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Postby Libra » Sun Feb 24, 2008 12:43 pm

When Melkor Finally was defeated, I know Sauron tried to paly nice with everyone, but was discovered ans decietful and killed, but just like Gandalf, he was able to come back.


Actually I think it was merely one of his shells that was killed, if your're referring to the downfall of Numenor, but after this he was unable to take fair form again, so you could say that a part of him died.
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Postby JoshuaDunlow » Sun Feb 24, 2008 12:59 pm

Libra wrote:
When Melkor Finally was defeated, I know Sauron tried to paly nice with everyone, but was discovered ans decietful and killed, but just like Gandalf, he was able to come back.


Actually I think it was merely one of his shells that was killed, if your're referring to the downfall of Numenor, but after this he was unable to take fair form again, so you could say that a part of him died.


Compared to many of my other builds, Sauron would be a 20 PL character with probably 3 forms from the morph power. His fair form, his shadow form, and the eye. In either case Sauron could wipe the floor with anyone who had the idiocy to attack him outright with a flick of his finger.
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Postby JoshuaDunlow » Mon Feb 25, 2008 2:10 am

I'm currently taking a break from doing any Lord fo the Rings Conversions for now.
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Postby The Ilethryl Knight » Mon Feb 25, 2008 11:36 am

Just in case this is it for your LOTR conversions, I just want to say that I enjoyed the run of builds you did. It was actually kind of fun working on a similar theme at the same time. Sometimes it even felt like a collaboration - after I would finish one of my builds, I would then look over at yours and often find that I'd missed a little detail here and there. So thanks.
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Postby JoshuaDunlow » Mon Feb 25, 2008 12:18 pm

The Ilethryl Knight wrote:Just in case this is it for your LOTR conversions, I just want to say that I enjoyed the run of builds you did. It was actually kind of fun working on a similar theme at the same time. Sometimes it even felt like a collaboration - after I would finish one of my builds, I would then look over at yours and often find that I'd missed a little detail here and there. So thanks.


It's not the end, i just take things in stride. I need a break from that stuff for a while, so i can rebuild my energy for it again. So now its time to work on something else, and btw if you need some collaboration on any of your own LOTR stuff. Please by all means give me a hollar, or add me to messenger. :) Im always willing to help.
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Postby JoshuaDunlow » Tue Feb 26, 2008 2:49 pm

Inspired by dweller i wanted to try my own hand at the Sacra form concept with one of my favorite characters. Props go to Dwellerofthedeep, for such an awesome idea.

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Morlaine BlackStaff, Concept: Human Wizard, Power Level: 4 (60pp), Age: 23, Height: 5'10", Weight: 190, Eyes: Hazel, Hair: Dark Brown, Allegiance: Moral (Good), Wizard College, Motivation: Good, Goals: To open a Magic Shop; Family: Verena (40, Mother), Diehl (41, Father), Jesenia (24, Sister), Morwen (18, Sister), Elias (17, Brother), Hugh (20, Brother), Mathen ( Paternal Uncle, 43), Allaine (Aunt 38), Lydia (Cousin, 16), Phoeve (Cousin, 18), Torin (Maternal Grandather, 59); Marital Status: Single

