [11pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 13 (+1), Charisma 10
Saves [4pp]: Fortitude +2/+4 with Forcefield, Fortitude 0 (+1), Reflexes 1 (+1), Willpower 3 (+4 )
Combat [4pp]: Attack Bonus +1 [+3 magic], Base Defense Bonus +1 (+1 Flatfooted), Initiative +4, Grapple +1, Knockback -1, Hero Points 1
Attack (Dc): Unarmed +0, Staff +2, Magic Missile (+3 indirect split attack), Sleep Spell (dc 12 selective area burst), Earth Snare Spell (dc 13 shapeable area snare)
Skills [8pp]: Concentration 5 (+6), Craft (Chemical) 2 (+5), Handle Animal 2 (+2), Knowledge (Arcane) 6 (+9), Knowledge (Astronomy) 1 (+4), Languages 4 (Native: Common; Endrian, Arcane, Dwarf, Elven, Goblin), Notice 4 (+5), Medicine 1 (+2), Profession (Farming) 3 (+4), Sleight of Hand 4 (+4)
Feats [13pp]: Artificer, Attack Specialist (Magic), Animal Empathy, Equipment 2, Improved Initiative, Precise Shot, Ritualist, Sidekick 6 (Farth),
Powers [23pp]:
Arcane Magic 6 [Power Feats: 4 additonal Spells]
-Base: Magic Missile 3 [Blast (Power Feat: Split Attack, Indirect; Extra: Perception Ranged)]
-Ap: Sleep 2 [Fatigue (Power Feats: Selective; Extra: Ranged, Area [Blast])]
-Ap: Earth Snare 3 [Snare (Power Feats: Reversible; Extra: Area [Shapeable])]
-Ap: Forcefield 2 [Extra: Ranged (2), Impervious, Affects Others (+1)]
-Ap: Summon 3 [Extra: Broad (All Beasts +2)]
Super Senses 2 (Magic Awareness, Ranged)
Sacra Form [Morph 2 (Any Animal; Power Feats: Metamorph [Sun Griffon Sacra])] 5pp
Equipment[7ep]: Spell Book (2), Material Components (1), Staff (+2, mighty) (3), Wizards Robes (+1 toughness) (1)
Drawbacks[3pp]: Power Loss (cannot case magic, if he cannot speak or gesture )
Farth the Elven Cat
Abilities (8pp): Str 3 (-4), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 14 (+2), Cha 10 (+0)
Saves (4pp): Toughness 0, Fortitude +2, Reflexes +4, Willpower +2
Combat (4pp): Base Attack 2 (+4), Base Defense 0(12)
Skills (7pp): Acrobatics 8(+10), Climb 9(+5), Notice 3 (+5), Stealth 8 (+10)
Feats (2pp): Elusive Target, Improved Initiative
Powers (10pp):
-Shrinking 8 (power feats:innate, flaws:permanent)
--+2 Attack/Defense, -8 Strength, +8 Stealth, -4 Intimidation, x 1/2 CC
-Super Senses 1 (low light vision)
Sun Griffon Sacra Form (60pp)Abilities [22pp]: Strength 16 (+3), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 6 (-2)
Saves [5pp]: Toughness +2, Fortitude 1 (+3), Reflexes 1 (+4), Willpower 3 (+5)
Combat [6pp]: Base Attack +0 (+4 Melee), Base Defense +3 (+1 flatfooted), Initiative +3, Grapple +8, Knockback -1
Attack (dc): Claws +4, Bite +4
Effective Strength: 920 lbs Heavy Load
Skills [2pp]: Notice 8 (+10)
Feats [6pp]: Attack Focus (Melee) 4, Inspire 2
Powers [27pp]:Sun Griffon Sacra Form (11pp)-Lions Claws [Strike +1 (Power Feat: Mighty)]
-Bite [Strike +1 (Power Feat: Mighty)]
-Flight 3 [Drawbacks: Powerless (wings)]
-Super Strength 1
Sacred Power of the Sun (16pp)-Emotion Control 3 [Alternate Power: (Hope-with same extras and flaws); Extras: Linked to Environmental Control (+0), Area (Burst), Selective Attack; Flaws: Fear Only, Sense Dependant (visual)] (7pp)
-Environmental Control 3 [Sunlight; Extra: LInked to Emotion Control (+1)] (9pp)
Drawbacks [-8pp]: No Hands (-4), Mute (-4)
History: Morlaine as a young child was destined to continue living on a farm, with his family even though he was born with a gift for magic. His father didn't want his son being a mage, he refused to let him go. Until one day when he was 11, he had saved the life of a local mage. Grateful to the young morlaine and seeing the potential he had in him, he made sure morlaine was able to go to school so he could be a wizard. Morlained finished his training by the time he was 18, with the grudging acceptance of his father. Once he had become an adult he left the farm to start his own life. Morlaine had moved into the city of Marakesh, which had the best magical college and gained his application to learn from them. Morlaine does not want to go back home because of his father. His father never accepted that fact that morlaine didn't want to be a farmer, and morlaine is afraid of seeing his father again.