Abilities [11pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 13 (+1), Charisma 10
Saves [4pp]: Fortitude +2/+4 with Forcefield, Fortitude 0 (+1), Reflexes 1 (+1), Willpower 3 (+4 )
Combat [4pp]: Attack Bonus +1 [+3 magic], Base Defense Bonus +1 (+1 Flatfooted), Initiative +4, Grapple +1, Knockback -1, Hero Points 1
Attack (Dc): Unarmed +0, Staff +2, Magic Missile (+3 indirect split attack), Sleep Spell (dc 12 selective area burst), Earth Snare Spell (dc 13 shapeable area snare)
Skills [8pp]: Concentration 5 (+6), Craft (Chemical) 2 (+5), Handle Animal 2 (+2), Knowledge (Arcane) 6 (+9), Knowledge (Astronomy) 1 (+4), Languages 4 (Native: Common; Endrian, Arcane, Dwarf, Elven, Goblin), Notice 4 (+5), Medicine 1 (+2), Profession (Farming) 3 (+4), Sleight of Hand 4 (+4)
Feats [13pp]: Artificer, Attack Specialist (Magic), Animal Empathy, Equipment 2, Improved Initiative, Precise Shot, Ritualist, Sidekick 6 (Farth),
Powers [23pp]:
Arcane Magic 6 [Power Feats: 4 additonal Spells]
-Base: Magic Missile 3 [Blast (Power Feat: Split Attack, Indirect; Extra: Perception Ranged)]
-Ap: Sleep 2 [Fatigue (Power Feats: Selective; Extra: Ranged, Area [Blast])]
-Ap: Earth Snare 3 [Snare (Power Feats: Reversible; Extra: Area [Shapeable])]
-Ap: Forcefield 2 [Extra: Ranged (2), Impervious, Affects Others (+1)]
-Ap: Summon 3 [Extra: Broad (All Beasts +2)]
Super Senses 2 (Magic Awareness, Ranged)
Sacra Form [Morph 2 (Any Animal; Power Feats: Metamorph [Sun Griffon Sacra])] 5pp

Equipment[7ep]: Spell Book (2), Material Components (1), Staff (+2, mighty) (3), Wizards Robes (+1 toughness) (1)
Drawbacks[3pp]: Power Loss (cannot case magic, if he cannot speak or gesture )

Farth the Elven Cat
Abilities (8pp): Str 3 (-4), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 14 (+2), Cha 10 (+0)
Saves (4pp): Toughness 0, Fortitude +2, Reflexes +4, Willpower +2
Combat (4pp): Base Attack 2 (+4), Base Defense 0(12)
Skills (7pp): Acrobatics 8(+10), Climb 9(+5), Notice 3 (+5), Stealth 8 (+10)
Feats (2pp): Elusive Target, Improved Initiative
Powers (10pp):
-Shrinking 8 (power feats:innate, flaws:permanent)
--+2 Attack/Defense, -8 Strength, +8 Stealth, -4 Intimidation, x 1/2 CC
-Super Senses 1 (low light vision)


Image
Sun Griffon Sacra Form (60pp)
Abilities [22pp]: Strength 16 (+3), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 6 (-2)
Saves [5pp]: Toughness +2, Fortitude 1 (+3), Reflexes 1 (+4), Willpower 3 (+5)
Combat [6pp]: Base Attack +0 (+4 Melee), Base Defense +3 (+1 flatfooted), Initiative +3, Grapple +8, Knockback -1
Attack (dc): Claws +4, Bite +4
Effective Strength: 920 lbs Heavy Load
Skills [2pp]: Notice 8 (+10)
Feats [6pp]: Attack Focus (Melee) 4, Inspire 2
Powers [27pp]:
Sun Griffon Sacra Form (11pp)
-Lions Claws [Strike +1 (Power Feat: Mighty)]
-Bite [Strike +1 (Power Feat: Mighty)]
-Flight 3 [Drawbacks: Powerless (wings)]
-Super Strength 1
Sacred Power of the Sun (16pp)
-Emotion Control 3 [Alternate Power: (Hope-with same extras and flaws); Extras: Linked to Environmental Control (+0), Area (Burst), Selective Attack; Flaws: Fear Only, Sense Dependant (visual)] (7pp)
-Environmental Control 3 [Sunlight; Extra: LInked to Emotion Control (+1)] (9pp)
Drawbacks [-8pp]: No Hands (-4), Mute (-4)


History: Morlaine as a young child was destined to continue living on a farm, with his family even though he was born with a gift for magic. His father didn't want his son being a mage, he refused to let him go. Until one day when he was 11, he had saved the life of a local mage. Grateful to the young morlaine and seeing the potential he had in him, he made sure morlaine was able to go to school so he could be a wizard. Morlained finished his training by the time he was 18, with the grudging acceptance of his father. Once he had become an adult he left the farm to start his own life. Morlaine had moved into the city of Marakesh, which had the best magical college and gained his application to learn from them. Morlaine does not want to go back home because of his father. His father never accepted that fact that morlaine didn't want to be a farmer, and morlaine is afraid of seeing his father again.
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Postby JoshuaDunlow » Wed Feb 27, 2008 2:12 am

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"Didst thou think that the eyes of the White Tower were blind? Nay, I have seen more than thou knowest, Grey Fool. For thy hope is but ignorance. Go then and labour in healing! Go forth and fight! Vanity. For a little space you may triumph on the field, for a day. But against the Power that now arises there is no victory."
The Return of the King: "The Pyre of Denethor," p. 129

Lord Denethor II, Race: Man (Gondorian), Profession: Steward of Gondor, PL: 6 (90pp), Family: Ecthenlion II (Father, deceased), Two Unamed Sisters, Finduilas (wife), Boromir (Son), Faramir (Son)

Abilities [18pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution 11 (+0), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 13 (+1)
Saves [11pp]: Toughness +0, Fortitude 2 (+2), Reflexes 1 (+1), Willpower 8 (+11/+15)
Combat [14pp]: Attack Bonus +3 (+7 Melee), Defense Bonus +4 (+2 flatfooted), Initiative +0, Grapple +2, Knockback 0
Attack (dc): Unarmed 0
Skills [18pp]: Bluff 5 (+6), Concentration 11 (+14), Diplomacy 7 (+8), Intimidate 4 (+5), Gather Information 10 (+11), Knowledge (Arcane) 2 (+6), Knowledge (Gondor) 8 (+12), Knowledge (history) 6 (+10), Knowledge (Astronomy) 9 (+13), Languages 1 (Common, Elf), Notice 3 (+6), Perform-Oratory 3 (+4), Profession (Steward) 10 (+13), Ride-Horse 2 (+2), Search 9 (+13)
Feats [16pp]: Attack Focus 4 (melee), Benefit (Status 3-Steward), Benefit (wealth) 3, Connected, Leadership, Master Plan, Ritualist, Second Chance (Mind Control), Ultimate Save (will)
It is quite possible that Denethor knew some ancient lore, and perhaps a little bit of magic. This has been mimicked by the use of the Ritualist feat.
Devices [13pp]:
Palantir or Seer-Stone 3 [Easy to Remove Device]
The palantir instils a compulsion to use it, after the first time of being used, for It requires a great will, to command them. And Sauron could not command denethor or control him like he had done with Sarumon, but Sauron was able to manipulate what he saw.
-Super Senses 7 [Communication Link (7 seer stones)] (7dp)
-ESP 8 [Sight, Hearing; Flaw: Limited (cannot pierce darkness or shadow)] (8dp)
Equipment [+20 wealth bonus]: Robes, Dagger , Rod of the Stewards, Sword, Medium Shield, Mail Armor
Drawbacks []: ??
Complications: ?
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Postby Libra » Thu Feb 28, 2008 9:11 am

Keep up the good work Joshua! :D
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Postby The Ilethryl Knight » Thu Feb 28, 2008 12:52 pm

Nice Denethor.

The movies kind of depicted him as weak of will, but in the books he shows otherwise. I think you have reflected this quite well.
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Postby JoshuaDunlow » Thu Feb 28, 2008 12:54 pm

The Ilethryl Knight wrote:Nice Denethor.

The movies kind of depicted him as weak of will, but in the books he shows otherwise. I think you have reflected this quite well.


Yeah, they just didn't do him justice in the movie.
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Postby dwellerofthedeep » Thu Feb 28, 2008 1:28 pm

Thanks for the props on this Morlaine Blackstaff, JD! Nice looking character too; makes me wonder why I never tried to make a less powerful wizard. :D
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Postby JoshuaDunlow » Thu Feb 28, 2008 1:41 pm

dwellerofthedeep wrote:Thanks for the props on this Morlaine Blackstaff, JD! Nice looking character too; makes me wonder why I never tried to make a less powerful wizard. :D


Your mighty welcome, i had to try making a character with your Sacra idea. And morlaine's one of my favorite medieval characters. I just love the griffon idea. And yes low level characters are definetly a challenge.
PL 6 isn't so hard, PL 4 is a challenge. PL 2?! even harder, but i did it. A pl2 wizard.
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Postby JoshuaDunlow » Fri Feb 29, 2008 12:23 am

Here is my first villain for the paragons setting, i have struggled to build this character concept for quite some time. And i finally think i got it down pretty good now. So i hope you enjoy him, and might want to use him in one of your own games.


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"There's a reason i'm on the top five 'most wanted' list of almost every major country in the world. That kind of Reputation and Notoriety, you can't buy. You make, one atrocity at a time. "

Nega-lord, aka Sean Morgan, Profession: Terrorist, Power Level: 13 (229pp), Marital Status: Single, Family: Kain Morgan (father), Slade Morgan (mother), Moira Morgan (sister), Place of Birth: Craigavon, Ireland, Base of Operations: St. Mary's, Nova Scotia; Age: 33, Height: 6'0", Weight: 210 lbs, Eyes: Green, Hair: Blonde, Alliegance: Himself, Moral (Evil), Motivations: Greed, and Power, Goals: To become the most powerful mobster in the world ; Trade Offs: - 4 Attack, +4 DC, -3 defense, +3 toughness

Abilities [31pp]: Strength 10 (+0), Dexterity 16 (+3), Constitution 20 (+5), Intelligence 13 (+1), Wisdom 15 (+2), Charisma 17 (+3)
Saves [22pp]: Toughness +16, Fortitude 5 (+10), Reflexes 8 (+11), Willpower 9 (+11)
Combat [38pp]: Attack bonus +9, Defense bonus +10 (+5 flatfooted), Initiative +3, Grapple +9/+14, Knockback -7
Attack (dc): Unarmed +0, Gamma Radiation Blast (dc 32 radiation, 30' radius explosion), Disintegrate (Dc 23), Corossive Touch (dc 28 fortitude check), Time Stop (dc 23 paralyze)
Effective Strength 30 (1,600 lbs heavy load), 55 with Telekinesis (51,200 lbs-heavy load
Skills [10pp]: Bluff 9 (+12), Diplomacy 3 (+6), Gather Information 7 (+10), Intimidation 10 (+13), Knowledge: Civics 4 (+5), Knowledge: Tactics 7 (+8)
Feats [32pp]: Benefit 5 (Status-Crime Lord 1, Wealth 4), Connected, Contacts, Intimidating Presence 5, Leadership, Minions 18 [20 fanatic, PL 5 mobsters], Taunt
Powers [100pp]:
Cosmic Energy Manipulation 20 [Array; Power Feats: 5 Alternate Powers]
- Base: Blast 17 [Gamma Radiation Blast; Extras: Area (burst; targeted) 6]
- AP: Telekinesis 11 [Gravitic; Power Feats: Precise; Extra: Perception Ranged, Area (Burst) 6]
- AP: Disintegrate 8
- AP: Corrosive Touch 13
- AP: Paralyze 13 ["Time Stop"; Extras: Perception, Area (shaped, targeted)
Cosmic Energy Body 11 [Alternate Form] = 55
- Immunity 9 [Life Support; Flaws: Sustained]
- Flight 12 [25,000 miles an hour] (24pp)
- Super Strength 6 [Extra: Sustained] (17pp)
- Protection 11 (11pp)
Equipment [Wealth Bonus +24]: At least 50 ep's in HQ and Vehicles, and enough equipment to gear up his mobsters with armor (+3), and Assault Rifles with armor piercing bullets (+5/+3 penetrating)
Drawbacks [4pp]: Weakness to High Electrical Fields (Cumulative -1 to attack, defense, and checks every 1 minutes, Moderate, Uncommon) = 4pp
Complications: Reputation (Notoriety), Enemy (Russian Mob), Secret (tied to irish mob), Secret (identity), Fame


Story:
Sean Morgan grew up in a wealthy irish family, that was secretly and highly tied in the irish mob. Suffice to say that he had everything he needed, to make him what he is today. Attempting to make a statement, sean and his group known as the "Hades Faction" took over a power supply station in Russia. But the station blew, when something went wrong. Sean's breakout happened in a split second, as his molecules were torn apart and then reassembled as his body was bathed in cosmic radiation. In the aftermath he gained the ability to control dark energy, giving him the ability to alter gravity, slow time, and create powerful blasts of radiation. He could also transform himself into a cosmic state, which grants him Life support, incredible speeds of flight, and super strength. His weakness to high electrical fields, is due to the positive energy slowing down his negative energy profile. Now Sean has never been tied to the mob with any solid evidence, though he is watched by several agencies of his movements. Its his actions as "Nega Lord" that has most people concerned, his powers are giving his group a quick boost in the right direction. But he is butting heads with the russian mob, so he has moved his base of operations into Nova Scotia. Extending his hand into the American irish mob connections he has. On the other flip of the coin, Sean Morgan, is a wealthy single socialte irishman. Who flaunts his wealth, in clubs, fancy restaurants, women, and extravagant parties from time to time.
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Postby JoshuaDunlow » Fri Feb 29, 2008 9:59 am

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Sisko loses his temper and knocks Q down, an astonished Q says, "You hit me! Picard never hit me!" Sisko counters frankly that "I'm not Picard." Q responds with a smile, saying "No...you're much easier to provoke."

Q, Race: The Q, Profession/Concept: Omnipotent Being , Power Level: 15 (375 pp), Trade Offs: -5 attack, +5 DC, -5 defense, +5 Toughness

Abilities [56pp]: Strength ~, Dexterity 20 (+5), Constitution ~, Intelligence 30 (+1), Wisdom 30 (+10), Charisma 16 (+3)
Saves [18]: Toughness ~, Fortitude ~, Reflexes 8 (+13), Willpower 10 (+20)
Combat [40pp]: Attack Bonus +10, Defense Bonus +10 (+5 flatfooted), Initiative +5, Grapple ~, Knockback ~
Attack (dc): Anything he wants?
Skills [15pp]: Bluff 8 (+11), Knowledge-Physical Sciences 20 (+30), Notice 16 (+26), Search 16 (+17)
Feats [2pp]: Eidetic Memory, Jack of all Trades
Powers [244pp]:
Q Energy Physiology (244pp)
- Immunity 60 [Fortitude Effects, Willpower Effects; (Flaws: Limited [only works against corporeal beings])] (30pp)
- Insubstantial 4 (20pp)
- Super Senses 14 [Cosmic Awareness (accurate, acute, extended), True Sight] (14pp)
Cosmic Energy Control 20 [Variable Power; Extra: Affects Coporeal; any combinations of traits and powers up to 100 pp's(180pp)]
-- Q can literally do what ever they wish, create matter, destroy it, or modify the principles of matter energy, etc to do just about anything. Most commonly a Q can use any power, and it usually has the Perception ranged extra on it (if it does not already have it). And it can have a rank up to 20 in PL. They commonly use this power to take on a coporeal form, to interact with other species.


The statistics are given for a Q in its true form, as an energy being having no strength or constitution score. This is pretty much a bare bones version, and this is the only race i'd give the reality altering powers of the variable power.
Last edited by JoshuaDunlow on Fri Feb 29, 2008 1:56 pm, edited 1 time in total.
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Postby Arthur Eld » Fri Feb 29, 2008 11:49 am

Q! Awesome!

He's like a sauver version of Mr. Mxyzptlk, and slightly less of a jerk.
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